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Tag "devblog"  (0 - 30 of 255)
Open Sewer Devblog #1

Open Sewer Devblog #1

News

During this summer progress with 'Open Sewer' has been steady — despite the scorching heat — we've been working on some basic gameplay features, such...

Dead Monarchy: Weekly Update 2

Dead Monarchy: Weekly Update 2

News

Each week I release mini updates on twitter and forums such as the RPGCodex and RPGwatch. At the end of the week, I'll be posting all the information...

Dead Monarchy: Weekly Update 1

Dead Monarchy: Weekly Update 1

News

Each week I release mini updates on twitter and forums such as the RPGCodex and RPGwatch. At the end of the week, I'll be posting all the information...

Devblog 43

Devblog 43

News

finally bringing the AI back, working on performance.

Pine - June & July Recap: Foundations of Albamare

Pine - June & July Recap: Foundations of Albamare

News

Time for a little summer recap! It’s been an incredibly hot summer here in the Netherlands, but we’ve been working harder than ever on Pine to fill...

RAWMEN - Online Multiplayer is in! + FREE asset!

RAWMEN - Online Multiplayer is in! + FREE asset!

News

We added online multiplayer to the game - everythings lookin' good... except one bug...

De-aaaash Baaabaaay!

De-aaaash Baaabaaay!

News

We've updated our dash mechanic with art enhancements and other updates!

Dead Monarchy: Devblog 4 - Forest Biome + Player Base

Dead Monarchy: Devblog 4 - Forest Biome + Player Base

News

I'll be talking about random map generation and the player base.

Devblog #3 - Release date, German Empire Campaign...

Devblog #3 - Release date, German Empire Campaign...

News

Release date, details about the German Empire Campaign and a new gameplay.

Devblog #2 - New Gameplay and British Empire Campaign

Devblog #2 - New Gameplay and British Empire Campaign

News

Details about the British Empire Campaign and a new Gameplay.

Major Spillage

Major Spillage

News

Updates to our Messification System using our dynamic decal sytem!

Cold.Shell Dev blog #5 - add new stuff and #Loveindies

Cold.Shell Dev blog #5 - add new stuff and #Loveindies

News

Visual updates, Gameplay polish, adding new content. Also, a word about #Loveindies week.

Introducing our game

Introducing our game

News

Hey! We are a small team of college students developing our first professional game: Running Chambers. Hope you like it!

KoA's Music Dev Blog 5

KoA's Music Dev Blog 5

News

Great soundtracks need great orchestras. In this devblog we go over the virtual orchestra featured in KoA's soundtrack and demonstrate its sound.

Devblog #1 - Gameplay and French Campaign

Devblog #1 - Gameplay and French Campaign

News

Details about the French Campaign and Gameplay of one French mission.

Soulforge News & Damageline Stuff

Soulforge News & Damageline Stuff

News

Some news about Soulforge and what Damageline does

Pantropy Devblog 42

Pantropy Devblog 42

News

We´re about to finalize the AI patch, added caves and will soon introduce the mining facility.

DEVBLOG: Groma – Part 3: Texturing

DEVBLOG: Groma – Part 3: Texturing

News

Hello you all! We continue with our tour through the creation of Groma. Last week we talked about 3d modeling and today we will follow it with textures...

Soulforge News (Open World level and Special)

Soulforge News (Open World level and Special)

News

News about the Game, sorry for the delay and a little Special!

Soulforge Dev Blog #2

Soulforge Dev Blog #2

News

Our second Dev Blog is online now! Everything about our interactive gameworld

Dev Blog #1: Map, Factions And Banners

Dev Blog #1: Map, Factions And Banners

Feature

Hello dear people. Here is the first official Dev Blog of our mod. In this Dev Blog, we are going to talk about new map, factions and banners

Warriors & Trailer News

Warriors & Trailer News

News

A view from the NPC prototyping and the warriors who they became

Soulforge Dev Blog #1

Soulforge Dev Blog #1

News

Everything about the Soulforge reworks, gameplay & enemies

Devblog News

Devblog News

News

We're starting a devblog so you can follow our steps until release and get a look 'behind the scenes'

Cold.Shell Dev blog #4 - moving forward

Cold.Shell Dev blog #4 - moving forward

News

Gang names winners, player's room, cool red bike, act 2 WIP.

Mine with old wooden bridge

Mine with old wooden bridge

News

Another view into the tricky but beautiful mine level

DEVBLOG: Groma's creation and a new art piece!

DEVBLOG: Groma's creation and a new art piece!

News

We begin our post with some news, today we’ll start a new devblog series sharing how a game character is created. In the coming weeks we’ll walk through...

Dead Monarchy: Demo Build 0.2.0 Released!

Dead Monarchy: Demo Build 0.2.0 Released!

News

New demo build has been released, battles in large, open fields, elevation/terrain bonuses and ranged combat!

DEVBLOG: There shall be light!

DEVBLOG: There shall be light!

News

Hey, welcome! Today we will be talking about something that has major impact on our life, something that we usually don’t give as much credit as it...

DEVBLOG: User Interface

DEVBLOG: User Interface

News

Hello! Another week, and as promised on our last post, here we are again with even more info on Skydome’s development! This time we’ll be talking...

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