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Introducing Surviving Titan - Action packed, open world survival sci-fi adventure game!

Introducing Surviving Titan - Action packed, open world survival sci-fi adventure game!

Surviving Titan

I have been wanting to make a development thread for a while but the game wasn't quite there yet. Finally I think I am at a good point to start logging...

Journey For Elysium - Dev Diary 2 - Mechanics

Journey For Elysium - Dev Diary 2 - Mechanics

Journey For Elysium

We continue our adventure through Journey For Elysium‘s development. In this new chapter, we’ll dive into the game’s primary mechanics. You will...

Hoverloop - Major Update to Early Access Build

Hoverloop - Major Update to Early Access Build

Hoverloop

Hoverloop is now loaded with a ton of additional features! This milestone is a major step toward the full version’s release on Steam and Xbox One later...

Weekly Recap #32: Polishing a bit

Weekly Recap #32: Polishing a bit

Nanotale - Typing Chronicles

Last week we polished a lot the Ancestral Forest.

A dream, a studio and the birth of a video game

A dream, a studio and the birth of a video game

News

"It's an incredibly tiresome but also inspiring phase we're in now, and although I know it'll be harder every day until the release of the game, I also...

Execute Program

Execute Program

EXECUTE

EXECUTE has been made public along with his DEMO. After more than 5 years as concept and 8 months of development.

Update #8: Attacking, respawning, and a whole lot more!

Update #8: Attacking, respawning, and a whole lot more!

O'ink

The 8th update of O'ink! This update features the beginnings of enemy AI behavior, attacking, player attacking, and much more!

Real World of Parachronism - Main Features Showcase (Pictures)

Real World of Parachronism - Main Features Showcase (Pictures)

Parachronism: Order of Chaos

As the time of Parachronism launching gets nearer, we'll prepare you for the big publish D-Day, first we'll show you some of the real in-game screenshots...

First Post

First Post

The Euphoria Project

Using a hexagonal-grid for wilderness maps in combination with a square-grid for dungeon maps creates a great effect, but comes at a surprising cost on...

Hash Rush is Looking for Alpha players

Hash Rush is Looking for Alpha players

Hash Rush

Did you know that we've made the Hash Rush alpha open to anyone and everyone? We're always on the lookout for people to playtest our game so far and let...

Mining in Virtuverse

Mining in Virtuverse

Virtuverse

Showcasing the manual mining mechanics in Virtuverse!

FMV/Adventure Hybrid Headspun Will Launch August 28

FMV/Adventure Hybrid Headspun Will Launch August 28

Headspun

Superstring's Headspun will launch on PlayStation 4, Xbox One, Nintendo Switch, PC and Mach on August 28th.

Flutter Bombs now on Steam Early Access!

Flutter Bombs now on Steam Early Access!

Flutter Bombs

We just launched on Steam Early Access! Flutter Bombs is now available on Steam, Xbox One, PS4, and i've just started the port to Nintendo Switch.

Devlog #2: Usability and Back-End Progress

Devlog #2: Usability and Back-End Progress

Broke Protocol - Online City Life RPG

Devlog #2! Much of the focus over the past couple of weeks has been on improving usability with some cool new features and back-end changes. Check here...

We're on Kickstarter!

We're on Kickstarter!

Theropods 2 comments

Theropods is currently on Kickstarter until the 8th August! Help us make Theropods become a reality!

Making an Engine: 3D Picking

Making an Engine: 3D Picking

Zero Sum Future

On today's episode of Making an Engine, we're gonna talk about clicking things.

Deadliest Catch: The Game - Visual effects update

Deadliest Catch: The Game - Visual effects update

Deadliest Catch: The Game

Here is a brief report from our development progress on Deadliest Catch: The Game. Last week we made an update to the project, mostly focusing on visual...

Orc Raid is now available on STEAM!

Orc Raid is now available on STEAM!

Orc raid

Orc Raid is now available on STEAM, but..... what is orc raid?

Communication Filter – development log #192

Communication Filter – development log #192

Prosperous Universe

It seems this is a solo devlog this week! With the upcoming free-to-play release drawing closer I want to show you some of the features that have not...

Fragment’s Moonrise | #14 Units, Part 2

Fragment’s Moonrise | #14 Units, Part 2

Fragment's Moonrise

Part 2: We go over some more of our currently developed Units and their core functions.

In Sound Mind - Game Teaser

In Sound Mind - Game Teaser

In Sound Mind

Experience the unsettling corridors of your head. Check out the new teaser for In Sound Mind. From We Create Stuff, the developers of Nightmare House...

Beyond Retrieval side content

Beyond Retrieval side content

Beyond Retrieval

Beyond Retrieval main quest is done! I am currently working on a final battle and end credit scene. After that, I will start working on 2 side quests...

LOTLW Blog #5: Shadows, UI, and future of the combat

LOTLW Blog #5: Shadows, UI, and future of the combat

Light of the Locked World

In this entry, I'm exploring ideas for UI and combat improvements + showing off shadows.

Progress update 42 - Atmocity

Progress update 42 - Atmocity

Atmocity

Campaign mode finished, land mode in the works and lots of other stuff.

New trivia topics: Birds & Geography

New trivia topics: Birds & Geography

I Know Everything

We are happy to announce that two new topics for the game are now available: Birds and Geography!

Hash Rush Summer Update - Improving Combat

Hash Rush Summer Update - Improving Combat

Hash Rush 1 comment

We have just released one of our largest updates to the open alpha of our game. In this update, we've given the enemy an updated AI so that it now attacks...

Overflo Game - Dev Log 5

Overflo Game - Dev Log 5

Overflo Game

Overflo Game is making progress at releasing a fully functional demo and kickstarter, along with Steam store and with enough Kickstarter support, release...

FictionSphere now on Kickstarter! (Demo Included)

FictionSphere now on Kickstarter! (Demo Included)

FictionSphere

FictionSphere is now on Kickstarter Come show your support by backing us! There's a free demo available for download as well, which you'll find down below...

Time 56.734 - Can you be faster? - Training room [hardest way] RollBaller

Time 56.734 - Can you be faster? - Training room [hardest way] RollBaller

RollBaller

RollBaller update version 0.2.13 What's new: — New Player Effect — Added timer for competitions — Levels menu

CONTINGENCY Devlog - Flowery Features

CONTINGENCY Devlog - Flowery Features

CONTINGENCY

The many ways consumable items interact in the world.

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