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Tag "Dev Diary"  (0 - 30 of 22,946)
Pirate Souls Specializations Overview

Pirate Souls Specializations Overview

News

We have been working a lot on Pirate Souls lately and, for this development log, rather than talking about maps progression, we will talk about the game...

The Walk-and-Talk

The Walk-and-Talk

Feature

What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!

Dev Diary #1 – A glance at the NPCs and building first scene!​

Dev Diary #1 – A glance at the NPCs and building first scene!​

News

You might have seen it on our social media, and now it’s time to make it official – we are moving Be the Ruler to Unity engine and into 3D!

Fallen Angel

Fallen Angel

News

Co-developed by Developer Matrioshka Games and V Publishing. Fallen Angel is a symphony of pixel art and demon-fueled action. Drawing from biblical apocrypha...

Ghillie suit ready

Ghillie suit ready

News

Discover the new ghillie suit. The predator is on the hunt!

Weekly Dev Blog #4

Weekly Dev Blog #4

News

Hi everyone and welcome to another weekly dev log. We've been making progress this pastt week and we've a few new things to show you today

Update 0.13: Noxious Temple

Update 0.13: Noxious Temple

News

Last update introduced a brand new poisonous area to the Cradle of Keepers. And so we continue working on it. The location is now occupied by the cursed...

Steam Wishlist Milestone

Steam Wishlist Milestone

News

We hit 500 wishlists on steam! To celebrate, here's a peek at the intro to the game. Demo coming soon!

Devlog #7 - Dialogue System is now IN!

Devlog #7 - Dialogue System is now IN!

News

The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles

Hot fixes and improvements

Hot fixes and improvements

News

Hot fixes and improvements based on your feedback.

[Devlog 058] We have finally decided on how we are going to end the story

[Devlog 058] We have finally decided on how we are going to end the story

Feature

Hell all, The team has finally agreed on how we are going to end the story. It involves setting the right tone and mood to deliver the the final message...

Top 5 reasons why my blocks are not soko-ban blocks

Top 5 reasons why my blocks are not soko-ban blocks

Feature

I thought I wanted to avoid pushable blocks in my game altogether, until I found some new mechanics to make them fun again.

Optimization and new buildings!

Optimization and new buildings!

News

Now that most of the features of Farming Life have been implemented, we are now focusing on optimization and making the game as aesthetically pleasing...

Welcome to Speed Limit: Arcade Edition!

Welcome to Speed Limit: Arcade Edition!

News

The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.

Road to Hollow Hills on Steam

Road to Hollow Hills on Steam

News

Road to Hollow Hills on Steam followed by the public demo!

A King's Rest

A King's Rest

News

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Get ready for an unstoppable supercharge!

Get ready for an unstoppable supercharge!

News

What's that? "Oh you can possess turrets and they have different attacks, but what's stopping me from just sticking to my favorite?" Well allow me to...

Development Update 2021-04-18

Development Update 2021-04-18

News

Steam integration, new game modes, neon colors and more!

Devblog 6 - Swimming Among Bricks

Devblog 6 - Swimming Among Bricks

News

I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...

Precision: Devlog #1 - The Idea

Precision: Devlog #1 - The Idea

News

In these devlogs, I will show you the development process from start to finish, for an archery game. This post will consist of the game idea, game design...

Dev Update #6

Dev Update #6

News

Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas

Teresa Moontyners - The dialogue system

Teresa Moontyners - The dialogue system

News

I noticed, during the development of the adventure, that sometimes you find yourself imagining what would be the most correct way for a character to speak...

Two new levels this April

Two new levels this April

News

Sand, dunes, palm trees moving slowly in the wind. As with other tile-sets, this one will be used for several levels and not just one, but this is a good...

Forgotten Fields is OUT NOW!

Forgotten Fields is OUT NOW!

News

Forgotten Fields is out now - available on Steam and GOG!

Dinosaur Fossil Hunter: Hub with terrain office!

Dinosaur Fossil Hunter: Hub with terrain office!

News

Learn more about an upgraded hub with terrain office!

The Mars Society Collaboration & Development progress

The Mars Society Collaboration & Development progress

News

Read this post to learn exciting news from the development front!

Black One Blood Brothers - Pre-Alpha gameplay #2

Black One Blood Brothers - Pre-Alpha gameplay #2

News

First gameplay video showing features, loadouts and battle plan...

More about main features of Farming Life

More about main features of Farming Life

News

We have prepared this article to give you a detailed overview of the game along with its features. Get ready, this is going to be a long one. :)

Modular design: Big levels in a small indie studio

Modular design: Big levels in a small indie studio

News

Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...

Scarf - Forest Area Screenshots and Video

Scarf - Forest Area Screenshots and Video

News

Update for Scarf! New images and videos, new areas and mechanics.

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