Can of comments this month for this diary of devs, however work on the tutorial level is progressing fast!
Here's a new developer diary for this month of April! The work on the tutorial level is progressing, but I can't give you an exact release date for Update...
Before starting I reassure you, the version of Reliefs The time of the Lemures 0.4.01 is in preparation, but there is no release date for the moment.
This update is very important and changes the game in depth. Modification of the gameplay, graphics, addition of content and of course correction of bugs...
All of the gameplays have been redone, because the physics of the player character have been profoundly changed.
I had a lot of feedback from the players who had some tutorial and gameplay issues. So I decided to change my work priority.
I am pleased to announce that Reliefs The time of the Lemures is now available for download!
For this diary of devs we show you many screenshots of the game! All of these screenshots are taken in the tutorial level.
The work progress every week for the development of Reliefs 0.3!
These two last weeks, many assets were made in order to build the most realistic Roman temples is possible.
The gameplay of the player is doing! Now you have the possibility to throw your spear !
For this Diary of Devs #26 I have prepared a small video to show you the gameplay of Reliefs with the new game engine, Unity. It is not easy to explain...
This new game engine changes everything for the game! A world more huge, more details, more interactions, more realism!
This new Diary of devs #24 present you for this week the new trees and volumetric clouds for Reliefs The time of the Lemures.
A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release...
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