We have just made live a game changing update which overhauls the way Road to Guangdong's vehicle wear and damage systems work. These changes mean that Sandy will now breakdown more often, creating a more direct connection between you, the player, and Sandy.
If you're yet to pick up Road to Guangdong, you can do so now at a great price in the Steam Summer Sale!
Major New Content and Adjustments
- Major overhaul of the vehicle wear and damage systems
- Added concept of "quality" to all vehicle components
- Quality affects both wear and damage
- Wear is based on mechanical wear & varies from component to component
- Primary drivers are usually a combination of: engine revs, coolant temp, oil level, & part quality
- Damage is based on a statistical model of mechanical failures when the components are under stress
- High revs and engine temperature increases the likelihood of serious damage to components
- Lower quality parts are more likely to take random damage, and have a higher maximum random damage
- To balance this and account for planned future improvements in the game flow between story sections and driving sections we...
- Increased starting money by 300
- Save games from the previous version should get 300 added to the saved balance, but we still advise starting a fresh game
- Each completed story will now gift a 10l can of petrol, a 3l bottle of oil, and 150 money
- Cost of being recovered to a garage has been reduced to 75
General Advice on New Wear and Tear Systems
- Be cautious, try to keep the engine temperature low
- Higher quality components will generally last longer
- Don't be afraid to use scrap parts
General Polish and Improvement
- Adjusted gear ratios to get approx. 2500 revs at cruising speed of 40 in 3rd gear, 60 in 4th
- Tweaked the analogue steering sensitivity curves to be less twitchy on medium bends
- Improved clarity of colours on the health bars in the repair & garage UIs
- Increased range of camera look in repair mode to feel less restrictive
- Tweaked AI driving speeds to account for the constraints of the new wear & damage model
- Other minor things here and there
- Fixed several (unreported!) control bugs which were hangovers from prototype builds
- Various other lesser bugfixes
So this is really a sequel to Jalopy?