Another milestone has been reached. The gameplay trailer is out. And our Itch.io page is online!
The final name and its logos. And some original first person animations.
Pre-Production came to an end last week, and a recap of the phase is shown (video).
This is week is all about the character and its weapon with sketches and concepts.
Final article about game design, more precisely about the player and its systems. And the end of our pre-production.
Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes
All about the aesthetics this time: Review of the previous art and new in-game map concepts.
A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.
Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.
The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
This week will be talking about level design ingredients. As well as their types and why they were chosen.
The UX prototype is being developed. And how the game characteristcs shape the UX.
Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.
New mechanics implemented, upgraded ones and a video to summarize them all.
Environment Concept Art with color studies. Narrative Design progression. And a mechanics sneak peak.
Our Youtube page. A round up of everything we done so far. And an event in which we are participating.
Mechanics implementation. New concept art. And more stuff to get a proper idea on how to improve the art style.
Huge development in the art department. A story that is being formulated. And an important milestone of our project is about to be completed.
We are very excited to announce our first steps in this project, with some early concept art for the main character. The art style we will start with...
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