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After getting valuable feedback from our early access launch, we have made allot of changes and upgrades to the engine. These new features add tremendous strategic and tactical features to the game, which means our old campaign levels will fall away and new campaign levels are being designed that include all the features of the current engine.

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Hallo Legionnaires, I’ve made a short video on all the improvements, changes and new features player can expect with the upcoming updates.

These new features add tremendous strategic and tactical features to the game, which means our old campaign levels will fall away and new campaign levels are being designed that include all the features of the current engine.

Buildings, Walls, Roofs & Objects

A big feature inclusion in our next release will be of our building and wall structures. Units can now take cover behind walls. Walls can be targeted separately. Roofs defend units underneath from air attack as the damage is split between the health of the roof and the unit below. Units can attack through windows splitting damage and if the window’s health is low it is destroyed as well.

Environments & Pickups

One of the biggest features I’m really excited about in the next release is the inclusion of environments and pickups into the game. Units will now be able to pick up items on the board like jetpacks, special items that can shoot through iron walls, stun grenades etc. We introduced new quickbar that makes access to ability and pickups easier.

Upcoming Campaign Footage

With allot of player struggling to defeat the AI with the first chess like campaign, I will soon be releasing a set of videos with commentary that will take you step by step through the old campaign and what tactics were required to best the AI

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