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Whodunit? Unveiling Mirlhaven’s Most Wanted…

Whodunit? Unveiling Mirlhaven’s Most Wanted…

Murderous Muses

It’s a wrap for our six murder suspects, but who do you think is guilty? Clue: it could be any of them...

Art - Dessert's Flip-UI

Art - Dessert's Flip-UI

Dessert's Flip

Dessert's Flip is a mobile game so it is essential that there is a UI!

Cosmic Ascended gameplay

Cosmic Ascended gameplay

Nova Slash: Unparalleled Power

New gameplay of Cosmis' transformation! Look at his display of ultimate power!

Memory Lost

Memory Lost

Memory Lost

Memory Lost-max cyber killer hardcore, mind trap, one clip and no room for error. John Wick, is that you?

Zahalia: The Curse of Zezor - Coming to Steam

Zahalia: The Curse of Zezor - Coming to Steam

Zahalia: The Curse of Zezor

Zahalia: The Curse of Zezor is coming to Steam later this year.

Dev Diary #2 - Event systems and the antagonists

Dev Diary #2 - Event systems and the antagonists

ManneKin

Today we're looking at the Event Systems and the antagonists in ManneKin.

Veni, Vidi, Video - DBolical YouTube Roundup June 27th - July 1st

Veni, Vidi, Video - DBolical YouTube Roundup June 27th - July 1st

Battle Cry of Freedom 3 comments

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Artia - Neo's Adventures - Presentation 0.1

Artia - Neo's Adventures - Presentation 0.1

Artia - Neo's Adventures

Artia - Neo's Adventures is a Adventure RPG in a fantasy world populated by dragons and mystical creatures. Follow Neo on his journey and discover the...

Shards of Nogard - announcement

Shards of Nogard - announcement

Shards of Nogard

Dear friends After a long time of development I'm excited to say you can wishlist Shards of Nogard on Steam! Any feedback would be more than welcome!

⚔️ New first person perspective on its way 🛡️

⚔️ New first person perspective on its way 🛡️

Child Arms

The first person perspective has not only begun, but it is nearly finished!

Pawns - DevLog #0

Pawns - DevLog #0

The Pawns

Discover the heroin and the first mechanics of the game.

More Firepower! | C.W.I.S Game Devlog #4

More Firepower! | C.W.I.S Game Devlog #4

C.W.I.S

The next devlog is here! The main changes include new weapons, upgrades implemented onto the CWIS turret, early detection lines for incoming missles ...

Updated tutoral

Updated tutoral

Kombo King

New update available! Go get Kombo King off Steam now!

Mondealy State of the Game - 2022

Mondealy State of the Game - 2022

Mondealy

Greetings, dear players! It's been a long time since the last post like this, a little over half a year if I'm not mistaken! The game is alive and well...

Rustforge featured on top automation game video on YouTube

Rustforge featured on top automation game video on YouTube

Rustforge

Rustforge was just featured on a top upcoming factory automation game video on YouTube by Glidercat. This is the first time video content of the game...

Ravenglen : The Last Case of Osmond Marrable - Dev. Update #2

Ravenglen : The Last Case of Osmond Marrable - Dev. Update #2

Ravenglen: The Last Case of Osmond Marrable

Development update #2 and info regarding the development of our WIP steampunk detective adventure Ravenglen : The Last Case of Osmond Marrable.

Its Almost Here!

Its Almost Here!

Royal Skeddadle

We are just a few days away from the vertical slice release of Royal Skedaddle! So in the mean time here is what we've been up to in the time we haven't...

Dev Diary #68: Level Design Done, UI Refresh In Progress

Dev Diary #68: Level Design Done, UI Refresh In Progress

Freeborn

All levels have been completed for Freeborn. UI refresh in progress.

Vintage Posters

Vintage Posters

Red Cell

Today we will show you some cool posters we will use in the game as part of the retention loop.

Devlog #123: Rat boomers are here

Devlog #123: Rat boomers are here

Shardpunk: Verminfall

New devlog entry for Shardpunk. These new enemy types are carrying quite a punch!

Runewatch - Demo Release

Runewatch - Demo Release

Runewatch

After a few months of production, we have the pleasure to announce that we finally released a playable demo version of the title we are currently working...

Development Status Update Q2/22

Development Status Update Q2/22

Tormentis

An insight into the last 3 months of development, what has already been implemented from the feedback of the first closed alpha test and what further...

2D "Summoner" A-RPG, KAMIYOGATARI - New Gameplay Footage

2D "Summoner" A-RPG, KAMIYOGATARI - New Gameplay Footage

Kamiyogatari

We've published a new gameplay video of our 2D Summoner ARPG Kamiyogatari, including direct game footage from the playable demo shown at the Indie Games...

#13 Entrudo Devlog - Farm Area

#13 Entrudo Devlog - Farm Area

Entrudo

13th article about our in development game, Entrudo.

EARLY ACCESS RELEASE ON 15th July!

EARLY ACCESS RELEASE ON 15th July!

Kingdomfall

Wishlist to not miss it and be among the first to play Kingdomfall!

Devlog #2: UI and New Class

Devlog #2: UI and New Class

Tactics of World War One 2 comments

A short insight into the development of Tactics of World War I, a real-time tactics game. This time I want to show you the game's unique UI and the latest...

The Innkeep Cooking System

The Innkeep Cooking System

Innkeep 2 comments

Last year I sat down with pen and paper and got to work designing the Innkeep cooking system. After some months of work it's shaping up quite nicely...

RTS Unit Death Animations: Video Devlog 16

RTS Unit Death Animations: Video Devlog 16

Deterrence

The sixteenth weekly devlog of Deterrence. This week I go over how I made unit death animations and more with Unity and other tools.

Eternal Samurai Duel Mode

Eternal Samurai Duel Mode

Eternal Samurai 1 comment

Added local multiplayer duel mode that allows player to fight each other.

Drag[en]gine 1.13 with DENetwork Library 1.0

Drag[en]gine 1.13 with DENetwork Library 1.0

Drag[en]gine

Drag[en]gine reached 1.13 and has now the new DENetwork Library to connect all kinds of applications to Drag[en]gine games.