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Tag "mechanic"
Road to Guangdong | Launch Languages Revealed

Road to Guangdong | Launch Languages Revealed

News

Discover the languages which Road to Guangdong will support at Early Access launch!

Sunny and Guu Ma Character Details Revealed + Original Soundtrack

Sunny and Guu Ma Character Details Revealed + Original Soundtrack

News

Discover the characters Sunny and Guu Ma ahead of their road trip beginning on 16 May.

Survive the Blackout: encounters and events

Survive the Blackout: encounters and events

News

Explore the core mechanic of encounters and events in the dark post-apocalyptic survival Survive The Blackout.

Coloring system in Alder's Blood

Coloring system in Alder's Blood

News

Very exciting topic today - coloring system in Alder's Blood. Watch the short video from MichaƂ and Kamil.

Chapter #03 : Perception & GUI :Interaction | 'Astral perception!'

Chapter #03 : Perception & GUI :Interaction | 'Astral perception!'

News

Perception! , second-core investigation game mechanism. Open your third eye! / Beware of your surrounding / Seeing beyond the realm, the isometric realm...

 Floating Text Reload Indicator & UI Update

Floating Text Reload Indicator & UI Update

News

Just remade the Floating Text indicator for the reload mechanic, also Showing off a little bit of the new User Interface. Also expect the Kickstarter...

Showcase: Weapon pickup and swap mechanics

Showcase: Weapon pickup and swap mechanics

News

You can pickup/equip weapons that are on the floor, you can carry up to 2 weapons and swap freely between them.

Combat in Neon Knight

Combat in Neon Knight

News

Before the upcoming demo we have the opportunity to further explain certain gameplay elements of the Neon Knight.

Evo Moment #37 recreated in FictionSphere!

Evo Moment #37 recreated in FictionSphere!

News

The legendary moment of Evo 2004 recreated in FictionSphere Showing where the Parry mechanic was inspired from!

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