We now have a demo available on Steam! Also, our team did a video explaining the game mechanic of Outshine.
We updated the game with voice-overs and other improvements such as accessibility options. Happy Holidays!
Sharing a sample of the voice over with you. So, happy to present you the Queen's voice.
A small tip to help you decorate your game and some decorating process.
We entered that specific moment in the production when there is nothing more to be created but everything to be improved. The Devil is in the details.
Le third biome of our game Nanotale is getting more and more lively with all the new elements of lore and decoration added to it.
After our last major update of the game which was the second biome from our game, we started to work on the third and last biome from Nanotale.
We released the new update of Nanotale with a brand new biome to discover, new spells to master, and new secrets to unveil.
We are happy to reveal the first screenshot almost final of the next update of Nanotale.
Still working on the cave and having fun as we can with the confinement.
Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!
What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.
Last week with mostly decorated the next biome but also improved some elements according to our community's feedback.
Last week, we worked on the new biome of Nanotale, creating a special kind of "museum" scene where we put all the elements from decor and lore we have...
Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...
While some of us were at PAX South, others continued to work on the game.
During the Christmas Holidays, we continued to work on the next biome: The Sunken Caves. We also had our traditional internal Game Jam!
Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.
Last week we partly worked on the new biome while improving some part of the available content.
We now have a stable version of the early access which means that we can go back in production instead of only focusing on fixing the existing content.
Here's a little article that talks about game production and workflow with our last game Nanotale.
After a year and a half of hard work, Nanotale is now out on Steam early access!
Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.
Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.
Recently Nanotale required a lot of polish and a new enemy!
We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!
Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...
Last week we polished a lot the Ancestral Forest.
Join our BETA and read more about the sheep used in puzzles :)
We are happy to share with you our new gameplay video revealing the second biome of Nanotale.
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