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Tag "epistory"
Weekly Recap #16: Getting ready for PAX East...

Weekly Recap #16: Getting ready for PAX East...

News

Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...

Don't underestimate the power of a creative flyer

Don't underestimate the power of a creative flyer

News

Hey guys! I just wanted to share with you a few ideas of creative flyers I had for our games. Maybe this will inspire you to create more creative one...

Weekly Recap #15: Devil is in the details (more animations)

Weekly Recap #15: Devil is in the details (more animations)

News

Hey guys! Last week we rework a bit on a few animation for our DEMO.

We Now Have a Teaser

We Now Have a Teaser

News

Watch the alpha gameplay teaser of our typing adventure RPG, Nanotale. Please give us your feedback.

Weekly Recap #13: Enemies and death animations

Weekly Recap #13: Enemies and death animations

News

Last week we continued to work on the enemies that will be in the DEMO we'll showcase at PAX East and EGX Rezzed.

New Screenshots of Nanotale

New Screenshots of Nanotale

News

We updated the screenshots of Nanotale and would appreciate any feedback.

Weekly Recap #10: The Static Enemy

Weekly Recap #10: The Static Enemy

News

Last week we worked a lot on enemies to have them ready for Pax and EGX :)

Weekly Recap #9: The Fox and some Critters

Weekly Recap #9: The Fox and some Critters

News

Another week working on Nanotale. Learn more about how we solved the "Sheep issue" and watch how we helped our 3D animator to understand some moves.

Weekly Recap #8: Forest Village and rework on Rosalind

Weekly Recap #8: Forest Village and rework on Rosalind

News

Last week we finished the concepts for the Forest village and reworked on Rosalind's shape to get her more visible in game.

Weekly Recap #6 & #7: Rosalind's new shape, NPCs and Fox

Weekly Recap #6 & #7: Rosalind's new shape, NPCs and Fox

News

One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.

Weekly Recap #4 & #5: The Tree of Life and Rosalind

Weekly Recap #4 & #5: The Tree of Life and Rosalind

News

Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.

Weekly Recap #3: Character design, and 3D Art

Weekly Recap #3: Character design, and 3D Art

News

Last week we worked on the 3D version of the Art Style and on the Character Design.

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Weekly Recap #2: Ancestral Forest, Fox, and enemies

News

We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.

Using a cellular automaton in video games

Using a cellular automaton in video games

News

An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...

Weekly Recap #1: Lore, Concept Art and Game Design

Weekly Recap #1: Lore, Concept Art and Game Design

News

While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...

Nanotale - Typing Chronicles, our new typing game is now in development!

Nanotale - Typing Chronicles, our new typing game is now in development!

News

Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth...

Algo Bot

Algo Bot

Game

Deep inside the Europa, a pan-galactic colonisation ship, a recycling mission goes horribly wrong. Use your algorithm special skills to command Algo Bot...

On your mods!

On your mods!

News

Here are a few ways to use modding in Epistory - Typing Chronicles.

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