I'm Saida Fati, an independent game developer and artist based in Morocco. I create games solo under the label SF Games Studio, working from home. I'm...
Hello there! I am a 20 year old solo game developer that loves making horror games more than anything else.
Matt Nemori is the solo developer behind Nemori Studio, currently working on a Sci-fi Action Roguelite called NeuroSquad. My goal is to add to the creative...
The release date for NecroBouncer Prologue! Coming to Steam on October the 13th!
The pre-demo build for Lost Memories: Ghosts of the Past is now available!
I’ve always wanted to make a game but I didn’t want to make it just for the sake of it. It needed to be something that comes from the heart, an expression...
Time for another look behind the scenes of Good Night, Knight. This time the main subject will be... pixel art!
The beginning of a new year made me look back on the development of Good Night, Knight. As you may know, we’re very close to the release of the game...
General Update #1 Hot Dog Rush (A Hot Dog Cart Tycoon Game)
Game Cabin Studios™ is an indie game developer that was formed by two students in 2012. Now working on Hotdog Rush (A Hot Dog Cart Tycoon Game)
Super low budget brazilian "studio" with only one member. It was "created" in 2018, with the start of Unobelisk's development, first (and for now only...
Hi I’m Erik and I am a starting game developer, but long-time software engineer. Expect indie games from me with an emphasize on mechanics.
A Lovecraft inspired fast-paced science fiction horror FPS of pure cosmic dread.
This latest update brings a whole new experience to New Heights!
This latest update brings a whole new experience to New Heights!
Ghostvoid is the registered company name of Darby Costello, a solo developer working on games that surprise and amuse.
Dreamlander is a rogue-like souls-esque hack and slash game that's currently in development. It will have pixel art, several classes of character's to...
The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...
The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...
The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...
Introducing an ongoing narrative in which I document the production of a commercially viable game, entirely unaided. Each week I'll cover diverse topics...
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