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Tag "Devblog"  (0 - 30 of 414)
Ploxmons DevLog #16 - Migrating New Code & Monster Animations

Ploxmons DevLog #16 - Migrating New Code & Monster Animations

News

After several weeks, the code is finally reworked and impemented! This opens up a lot of new possibilities which are explained in this devlog. We also...

Community Update #142

Community Update #142

News

Summary of the Project history, where we've been, how we got here, and where we're headed.

DevLog #7 - Level 3

DevLog #7 - Level 3

News

Chama has come along with a lot of changes, from this week forward we will no longer be dedicating each Devlog with a level but instead, we’re going...

Devblog, Evolution of my adventure game project

Devblog, Evolution of my adventure game project

News

Hello everyone. My name is Mauricio Albanese. Im an indie developer working on a project for a couple of month with some neat little asset packs i aquired...

Cold Shell Dev blog #26 drones and meditation

Cold Shell Dev blog #26 drones and meditation

News

Check out a cool fan art, meditation animation and pesky drones chasing you at the offices.

SAMA hits the stores 18th June!

SAMA hits the stores 18th June!

News

We are extremely excited to announce that our 2D puzzle and digging adventure game “Something Ate My Alien” is finally in a complete state and will...

DevLog #6 - Level 3

DevLog #6 - Level 3

News

Chama gets a new level! Find out this week's changes on Chama!

DevLog #5 - Main Menu

DevLog #5 - Main Menu

News

Find out this week's changes on Chama! This time focused on the Main Menu aspect!

Ploxmons DevLog #15 - Reworking the code for more achievments

Ploxmons DevLog #15 - Reworking the code for more achievments

News

We're reworking the code to add more types of achievments to the game!

DevLog #4 - HUB Concept

DevLog #4 - HUB Concept

News

Hello everyone! In this week’s article we’re going to talk about our HUB area. Yes, we’ve decided to go for a HUB as our level select system. Here's...

Ploxmons DevLog #14 - Achievments are coming!

Ploxmons DevLog #14 - Achievments are coming!

News

We are excited to announce Achievments are coming to Ploxmons, as well as a few big other new features: Cardbacks and Titles!

Gold and Legends devblog #3

Gold and Legends devblog #3

News

Update on the current progress, mstly foccused on a few artistic choices and the User Interface.

A Story worth telling! | Insurmountable DEVBLOG #7

A Story worth telling! | Insurmountable DEVBLOG #7

News

This time we worked on the story of the game, the item effects and their depiction and the overall HUD.

DevLog #3 - Level 2 Concept

DevLog #3 - Level 2 Concept

News

Chama has more to offer than you think! We are working on new level that will challenge the player and also complement it with a veridic story.

Ploxmons DevLog #13 - Daily Quests

Ploxmons DevLog #13 - Daily Quests

News

We are introducing a new way for players to earn gold quickly on a daily basis ;)

Gold and Legends devblog #2

Gold and Legends devblog #2

News

An update on the current progress made during the last week working on our game. Current goals: character designs and level blockout within unity.

Ploxmons DevLog #12- Improving visuals & new card designs

Ploxmons DevLog #12- Improving visuals & new card designs

News

We continue to improve the visuals of the game and show off a new animation

A Pilgrim climbs up a mountain...| Insurmountable DEVBLOG #6

A Pilgrim climbs up a mountain...| Insurmountable DEVBLOG #6

News

Animations for the new character, updated weather and day/night cycle visuals and overall visual updates of the hextiles and the decoration!

Gold and Legends devblog #1

Gold and Legends devblog #1

News

Gold and Legends, a grand historical adventure in the making! Tag along in the adventures of a mercenary group that will get themselves in political and...

Dev blog #12 – Demo Available

Dev blog #12 – Demo Available

News

Looking for something fun to play to take your mind of things? We're very excited to give you a free demo of our 2D digging and puzzle platformer game...

Devlog #1 The Beginning

Devlog #1 The Beginning

News

Working at the first Level of the game, where we built a little coffee with all the cultural elements of the village where happened the fire.

Ploxmons DevLog #11 - Announcing Animations, Leaderboard

Ploxmons DevLog #11 - Announcing Animations, Leaderboard

News

Our dev talks about the recent addition of the leaderboard as well as the plans for improving the visuals of the game. Also: See our first monster animation...

Chama, an edutainment adventure game in development

Chama, an edutainment adventure game in development

News

Fight through forest fire problems. A game proposal aimed at edutainment sector and social conscience. Using video games unique gameplay, feel the skin...

Dev blog #11 - Demo coming soon

Dev blog #11 - Demo coming soon

News

It's been a busy few months, but we're nearly there! Read more about the finishing touches and our plans for our game "Something Ate My Alien".

BADLADS - Item Showcases and new gameplay trailer!

BADLADS - Item Showcases and new gameplay trailer!

News

Hey, MarkJGx here, head developer of BadLads. A massive multiplayer roleplaying game. In the game you can rent out homes/apartments/shops and build inside...

An immersive Mountain! | Insurmountable DEVBLOG #5

An immersive Mountain! | Insurmountable DEVBLOG #5

News

Our new character is ready to get some animations and we came up with a way to create new Event Screens and updated the stone textures to be more realistic...

Ploxmons DevLog #10 - Ranked System

Ploxmons DevLog #10 - Ranked System

News

We explain our ranked system and show you our newly crafted rank icons!

Leveldesign in Skullstone

Leveldesign in Skullstone

News

In this article, we describe some interesting solutions we've used to create levels in Skullstone.

The March NeuroSlicers Newsletter: Going Meta

The March NeuroSlicers Newsletter: Going Meta

News

Hello, Slicers! Long time no newsletter, sorry about that. We have been working away at a lot of different parts of the game and you have been long due...

New Character, different weather and edgeless tiles! | Insurmountable DEVBLOG #4

New Character, different weather and edgeless tiles! | Insurmountable DEVBLOG #4

News

We developed concepts and ideas for the weather system, our character and worked on the look of the hextiles.

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