Team Psykskallar's new attempt of introducing psychological horror into HL excels at ambience and modelling, pushing GoldSrc to a whole new level. However, compared to their previous work CoF has a rather frustrating gameplay, exemplified in its awkward inventory feature, unforgiving difficulty and glitch/game breaking issues that ruin the experience.
CoF excels graphically for a HL Mod. Map design and ambience lighting achieves its goal of generating the gloomy atmosphere that psychological horror requires. I praise how alike are some objects and places to real life Sweden. Original soundtrack also contributes to ambience, getting a balance between despair, sorrow and tense calmness that fits well with story development. NPCs new textures and behavior have the particular feature of almost make you forgot that this game runs on HL engine. Also, their twitching stance and symbolic traits adds to the madness background of the story.
As for the story, at times can result confusing but all in all is as well developed as in AoM. Immersing in the depressive, hateful and unhinged point of view of the protagonist is the right complement for story development through gameplay, although dull voice acting and many second-hand references to other games of the genre (e.g. Silent Hill) hinders reaching full potential. If you are really into or can get interested in psychological narratives, you aren't gonna be disappointed.
Sadly, the biggest flaw of CoF is at what a game should deliver to us first and foremost: gameplay. While it has interesting mechanics and features like a 6-limited inventory, dual wielding weapons and bosses with specific weaknesses, quickly-depleting stamina bar and ammo scarcity can easily get annoying and frustrating, specially the higher the difficulty. There's also glitchy details like awkward jump+crouch that is necessary in some parts for advancing and walking-through-walls NPCs that can either stand still near you or attack at an absurd range.
Maybe what's most painful about gameplay (and this is no different from AoM) is backtracking. With a small inventory and underwhelming weapons, getting to the same area with little variations and more powerful enemies is the opposite of a challenging game. For this reason, higher difficulties can be almost a certain rage-quit and not worth the experience. Also, while devs allege replayability through collectibles, I feel they aren't enough incentive for more than 8-10 hours gameplay (I may be wrong about Co-op campaign, haven't played it yet).
Summarizing, Cry of Fear is definitely a survival horror mod/game worth trying, but I agree with other reviewers that it doesn't deserve the hype that so many people has about it. Good, but not perfect,
This game has everything I have always wanted in a 90's shooter.
Ultra-violence, loads of enemies, expansive levels, neato guns, and a protagonist who looks like she could crush Doomguy between her thighs.
Decent. Had some nice spooks & there were some fun puzzles.
- the feedback when you shoot the monster is barely noticeable
- some cheap hits i received
- enemies sometimes move through solid objects or walls
- got the good ending on my first playthrough, so the incentive to get back & replay the game is gone
- frequent crashes, mostly during load times
Not bad but needs polishing.
The game looks like a mix of Wrecking Crew & Ice Climbers.
Nice and interesting game!
What the ****
One of my favourite games, great community with multiple events every day!
Why not Scolopendra gigantea?
All the reasons that other guy said the game were bad is why I think it is good. You are 100% free to do whatever you want in it. He says it is toxic and "racist" and "offensive" (who cares?). He says old players are stronger than new players, well duh they know more about the game. This is Dragon Ball is everyone supposed to be equal in power like a bunch of communists? There is a catching up system that allows anyone to reach the top in only 5 hours if you know what you are doing. Yeah the game has toxicity but there is a Good and Evil system and it's only the evil people who are able to harm you. The others can only say mean words and "racism".
He literally complains there are no word filters. Why should there be? Ever heard of freedom of speech? If someone says something you don't like how about you wreck them? Oh you can't because you are too weak because you don't know how to play the game? Learn to play then. This sort of communist SJW mentality is what is ruining games these days. He says people can build a house and trap you in it, this is true but does he not know there is a RETURN TO SPAWN command? Jeez. Just click it and you get taken back to your spawn, but there's a 30 minute cooldown between doing it. So what's the big deal? It's a good thing that you can trap people for a while. It's fun. Does he want a game with zero struggle in it?
My only big complaint about this game is the outdated engine it's made on. But if you like playing Super Nintendo-like games then it's okay.
Good things about this game:
Full sandbox, everything made by players: items, houses, technology.
High stat customization
Non-linear you just do whatever you want all planets are open to explore.
No power cap but there is a catching up system to help new players catch up
You can train other players and teach them your skills
High variety between races
I don't want to spoil anything to anyone but Zuzzur is really a nice unexpected game.
I thought it was a simple TPS and instead you slowly realize that it is a real RPG, that the story changes around you based on your choices, and that it is not at all easy to unlock all the 6 endings ... I say no more , but congratulations.
super game ever
Amazing game. One of the best city builders right now if i say it myself.
This is the best way you can play Half-Life, its expansions and mods. The engine has a way better performance than the original GoldSource engine, without FPS drops. It is very comfortable to install and you are not Steam dependent. Other thing to consider is that if you have a WON version of Half-Life you have to install wide screen resolution patch and this is not necessary with Xash3D, because it supports many resolutions natively and many OS.
hi this game is ******* cool
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