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Tag "xcom"  (0 - 30 of 35)
Devlog #52: Revamping the tutorial system

Devlog #52: Revamping the tutorial system

News

New devlog entry for my #steampunkratgame. The tutorials display has been changed. Again. So much for the "polishing" phase!

Devlog #51: polishing, adding animations

Devlog #51: polishing, adding animations

News

New gif-heavy devlog entry for my #steampunkratgame. Seems I am really closing in on finishing the tech demo!

Devlog #50: designing weapon overload mechanics

Devlog #50: designing weapon overload mechanics

News

New devlog entry for my #steampunkratgame. I am rambling a lot about game design, but there are some neat gifs there as well. Enjoy!

Devlog #49: Getting closer to the finish line

Devlog #49: Getting closer to the finish line

News

New devlog entry for my #steampunkratgame. Gif-heavy.

Devlog #48: Reducing difficulty and icons count

Devlog #48: Reducing difficulty and icons count

News

New devlog entry for my the squad-based survival strategy #steampunkratgame.

 Devlog #47: In-game menus

Devlog #47: In-game menus

News

With these new in-game menus that I've added, my #steampunkratgame is starting to look like a legit game! Read more in this new devlog entry for "This...

Devlog #46: The soldier class

Devlog #46: The soldier class

News

Welcome to next weekly devlog update of #steampunkratgame! Go see all these new visuals, including a new character class.

Devlog #45: game teaser, and more

Devlog #45: game teaser, and more

News

New devlog entry for "This is The End" #steampunkratgame - first after my holiday break!

Devlog #44: making gameplay rules more clear

Devlog #44: making gameplay rules more clear

News

New devlog entry for "This is The End" #steampunkratgame.

Devlog #43: optimizing time and costs

Devlog #43: optimizing time and costs

News

New devlog entry for "This is The End" #steampunkratgame. Gif-heavy.

Devlog #42: first anniversary

Devlog #42: first anniversary

News

New devlog entry for my "This is The End" #steampunkratgame.

Weekly devlog #41: new enemy type

Weekly devlog #41: new enemy type

News

New devlog entry for my "This is The End" #steampunkratgame. Gif-heavy.

Rebalancing the game; new lighting system

Rebalancing the game; new lighting system

News

New devlog entry for my "This is The End" #steampunkratgame. Gif-heavy.

Sound/visuals/gameplay balance

Sound/visuals/gameplay balance

News

New devlog entry for my "This is The End" #steampunkratgame. See the gifs and find out if killing rat vermin in this steampunk, squad based strategy game...

More sounds and visual tweaks

More sounds and visual tweaks

News

New devlog entry for my "This is The End" #steampunkratgame. Gif-heavy.

Cyberpunk dungeon-crawler, Conglomerate 451, launches on Steam Early Access today!

Cyberpunk dungeon-crawler, Conglomerate 451, launches on Steam Early Access today!

News

Hack yourself, hack your enemies, hack the world. Get ready for first-person dungeon-crawling meets cyberpunk grime

Game sounds

Game sounds

News

New devlog entry for my "This is The End" #steampunkratgame. A little more text than usual, but the gifs are there!

Expanding character traits, working on sound

Expanding character traits, working on sound

News

New devlog entry for my "This is The End" #steapunkratgame. Gif-heavy.

Campaign Introduction

Campaign Introduction

News

The earth is under attack by an unknown terror group with frightfully advance technology. You are in control of the earth's best military group and must...

Weekly devlog: character traits

Weekly devlog: character traits

News

Latest update on development progress of "This is The End" #steapunkratgame. Read to learn more about character traits and quirks!

Weekly devlog: danger levels

Weekly devlog: danger levels

News

Latest update on development progress of "This is The End" #steapunkratgame.

Weekly devlog update: shooting, dying and more dying

Weekly devlog update: shooting, dying and more dying

News

Latest update on development progress of my XCOM/Darkest Dungeon steampunk squad-based strategy game, "This is The End". Gifs and gameplay video inside!

Weekly devlog: weapon backfire mechanism expanded

Weekly devlog: weapon backfire mechanism expanded

News

Another weekly update on development progress of my XCOM/Darkest Dungeon steampunk squad-based strategy game, "This is The End". As always, gif-heavy.

Weekly devlog update: cheating mechanics

Weekly devlog update: cheating mechanics

News

Another weekly update on development progress of my XCOM/Darkest Dungeon steampunk squad-based strategy game, "This is The End".

The webpage is ready. And so are new models

The webpage is ready. And so are new models

News

Another weekly development update on my XCOM/Darkest Dungeon steampunk squad-based strategy game, "This is The End".

Fleshing out the UI

Fleshing out the UI

News

Post-holiday development progress update on "This is The End" game. As always, gif-heavy.

StrategyRunner

StrategyRunner

Download

Run For Cover is a unique mix between XCOM and FTL. You can follow the development on itch.io and play the prototype for free!

Play the Prototype of Run for Cover for Free!

Play the Prototype of Run for Cover for Free!

News

Run For Cover is a unique mix between XCOM and FTL. The prototype is now available for download on itch.io! Play the game for free!

Post-january development update

Post-january development update

News

As usual, here's another update on development of "This is The End" game. With new gifs and stuff.

New weapon and visuals

New weapon and visuals

News

Vacation is over, time to work on the game! Read more to see what I managed to put in the game.

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