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Tag "dev diary"  (0 - 30 of 20,729)
Alpha 4 update is Live!

Alpha 4 update is Live!

News

After months of work and skipped Alpha 3, the CoffeeBiz Tycoon Alpha 4 update is released!

Devlog 16 - Companion Combat - Part 4

Devlog 16 - Companion Combat - Part 4

News

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...

BRUTAL RAGE - Presentation (XboxOne, PS4, Switch & PC)

BRUTAL RAGE - Presentation (XboxOne, PS4, Switch & PC)

News

BRUTAL RAGE is a co-operative or single player scrolling beat’em up game. The game is an homage to classic 90s beat 'em ups. This game will brings you...

Dev Blog #1

Dev Blog #1

News

Neko Ghost, Jump! enters its 21st week of full production and here's our first Dev Blog! Read a little history on the project and what was worked on last...

Ukraine before it was a nation

Ukraine before it was a nation

News

Read about how we created the new Ukraine map for Tannenberg, including comparison images of in-game screenshots next to reference photos.

Empires in Ruins - Ingame feedback system

Empires in Ruins - Ingame feedback system

News

Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

What is ReWorld Arena?

What is ReWorld Arena?

News

Acting as a public test platform for the upcoming MMORPG ReWorld Online, Arena will offer the players a chance to try different end game builds and strategies...

Zero Sum Future's last major update before release is LIVE!

Zero Sum Future's last major update before release is LIVE!

News

While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...

Realms of Magic is taking us deep underground with big update!

Realms of Magic is taking us deep underground with big update!

News

New patch features random caves system, two new creatures, new gear tiers and more!

Dev Log #4

Dev Log #4

News

Take a look at character portraits, new UI, Quests, Collectibles, new Skills, and more in this big dev log update!

Flashing Lights Full Q4 2019 Roadmap Revealed

Flashing Lights Full Q4 2019 Roadmap Revealed

News

The results are in from the community vote! Find out what's next.

Outbuddies releases Oct 15 on Steam & GOG!

Outbuddies releases Oct 15 on Steam & GOG!

News

It took me six years next to my daytime job to finish this project. Tomorrow, Outbuddies will release on Steam and GOG and I feel excited and terrified...

Spunky - Dev Diary #2

Spunky - Dev Diary #2

News

Try out our latest demo! Added moving obstacles, improved controls, and added a boost meter.

Dev. Diary №1: A (not really) long way to release

Dev. Diary №1: A (not really) long way to release

News

BIGHARDSUN is a turn-based strategy with survival elements. Get or exchange resources, construct buildings, and watch your people’s fatigue levels not...

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Tutorial

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Solar Obelisk

Solar Obelisk

News

This is the Solar Obelisk!

DevLog#12

DevLog#12

News

Update about player of this game and a jetpack concept art.

Update #35 - Terminals and Experience Bar

Update #35 - Terminals and Experience Bar

News

Update #35 adds new destruction effects, proximity mines, accessible computer terminals and an experience bar to the game!

10 Second Shuriken - Devlog 1

10 Second Shuriken - Devlog 1

Feature

Some inspiration behind the games idea, and what the games all about.

Warlander Devblog #19: Are You Not Entertained?

Warlander Devblog #19: Are You Not Entertained?

News

We talk about the place where the main part of action in Warlander will happen!

Why we’re on Patreon

Why we’re on Patreon

News

Don't look now, but we're on Patreon! Let us explain why.

BIGHARDSUN - soloindie TBS with survival elements

BIGHARDSUN - soloindie TBS with survival elements

News

You’ were exiled to an old desert castle. Command your people, watch their condition, explore, upgrade your castle, and make tough decisions - all of...

Devlog 15 - Companion Combat - Part 3

Devlog 15 - Companion Combat - Part 3

News

Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how...

Here's what you've missed with Underspace

Here's what you've missed with Underspace

News

We've been quiet the past few months here on indieDB, why not take a look at all the new things coming to the game?

Cooperation in combat

Cooperation in combat

Feature

Cooperative combos are one of the key aspects of Gatewalkers and make the fight an original experience.

Steam Early Access Coming Soon!

Steam Early Access Coming Soon!

News

All Into the Radius Beta Keys will be invalid beyond the next milestone update.

Mooring Towers

Mooring Towers

News

Showing the mooring towers in the game, how to unlock them and their purpose.

Cardbot Is Back!

Cardbot Is Back!

News

That's right folks, Cardbot is back in action. Check and see what we have planned!

Programming, Modelling, Texturing, and Repeat! - Dev update #30!

Programming, Modelling, Texturing, and Repeat! - Dev update #30!

News

We worked on a ton of stuff like infection "zoning", additional building texturing, some cool throwing animations, and more!

September Progress + Slacker Backer

September Progress + Slacker Backer

News

Slacker Backer, Monthly prgoress, upcoming changes, and so much more for Grand Guilds - the Tactical RPG card game.

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