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Vampire Slayer New Blood July Official Trailer Cinematic

Vampire Slayer New Blood July Official Trailer Cinematic

Vampire Slayer: New Blood

Sketchy Realms returns with some brand new polished internal engineering to our beloved graphic horror game. We begin our first sequence with a cinematic...

UI Design

UI Design

Ayriua

Inventory systems and UI overlay and Concept updates.

Trailer for our latest project, Heaven's Point

Trailer for our latest project, Heaven's Point

Heaven's Point

We have been working hard on our latest project, Heaven's Point in the last couple of months and are now ready to show it off to the world.

Galaxy4D - Are you ready for the next Tech demo ?

Galaxy4D - Are you ready for the next Tech demo ?

Galaxy4D 1 comment

A quick preview of the ship that will be used for the next public multiplayer tech demo of Galaxy4D. Who wants to play ?

Cold.Shell Dev blog #5 - add new stuff and #Loveindies

Cold.Shell Dev blog #5 - add new stuff and #Loveindies

Cold.Shell

Visual updates, Gameplay polish, adding new content. Also, a word about #Loveindies week.

Weekly DevLog #2 - Tournaments & Track Obstacles

Weekly DevLog #2 - Tournaments & Track Obstacles

The Race Factory

Second Devlog, focusing on the addition of tournaments, and a look at track objects you can place on your own tracks.

Griefhelm 0.4.1 Released

Griefhelm 0.4.1 Released

Griefhelm

In this release, I added 3 gamemodes, a new armor set, level selection (with only one level :( ), athletics, melee attacks, and an infinite amount of...

Introducing our game

Introducing our game

Running Chambers 4 comments

Hey! We are a small team of college students developing our first professional game: Running Chambers. Hope you like it!

Dev diary #4: Items and Artefacts

Dev diary #4: Items and Artefacts

Blazing Beaks

An overview of what main changes have been made on items and artefacts in the newest update.

Update 1.6

Update 1.6

Pylow Beta

New map, new screenshots and new gameplay preview!

OverHeat is now available - for free!

OverHeat is now available - for free!

OverHeat: A Hot Ship in a Cool Galaxy 1 comment

After picking up GameMaker over a year ago, with no knowledge of coding, I've just released my first title!

Resource Mines and Conquest Map Changes

Resource Mines and Conquest Map Changes

Foxhole

Read about features that are in development for Foxhole.

Sprites from 3D to 2D

Sprites from 3D to 2D

Command: Sparrow Textures

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

99999: Steam page and first tailer!

99999: Steam page and first tailer!

99999 2 comments

Steam page for 99999 is up! First trailer release and new demo too!

Dev Blog 83 - Quest Time

Dev Blog 83 - Quest Time

CardLife

This week we reveal CardLife's quest system, give more details on the new day night cycle including a release date and take a look at what awesome in-game...

Neon Tail - Devlog 09

Neon Tail - Devlog 09

Neon Tail 1 comment

2 new characters, one is made from another character base and the other a remodeling of style.

New, News and more News

New, News and more News

News 1 comment

We have a brand new PR/Community Manager, news updates, and an upcoming Dev Update series.

AI & Wall Painting

AI & Wall Painting

Hotel Magnate

The last couple of weeks have seen the initial implementation of quite a few important systems. Firstly, we have begun teaching the guests how to behave...

Building a Village, 07/20/2018 – Words Words Words

Building a Village, 07/20/2018 – Words Words Words

Village Monsters 2 comments

I’ve got big news to share! The next demo of Village Monsters – code name Summer Sherbet – is coming out on July 30th. And for the first time since...

DevLog #6 - Art Overhaul! (UI Updates)

DevLog #6 - Art Overhaul! (UI Updates)

In the Heart of Borneo 2 comments

A complete overhaul of the game UI, including a new map with clickable village icons, event popups and a new font! We’re cooking now!

Devblog #1 - Gameplay and French Campaign

Devblog #1 - Gameplay and French Campaign

Commander of War: The Great War

Details about the French Campaign and Gameplay of one French mission.

Developer's Diary №4

Developer's Diary №4

R.O.V.E.R.

Hello!. The development process of R.O.V.E.R. does not stop for a day, and today I want to talk about the upcoming big update, which I'm going to release...

 DEVBLOG: Groma – Part 5: VFX & The chosen thumb!

DEVBLOG: Groma – Part 5: VFX & The chosen thumb!

Skydome

Continuing with our series about the creation of Groma — today’s post is about Visual Effects. The production of visual effects (also known as VFX...

Phoenix USC comes to life with  a 40 bot battle testing Pre-Alpha bot AI

Phoenix USC comes to life with a 40 bot battle testing Pre-Alpha bot AI

Phoenix Universe of Space Combat

Video and images of an epic battle with 40 bots testing AI in a space base. Checkout the game play, stunning visuals and awesome lighting effects.

Gameplay Video

Gameplay Video

CyberShade

In the video player is destroying robots with claws, blaster, grenades and multi mini missiles.

MarZ Rising - "The Rising" Update

MarZ Rising - "The Rising" Update

MARZ RISING

Our new and long awaited update – THE RISING – is finally here! We’ve reached a big milestone in the production of MarZ Rising. Now finally, we’re...

The Pedestrian: Progress Analysis and New Website

The Pedestrian: Progress Analysis and New Website

The Pedestrian

Monthly devlog for the upcoming game The Pedestrian. Read about our progress in development and what our plans are!

Math Combat Challenge: the Angel of Helheim available

Math Combat Challenge: the Angel of Helheim available

Math Combat Challenge

Math Combat Challenge V.1.40 "Angel of Helheim" is here. Since we started this project, we always thought of an enemy that could be immortal. An annoying...

Checkmate is BACK!

Checkmate is BACK!

Checkmate

The game gets a full re-write and overhaul. Click inside to read why this is, how this is going to happen and why this is important to you!

Nugget Leaders and Law System

Nugget Leaders and Law System

The Universim

The most fundamental pursuit of any Nugget is survival, which does not always come easily. As a result, Nuggets typically choose leaders whose agendas...

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