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Post news Report RSS Nanotale is now out on Steam Early Access

After a year and a half of hard work, Nanotale is now out on Steam early access!

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Hi Indie Developers,

We are honored to welcome you to the Order. You are now ready to be an Archivist from Nanotale and to venture alone in the Ancestral Forest to unveil its secrets.


Buy the game now and encourage development.



We hope that you will enjoy your time during early access. Don't hesitate to help us improve the game by giving us feedback end reporting bugs in the following Steam discussions.

FAQ

Suggestion and Feedback

Bugs and Technical Issues

Leaving us a review will also help us a lot during the rest of the development and increase visibility on the game.

What can you expect from the current version?


The game features around 2-4 hours of gameplay depending on your skills and willingness to explore its content.

We consider art direction as final and core game mechanics are in place.

As an Early Access version, we are aware there are both major and minor bugs in the build.

Our priority in the following days and weeks will be to make sure those bugs are ironed out and you can experience the game up to its end. As of today, the build is solid but in edge cases, blockers can be found. Also expect quite a few updates on Steam.


What we plan to improve from here?


As an Early Access version, we know things are not perfect and we already have a lot planned on our side until final release. Here is an overview of what we plan to do.

GAMEPLAY

  • Add new powers
  • Tweak current powers
  • Tweak upgrade system
  • Improve arena battles (visibility, spawn, feedback)
  • Quests system


ART

  • Fix invisible collision issues
  • Improve overall juiciness of the game
  • Improve character animations and transitions (NPCs, main character)
  • Refine the Fox FX
  • Work on transitions
  • Work on cameras
  • Add new FXs


UI/UX

  • Many improvements to be made on menus


COMBAT

  • Integrate adaptive difficulty
  • Tweak speed, damage, and behaviors of enemies


MAP

  • Make the gameplay elements on the 2D map more visible
  • Work on the level design to make paths and understanding of levels clearer


CONTENT

  • 2 more biomes each featuring their own unique environment
  • Complementary powers
  • More NPCs and villages


MUSIC/SFX

  • Add new and more variety to current SFXs
  • Add new and more music themes


STORY

  • Initial and prologue to the story (why and how Rosalind gets in the world)
  • Intro / Cinematics
  • Voice Over
  • Tweaks texts and dialogues


Thank you very much for the love and support guys!

-VirginRedemption and the rest of the team

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