Inside Surveillance: La Fière
WWII Online: Chokepoint 1 commentCheck out the newest progress on WWII Online and get an in-depth look at one of our upcoming maps, La Fière.
Check out the newest progress on WWII Online and get an in-depth look at one of our upcoming maps, La Fière.
This week we explored some options related to the dimensions of the assets!
Contagion has received some major updates since late 2019 to early 2022. So here is a quick recap of what we have been up to!
Presentation of the game,the art style and background art of it.
New tool Holy Water. New video and screens. Plus info on the upcoming map for HolyPurge.
Happy Easter 2020! I was finally able to incorporate the player feedback and gave orders to the alpha dog. Fresh free Update Version 1.4 is out.
50 upgrades, meta-progression, better tutorialization, awesome ammunition upgrades, and so much more!
This article covers the process of building a custom real-time occlusion culling system for the zombies in RIZN.
A new release (v0.2.1) was launched today! It contains 3 new levels, 2 new dinosaurs and some minor additions. Check it out!
The fifth weekly devlog of Deterrence. This week, I go over the trials, limitations, and methods of moving groups of RTS units.
All about the aesthetics this time: Review of the previous art and new in-game map concepts.
Today we're sharing the system requirements for Forward Defense. While the game isn't the most demanding in terms of computer hardware, you'll still want...
Today we bring you our journey of our main character design of Bracara Augusta: Shadow of the Past!
This week we bring you some concept art for our character and some initial ideas for our platforms.
Fifth installment of our weekly post on all things Ale Abbey, where the team answers questions ranging from game dev to consum... eehm brewing beer! This...
DEMoCap made its appearance on the Steam Store. Also available now the Delga Distribution files for your projects.
Hello everyone, ShiftyCode here with a new dev diary series! Today, I am proud to officially announce our next project: Lords of Ravage. It is a reverse...
Welcome to the very first devlog of RIN. Today we want to tell you about the game we have been working on since 2020 - and we are super excited to do so!
Today is another map focused dev blog, with a longer Sabotino video and a teaser for Gorizia. However, we also found time to include one of the new weapons...
Because the game is ready. And because I am impatient. Sea of Dreams is available now!
The camera system is here and looking quite nice! Take a peak at a little bit of the level design too.
Another very quick update on our main character's concept art.
Cities and settlements built by players will play a core role in Profane, so how about learning more about them and the mechanics they will add to the...
In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.
Nôrdika Studio, a new independent studio founded by five graduates of l’Université du Québec en Abitibi-Témiscamingue, announces the release of...
On this article we will discuss all the latest improvements and brand new additions of Blockbuster Inc. that happened in the span of 4 months. We are...
In the THIRTEENTH Early Access Update, we undertake an enormous effort to prove that number 13 is not as bad as it seems. We also tackle a similarly broad...
Play Testers Needed for June's Tale: A world away!
Creator Wizard Seth Develops Development and Creates Magical Environments for you to explore.
Games today are better from games in my childhood