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Tag "DevBlog"  (0 - 30 of 512)
DevBlog #5 | Concept Art

DevBlog #5 | Concept Art

News

Hello Guys! In this article, we will show you the concept art so far...

Network and Hacking

Network and Hacking

News

With the destruction of the earth, the mother of all networks was also clearly destroyed: INTERNET.

Gatekeeping Bad Jokes

Gatekeeping Bad Jokes

News

A small summery of how I decided what content filled areas of Development Hell, or what content got cut.

Welcome to Speed Limit: Arcade Edition!

Welcome to Speed Limit: Arcade Edition!

News

The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.

Devblog 6 - Swimming Among Bricks

Devblog 6 - Swimming Among Bricks

News

I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...

DevBlog 2 - World, meet Alex!

DevBlog 2 - World, meet Alex!

News

Dear World, what would be of Harry Potter without the-boy-who-survived? Of American Gods, without Shadow there or even Witcher without Geralt? Would Game...

Character switch weapons, character art and more

Character switch weapons, character art and more

News

Week 6 - This week we worked on our switch weapons and some art tests.

DevBlog #3 - Character Modelling & Logo

DevBlog #3 - Character Modelling & Logo

News

Crimson Fox have begun modelling the character and finished the final concepts for the game logo!

DevBlog #5 - Character design studies and breakeable objects!

DevBlog #5 - Character design studies and breakeable objects!

News

This week's progress on Mars Blitz! First character designs and breakable objects!

Development Hell - Quality of Life Update

Development Hell - Quality of Life Update

News

A quick rundown on the state of the game and fixes

DevBlog #4 | Level Designing

DevBlog #4 | Level Designing

News

Hello Guys! In this article, we will show you the level design and some of the block out we did already...

Devlog 04 - First contact

Devlog 04 - First contact

News

Fleshing out the art of Moon's Haunted, environment and weapons.

Devblog 5 - Using decals to break bricks

Devblog 5 - Using decals to break bricks

News

In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...

ZpellCatz Announcement

ZpellCatz Announcement

News

Today I want to announce our upcoming project: ZpellCatz - a magical Action RPG set in a colorful fantasy world. You are a cat with magic powers, stranded...

DevBlog 4# - Level Design and Waffle Games 2021!

DevBlog 4# - Level Design and Waffle Games 2021!

News

This week we show you our first look at level design, and announce our participation on the Waffle Games 2021 event!

DevBlog #2 - Character Concept

DevBlog #2 - Character Concept

News

We are pleased to show the concept for our android hero and his enemies!

Character Shoot

Character Shoot

News

Week 5 - We are working on our player shooting and aim.

DevBlog #3 | Different Perspectives

DevBlog #3 | Different Perspectives

News

Hello Guys! In this article, we will show you the testings we did after discussing some needed changes...

DevBlog #1 - Introduction

DevBlog #1 - Introduction

News

Introducing the team of Crimson Fox Studio, currently developing ReStage.

DevBlog 1 - Hello World, is there anybody out there?

DevBlog 1 - Hello World, is there anybody out there?

News

"Oizys" is a single-player, adventure, 3D puzzle-platformer that just got greenlighted for initial development. The game is a conceptual approach to feelings...

Devblog 4 - Improving the build system

Devblog 4 - Improving the build system

News

As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...

Character Movement and Background Art

Character Movement and Background Art

News

Week 4 - We started working on our player movement and background art.

DevBlog #3 - Perspective and more concept art!

DevBlog #3 - Perspective and more concept art!

News

Today we have some updates regarding concept art as well as a perspective study!

Devlog 03 - Expedition approved!

Devlog 03 - Expedition approved!

News

Past the pitch and into pre production.... just getting started :)

Hope: The Rebellion

Hope: The Rebellion

News

The base of the Rebellion is said to be in the Slums, but no one has ever found it. The Slums are a maze of tunnels that extends under the whole city...

Devblog 3 - Fixing the rotation system

Devblog 3 - Fixing the rotation system

News

After reviewing the rotation system, the first thing I have noticed is the axis of rotation. This should be the exact center of the stud, but as you can...

Hope: The Rebellion

Hope: The Rebellion

News

It is rumored that the leader of the Rebellion is an enlightened scientist, who has decided to fight the oligarchy of the Onirigi and has the means to...

DevBlog #2 - Prop studies, player health, and a name!

DevBlog #2 - Prop studies, player health, and a name!

News

This week we got some prop ideas, along with some features and an actual name for the game!

Level Generation Changes

Level Generation Changes

News

Week 3 - Showcasing a few changes we did on our map generation script.

DevBlog #1 | We don't skip introductions!

DevBlog #1 | We don't skip introductions!

News

Hello Guys! In this article, we will talk about our Team and explain some basic aspects of our Game.

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