MLC are a London-based art and animation outsourcing studio with a network of flexible, trusted freelance artists all over the world. We cover the entire...
Today we will show you some cool posters we will use in the game as part of the retention loop.
Hi everyone! For today's post we want to showcase you the user interface that designed for our game.
This week I've added a brand-new zombie type that self-detonates as well as overhauled the game's main menu so it's a closer match to other canvases.
This week, we improved our game's UI, in order to make it look not only better, but simpler, leading to a better player experience. We are also working...
A lot of UI work has been done this past week, including the character selection, inventory, weapon mods, and loading screens. The game now has a cohesive...
Giant forest trolls, potion rooms, tons of spells, new UI and a renewed logo...what else might be hiding inside this devlog? Let's find out!
A from-scratch C++ dynamic 3D animating UI system using spatial hash grid and lasers!
This mod changes the look of the game text by using a sans serif bold font.
This mod changes the UI in the city builder Patron to be darker, very dark greys.
This mod changes the UI in the city builder Patron to be darker, very dark greys.
This mod changes all of the UI in the city builder Patron to be darker and, more importantly, semi-transparent.
This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!
In this devlog we are going to show you some more details about some of the inspirations for the UI of our game as well as how oue menus and flowchart...
Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!
Rather around my friends! Today we are talking about our Logo and UI.
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
In this Devlog we are going to show to you a very important aspect of our UI that we have been working on recently, the inventory.
Hello everyone, today we bring you Alena's Tale UI. Check the screens we will have on our game.
In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed...
Here are the menu options, music, loading screens, credits. Ready!
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