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Tag "Devblog"  (0 - 30 of 271)
Cold.Shell Dev blog #7 - two busy months (1/2). Want your cat back?

Cold.Shell Dev blog #7 - two busy months (1/2). Want your cat back?

News

New awesome boss roll-in, starting room customization, taking the cat away.

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

The Vallhund is available now! + 1.2 Patch (new languages, and new features)

The Vallhund is available now! + 1.2 Patch (new languages, and new features)

News

Today, we are very excited to announce the release of the first DLC of Dead In Vinland "The Vallhund", and there's also the 1.2 Patch, bringing new languages...

Our first rotoscope misadventure

Our first rotoscope misadventure

News

A record of our first time rotoscoping animations for our game.

Devblog #3 - Natural resources and Enemies

Devblog #3 - Natural resources and Enemies

News

Devblog about the natural resources and the enemies in Prehistoric Neolithic.

Using austerity as a creative tool

Using austerity as a creative tool

News

I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.

devblog-ui-and-fisherman's-row

devblog-ui-and-fisherman's-row

News

Read about features that are in development for Foxhole.

Devblog #2 - Towns and Gamemodes

Devblog #2 - Towns and Gamemodes

News

Devblog about the towns and the gamemodes in Prehistoric Neolithic.

Our journey with Heralds of The Order

Our journey with Heralds of The Order

News

Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulgaria. With the launch of our...

INT Teaser Release!

INT Teaser Release!

News

Today we are excited to showcase the release of the first INT teaser! Our team has been making great efforts over the years to progress INT from an idea...

Devblog #1 - Player, pet and Release Date!

Devblog #1 - Player, pet and Release Date!

News

Devblog that explain the player(hunger, thirst...), your own pet and the Release Date!

Special Effects for camp stations

Special Effects for camp stations

News

Traits have always been important in Dead In Vinland! Now, you can even gain some positive and negative special effects while working in the camp!

Dead Monarchy: Weekly Update 3-4

Dead Monarchy: Weekly Update 3-4

News

Each week I release mini updates on twitter and forums such as the RPGCodex and RPGwatch. At the end of the week, I'll be posting all the information...

Devblog 26

Devblog 26

News

New textures, food replacements, damage changes, and more!

[Devblog #1 | Running Chambers] Migrating to Unity 2018

[Devblog #1 | Running Chambers] Migrating to Unity 2018

News

First Devblog is finally out! We've been busy migrating to the new engine version, but it's finally working :')

Cold.Shell Dev blog #6 - bugs, meme and a cat

Cold.Shell Dev blog #6 - bugs, meme and a cat

News

Yes a cat, indeed. The game is all about bloody fights, so something cute is needed.

Open Sewer Devblog #1

Open Sewer Devblog #1

News

During this summer progress with 'Open Sewer' has been steady — despite the scorching heat — we've been working on some basic gameplay features, such...

Dead Monarchy: Weekly Update 2

Dead Monarchy: Weekly Update 2

News

Each week I release mini updates on twitter and forums such as the RPGCodex and RPGwatch. At the end of the week, I'll be posting all the information...

Dead Monarchy: Weekly Update 1

Dead Monarchy: Weekly Update 1

News

Each week I release mini updates on twitter and forums such as the RPGCodex and RPGwatch. At the end of the week, I'll be posting all the information...

Devblog 43

Devblog 43

News

finally bringing the AI back, working on performance.

Pine - June & July Recap: Foundations of Albamare

Pine - June & July Recap: Foundations of Albamare

News

Time for a little summer recap! It’s been an incredibly hot summer here in the Netherlands, but we’ve been working harder than ever on Pine to fill...

RAWMEN - Online Multiplayer is in! + FREE asset!

RAWMEN - Online Multiplayer is in! + FREE asset!

News

We added online multiplayer to the game - everythings lookin' good... except one bug...

De-aaaash Baaabaaay!

De-aaaash Baaabaaay!

News

We've updated our dash mechanic with art enhancements and other updates!

Dead Monarchy: Devblog 4 - Forest Biome + Player Base

Dead Monarchy: Devblog 4 - Forest Biome + Player Base

News

I'll be talking about random map generation and the player base.

Devblog #3 - Release date, German Empire Campaign...

Devblog #3 - Release date, German Empire Campaign...

News

Release date, details about the German Empire Campaign and a new gameplay.

Devblog #2 - New Gameplay and British Empire Campaign

Devblog #2 - New Gameplay and British Empire Campaign

News

Details about the British Empire Campaign and a new Gameplay.

Major Spillage

Major Spillage

News

Updates to our Messification System using our dynamic decal sytem!

Cold.Shell Dev blog #5 - add new stuff and #Loveindies

Cold.Shell Dev blog #5 - add new stuff and #Loveindies

News

Visual updates, Gameplay polish, adding new content. Also, a word about #Loveindies week.

Introducing our game

Introducing our game

News

Hey! We are a small team of college students developing our first professional game: Running Chambers. Hope you like it!

KoA's Music Dev Blog 5

KoA's Music Dev Blog 5

News

Great soundtracks need great orchestras. In this devblog we go over the virtual orchestra featured in KoA's soundtrack and demonstrate its sound.

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