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Tag "xcom"  (0 - 30 of 58)
Update 0.23

Update 0.23

News

We added several new systems with this update. A new tiered cover system, scaling system and we upgraded the Action Point system.

Devlog #69: new features

Devlog #69: new features

News

New devlog entry for Shardpunk. I'm showcasing some new game features, so jump in for some gifs.

Animation and Server Updates

Animation and Server Updates

News

We scrapped the old animation system and developed a new system that in future updates offer allot of custom animations. We are planning releasing all...

Devlog #67: Moving on with COVID-19 all around

Devlog #67: Moving on with COVID-19 all around

News

New devlog entry for Shardpunk. Despite all the negative things going on, I am moving forward with the development.

Devlog #66: 2nd tech demo is out!

Devlog #66: 2nd tech demo is out!

News

The second tech demo of Shardpunk has arrived. Go play it now.

2nd tech demo is just around the corner!

2nd tech demo is just around the corner!

News

New devlog entry for Shardpunk. The second tech demo is almost there!

Devlog #64: 2nd tech demo progress update

Devlog #64: 2nd tech demo progress update

News

New devlog entry for Shardpunk, focusing on the latest changes for the upcoming 2nd tech demo.

Cyberpunk dungeon-crawler, Conglomerate 451, leaves Early Access today!

Cyberpunk dungeon-crawler, Conglomerate 451, leaves Early Access today!

News

} launch.game ($_CONGLOMERATE451 [‘dungeon_crawl’] + [ 'cyberpunk']) = v1_live_on_steam

Legions at War Update

Legions at War Update

News

Some new features for update 0.22 : - Revamped World Editor UI - Added quick-play and game sets UI - Added environments - Added environments to some unit...

Devlog #63: Who needs an airship anyway?

Devlog #63: Who needs an airship anyway?

News

New devlog entry for Shardpunk. I am rambling about my reasons for pivoting the part of the original game design.

Cyberpunk Dungeon Crawler Conglomerate 451 To Escape Steam Early Access on February 20th

Cyberpunk Dungeon Crawler Conglomerate 451 To Escape Steam Early Access on February 20th

News

}early_access_exit.game ($_CONGLOMERATE451 [‘dungeon_crawler’] + ['roguelike']) = helloworld

Devlog #62: The tactical layer

Devlog #62: The tactical layer

News

New devlog entry for Shardpunk, holding some initial information about the design of the tactical layer.

 Devlog #61: Level generation mechanism

Devlog #61: Level generation mechanism

News

First devlog entry for Shardpunk in 2020, holding some insights of the level generation mechanism I have prepared for the 2nd tech demo.

Turn based battle system

Turn based battle system

News

The tactics system behind Legions at war is a 2 Tier system that the players have complete control over.

Devlog #60: Evac points overhaul

Devlog #60: Evac points overhaul

News

New devlog entry for Shardpunk. I'm writing about new ways I approached the combat evacuation mechanics. And the gifs are there.

Devlog #59: Post-demo feedback and plans

Devlog #59: Post-demo feedback and plans

News

First devlog entry for "Shardpunk" #steampunkratgame after the release of the tech demo.

Release Trailer

Release Trailer

News

Legions at war emphasizes thoughtful placement and tactical planning. The game offers a challenging campaign and a variety of sandbox tools to create...

Devlog #58: tech demo is here!

Devlog #58: tech demo is here!

News

The tech demo of #shardpunkratgame has arrived. Go play it now.

Devlog #57: tech demo incoming. Let's talk game design again!

Devlog #57: tech demo incoming. Let's talk game design again!

News

New devlog entry for #steampunkratgame. I feel like sharing my game design opinions on another XCOM-like game: Mutant Year Zero. And there are gifs too.

Devlog #56: my thoughts on PGA 2019

Devlog #56: my thoughts on PGA 2019

News

New devlog entry for #steampunkratgame. I write a lot about my trip to Poznan Game Arena 2019. But there are gameplay gifs present as well.

Devlog #55: risk/reward and other game mechanics

Devlog #55: risk/reward and other game mechanics

News

New devlog entry for #steampunkratgame. I'm rambling about gameplay mechanics, but the gifs are there.

Devlog #54: New screenshots

Devlog #54: New screenshots

News

New devlog entry for #steampunkratgame. Lots of screenshots this time.

Devlog #53: Corpses and loot

Devlog #53: Corpses and loot

News

New gif-heavy devlog entry for #steampunkratgame. I believe the title of this entry speaks for itself.

Devlog #52: Revamping the tutorial system

Devlog #52: Revamping the tutorial system

News

New devlog entry for my #steampunkratgame. The tutorials display has been changed. Again. So much for the "polishing" phase!

Devlog #51: polishing, adding animations

Devlog #51: polishing, adding animations

News

New gif-heavy devlog entry for my #steampunkratgame. Seems I am really closing in on finishing the tech demo!

Devlog #50: designing weapon overload mechanics

Devlog #50: designing weapon overload mechanics

News

New devlog entry for my #steampunkratgame. I am rambling a lot about game design, but there are some neat gifs there as well. Enjoy!

Devlog #49: Getting closer to the finish line

Devlog #49: Getting closer to the finish line

News

New devlog entry for my #steampunkratgame. Gif-heavy.

Devlog #48: Reducing difficulty and icons count

Devlog #48: Reducing difficulty and icons count

News

New devlog entry for my the squad-based survival strategy #steampunkratgame.

 Devlog #47: In-game menus

Devlog #47: In-game menus

News

With these new in-game menus that I've added, my #steampunkratgame is starting to look like a legit game! Read more in this new devlog entry for "This...

Devlog #46: The soldier class

Devlog #46: The soldier class

News

Welcome to next weekly devlog update of #steampunkratgame! Go see all these new visuals, including a new character class.

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