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Tag "devblog"  (0 - 30 of 306)
Dead Monarchy - Store Page Up + Early Access Soon

Dead Monarchy - Store Page Up + Early Access Soon

News

After 7000+ hours, I am finally at the starting line.

Pine February, March, April Recap – In the Endgame

Pine February, March, April Recap – In the Endgame

News

Here’s finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as we’re moving...

DevBlog: Environment updates

DevBlog: Environment updates

News

Last two months we were thoroughly working on updating the in-game world. The changes are mainly visual and now Frozen Flame looks even more colorful...

Development Update #15

Development Update #15

News

News about Fractal Space for April 2019. Experimental version of Chapter 4, new upgades, new screenshots, new options and more!

Dev Blog #07 – Steaming ahead to Alpha

Dev Blog #07 – Steaming ahead to Alpha

News

It's been a busy few months at Rokabium Games. Read all about our recent changes, Steam page launch and a brand new Trailer video below.

The GDC 2019 Experience

The GDC 2019 Experience

Feature

I went to this year's GDC for the first time to showcase with the Indie Megabooth, all while traveling and exhbiting solo. Here's how it went.

March 2019 Dev Log

March 2019 Dev Log

News

A few feature updates we've added to Crimson Spires to fill out the larger world, as well as an update on story progress.

Devblog: Clans

Devblog: Clans

News

Fighting for rewards can be fun. Fighting together with friends can be even more fun! Today we will take a closer look at the upcoming clan system and...

RoboPass - Warp In

RoboPass - Warp In

News

New Spawn Effects incoming for Robocraft as part of RoboPass season 2.

Echo #108: The last content update

Echo #108: The last content update

News

It's time for me to end Sector Six content development - but the last update will be a huge one!

Hello World v.0.1

Hello World v.0.1

Feature

Introducing "PROJECT 88x" an Science Fantasy RPG set within the Cosmos.

Devblog: AI-controlled tanks

Devblog: AI-controlled tanks

News

In this article we want to take a closer look at the AI tanks, their mechanics and how they actually ‘think’ before they will be released with the...

 Devblog no 47

Devblog no 47

News

Working hard after the release, fixing bugs, improving performance!

BETA LAUNCH : Beta Tier Backers now have Access

BETA LAUNCH : Beta Tier Backers now have Access

News

We've officially entered BETA. While most of the features have been integrated, there are still a few key pieces left to fully implement. We'll continue...

December 2018 - February 2019 : Update Summary

December 2018 - February 2019 : Update Summary

News

We had a short break over the holiday season, but continued working into the new year. Here are the 4 updates we made during that time.

Devblog no 46

Devblog no 46

News

Performance patch is finally released, EA Kickstarter keys and new content!

F=ma Progress update

F=ma Progress update

News

Physics changes coming to various movement parts soon!

Last quarter updates

Last quarter updates

News

A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions...

Dead Monarchy - Early Access: Build 1 Update!

Dead Monarchy - Early Access: Build 1 Update!

News

I plan to release Dead Monarchy onto Steam early access during the end of the first quarter of this year. Join me as I give a complete summary of what...

Devblog no 45

Devblog no 45

News

Final early access release date! T4 mech and community buildings.

Gunkid 99: Enemies intro - part.4!

Gunkid 99: Enemies intro - part.4!

News

Devlog #11: an introduction of the enemies found in World-4 of Gunkid 99.

[Draw The Way] Co-Op v1.1 is now available!

[Draw The Way] Co-Op v1.1 is now available!

News

Thank you everyone for the support! I wish everyone a very Merry Christmas and Happy New Year! Let's look a little back to this year and see what's new...

Coloring system in Alder's Blood

Coloring system in Alder's Blood

News

Very exciting topic today - coloring system in Alder's Blood. Watch the short video from Michał and Kamil.

Event system in Alder's Blood!

Event system in Alder's Blood!

News

Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

Development Update #14

Development Update #14

News

For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!

Development Update #13

Development Update #13

News

This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!

Major Update news - Boosts Removal

Major Update news - Boosts Removal

News

Wheels are turning... Weapons powering up... Black holes out of no where!

Resonant Blade Devlog: Art Style, Animations, and Scene Transitions

Resonant Blade Devlog: Art Style, Animations, and Scene Transitions

News

Hey everyone! My latest devlog episode covers updates to the art style, new maps, and scene transitions that I've added to the 2d action adventure game...

Devblog 29

Devblog 29

News

Quarantine Zone, Police Station, a new weapon, and more!

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