Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!
Alright. It's time to get deep down into the work and progress...
hello, everyone as we approach our first open test we wanted to give you guys a update on current skills
You can learn a lot more about DEMON'S TILT by listening to Adam Ferrando talk about the game on a bunch of recent podcasts!
You and your squad will have to defend against huge bosses. And they aren't very friendly.
If you're cold, don't worry... We are back to heat up everybody with some cool stuff!
Devlog #10: major game update v0.2.0, World-4 is here!
Find out why attachments are going to be so important in Early Access 2.0
Take a look at our latest renders of who you'll be fighting!
"Nobunaga's Shadow", what it's about, and how to find it.
We are aiming to head to our first convention in January (PAX South) so we're all busy getting everything done for our vertical slice. We're going to...
We discuss what happened during the Fun and Serious event and thank you all for voting us into IndieDB Top 100 Indie's of the year!
In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.
Dear Innkeepers!It gives us great pleasure to announce the collaboration with Nerds' Kitchen team on the Crossroads Inn project.
For the second DLC of Dead In Vinland, we were finally able to put a highly requested feature: now you can choose your starting characters!
The next update: Vendor rework, Absolute Deterioration, and other changes based on feedback.
Made it to the top-100 on IndieDB ! Boxes, boxes, tiles and even more boxes.
Get a sneak peek at Flashing Lights' upcoming December content update!
In this final Dev Diary, we discuss what was added to the final version of Spliced.
We've made in the last weeks some progress that I want to show you guys, and we are planning a lot of new features that are coming soon to the game.
Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...
We wanted to give you the behind the scenes of how our levels are built. Today we will show you have post processing improves the look and quality of...
The final build of the game before the University of Michigan Games Showcase.
Brief devlog this week, showing upcoming texture work.
Optimizations, new skybox and a lot of systems work.
Little Legend is an adventure exploration video game taking place in a dreamlike and captivating 2D open world. You play as Pimpim, a young girl with...
This weeks devlog contains some new additions to Freeroam and also some bug fixes.
With the end of the year approaching fast we are exited to share our progress on terrain generation.
Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...
Little update on the Ol'Days Guy glitch. Immunity to spike!
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