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Tag "Dev Diary"  (0 - 30 of 20,282)
World Update №1

World Update №1

News

Warcraft: Guardians of Azeroth. World Update №1 - Aftermath of the Plague.

Some Changes in visual style.

Some Changes in visual style.

Feature

Rendering has changed and new video coming soon to reflect the changes. Old video will probably be removed once updated as it no longer reflects how it...

The Playroom: Battle Royale [Devlog 1]

The Playroom: Battle Royale [Devlog 1]

News

I am creating a new battle royale game! Watch the first episode of my devlog (dev diary) now!

Beta Testing

Beta Testing

News

We discuss our monthly progress on The Pedestrian.

Servant room and Chruch

Servant room and Chruch

News

A bit of backstory about one of the if not the most important level in the mod yet!

LYA - Development - Origins I

LYA - Development - Origins I

News

The first in a series of posts that will look into the creation, development and release of the horror game LYA. The first part looks into the very beginnings...

First steps after the announcement - Roadwarden Devlog

First steps after the announcement - Roadwarden Devlog

News

Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...

Aries Announcement

Aries Announcement

News

Today I would like to show you a game that I have been working on and I think you will love if you enjoy grand strategy and RTS games.

Menus Without a Mouse

Menus Without a Mouse

News

In which the main menu is tweaked; and menus start to be operable without a mouse.

Empires in Ruins - Designing new battles

Empires in Ruins - Designing new battles

News

How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

Building a Village, 5/19/2019 – Treasure Mainland

Building a Village, 5/19/2019 – Treasure Mainland

News

There are many hobbies to pursue in your time in the village, but if you like making money and learning lore there’s really only one hobby for you...

Hello World!

Hello World!

News

First article outlining ideas for my game, Braindead!

Project Dagger Devlog #3: Making Progress

Project Dagger Devlog #3: Making Progress

News

Trimatra Interactive is back with another devlog regarding its on-going RPG project, Project Dagger.

More exciting HIVE QUEST news this week

More exciting HIVE QUEST news this week

News

Hive Quest game DEMO UPDATE - Explore the Magic of The Old Orchard

Neon Tail - Devlog 40

Neon Tail - Devlog 40

News

- Updated trick list & redesigned tricks&combo; system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import...

Dev Notes 1

Dev Notes 1

News

News about the game, current situation and my main inspiration.

The New Additions

The New Additions

News

Summary explaining what this mod adds to your gameplay experience.

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

News

What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...

What's gonna happen if a psychologist would make a video game?

What's gonna happen if a psychologist would make a video game?

News

The answer is psychedelic metroidvania where you play as a phobia.

The inspiration behind Netherguild

The inspiration behind Netherguild

News

How different games/media inspired Netherguild and the impact they had!

Dev Diary - Demo Release Alpha 3

Dev Diary - Demo Release Alpha 3

Feature

Tower upgrades. Improved looks with baked lighting.

How we used quaternions to change gravity

How we used quaternions to change gravity

News

To have a multi-gravity character movement, we don't just use vectors, but more advanced mathematical concepts, such as quaternions

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins - Chapter I, "Something wicked this way comes."

News

Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

Why is lore an important factor of every game?

Why is lore an important factor of every game?

Feature

This article contains a teeny-tiny spoiler of Q.U.B.E. ending! If you haven’t played it yet – you’ve been warned!

Release Soon

Release Soon

News

The Fifth Horseman will be released in a few hours!!!

Omni Pre-Release Update - May 2019

Omni Pre-Release Update - May 2019

News

An update on what’s been going on the last few months and what the future holds for Omni. Read our latest blog update!

Status Update Mar ’19 | A short presentation of our classes

Status Update Mar ’19 | A short presentation of our classes

News

Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion...

Monsters Zone game

Monsters Zone game

News

Regular guy goes to save his dog in the world of 3D comics. For this, the hero will have to go to the end of the page to return to his real world.

Traits - Be the Ruler Devlog

Traits - Be the Ruler Devlog

News

Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the...

Recent development

Recent development

News

Many things have changed since last time and things are coming together well. Read about the latest additions.

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