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Tag "Devlog"  (0 - 30 of 1,993)
Project Maze Devlog #3

Project Maze Devlog #3

News

Project Maze is magic-themed and revolves around a procedurally generated maze. Monsters are scattered over the maze, so the player has to wield their...

Project Maze: Mac Release

Project Maze: Mac Release

Download

Project Maze is magic-themed and revolves around a procedurally generated maze. Monsters are scattered over the maze, so the player has to wield their...

Project Maze: PC Release

Project Maze: PC Release

Download

Project Maze is magic-themed and revolves around a procedurally generated maze. Monsters are scattered over the maze, so the player has to wield their...

Optimization and new buildings!

Optimization and new buildings!

News

Now that most of the features of Farming Life have been implemented, we are now focusing on optimization and making the game as aesthetically pleasing...

Welcome to Speed Limit: Arcade Edition!

Welcome to Speed Limit: Arcade Edition!

News

The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.

A King's Rest

A King's Rest

News

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Devlog 05 - A Fresh Comeback

Devlog 05 - A Fresh Comeback

News

Hi! Past two weeks I've been struggling with lack of motivation to get back to the project, and finally got myself together to work a little on the game...

0.56 goes live - More public transport options and more traffic!

0.56 goes live - More public transport options and more traffic!

News

Small aeroports, proper animations in goods ports and a bunch of fixes.

Precision: Devlog #1 - The Idea

Precision: Devlog #1 - The Idea

News

In these devlogs, I will show you the development process from start to finish, for an archery game. This post will consist of the game idea, game design...

Hexia Devlog - New events and tier level

Hexia Devlog - New events and tier level

News

We are working on improve and expand the events in the game!

Forgotten Fields is OUT NOW!

Forgotten Fields is OUT NOW!

News

Forgotten Fields is out now - available on Steam and GOG!

Dinosaur Fossil Hunter: Hub with terrain office!

Dinosaur Fossil Hunter: Hub with terrain office!

News

Learn more about an upgraded hub with terrain office!

Devlog #4: Art Sleuth - the case of the Machines

Devlog #4: Art Sleuth - the case of the Machines

News

In this Devlog, Catarina explains how we created the visual concept for the machines and human objects in Caapora - Oath of the Forest. Take a look with...

Devlog 06 - Let's crack the code

Devlog 06 - Let's crack the code

News

A preview of how some of our puzzles will be and an extra update about sound.

The Mars Society Collaboration & Development progress

The Mars Society Collaboration & Development progress

News

Read this post to learn exciting news from the development front!

More about main features of Farming Life

More about main features of Farming Life

News

We have prepared this article to give you a detailed overview of the game along with its features. Get ready, this is going to be a long one. :)

Helena Devlog #05- Oporto's City

Helena Devlog #05- Oporto's City

News

We are going to show you everything about Oporto's environment in the game!

Devlog #45– Applying Animations and Mechanics

Devlog #45– Applying Animations and Mechanics

News

Time to add some cool animation and mechanics to our level 4. If you're interested in this kind of stuff come check!!

Devlog #42 | Faction Rewards

Devlog #42 | Faction Rewards

News

A devlog post about the state of Vagrus - The Riven Realms.

Broken Stone

Broken Stone

News

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

News

This patch brings new features and a lot of changes to existing mechanics.

Project Maze Devlog #2

Project Maze Devlog #2

News

Project Maze is magic-themed and revolves around a procedurally generated maze. Monsters are scattered over the maze, so the player has to wield their...

Devlog 04 - First contact

Devlog 04 - First contact

News

Fleshing out the art of Moon's Haunted, environment and weapons.

Institute of health and full goods port functionality

Institute of health and full goods port functionality

News

Goods ports get full animation and functionality, work on ideology continues with the institute of health and small blimp stations are getting added into...

Islands Echo

Islands Echo

Game

Venture on a journey as Marcus, searching for his sister on an island that he doesn't recognise in clothes that aren't his. Why is he here and where is...

Perfect Man Devlog 1 - Introduction

Perfect Man Devlog 1 - Introduction

News

Hello! In this first devlog i'll introduce the game's narrative!

Behind the Scenes: Collectibles in Path of Kami

Behind the Scenes: Collectibles in Path of Kami

Feature

Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain...

Inspirations for Path of Kami

Inspirations for Path of Kami

News

Inspirations and references Captilight kept in mind during the development of Path of Kami

Devlog 4 - The Team

Devlog 4 - The Team

News

This week we will be introducing our team and 2 new sketchs

Alena's Tale Environment Part 2

Alena's Tale Environment Part 2

News

Todays article is a continuation of last week article. Today we will talk about the forest level.

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