I completed the game for a long time.
Slay the Spire is a nearly flawless roguelike with a card battling system. The mechanics of the system are tight and you are given a lot of choices in how to approach each run and tailor the deck of your character.
You can play as one of three characters with distant cards and playstyles, and each one has relics and cards you can unlock for future runs
Every choice you make in and out of battle carries weight and the game has a ton of variety making it very replayable
You find my full review below
une ambiance mystérieuse qui progresse jusqu'au dénouement final.
bon jeu avec des énigmes variées. L'intérêt de l'aspect animalier des personnages m'échappe.
jeu au gameplay original admirablement réalisé.
I've been playing this game for over 1000 hours and it still is fun after so much time playing it.
Great open source engine with an extremely helpful and kind community.
I love how the developers took care in providing good information to the player -- cones of sight, clear indicators if you are visible or not -- without turning the screen into a mess of indicators. Besides, the characters are charming and the story is not bad. Tough game, though!
Meeple Station is a fun station simulation game where you are tasked with making a profitable station while keeping your meeples safe from pirates, hazards and themselves. The station building is easy and intuitive and the game has a lot of intricate depth in its systems.
You have to manage what role each meeple fills, taking in to account their sociability, stature, nature and various quirky traits. Do poorly and one might just hurl itself out an airlock. As the game progresses you will eventually face new threats such as pirates.
Check out my full review below.
A story that really hits home.
It's simply just amazing what a handful of talented people can do working together...
The game is solid and invokes everything you loved about old school shooters. The co-op is great, the weapons are varied and the game is very challenging, even on the lowest difficulty. The unique death mechanic is a lot of fun and it really affects how you approach the game.
Combining handmade challenge rooms inside procedural levels is a cool idea made even better when they reward you with relics for completing them.
But the game does have a problem with repetition and enemy variety is lacking. The strategical layer is a neat idea but ultimately shallow, and the length of each hive conflicts with it.
You can read my full review here.
With more love this game can get far, one feature they should add in a future (To help keep this game alive longer)is procedural-generated worlds, just imagine the wonders!
Great game, very addictive and will probably get even better in a future, we will see...
La falta de representacion que tiene Uruguay en la industria de los videojuegos, te hace realmente apreciar el trabajo de un grupo reducido de personas que, sin intenciones de ganar dinero, crean un juego de buena calidad. Seria bueno que si pueden (aunque no creo xq no hay actividad desde hace 2 años) continuen trabajando para mejorar algo a lo que considero que tiene mucho potencial. Salud Orientales!
Renders FPSC usable again and resurrects it from the dead.
This game takes your feelings, makes a tiny ball with it, steps on it, then fixes it. The music is fabulous, the graphics are really cool, and when the ending unfolds, it's an amazing one, the kind of ending that makes you phone your close friends and family to tell 'em you love them.
The gameplay is simple, yet efficient :)
Just go for it !
excellent survival game
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