The final version of Ika is done! Come check it out: the hero of Liveware Glitch.
Some new updates on Liveware Glitch!! We've been making some updates on our main character Ika.
On today's update, we want to share some small updates on our cars.
"We have so many things we keep inside us, sometimes we wish it was all a dream but its not"-owner of circlesgames a rising visioned game company. circlesgames...
A quick update on Liveware Glitch. Some screenshots of our WIP cars.
More updates on our project. Today, a quick update on our character's 3D model. Work is going along smoothly.
About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.
A new update on our project! we've started working on the 3D model of our main character.
<p>Hello all, I'm currently hiring a 3D Character Rigger to help out on the Team's JRPG game and on a VTuber project that we'll be using to promote the...
Killer Peaches. third person shooter. Defend your neighborhood and conquer the onion throne.
Peaches, third person shooter game and arena Multiplayer. Defend your neighborhood with The Peaches, an unlikely group of warriors dressed in latex.Develop...
Hello, everyone! We are Tydwave Interactive, a small gamedev team from Portugal and we're excited to share with you our new project: Liveware Glitch.
<p><strong>Requested Job Title:</strong> 3D Character Rigger</p> <p><strong>Start Date for the position:</strong> ASAP</p> <p><strong>Position Type</strong>...
Briefly about how a two-person team endlessly improves their game :)
So after I think a year I finally put together this demo. It's an early stage kind a prototype demo or you may say tech demo. Video is here and on my...
The Howitzer, is a hyper casual slingshot based adventure game, which can be played by people of all age groups. The game is intended to provide all round...
We are a group of gamers, who have technical expertise to convert thoughts into reality. We have played games, so we know what a user might need to enjoy...
How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...
Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...
Uncover a decades old mystery through the eyes of Private Investigator James Porter.
This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...
Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.
Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.
An introduction to beginner's adventures in modelling and texturing.
Take a look at the thought process and iterative workflow that went into creating our cast of main characters, the Orb Warriors, from concept to finished...
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