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Become a mechanic in the world of illegal street racing.  Buy used cars, repair and sell for a profit.  Work on 20+ types of car.  Develop a workshop and attract even more customers.  Promote your cars online and sell greater numbers. There are also lots of available parts to use.

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Hi everyone!

Since our last entry post, we have continued migrating the codebase to the new architecture, focusing on the mechanic assembly/disassembly parts and the driving part, including physics and the damage system.
For the mechanic mode, part of our team is working on improving the performance when the player is interacting with the car.
Last but not least, we have implemented the first prototype for the third-person character controller, which will replace our first-person camera perspective for the exploration part.

We also did some work on the quality of the graphics and lighting. Take a look at the driving section in brand new lighting. Please, let us know what you think! :)


And a couple more screenshots so you can get a closer look:


And as always, the work on cars continues:


Thanks for reading!

Dev Diary #37 - New Architecture

Dev Diary #37 - New Architecture

News 2 comments

Over the last month, we have been working on migrating the current game to a new Event-Driven Architecture using Scriptable Objects. This requires a tremendous...

Development Diary #36 - Back with a bang!

Development Diary #36 - Back with a bang!

News

Long time no see! We haven't seen each other for a while, but don't worry - we're back with a bang! We have a lot of news for you. First and foremost...

Development Diary #34 - Changes and car update!

Development Diary #34 - Changes and car update!

News

We come to you with a brand new update. Today we will talk a little more about Underground Garage as a whole and what our plans are for the future.

Development Diary #33 - Our first game for the Nintendo Switch!

Development Diary #33 - Our first game for the Nintendo Switch!

News 1 comment

We have an update for you on the car we are working on now. For now, we're focusing on the exterior shell, so we still have the interior to go. As you...

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arieas
arieas - - 313 comments

Will there be dyno tuning for the engine like fuelling and adjusting boost pressures etc, while also potentially fitting too small parts that limit the final power or even go the other way and wreck the engine?

Would love to play a game where you can blow the engine if you're not careful or intend to.

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