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Tag "ui"  (0 - 30 of 142)
A-Star Theft has launched on Steam!

A-Star Theft has launched on Steam!

News

After more than six years of development, A-Star Theft has finally been released!

Designing UI

Designing UI

News

A look at the gameplay UI being made. It's temporary but good enough to show something on the screen.

A Perplexing Puzzle

A Perplexing Puzzle

News

In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...

An Exit Becomes a Teleporter

An Exit Becomes a Teleporter

News

In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...

July Update

July Update

News

UI updates, promotional art, pickup system... and more!

UI Designer

UI Designer

Job

<p>I am looking for a 2D artist to work on some UI designs for a prototype game that I am solo developing.</p> <p>The game is a rogue-like focused on...

User Interface Screens and Art

User Interface Screens and Art

News

We've been working on a couple of things to show you guys! More specifically the UI in Roguents!

The Lost Watch #9 - Final Game Screens & UI Animations

The Lost Watch #9 - Final Game Screens & UI Animations

News

This week we bring another update about the game interface, where we are going to share with you some screens of The Lost Watch!

Devblog #15 User Interface #2

Devblog #15 User Interface #2

News

Improving our user interface with some breathtaking backgrounds and some funny little animations, to give it a more presentable and personalized look!

A Journey Through Obituarys Development #4 - Inventory System

A Journey Through Obituarys Development #4 - Inventory System

News

Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on one of...

Devblog #14 User Interface

Devblog #14 User Interface

News

Making a few design progress, on the overall user interface look!

Devblog #13 Game Logo

Devblog #13 Game Logo

News

Working on improving the game logo! It's been a long process!

[Unity] UX/UI Designer for social PC and PC VR game

[Unity] UX/UI Designer for social PC and PC VR game

Job

<p>SensoriaVR is a social VR and Desktop game, where you and your friends can hang out, play games together and create and share experience.</p> <p>Because...

A Journey Through Obituary's Development #4 - UI/UX Update

A Journey Through Obituary's Development #4 - UI/UX Update

News

Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on our game's...

A Look at our UI

A Look at our UI

News

We wanted to show some of the in-game menus that will be used in game.

Ui development

Ui development

News

A user interface interface only the prototype of the screens and a link to test it.

Gym Empire - Meet Joe!

Gym Empire - Meet Joe!

News

Meet Joe. A lot more than just your Gym Empire guide...

Tutorial Polish

Tutorial Polish

News

In which tutorialisation is improved; the introduction to translation is reworked; the translation UI is polished; combat effects are touched-up or reworked...

Starport Delta Building Details UI

Starport Delta Building Details UI

News

This week we are showcasing our building details UI. Every building in Starport Delta has its own operation details.

UI Artist UE4

UI Artist UE4

Job

<p>Basic Concept:</p> <p>The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s)<br />will control an 8 man...

Touch-ups and Video Work

Touch-ups and Video Work

News

In which a combat video is available; the combat AI sees tweaks; level two has some touch-ups; the new trailer progresses; mouse-capture may be toggled...

Videos In Progress

Videos In Progress

News

In which the trailer video makes progress; a new combat video is underway; level two may be done; popup-menu items no longer look like buttons; scroll-bars...

Quotes, New style of UI and Screens

Quotes, New style of UI and Screens

Feature

In this article, you will learn about the new style of UI and Screens in Victorian Era 0.6.

Troublesome Transparency

Troublesome Transparency

News

In which I back-pedal on my level colour-variation approach; a new way of doing it may be available; a new key-binding profile is added for certain keyboards...

Today's Results

Today's Results

News

This day I was working on the UI system prototype. Most of basic menus are done, though for now it is only concept - later I would redraw it myself and...

Devlog #5 - Beta Improvements

Devlog #5 - Beta Improvements

News

In the last development sprint before open beta we focused on fixing bugs and improving existing functionalities, but we still managed to add some new...

Empires in Ruins - Ingame feedback system

Empires in Ruins - Ingame feedback system

News

Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

The Pizza Situation.

The Pizza Situation.

Game

The Pizza Situation is a social networks simulator where you become the bad guy and stalk, investigate and manipulate through social media to achieve...

Empires in Ruins - Oomph is the word

Empires in Ruins - Oomph is the word

News

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

Devlog #4 - Pronti? Via!

Devlog #4 - Pronti? Via!

News

Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...

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