We have been working a lot on Pirate Souls lately and, for this development log, rather than talking about maps progression, we will talk about the game...
What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!
You might have seen it on our social media, and now it’s time to make it official – we are moving Be the Ruler to Unity engine and into 3D!
Co-developed by Developer Matrioshka Games and V Publishing. Fallen Angel is a symphony of pixel art and demon-fueled action. Drawing from biblical apocrypha...
Hi everyone and welcome to another weekly dev log. We've been making progress this pastt week and we've a few new things to show you today
Last update introduced a brand new poisonous area to the Cradle of Keepers. And so we continue working on it. The location is now occupied by the cursed...
We hit 500 wishlists on steam! To celebrate, here's a peek at the intro to the game. Demo coming soon!
The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles
Hell all, The team has finally agreed on how we are going to end the story. It involves setting the right tone and mood to deliver the the final message...
I thought I wanted to avoid pushable blocks in my game altogether, until I found some new mechanics to make them fun again.
Now that most of the features of Farming Life have been implemented, we are now focusing on optimization and making the game as aesthetically pleasing...
The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.
In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...
What's that? "Oh you can possess turrets and they have different attacks, but what's stopping me from just sticking to my favorite?" Well allow me to...
I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...
In these devlogs, I will show you the development process from start to finish, for an archery game. This post will consist of the game idea, game design...
Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas
I noticed, during the development of the adventure, that sometimes you find yourself imagining what would be the most correct way for a character to speak...
Sand, dunes, palm trees moving slowly in the wind. As with other tile-sets, this one will be used for several levels and not just one, but this is a good...
Learn more about an upgraded hub with terrain office!
Read this post to learn exciting news from the development front!
First gameplay video showing features, loadouts and battle plan...
We have prepared this article to give you a detailed overview of the game along with its features. Get ready, this is going to be a long one. :)
Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...
Update for Scarf! New images and videos, new areas and mechanics.
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