Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...
About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.
How I managed to handle models with transparent and emissive surfaces in Blender, Substance and Unity. We will create grid models, generate translucent...
Basic modelling and storytelling with Blender. Also editing filters manually in Substance, toying with Unity’s 2D-physics as well as dealing with material...
This time I’ll take the models and textures into Unity, and put them together. We’ll be talking about game objects, transformations, materials and...
Texturing the base model with Substance. Includes my workflow description as well as some tutorial elements.
Creating the base model geometry with Blender. Includes my workflow description as well as some tutorial elements.
An introduction to beginner's adventures in modelling and texturing.
In today's post we will give you all some information about our game's 3D Art, and how it's progress is going!
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...
In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...
In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...
A new character is coming to Cinderstone in a new teaser. Alongside a lot of new improvements.
In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...
In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...
In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...
In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...
In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...
In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...
In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.
In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...
There is a story behind every character in Die by the Blade. They are not just puppets that you fight with and each has their own motivations and goals...
We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender
Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.
Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.
We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!
Small models like tools, vases, chairs and cutlery don't require much polishment so they're there for you in these hard times as an artist. Work smart...
Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.
Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.
Modelling houses using basic shapes. Expect tips on the whole process of 3D work and what to do when feeling not-so inspired.
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