The final name and its logos. And some original first person animations.
Pre-Production came to an end last week, and a recap of the phase is shown (video).
This is week is all about the character and its weapon with sketches and concepts.
Final article about game design, more precisely about the player and its systems. And the end of our pre-production.
Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes
All about the aesthetics this time: Review of the previous art and new in-game map concepts.
A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.
Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.
The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
This week will be talking about level design ingredients. As well as their types and why they were chosen.
The UX prototype is being developed. And how the game characteristcs shape the UX.
Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.
Devlog #3 of The Sixth Sun! The game mixes ancient Aztec mythology with the return of the retro first-person shooter genre in a frenetic action game following...
Release announcement for Aeon of Sands - The Trail, releasing on Steam December, 4 2018
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