After 7000+ hours, I am finally at the starting line.
Here’s finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as we’re moving...
Last two months we were thoroughly working on updating the in-game world. The changes are mainly visual and now Frozen Flame looks even more colorful...
News about Fractal Space for April 2019. Experimental version of Chapter 4, new upgades, new screenshots, new options and more!
It's been a busy few months at Rokabium Games. Read all about our recent changes, Steam page launch and a brand new Trailer video below.
I went to this year's GDC for the first time to showcase with the Indie Megabooth, all while traveling and exhbiting solo. Here's how it went.
A few feature updates we've added to Crimson Spires to fill out the larger world, as well as an update on story progress.
Fighting for rewards can be fun. Fighting together with friends can be even more fun! Today we will take a closer look at the upcoming clan system and...
New Spawn Effects incoming for Robocraft as part of RoboPass season 2.
It's time for me to end Sector Six content development - but the last update will be a huge one!
Introducing "PROJECT 88x" an Science Fantasy RPG set within the Cosmos.
In this article we want to take a closer look at the AI tanks, their mechanics and how they actually ‘think’ before they will be released with the...
Working hard after the release, fixing bugs, improving performance!
We've officially entered BETA. While most of the features have been integrated, there are still a few key pieces left to fully implement. We'll continue...
We had a short break over the holiday season, but continued working into the new year. Here are the 4 updates we made during that time.
Performance patch is finally released, EA Kickstarter keys and new content!
Physics changes coming to various movement parts soon!
A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions...
I plan to release Dead Monarchy onto Steam early access during the end of the first quarter of this year. Join me as I give a complete summary of what...
Final early access release date! T4 mech and community buildings.
Devlog #11: an introduction of the enemies found in World-4 of Gunkid 99.
Thank you everyone for the support! I wish everyone a very Merry Christmas and Happy New Year! Let's look a little back to this year and see what's new...
Very exciting topic today - coloring system in Alder's Blood. Watch the short video from Michał and Kamil.
Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!
In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.
For this December 2018 Development Update, we have a new Speedrun Mode, a new Debug Mode, and performance / visual improvements to show you!
This month's development update, with AlienFX implementation and first screenshots of Work In Progress of Chapter 4 on PC!
Wheels are turning... Weapons powering up... Black holes out of no where!
Hey everyone! My latest devlog episode covers updates to the art style, new maps, and scene transitions that I've added to the 2d action adventure game...
Quarantine Zone, Police Station, a new weapon, and more!
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