Warcraft: Guardians of Azeroth. World Update №1 - Aftermath of the Plague.
Rendering has changed and new video coming soon to reflect the changes. Old video will probably be removed once updated as it no longer reflects how it...
I am creating a new battle royale game! Watch the first episode of my devlog (dev diary) now!
We discuss our monthly progress on The Pedestrian.
A bit of backstory about one of the if not the most important level in the mod yet!
The first in a series of posts that will look into the creation, development and release of the horror game LYA. The first part looks into the very beginnings...
Welcome to the first entry in the series of devlogs focused on Roadwarden, an interactive fiction in which you explore and change a hostile, grim realm...
Today I would like to show you a game that I have been working on and I think you will love if you enjoy grand strategy and RTS games.
In which the main menu is tweaked; and menus start to be operable without a mouse.
How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...
There are many hobbies to pursue in your time in the village, but if you like making money and learning lore there’s really only one hobby for you...
First article outlining ideas for my game, Braindead!
Trimatra Interactive is back with another devlog regarding its on-going RPG project, Project Dagger.
Hive Quest game DEMO UPDATE - Explore the Magic of The Old Orchard
- Updated trick list & redesigned tricks&combo; system - Updated Manual animation - Created and implemented combo sounds - ResidenceArea import - Import...
News about the game, current situation and my main inspiration.
Summary explaining what this mod adds to your gameplay experience.
What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...
The answer is psychedelic metroidvania where you play as a phobia.
How different games/media inspired Netherguild and the impact they had!
Tower upgrades. Improved looks with baked lighting.
To have a multi-gravity character movement, we don't just use vectors, but more advanced mathematical concepts, such as quaternions
Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...
This article contains a teeny-tiny spoiler of Q.U.B.E. ending! If you haven’t played it yet – you’ve been warned!
The Fifth Horseman will be released in a few hours!!!
An update on what’s been going on the last few months and what the future holds for Omni. Read our latest blog update!
Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion...
Regular guy goes to save his dog in the world of 3D comics. For this, the hero will have to go to the end of the page to return to his real world.
Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the...
Many things have changed since last time and things are coming together well. Read about the latest additions.
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