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Tag "devblog"  (0 - 30 of 229)
DEVBLOG: Groma's creation and a new art piece!

DEVBLOG: Groma's creation and a new art piece!

News

We begin our post with some news, today we’ll start a new devblog series sharing how a game character is created. In the coming weeks we’ll walk through...

Dead Monarchy: Demo Build 0.2.0 Released!

Dead Monarchy: Demo Build 0.2.0 Released!

News

New demo build has been released, battles in large, open fields, elevation/terrain bonuses and ranged combat!

DEVBLOG: There shall be light!

DEVBLOG: There shall be light!

News

Hey, welcome! Today we will be talking about something that has major impact on our life, something that we usually don’t give as much credit as it...

DEVBLOG: User Interface

DEVBLOG: User Interface

News

Hello! Another week, and as promised on our last post, here we are again with even more info on Skydome’s development! This time we’ll be talking...

Pine - May Recap: More to Do

Pine - May Recap: More to Do

News

We are eager to share some cool stuff we worked on last month, and to tell you all about where we’re headed.

Devblog 41

Devblog 41

News

Fixing bugs, bringing back mobs and finishing the first boss!

Report - Month of May

Report - Month of May

News

This week it’s a monthly report! You will find more explanations and pictures visible to all.

Dead Monarchy: Devblog 3 - Elevation Features + Formation AI

Dead Monarchy: Devblog 3 - Elevation Features + Formation AI

News

So it's been a couple of crazy months between selling my house and implementing elevation features and formation AI. This is going to be a pretty lengthy...

DEVBLOG: How it all started

DEVBLOG: How it all started

News

Welcome! The theme of our post today is to share a little more light on how it all started. How the idea, the concept of Skydome came to be. Back then...

Lords of Delusia - Construction Bay, UI Changes

Lords of Delusia - Construction Bay, UI Changes

News

The latest update to Lords of Delusia implements the Construction Bay where players can now create Weapons, Engines, Shields, and Specials with the materials...

Upcoming Livestream Tomorrow!

Upcoming Livestream Tomorrow!

News

New Footage from our Game "TO4: Tactical Operations" tomorrow on Twitch.

Towards The Pantheon has released!

Towards The Pantheon has released!

News

After almost two years of 90+ hour work weeks, the exciting new 2D RPG Towards The Pantheon is out on Steam & Itch.io!

Pantropy Kickstarter - last 24 hours!

Pantropy Kickstarter - last 24 hours!

News

We´re looking forward to the last 24 hours of our Kickstarter campaign! We´ve almost met all of the stretch goals!

Cold.Shell Dev blog #2 - Roadmap

Cold.Shell Dev blog #2 - Roadmap

News

Trying to plan the way ahead. Easter eggs and bugs. Generated gang names. Online demo - play in browser.

Devblog #2 | Audio

Devblog #2 | Audio

News

This week in the devblog we dig deeper into the audio production of Wounded.

Pantropy devblog 40

Pantropy devblog 40

News

The big graphics overhaul, base batching and Kickstarter!

Dev Blog #04 – Extending the Worlds

Dev Blog #04 – Extending the Worlds

News

Busy busy busy... Still working hard on our game SAMA. Click to read our latest blog about our development, and be sure to post any feedback or ideas...

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

News

HMD support, improved lobby screen, ghost lobbies, press inquiries and the future!

Tanks VR devlog #2 - release, small additions, bugfixes & community

Tanks VR devlog #2 - release, small additions, bugfixes & community

News

Early access release, recenter view button, control haptic feedback, bugfixes and community!

Tanks VR devlog #1 - improvements, new features & release date

Tanks VR devlog #1 - improvements, new features & release date

News

Improved character tracking, an armor penetration system, random shell spread, better controls, improved lobby UI, a gameplay UI, smooth scene transitions...

Alpha weekends, Roadmap and Patreon

Alpha weekends, Roadmap and Patreon

News

In the last days there was some news, which I would like to summarize briefly.

Dead Monarchy: Interim Update

Dead Monarchy: Interim Update

News

Just a quick update to give you guys an idea on what I've been working on for these past few months.

March Update

March Update

News

March has come roaring in like a lion - and I'm not talking the weather (although I certainly could - it's been crazy in both the States and Europe...

Devblog 39

Devblog 39

News

We hit the Kickstarter goal within 24 hours and will reach the first stretch goal today!

April 6th 2018: INT-Depth series break, general updates this week!

April 6th 2018: INT-Depth series break, general updates this week!

News

This week we are taking a short break from our ongoing INT-Depth DevBlog series and instead are bringing you general updates including concept art, character...

Devblog 38

Devblog 38

News

Kickstarter Reboot and a big update ahead! Android slavery!

DEVBLOG #1 - PART 2

DEVBLOG #1 - PART 2

News

The second part of this devblog is about the remaining assets that i use for Tycoon$. Specially the many little helpers, without I would work for years...

Devblog #1 and more updates!

Devblog #1 and more updates!

News

While we were in the shadows for some period on our public end, it was hectic at the other. Now, as we are closely finishing up Wounded, we have a few...

Devblog #1 and more updates!

Devblog #1 and more updates!

News

While we were in the shadows for some period on our public end, it was hectic at the other. Now, as we are closely finishing up Wounded, we have a few...

Shipbreakers update #4: Mayhem Increases Awesomeness

Shipbreakers update #4: Mayhem Increases Awesomeness

News

Weapons + Ammunitions + Objectives = Embrace the mayhem.

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