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Tag "ui"  (0 - 30 of 78)
Upgrades and Revamps

Upgrades and Revamps

News

Some of new sprites for Higher Tier Monstructs, New Maps and much more!

2D Artists

2D Artists

Job

I am recruiting a small team to help create 'Broken Arrow: Cyber Warfare.' This game is a UI based game in which the player can either form a Division...

DEVBLOG: User Interface

DEVBLOG: User Interface

News

Hello! Another week, and as promised on our last post, here we are again with even more info on Skydome’s development! This time we’ll be talking...

Movement Update

Movement Update

News

Ships now fly around the map in real time. Take a look!

Sneak Peek Of The Commander Levels

Sneak Peek Of The Commander Levels

News

3 new classes and 6 specializations are coming to Starborne!

Commander Levels And New Ships

Commander Levels And New Ships

News

3 new classes and 6 specializations are coming to Starborne!

Shoppe Keep 2 Devlog #10 Customisation, Daily crates, Stats, Buffs and more!

Shoppe Keep 2 Devlog #10 Customisation, Daily crates, Stats, Buffs and more!

News

Shoppe Keep 2 devlog talking about customisation, Buffs, UI changes, Quality of life changes, come and read about the new main menu, daily crate quests...

Sneak Peek Of The New HUD!

Sneak Peek Of The New HUD!

News

Check out the new HUD, card artwork, event system and more!

Dude, Stop - Fully Voiced!

Dude, Stop - Fully Voiced!

News

A new milestone reached: the Voice Over for the game is written, voiced, implemented, tested and is perfect and/or awesome! So let’s talk about it...

Dude, Stop - Fully Voiced

Dude, Stop - Fully Voiced

News

A new milestone reached: the Voice Over for the game is written, voiced, implemented, tested and is perfect and/or awesome! So let’s talk about it...

UI Designer for horror game [UE4]

UI Designer for horror game [UE4]

Job

Hello, we are a friendly, small, german-american indie team (actual 16 with a love on horror and shooter games. We are currently searching for a user...

Dude, Stop - Teaser #3

Dude, Stop - Teaser #3

News

Third teaser has been done and uploaded for you to tickle your evil-self-part (you need to watch the video to understand what we mean).

Depth of Extinction Build 37: Platform Environments and Pirates! Arrrgh!

Depth of Extinction Build 37: Platform Environments and Pirates! Arrrgh!

News

Finally! Build 37 is here! The biggest (and maybe most interesting change) are the new “Platform” environments but we've also added a new faction...

Color Customization

Color Customization

News

An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.

[merged] User interface designer for survival game

[merged] User interface designer for survival game

Job

Hello, we are a friendly, small, german-american indie team with a love on horror, survival and shooter games. We are currently looking for an user interface...

Warband UI Retexture

Warband UI Retexture

Download

A simple retexture/recolor of the original Warband UI, this mod attempts to bring a bit more life to the interface by adding color to the default UI and...

Dude, Stop - First Teaser

Dude, Stop - First Teaser

News

First fully voiced teaser for the upcoming comedy puzzle game “Dude, Stop”! “Taste the sweet-sweet anger of the narrator!”

Capsella The Lights of Lucern - Level and UI Improvements!

Capsella The Lights of Lucern - Level and UI Improvements!

News

Hello Everyone! In this update we'll be sharing new screenshots with overall improvements on the level and UI display!

UI - Work in Progress

UI - Work in Progress

News

Working on the UI and customizable effects for our Game Xeno Time Inception.

Dude, Stop - The game I played

Dude, Stop - The game I played

News

We did some playtests and results are... well! Read this blog to find out! The results will surprise you! #notclickbait #notclickbaitatall

Development Log Week 101

Development Log Week 101

News

Reflecting on the outcome of the first alpha test we decided to squeeze in some changes in our (already pretty full) schedule before going on as planned...

Tactical Roguelike RPG is updated and releases more keys

Tactical Roguelike RPG is updated and releases more keys

News

We are releasing Build 35 and 100 more keys to the First Access for Depth of Extinction on itch.io today. This build greatly improves the visual quality...

Dude, Stop - 100 puzzles? DONE!

Dude, Stop - 100 puzzles? DONE!

News

Another milestone finally reached! Now we’re ready to say for sure how much content there is in the game!

Dude, stop - 100 puzzles? DONE!

Dude, stop - 100 puzzles? DONE!

News

Another milestone finally reached! Now we’re ready to say for sure how much content there is in the game!

Devlog #97 - User interface

Devlog #97 - User interface

News

With the closed alpha tests coming closer every day, our work revolves more and more around getting the game ready for its first contact with actual players...

Development Log Week 95

Development Log Week 95

News

This was a very quiet week. Literally. Both Michi and myself were on vacation this week so there isn’t too much progress to report on. But I couldn’t...

Dude, Stop - Script is ready!

Dude, Stop - Script is ready!

News

"Your script is hundred and twenty pages for a cute little indie game?! But... why?” you may ask, and quite reasonably so. Let us explain!

Navigation Mode

Navigation Mode

News

Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...

[REVSHARE] 2D Artists

[REVSHARE] 2D Artists

Job

GhostByte Entertainment is looking for 2D artists to join the team. We are a small team, currently developing a survival simulation 2D game for Android...

Where We've Been, Where We're Going

Where We've Been, Where We're Going

News

Detailing the last few months of work as well as a roadmap for future development.

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