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Tag "devblog"  (0 - 30 of 339)
Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Tutorial

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Major upcoming features, name change, and pricing

Major upcoming features, name change, and pricing

News

With this announcement we’ll be covering a whole suite of new upcoming features, announcing a change to the name of the game and an announcement about...

Warlander Devblog #17: The State of Warlander - Slicing so far and in the future...

Warlander Devblog #17: The State of Warlander - Slicing so far and in the future...

News

Important information about Warlander's present and future - changes in development and our plans until the release. All comments are welcome!

Steam Early Access - Sept 27th 2019 !!!

Steam Early Access - Sept 27th 2019 !!!

News

We are happy to announce that Infinity: Battlescape will be released to Steam Early Access on Friday, September 27th, at 04:00 am UTC. Now is the time...

Ploxmons DevLog #6 & 7 - Playtest Preparations!

Ploxmons DevLog #6 & 7 - Playtest Preparations!

News

Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.

Ploxmons DevLog #6 & 7 - Playtest Preparations!

Ploxmons DevLog #6 & 7 - Playtest Preparations!

News

Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.

DevBlog: Vision System and Scouting

DevBlog: Vision System and Scouting

News

Currently there is no vision system in the game, not even a simple one. But don’t worry, we will change that in Update 0.1.9!

Ploxmons DevLog #5 - The Ability System

Ploxmons DevLog #5 - The Ability System

News

There are tons of different abilities that our monster cards and bosses can have and it was quite difficult to find a system that enabled us to implement...

Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates

Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates

News

In this DevLog we show you a new animated Transition from the menu UI to the ingame screen. We also talk about bug fixes in the battle system as well...

Harmonic Odyssey: New Cutscene Released!

Harmonic Odyssey: New Cutscene Released!

News

A new cutscene preview is now live! Come get a first look!

Ploxmons DevLog #03 - more UI Updates & Shaders

Ploxmons DevLog #03 - more UI Updates & Shaders

News

This Week we made even more progress. We updated more UIs and added some new shaders for boss monsters.

DEVBLOG: Storytelling Within Harmonic Odyssey

DEVBLOG: Storytelling Within Harmonic Odyssey

News

Getting things in order to tell a good story can be tough, no matter how easy your other conceptualizing has been.

Summer Game Dev Log

Summer Game Dev Log

News

An update on the production of Crimson Spires, the upcoming Otome visual novel from Woodsy Studio now set for 2020.

Ploxmons DevLog #2 - a new Ingame UI & more

Ploxmons DevLog #2 - a new Ingame UI & more

News

In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.

Ploxmons DevLog #02 - a new Ingame UI & more

Ploxmons DevLog #02 - a new Ingame UI & more

News

In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.

Experiment 06 Now Live: Push and Pull in this Pneu update

Experiment 06 Now Live: Push and Pull in this Pneu update

News

Experiment 06 Now Live: Push and Pull in this Pneu update

Execute - Mini Devblog #1

Execute - Mini Devblog #1

News

A very short Dev-blog to introduce the inventory and the reason behind his disappearance from the demo.

Devblog: Map Generator

Devblog: Map Generator

News

In Update 0.1.9 all battlefields will be generated randomly. This article explains how the current version of the generator works, and what the generated...

Experiment 5 Now Live : Step into a world of Servos, Ball Joints and More!

Experiment 5 Now Live : Step into a world of Servos, Ball Joints and More!

News

Experiment 5 Now Live : Step into a world of Servos, Ball Joints and More!

Dev Blog #09 – Exciting changes & release date extension

Dev Blog #09 – Exciting changes & release date extension

News

We've been busy the last month implementing changes suggested from our Alpha testers, and we've decided to extend the release date.

Ploxmons DevLog #01 - Updates to UI & Trigger System

Ploxmons DevLog #01 - Updates to UI & Trigger System

News

In our first DevLog, we talk about the rework of the ability trigger system as well as the global chat and friendlist system. We also show you the newest...

Backer Access Weekend!  Major 0.5 Milestone!

Backer Access Weekend! Major 0.5 Milestone!

News

One of the most exciting and visually awesome updates we've had yet ;)

How to get your Level featured in the Game

How to get your Level featured in the Game

Tutorial

How to get your Level featured in the Game, by following these quick and easy steps

Experiment 4 Now Live! Play Games, Build Games, Share Games!

Experiment 4 Now Live! Play Games, Build Games, Share Games!

News

Experiment 4 Now Live! Play Games, Build Games, Share Games!

Mistakes were made :D

Mistakes were made :D

News

The developer tried to break his game. He did it properly :D

Update 140: Visual Polish & Asteroid Backer Weekend!

Update 140: Visual Polish & Asteroid Backer Weekend!

News

We're nearing our first Asteroid backer weekend! That means everyone who backed the game at the Asteroid reward Tier will be granted access from July...

"Mini" Update Summary #138 #139

"Mini" Update Summary #138 #139

News

A short summary of the past 2 Development updates. Our next few updates will get dedicated posts, due to the volume of content, and announcements they...

Aye Aye Captain Alpha5 Free for 72 hours

Aye Aye Captain Alpha5 Free for 72 hours

News

Hey everyone! Alpha 5 is a huge change to the gameplay and a massive improvement to content. I've decided to release it for free for 72 hours to get user...

February 2019 - April  : Update Summary - We're on Steam!

February 2019 - April : Update Summary - We're on Steam!

News

We've learned a lot during our beta, and continue to advance towards our Steam Early Access launch. We now have a steam page! Head on over and wishlist...

Dev Blog #08 - The mines are alive with the sound of SAMA

Dev Blog #08 - The mines are alive with the sound of SAMA

News

Alpha testing, new sounds and new mechanics! It's been a hectic few weeks, but we've finally got a new Alpha version out. Read out latest blog to see...

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