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Tag "Dev Log"  (0 - 30 of 170)
99999 - First demo release

99999 - First demo release

News

99999 is a fast-paced, high-score arena-shooter/platformer inspired by Super Crate Box.

Devlog #11 A Post About The Lost & Forgotten

Devlog #11 A Post About The Lost & Forgotten

News

Here is a look back at the evolution of The Untold Legacy as we look back and talk about all the lost & forgotten elements that didnt manage to make it...

Scrunk 101: Raiding

Scrunk 101: Raiding

Feature

The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...

My Friend Pedro: Blood Bullets Bananas - DevLog #22

My Friend Pedro: Blood Bullets Bananas - DevLog #22

News

My Friend Pedro was at E3 and boy howdy was it a jolly ol' time!

Devlog #10 Further Progress, Polish and an Announcement!

Devlog #10 Further Progress, Polish and an Announcement!

News

In this update I bring you guys up to date with our progress since our last devlog and make an announcement that is sure to please those of you who are...

Dev Log #2 - Working on the Terrain in Bug Infestation

Dev Log #2 - Working on the Terrain in Bug Infestation

News

Im working alot around the Terrain and it looks already very Pretty.

Harmless Demons | DevLog #5: Main Scene & Observation Pop Up Rework, Observation Eyes, PC Crash

Harmless Demons | DevLog #5: Main Scene & Observation Pop Up Rework, Observation Eyes, PC Crash

News

New episode of my turbulent adventures. Rebirth from the ashes of a disastrous computer crash into an entirely reworked scene.

Dev log 4

Dev log 4

News

Hi!! After the release of the trailer we are focusing on the development of the map and the enemies. The material we are showing is in development and...

Unknown Range this summer!

Unknown Range this summer!

News

"Unknown Range" is coming! This summer we will release pre-alpha v1.0!

Scrunk 101: Building

Scrunk 101: Building

Feature

The first part in a three part series covering the three main aspects of the game. This time we're going over the building mechanics and how to defend...

Gym Empire - Building The World

Gym Empire - Building The World

News

Game immersion is reliant on three core factors; gameplay, audio and visuals. Creating an interesting and aesthetically pleasing world for Gym Empire...

Alpha 1.0.5 Released!

Alpha 1.0.5 Released!

News

[1.0.5] • All 4 classes now playable, as well as intro stories • Minimap system now in place • Harvesting system now in place (Herbs only, ores...

The Evil House: Lich - WIP

The Evil House: Lich - WIP

News

Development is in full swing. Already, in the process of development, our NPC accidentally gets us scared.

New Items have been Delivered!

New Items have been Delivered!

News

This week I have been working on adding some additional items as well as working on the final boss of the game.

Dev log: 3

Dev log: 3

News

Dev log 3 Hi world! In these last weeks we have come a long way and we have many news that we would like to know what you think. 1: Quick access buttons...

Harmless Demons | DevLog #4: Tools, Tools, Tools, Production Chain, Creature Mind

Harmless Demons | DevLog #4: Tools, Tools, Tools, Production Chain, Creature Mind

News

All visual. All awesome. Gather round children, i'm bout to take the floor.

Dev Log #09 Demo Coming Soon & Where have we been?

Dev Log #09 Demo Coming Soon & Where have we been?

News

Since our Kickstarter we have kept our heads down and been hard at work with TUL. In this update I discuss where we have been, what we are planning and...

The Plan For Gym Empire

The Plan For Gym Empire

News

A look into the very early days of development in Gym Empire.

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep Devlog #2 - Transitions, explosions and more!

News

I show off my latest work on camera transitions and some explosions I did for the ship's weapons

Game Design - Jeremy Drudy, Game Designer

Game Design - Jeremy Drudy, Game Designer

News

The best thing about being a game designer is the fact that it’s like when we were kids and everyone just sat and used their imaginations to think of...

Inner Shadows Dev Log#2

Inner Shadows Dev Log#2

News

The second Inner Shadows Dev Log! I made a video showing off a few new features, in a grave yard, because Grave Yards are scary, right?!

Dev log, been and indie developer and game mechanics!

Dev log, been and indie developer and game mechanics!

News

My Liege is a mix of RPG, Simulation and Survival game genres, where we have a medieval theme together with a minor dark fantasy background. By "minor...

Inner Shadows Dev Log #1 Hud + Basic A.I

Inner Shadows Dev Log #1 Hud + Basic A.I

News

The first Dev Log of surely many more to come. Today we discuss the progress of A.I and the HUD and some future features.

Dev Log: Week 5 (out of 5)

Dev Log: Week 5 (out of 5)

News

A summary of the previous weeks of development. (5/5)

Dev Log: Week 4 (out of 5)

Dev Log: Week 4 (out of 5)

News

A summary of the previous weeks of development. (4/5)

Many visual updates and new Closed Alpha this April

Many visual updates and new Closed Alpha this April

News

New screenshots of updated levels and info on the next Closed Alpha test.

Dev Log: Week 3 (out of 5)

Dev Log: Week 3 (out of 5)

News

A summary of the previous weeks of development. (3/5)

Dev Log: Week 2 (out of 5)

Dev Log: Week 2 (out of 5)

News

A summary of the previous weeks of development. (2/5)

Dev log: 2

Dev log: 2

News

Hi world! We are very happy with the latest advances we have added to Lamentum. This time we have focused on gameplay system and enemies.

Dev Log: Week 1 (out of 5)

Dev Log: Week 1 (out of 5)

News

A summary of the previous weeks of development. (1/5)

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