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Tag "Dev Diary"  (0 - 30 of 21,711)
New Major Update: Early Access v0.72.5b!

New Major Update: Early Access v0.72.5b!

News

Village Monsters v0.72.5b is now available on all platforms. Home improvements! Town improvements! Code improvements...?!

Check Out the New Defensive Units Available in Rock of Ages 3: Make & Break

Check Out the New Defensive Units Available in Rock of Ages 3: Make & Break

News

From guillotines to trojan horses, Rock of Ages 3 puts loads of new defensive units in your arsenal.

New world lore and points of interest

New world lore and points of interest

News

This one was a very productive week for Fioresia Online. We just finished one big milestone that will change the world of Fioresia Online by a lot. Description...

Retro FPS Roguelike #1 | Indie Game Devlog

Retro FPS Roguelike #1 | Indie Game Devlog

News

Welcome to my new indie game devlog: a radical retro rogue-like first-person shooter! This episode introduces the game idea and details aspects of the...

Pixel art, prototype and polish - Ludum Dare 46

Pixel art, prototype and polish - Ludum Dare 46

News

In this devlog video, I go behind the scenes to the making of VAMP - a game made in a weekend for Ludum Dare 46. Where did I start? What order did I do...

Dinosaur Fossil Hunter Kickstarter Campaign!

Dinosaur Fossil Hunter Kickstarter Campaign!

News

Today, we started our crowdfunding adventure. So far, we’ve been working on the early access version of the game, polishing new features and we want...

AI in Profane  🧠🤖

AI in Profane 🧠🤖

News

Today we’re gonna talk about Artificial Intelligence in Profane. We have been investing a lot of time and studies into AI to create a dynamic world...

The Most Intimidating Underling

The Most Intimidating Underling

Feature

we needed a creature to remove unnecessary safe places and offer a new kind of mechanic to the game.

Dev Update #5 Interstates & Towns

Dev Update #5 Interstates & Towns

News

In this update of Wildvice, we reveal interstates and towns.

Campaign details and demo coming very soon

Campaign details and demo coming very soon

News

It's time to talk about the campaign, new warships, and demo release commitment.

Collaboration

Collaboration

News

DD2 - Collaboration to bring a pre-scripted Mass Effect Galaxy to life

Point and Click Narrativo

Point and Click Narrativo

News

Gobserver se trata de un videojuego desarrollado en 3d donde el objetivo es investigar historias de unas personas viviendo en un edificio. Tendrás que...

Ui designs and animations

Ui designs and animations

News

This week we can show you the design for several elements such as the collectibles and some of it's animations. Also some of the programing envolved in...

UPDATE NOW LIVE | Bug Fixing Month

UPDATE NOW LIVE | Bug Fixing Month

News

Read all about the bug fixes this month for Flashing Lights!

Project Update - New Demo on GoG

Project Update - New Demo on GoG

News

The time is upon us! We are very excited to annuance a hughe GoG related news!

Problem Solving - Development Log #236

Problem Solving - Development Log #236

News

Due to the German holiday this past week, our discussion is a bit shorter than usual. Nevertheless, Michi has given us some great insight concerning the...

Weekly Update: 28-5-2020

Weekly Update: 28-5-2020

News

A weekly update on our creative process, direction, and progress towards the debut release of Dark Fracture Pre-Alpha demo.

YRPG support is active now!

YRPG support is active now!

News

I have created a simple Patreon page with different tiers of supporting opportunities.

Elementallis Devlog #2: Feedback implementation and new mechanics

Elementallis Devlog #2: Feedback implementation and new mechanics

News

Devlog entry number 2 for Elementallis. This week we talk about the feedback we got from the demo and show new mechanics that we have been working on...

Dev Update #4 Vietnam and Mooncity Mall

Dev Update #4 Vietnam and Mooncity Mall

News

Another update from Wildvice! Check out Vietnam and Mooncity Mall, two new locations that will be playable in the launch for Wildvice in Later July!

Sentimental K Devlog #6 - Achievements

Sentimental K Devlog #6 - Achievements

News

In this devlog, we'd like to talk about achievements!

Imperiums: Greek Wars dev blog VII - IX

Imperiums: Greek Wars dev blog VII - IX

News

We continue our blog about the features and mechanics of Imperiums: Greek Wars, the historical 4X/grand strategy. Today, we talk about generals behind...

Devlog 10 - [Insert controversial Carmack quote]

Devlog 10 - [Insert controversial Carmack quote]

News

Hold up, hold up, before we get started/ Guess who's coming/ It's.../ Guess who's coming/ It's.../ Guess who's coming/ DJ Lore Dump!

The Mechanics Of Lyto!

The Mechanics Of Lyto!

News

In this post we will discuss the mechanics of Lyto, dive into what they are, the updates they have received and how they will look!

Devlog#2

Devlog#2

News

Ophelia is a rhythm game for mobile devices revolving around a little witch, in which the player will need to tap in time with the upcoming notes, complete...

SSTR - Dev v1.6

SSTR - Dev v1.6

News

Recent SSTR article in The Indie Gamer Magazine and preparing for launch!

Indie Game Devlog Episode 22: Improving 3-Hit Combo and New Demo Release 0.0.5!

Indie Game Devlog Episode 22: Improving 3-Hit Combo and New Demo Release 0.0.5!

News

New build 0.0.5 is out for PC/Mac! Test out sonic grenades, ride on a speeder bike and hoverboard, and check out some new maps (Subway Tunnel, Underwater...

2 last days of the Frozen Flame campaign

2 last days of the Frozen Flame campaign

News

Only 2 days left before the end of our campaign at Fig.co 🔥 And this means that there is little time left to support us and get packs with the game...

Let us live, since we must die

Let us live, since we must die

News

Vivamus, Moriendum Est. New music, getting featured on media and more on the 3rd devblog of MAD.

Final Mockup & Maia - Maia Development Diary (May 17-23)

Final Mockup & Maia - Maia Development Diary (May 17-23)

News

This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.

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