Short overview of two finished level environments with matching soundtrack.
This week we bring you the second to last house environment thumbnails. Hope you enjoy.
Dev Diary #16 : Evolving Empires - Evolution Perks Welcome back everyone for our second dev diary on Evolving Empires! I'm Keith, here today to be your...
This devlog is mainly about how a player prepares for a combat mission. Plus the usual assortment of improvements we made, like UI, and new weapons.
Some new graphics, a few more levels made, we're gonna try get a demo out soon!
In April we introduced many new features in Roboplant, from new farming equipments to new vegetables and fruits for you to grow
This dev video covers the work to date on act 1 mission 4, where you must locate the missing Dr. Kriesler.
An update on everything going on inside Bombardier and where we plan to go next.
BROKEN MIND is an action Survival Horror. Investigate, solve the puzzles and find out what happened to Laura Campbell. Today, I would like to talk about...
The Wrath of Whispers is a 1st person cooperative survival game set in a supernatural apocalypse. An ethereal fallout spreads, and spawns paranormal entities...
Our new Isonzo Intel covers the artillery support options your officers can call for in Isonzo! From mortars to creeping barrages...
New Playable version of Dstroy2 (0.7.1) is here, Mostly filled with Bug corrections and code optimisation for better graphic performances!
Hello everyone, this is our fourth post about our game Hunder, hope you enjoy!
The ninth weekly devlog of Deterrence. In this log I expand on unit code to build buildings and program buildings to be constructed and have garrisoned...
Today we bring you our changes in the UI elements of Bracara Augusta: Shadow of the Past!
Ammo loot winner and concept art of our playable characters
Dialogue system is finally here, and in a gorgeous room to boot. Experience our system in a room where the models have been given life!
In this Dev Diary we will be showing you guys what we have been working on in terms of UI for our game!
We prepared the plot, so we had to create the fitting main character. As we decided on the dark fairy-tale atmosphere of the World, we also wanted to...
A series of motion capture mockup videos to show some moves that will be available on Finger Fight
As the game takes place in a real city, we have to find a way to recreate the game scenarios as faithful as possible to the city at the time the game...
This week's update on our project, we're showcasing our enemies' pathfinding, as well as a layout example for our map.
Updated graphics for the ocean and the islands in the overhead world travel/exploration view.
Update for the PC version of the game. We change some of the code and added new assets. New Level coming soon.
A showcase of the concept arts of the game's characters Christian made
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