We are thrilled to announce that we are about to release a new version of our game ready to be playtested!
When working on a Sci-Fi universe, how to properly root the fiction part into actual science? Read more about what Aliza, Lead Programmer of USC: Counterforce...
A turn based tactical World War II game Inspire by XCOM.
Finally, after a year and a half of development, Void Marauders is available for purchase on Steam as an Early Access release.
Finally! after several delays the game is at last coming to Early Access on March 29.
170 new named music tracks for X-Piratez, The X-Com Files and similar mods. Hand picked epic score from the best composers. Jukebox shows unique names...
This temporary entry is to test, if this mod shows up beside X-Piratez.
The campaign stages are in the process of being redesigned to include all the new features of the engine. With allot of player struggling to defeat the...
After getting valuable feedback from our early access launch, we have made allot of changes and upgrades to the engine. These new features add tremendous...
OpenXcom is an open-source clone of the original X-COM, licensed under the GPL and written in C++ / SDL. It was originally founded by SupSuper in February...
The development team behind OpenXcom, an open-source clone of the original X-COM.
Work in progress = Beachhead is based of our original comic "Scars of Seven".
We added several new systems with this update. A new tiered cover system, scaling system and we upgraded the Action Point system.
New devlog entry for Shardpunk. I'm showcasing some new game features, so jump in for some gifs.
We scrapped the old animation system and developed a new system that in future updates offer allot of custom animations. We are planning releasing all...
New devlog entry for Shardpunk. Despite all the negative things going on, I am moving forward with the development.
The second tech demo of Shardpunk has arrived. Go play it now.
New devlog entry for Shardpunk. The second tech demo is almost there!
New devlog entry for Shardpunk, focusing on the latest changes for the upcoming 2nd tech demo.
} launch.game ($_CONGLOMERATE451 [‘dungeon_crawl’] + [ 'cyberpunk']) = v1_live_on_steam
Some new features for update 0.22 : - Revamped World Editor UI - Added quick-play and game sets UI - Added environments - Added environments to some unit...
New devlog entry for Shardpunk. I am rambling about my reasons for pivoting the part of the original game design.
}early_access_exit.game ($_CONGLOMERATE451 [‘dungeon_crawler’] + ['roguelike']) = helloworld
New devlog entry for Shardpunk, holding some initial information about the design of the tactical layer.
First devlog entry for Shardpunk in 2020, holding some insights of the level generation mechanism I have prepared for the 2nd tech demo.
The tactics system behind Legions at war is a 2 Tier system that the players have complete control over.
New devlog entry for Shardpunk. I'm writing about new ways I approached the combat evacuation mechanics. And the gifs are there.
First devlog entry for "Shardpunk" #steampunkratgame after the release of the tech demo.
Legions at war emphasizes thoughtful placement and tactical planning. The game offers a challenging campaign and a variety of sandbox tools to create...
The tech demo of #shardpunkratgame has arrived. Go play it now.
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