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Tag "devlog"  (0 - 30 of 915)
All New And Shiny

All New And Shiny

News

Proud to present a brand new TIRELESS update, and this one, is huge. After quite a few sleepless nights, the update is finally here. This time, updating...

Event system in Alder's Blood!

Event system in Alder's Blood!

News

Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!

 Shot One Devlog 2: Hype System, Character Selects and More!

Shot One Devlog 2: Hype System, Character Selects and More!

News

We are aiming to head to our first convention in January (PAX South) so we're all busy getting everything done for our vertical slice. We're going to...

Devlog #6 - Get a key for the closed alpha!

Devlog #6 - Get a key for the closed alpha!

News

Devlog video #6 for Road to your City has been released. This episode is way more technical than the devlogs before. I show you how I was able to improve...

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

The World's First Social Game for Speedrunners and Level Makers

The World's First Social Game for Speedrunners and Level Makers

News

Jake talks about the approach to the social and creative game DASH: Danger Action Speed Heroes.

5 iterations of Terraforming Earth's tile system design

5 iterations of Terraforming Earth's tile system design

News

I'd like to share the progress we have made over the last 5 weeks with figuring out Terraforming Earth's tile system.

Port Empire Indie Game News (v025)

Port Empire Indie Game News (v025)

News

We've made in the last weeks some progress that I want to show you guys, and we are planning a lot of new features that are coming soon to the game.

Pre-Alpha Devlog 22 - Updates & Changes

Pre-Alpha Devlog 22 - Updates & Changes

News

This weeks devlog contains some new additions to Freeroam and also some bug fixes.

New devlog entry available

New devlog entry available

News

New devlog entry for "This is The End" now available. Check out why it's good that the AI finally is suicidal (link below)

Devlog: The Old Mine and the Mine Cart

Devlog: The Old Mine and the Mine Cart

News

We would like to present you a new stage for Saving Doc Jack: The Old Mine, and a new interactive object, the Mine Cart.

DevLOG - weapons in Alder's Blood + abilities system

DevLOG - weapons in Alder's Blood + abilities system

News

Last time we showed you some weapons, and we will continue the subject here. This time we will showcase ranged weapons and give you insight on the abilities...

#23 Fixing bugs and bringing it all together

#23 Fixing bugs and bringing it all together

News

Having completed the previous tasks of polishing the game and implementing visual improvements, I’ve now started with one of the most important tasks...

Devlog: Slide and new backgrounds

Devlog: Slide and new backgrounds

News

We are designing new game mechanics and also working on new backgrounds.

Devlog #1 - Marketing

Devlog #1 - Marketing

News

The base concept of this game – sophisticated and realistic business simulation. And marketing is one of the most complicated modules of CoffeeBiz...

Two New Enemies and One New Skill!

Two New Enemies and One New Skill!

News

Let's talk about an enemy inspired on old Disney's shows and Super Mario Bros. 3, and about a smushy enemy who's pretty heavy. Also, why not to talk a...

Ectolibrium Devlog 12

Ectolibrium Devlog 12

News

This week I cover some scene organization techniques in Unity.

Bright Red Skies - Monthly Devlog (November 2018)

Bright Red Skies - Monthly Devlog (November 2018)

News

The November monthly devlog for Bright Red Skies, a post-apocalyptic tactical turn-based RPG set in a modernized, fictional world.

New Demo: Face off Against the Mafia

New Demo: Face off Against the Mafia

News

The Amazing Fantastics go head-to-head against the Caprelli crime family in this brand new demo.

Neon Tail - Devlog 19

Neon Tail - Devlog 19

News

Added Pedestrian clothes, hats and bags management system. Added Tricks and Combos system. Added Reputation system. Added Hypershot system and tutorial...

CoffeeBiz - Devlog #0

CoffeeBiz - Devlog #0

News

Backstory, how pixel-perfect 2d-3d graphics works.

Human Horizon [Devlog #4] - New mechanics and more!

Human Horizon [Devlog #4] - New mechanics and more!

News

Hey there! Today we're going to introduce the new content we produced during this last week of development.

Update 2018-11-25

Update 2018-11-25

News

A couple changes. Most notably, two more monsters. There's also a trailer which is already slightly outdated.

#22 Polished visuals and other improvements

#22 Polished visuals and other improvements

News

For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot...

DevLog #5

DevLog #5

News

Hi, Come discover the fifth DevLog of World Of Dwarves !

Human Horizon [Devlog #3] – Prologue

Human Horizon [Devlog #3] – Prologue

News

The third DevLog of Human Horizon we will talk about the history that revolves around our Astronaut.

Kickstarter dev match on Friday - more modes & strategies

Kickstarter dev match on Friday - more modes & strategies

News

Epicinium (live on Kickstarter) will have a developer match livestream on Friday. In this devlog, we talk about new game modes and compare different types...

Devlog #5 & showing some football features

Devlog #5 & showing some football features

News

Devlog video #5 for Road to your City has been published. In this episode I show the football part, unveil the new Steam logo and welcome the new compose...

Gameplay Demo Video/ Alpha release : Nov 25

Gameplay Demo Video/ Alpha release : Nov 25

News

Video of gameplay along with information and announcements. Alpha planned to be released in less than a week!

Devlog #7 - Melee Weapons in Alder's Blood

Devlog #7 - Melee Weapons in Alder's Blood

News

Hi everyone, we’re back with another Devlog and are excited to kick off a miniseries in which we’ll cover all of the tools of combat that are available...

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