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Tag "ui"  (0 - 30 of 114)
Empires in Ruins - Oomph is the word

Empires in Ruins - Oomph is the word

News

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

Devlog #4 - Pronti? Via!

Devlog #4 - Pronti? Via!

News

Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...

Unity UI/UX Designer

Unity UI/UX Designer

Job

<p><span style="font-weight: 400;">We are Crytivo, a small indie game developer based in San Diego. We are best known for the Universim game, but we also...

A New Look For Gym Empire

A New Look For Gym Empire

News

It was starting to become obvious that a fresh new look was needed for Gym Empire.

Empires in Ruins - Autoresolving battles

Empires in Ruins - Autoresolving battles

News

Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...

Devlog #3 - Logo Refresh

Devlog #3 - Logo Refresh

News

As Guntastic evolved during development, the old logo begun feeling more and more outdated. This week we present the first (and, hopefully, last) refresh...

News about Version 3.0 #Blog 3 - New User-interface (UI)

News about Version 3.0 #Blog 3 - New User-interface (UI)

News

Another blog update for the coming version of Lord of Universalis (3.0). This blog is about the new User-interface that will give the mod a whole new...

New HUD icons and UI elements, and mini map improvements

New HUD icons and UI elements, and mini map improvements

Feature

A quick look at changes to various UI elements and HUD icons, and improvements to the minimap.

August Update!

August Update!

News

📢 To all space capitalists out there! August Update has just been released and it's huge!

Ongoing project looking for concept/2D artist

Ongoing project looking for concept/2D artist

Job

<p>Hello,</p> <p>We are a small team of Brits currently making a game in Unity. I am looking for a talented 2D artist who can invest 1-2 months on our...

Devlog #2 - Of Sewers and Menus

Devlog #2 - Of Sewers and Menus

News

In our second biweekly dev log Simone gives a fresh lick of paint to our very first level, while I start working on the most daunting task in game development...

Bound By Blades - Ambient Animations, VFX, Music and More!

Bound By Blades - Ambient Animations, VFX, Music and More!

News

New Ambient animations now in game, with little Lamgi creatures that run around in town, Finny with her new idle, and wisps that float around in the battlefield...

(PAID) 2D Artist for Mobile Puzzle Game (freelance or part-time)

(PAID) 2D Artist for Mobile Puzzle Game (freelance or part-time)

Job

<center> <p><img src="https://media.indiedb.com/images/members/3/2651/2650616/profile/Layer_1_copy_2.png" alt="Layer 1 copy 2" width="550" height="103...

Empires in Ruins - The Unity update struggle

Empires in Ruins - The Unity update struggle

News

It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...

June Progress Update + New Screenshots!

June Progress Update + New Screenshots!

News

In this update, I provide a progress report, show off a few new screenshots, and cover Steam Summer Sale deals. It's a bit of a small one again (we're...

LOTLW Blog #2: UI and combat

LOTLW Blog #2: UI and combat

News

Read this week's entry to see improved UI and learn more about LOTLW's combat system.

PUM

PUM

News

IDALGAME - Indie studio consisting of 2 enthusiasts. Founded in 2017. Now our team has more than 4 people, and in a couple of years we have achieved a...

May-pril Update! New Screenshots, Enhanced UI + More Music!

May-pril Update! New Screenshots, Enhanced UI + More Music!

News

Sorry about the recent radio silence – development’s been tough, but I’ve thankfully avoided being mauled by an Obligatory Bat or stung by a Kamikazbee...

[Revenue Share] Level Designer

[Revenue Share] Level Designer

Job

<h2><strong>Misa Game Studios</strong></h2> <p></p> <p>Welcome! We are Misa Game Studios! We are a new indie studio looking to develop and release our...

Misa Game Studios

Misa Game Studios

Company

Welcome to Misa Game Studios! We are a small indie studio looking to expand and to create an environment where our employees can delve into their creative...

Empires in Ruins - Designing new battles

Empires in Ruins - Designing new battles

News

How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins - Chapter I, "Something wicked this way comes."

News

Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

Dev Diary #55: The Write Stuff (Many Gifs and Screenshots)

Dev Diary #55: The Write Stuff (Many Gifs and Screenshots)

News

2+ Hour Demo available. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card...

Bound By Blades - Character Customization, New Menus, and Controller Update

Bound By Blades - Character Customization, New Menus, and Controller Update

News

This update adds Character creation customization along with visuals for all equipment pieces to show up on your character as you equip them. New animated...

Dev Diary #53: Not Only Are We Alive!

Dev Diary #53: Not Only Are We Alive!

News

MASSIVE UPDATE With tons of Gifs and Screenshots. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Tutorial

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

[Revshare/Royalty] Animator

[Revshare/Royalty] Animator

Job

Animator Description: Deathmask Studios are looking for an Animator to work together with us in our project "The Curse of Ashenby". To us the animations...

Bound By Blades - Developer Update 10 - VFX, Battle UI, Dialog and more!

Bound By Blades - Developer Update 10 - VFX, Battle UI, Dialog and more!

News

The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

New character+weapon customization UI

New character+weapon customization UI

News

New tab with weapon selection UI was added. Character customization UI was updated. Store tab was removed.

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