We released the new update of Nanotale with a brand new biome to discover, new spells to master, and new secrets to unveil.
We are happy to reveal the first screenshot almost final of the next update of Nanotale.
Still working on the cave and having fun as we can with the confinement.
Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!
What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.
Last week with mostly decorated the next biome but also improved some elements according to our community's feedback.
Last week, we worked on the new biome of Nanotale, creating a special kind of "museum" scene where we put all the elements from decor and lore we have...
Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...
While some of us were at PAX South, others continued to work on the game.
During the Christmas Holidays, we continued to work on the next biome: The Sunken Caves. We also had our traditional internal Game Jam!
Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.
Last week we partly worked on the new biome while improving some part of the available content.
We now have a stable version of the early access which means that we can go back in production instead of only focusing on fixing the existing content.
Here's a little article that talks about game production and workflow with our last game Nanotale.
After a year and a half of hard work, Nanotale is now out on Steam early access!
Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.
Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.
Recently Nanotale required a lot of polish and a new enemy!
We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!
Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...
Last week we polished a lot the Ancestral Forest.
Join our BETA and read more about the sheep used in puzzles :)
We are happy to share with you our new gameplay video revealing the second biome of Nanotale.
Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.
Last week, we continued to work on concepts and modelings of the Sunken Caves with the plan to have the two first biomes ready before Gamescom.
We created our first troglodyte house for the game and also wanted to share a nice accelerated video of our 2D artist texturing a static enemy.
Before the our long weekend we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!
A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves.
Last week we worked on other concepts mostly for the second biome in Nanotale but also for the first one. We really want to finish the Ancestral Forest...
Last week we focused on new concept arts for the second biome called the Sunken Cave. We also polished a little bit what we already have by improving...
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