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Tag "Dev Diary"  (0 - 30 of 19,432)
Skeletal Dance Party Launched 💀 You are invited to the dance party!

Skeletal Dance Party Launched 💀 You are invited to the dance party!

News

Necromancers! Paladins! Skeletons! Monsters! Oh, my! You play as Reva, a young fox-eared necromancer who embarks on a quest to host an awesome dance party...

Hello!

Hello!

News

It is with great pleasure that we present you Ghost Hunter Simulator, the first ghost hunter simulator in the world.

Developer Log #39 :: Road Map

Developer Log #39 :: Road Map

News

Covering some of the new content in development such as an improved discovery interface, updated craft queue system, equipment items and more.

Building procedural level generation

Building procedural level generation

Feature

At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...

Day 1 Alpha Patch

Day 1 Alpha Patch

News

First day after the initial alpha build, fixed up quite a few bugs. Here's what's in the 0.0.2 patch.

Hold On To your Butts Dev Update #16

Hold On To your Butts Dev Update #16

News

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

Ectolibrium Dev-Vlog 8

Ectolibrium Dev-Vlog 8

News

This week I go over my process for recording placeholder VO for Ectolibrium, using Audacity.

Miniguns, Bouncy Balls and more!

Miniguns, Bouncy Balls and more!

News

HYPERCHARGE: Unboxed Early Access 2.0 Development Progress.

Loot Burn Kill Repeat v2.30 released!

Loot Burn Kill Repeat v2.30 released!

News

Hello everyone! The release of Loot Burn Kill Repeat 2.30 has arrived, in my mind I had set a release date about a month ago and a dev diary entry a month...

Facility 3B Dev Diary #4

Facility 3B Dev Diary #4

News

This is Facility 3B's 4th monthly Dev Diary! In this article, we talk about how we're making Facility 3B spooky for the month of October!

Dev Journal #1

Dev Journal #1

News

About the progress of the mod's development.

Epicinium, environmental strategy game, is coming to Kickstarter

Epicinium, environmental strategy game, is coming to Kickstarter

News

Epicinium, simulturneous wargame in which nature is a finite resource, is coming to Kickstarter on November 1st. Epicinium is a strategy game with fast...

S&D: Generating a believable world map

S&D: Generating a believable world map

Feature

We talked about how do we generate a fantasy world map for Swords & Dungeons.

Parkasaurus Update #023 : Pause!

Parkasaurus Update #023 : Pause!

News

Pause feature (Customize mode). Cloud Saves. Japanese Localization.

Devblog 95 - Skeletons, Servers and More!

Devblog 95 - Skeletons, Servers and More!

News

CardLife launched on Steam Early Access just 10 days ago and already we're prepping new content!

DreamHack Atlanta Announcement (plus other development updates!)

DreamHack Atlanta Announcement (plus other development updates!)

News

We're Atlanta bound, baby! The game has been accepted into DreamHack Atlanta's Indie Playground under the "Best Arthouse" category!

How to build worlds and tell stories in VR

How to build worlds and tell stories in VR

Tutorial

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Character Description:  Cheddar Cheese

Character Description: Cheddar Cheese

News

This is the character description for Cheddar Cheese.

Character Description:  Smokey Ham

Character Description: Smokey Ham

News

This is the character description for Smokey Ham.

Smokey Ham

Smokey Ham

News

This is the character profile for Smokey the Ham.

What is this mod even about?

What is this mod even about?

News

This article goes through the basic expectations you should have about this mod.

Developing Online: The Shot One Method

Developing Online: The Shot One Method

News

A little insight as to how we're organizing ourself as we develop Shot One in a collaborative online environment.

Haxor Devlog 3: Adding Color

Haxor Devlog 3: Adding Color

Feature

Adding color to make each of our worlds more unique.

Robothorium - The Metabot

Robothorium - The Metabot

News

Welcome aboard AIs, Let us present you the Metabot, this strange machine that you will soon encounter during your rioting. It will bring you joy or will...

Ukuza Goes LIVE With New Skelattack Build Tonight on Mixer!

Ukuza Goes LIVE With New Skelattack Build Tonight on Mixer!

News

Ukuza will be live tonight on Mixer showcasing their newest build of Skelattack, their 2d Action Platformer that takes a unique twist on the conventional...

Journey to Alpha + New Team members and more!

Journey to Alpha + New Team members and more!

News

Hey Everyone! It's been a fair while since our last newsletter update. Firstly I'd like to apologise for this, it's been a hectic few months since the...

Diving into WOODPUNK's Tech Tree

Diving into WOODPUNK's Tech Tree

Feature

Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

The First Hash Rush Development Update

The First Hash Rush Development Update

News

Welcome to the first edition of the Hash Rush development update. We are going to round up all of the news from the last week, along with giving you an...

Beyond The Veil October Update

Beyond The Veil October Update

News

Another round of updates on the development of Beyond The Veil.

Tecroroid Assault Final Alpha Build

Tecroroid Assault Final Alpha Build

News

This is the final alpha build for Tecroroid Assault. This build will contain most of the gameplay, features, and content that will be in the final version...

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