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Tag "Dev Diary"  (0 - 30 of 24,185)
(#41 Dev Diary) I'm blue (da ba dee) and turquoise

(#41 Dev Diary) I'm blue (da ba dee) and turquoise

News

Short overview of two finished level environments with matching soundtrack.

Devblog 07

Devblog 07

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This week's update on our project, we're showcasing our attacks.

Dev Log #8

Dev Log #8

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This week we bring you the second to last house environment thumbnails. Hope you enjoy.

ISG Dev Diary #16 : Evolving Empires - Evolution Perks

ISG Dev Diary #16 : Evolving Empires - Evolution Perks

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Dev Diary #16 : Evolving Empires - Evolution Perks Welcome back everyone for our second dev diary on Evolving Empires! I'm Keith, here today to be your...

Devlog #17 The calm before the storm

Devlog #17 The calm before the storm

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This devlog is mainly about how a player prepares for a combat mission. Plus the usual assortment of improvements we made, like UI, and new weapons.

Another Cubelander Dev Update!

Another Cubelander Dev Update!

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Some new graphics, a few more levels made, we're gonna try get a demo out soon!

Roboplant - April Recap - Research, new machines and more and plants

Roboplant - April Recap - Research, new machines and more and plants

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In April we introduced many new features in Roboplant, from new farming equipments to new vegetables and fruits for you to grow

Dev Log April 2022: The Hunt For Dr Kriesler, BSOD Tribe & New Maps

Dev Log April 2022: The Hunt For Dr Kriesler, BSOD Tribe & New Maps

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This dev video covers the work to date on act 1 mission 4, where you must locate the missing Dr. Kriesler.

Updates to our Mayan Mishap and current plans

Updates to our Mayan Mishap and current plans

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An update on everything going on inside Bombardier and where we plan to go next.

BROKEN MIND - Let's talk about the gameplay 1/2

BROKEN MIND - Let's talk about the gameplay 1/2

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BROKEN MIND is an action Survival Horror. Investigate, solve the puzzles and find out what happened to Laura Campbell. Today, I would like to talk about...

Supernatural Survival Game - Name Change, Funding & More

Supernatural Survival Game - Name Change, Funding & More

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The Wrath of Whispers is a 1st person cooperative survival game set in a supernatural apocalypse. An ethereal fallout spreads, and spawns paranormal entities...

Devlog 07- Asset studies

Devlog 07- Asset studies

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Have a look at this week's art studies. From nature to enemy studies!

Isonzo Intel #18 - Call in the big guns!

Isonzo Intel #18 - Call in the big guns!

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Our new Isonzo Intel covers the artillery support options your officers can call for in Isonzo! From mortars to creeping barrages...

Dstroy 2 - New 0.7.1 playable build available

Dstroy 2 - New 0.7.1 playable build available

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New Playable version of Dstroy2 (0.7.1) is here, Mostly filled with Bug corrections and code optimisation for better graphic performances!

Devlog 4 - Hunder - Video Game Project

Devlog 4 - Hunder - Video Game Project

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Hello everyone, this is our fourth post about our game Hunder, hope you enjoy!

RTS Buildings with Garrisoned Units: Video Devlog 9

RTS Buildings with Garrisoned Units: Video Devlog 9

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The ninth weekly devlog of Deterrence. In this log I expand on unit code to build buildings and program buildings to be constructed and have garrisoned...

Bracara Augusta's DevLog #9 - UI Design Prototype

Bracara Augusta's DevLog #9 - UI Design Prototype

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Today we bring you our changes in the UI elements of Bracara Augusta: Shadow of the Past!

Let's talk Pandemic Train: Playable characters

Let's talk Pandemic Train: Playable characters

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Ammo loot winner and concept art of our playable characters

Weekly Devlog 7: A big update!

Weekly Devlog 7: A big update!

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Dialogue system is finally here, and in a gorgeous room to boot. Experience our system in a room where the models have been given life!

Dev Diary #5 - User Interface!

Dev Diary #5 - User Interface!

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In this Dev Diary we will be showing you guys what we have been working on in terms of UI for our game!

Cubelander Dev Update

Cubelander Dev Update

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We fixed some more stuff - added spells, powerful single use abilities!

Devlog #2: Rin & lore

Devlog #2: Rin & lore

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We prepared the plot, so we had to create the fitting main character. As we decided on the dark fairy-tale atmosphere of the World, we also wanted to...

Dev Diary #1 - Lore del Mod

Dev Diary #1 - Lore del Mod

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DEV DIARY #1 (12/5/2022) - Explicación del Lore del mod.

DevLog #6: Motion capture time

DevLog #6: Motion capture time

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A series of motion capture mockup videos to show some moves that will be available on Finger Fight

Dev Log #7

Dev Log #7

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This week we bring you an evolution on the art of two environments. Hope you enjoy.

Caracazo #3: Studying the city

Caracazo #3: Studying the city

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As the game takes place in a real city, we have to find a way to recreate the game scenarios as faithful as possible to the city at the time the game...

Devblog 06

Devblog 06

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This week's update on our project, we're showcasing our enemies' pathfinding, as well as a layout example for our map.

Ocean and Islands Update

Ocean and Islands Update

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Updated graphics for the ocean and the islands in the overhead world travel/exploration view.

Week 5 Post-Prototype Update - New System, New Assets

Week 5 Post-Prototype Update - New System, New Assets

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Update for the PC version of the game. We change some of the code and added new assets. New Level coming soon.

DevLog #5: Concept Arts - Characters

DevLog #5: Concept Arts - Characters

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A showcase of the concept arts of the game's characters Christian made

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