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Inside Surveillance: La Fière

Inside Surveillance: La Fière

WWII Online: Chokepoint 1 comment

Check out the newest progress on WWII Online and get an in-depth look at one of our upcoming maps, La Fière.

GAIA Devlog #04 - A look into dimensions

GAIA Devlog #04 - A look into dimensions

GAIA: The Dark Realm

This week we explored some options related to the dimensions of the assets!

Contagion - Rising From The Dead

Contagion - Rising From The Dead

Contagion 1 comment

Contagion has received some major updates since late 2019 to early 2022. So here is a quick recap of what we have been up to!

Presentation and Art

Presentation and Art

Nim: Discovery of the Past

Presentation of the game,the art style and background art of it.

DEV LOG #6 Upcoming Map - New Content Tease

DEV LOG #6 Upcoming Map - New Content Tease

Holy Purge

New tool Holy Water. New video and screens. Plus info on the upcoming map for HolyPurge.

Luzies Farm - Content Update 1.4 is out now

Luzies Farm - Content Update 1.4 is out now

Luzies Farm

Happy Easter 2020! I was finally able to incorporate the player feedback and gave orders to the alpha dog. Fresh free Update Version 1.4 is out.

META Update for Demo

META Update for Demo

NO RELOADING

50 upgrades, meta-progression, better tutorialization, awesome ammunition upgrades, and so much more!

Culling Zombies

Culling Zombies

RIZN

This article covers the process of building a custom real-time occlusion culling system for the zombies in RIZN.

Age of Jura - Release v0.2.1

Age of Jura - Release v0.2.1

Age of Jura

A new release (v0.2.1) was launched today! It contains 3 new levels, 2 new dinosaurs and some minor additions. Check it out!

Grid Miner Release Date

Grid Miner Release Date

Grid Miner

The Steam realese date of Grid Miner is set to May 3, 2022.

RTS Unit Group Movement: Video Devlog 5

RTS Unit Group Movement: Video Devlog 5

Deterrence

The fifth weekly devlog of Deterrence. This week, I go over the trials, limitations, and methods of moving groups of RTS units.

Z2 Weekly Dev Report #4

Z2 Weekly Dev Report #4

Z2 Project

All about the aesthetics this time: Review of the previous art and new in-game map concepts.

Forward Defense - System Requirements

Forward Defense - System Requirements

Forward Defense

Today we're sharing the system requirements for Forward Defense. While the game isn't the most demanding in terms of computer hardware, you'll still want...

Bracara Augusta's DevLog #5 - Main Character Design

Bracara Augusta's DevLog #5 - Main Character Design

Bracara Augusta: The Shadow of the Past

Today we bring you our journey of our main character design of Bracara Augusta: Shadow of the Past!

Devlog #04 - Platforms and Character Concept Art

Devlog #04 - Platforms and Character Concept Art

Project Jack (Working Title)

This week we bring you some concept art for our character and some initial ideas for our platforms.

Something's Brewing in the Abbey #05

Something's Brewing in the Abbey #05

Ale Abbey - In Hops we Trust

Fifth installment of our weekly post on all things Ale Abbey, where the team answers questions ranging from game dev to consum... eehm brewing beer! This...

DEMoCap Steam Release

DEMoCap Steam Release

Drag[en]gine

DEMoCap made its appearance on the Steam Store. Also available now the Delga Distribution files for your projects.

Lords of Ravage

Lords of Ravage

Lords of Ravage

Hello everyone, ShiftyCode here with a new dev diary series! Today, I am proud to officially announce our next project: Lords of Ravage. It is a reverse...

Devlog #0: Introduction

Devlog #0: Introduction

RIN: The Last Child

Welcome to the very first devlog of RIN. Today we want to tell you about the game we have been working on since 2020 - and we are super excited to do so!

Isonzo Intel #14 - Sabotino Flyover and a glance at Gorizia

Isonzo Intel #14 - Sabotino Flyover and a glance at Gorizia

News

Today is another map focused dev blog, with a longer Sabotino video and a teaser for Gorizia. However, we also found time to include one of the new weapons...

Sea of Dreams is available now!

Sea of Dreams is available now!

Sea of Dreams

Because the game is ready. And because I am impatient. Sea of Dreams is available now!

Weekly Devlog 3: The camera!

Weekly Devlog 3: The camera!

Barthory Mansion

The camera system is here and looking quite nice! Take a peak at a little bit of the level design too.

Liveware Glitch - Concept Art IV

Liveware Glitch - Concept Art IV

Liveware Glitch

Another very quick update on our main character's concept art.

Player-built Settlements - Zones of Protection & Domination

Player-built Settlements - Zones of Protection & Domination

Profane MMORPG 2 comments

Cities and settlements built by players will play a core role in Profane, so how about learning more about them and the mechanics they will add to the...

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

Nocturnus

In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.

Uligo: A Slime’s Hike now on Kickstarter!

Uligo: A Slime’s Hike now on Kickstarter!

Uligo: A Slime's Hike

Nôrdika Studio, a new independent studio founded by five graduates of l’Université du Québec en Abitibi-Témiscamingue, announces the release of...

Blockbuster Inc. New additions and overall improvements

Blockbuster Inc. New additions and overall improvements

Blockbuster Inc.

On this article we will discuss all the latest improvements and brand new additions of Blockbuster Inc. that happened in the span of 4 months. We are...

Interface Update is here!

Interface Update is here!

Against the Storm

In the THIRTEENTH Early Access Update, we undertake an enormous effort to prove that number 13 is not as bad as it seems. We also tackle a similarly broad...

June's Tale: A World Away (Early Play testers needed)

June's Tale: A World Away (Early Play testers needed)

June's Tale: A World Away

Play Testers Needed for June's Tale: A world away!

Creator Wizard Seth Dev Log #5

Creator Wizard Seth Dev Log #5

Creator Wizard Seth's Multiplayer FPS

Creator Wizard Seth Develops Development and Creates Magical Environments for you to explore.

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