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Tag "dev log"  (0 - 30 of 391)
The team behind DeckRX: The Deckbuilding Racing Game

The team behind DeckRX: The Deckbuilding Racing Game

News

In this week's Devlog we dive deeper into the team behind DeckRX development.

Building a Village: A Portrait is Worth a Thousand Words

Building a Village: A Portrait is Worth a Thousand Words

News

It's been awhile since I've done a proper devlog, so I want to start with something small. So small, in fact, that it's only 48x48 pixels: today I'm talking...

Weekly Dev Blog #5

Weekly Dev Blog #5

News

Update on the Team Roles, Art, mechanics and bugs :D

Dev Log #4 - Character studies and Changes made

Dev Log #4 - Character studies and Changes made

News

Character studies and some improvement changes made to the game. Also level design coming soon.

Weekly Dev Blog #4

Weekly Dev Blog #4

News

Hi everyone and welcome to another weekly dev log. We've been making progress this pastt week and we've a few new things to show you today

Dev Update #6

Dev Update #6

News

Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas

Dev Log #3 - Changes made

Dev Log #3 - Changes made

News

Changing our art and mechanics after teachers advice.

Weekly Dev Blog #3

Weekly Dev Blog #3

News

Quick update on the development of House Delivery.

Devlog 4 - The Team

Devlog 4 - The Team

News

This week we will be introducing our team and 2 new sketchs

Weekly Dev Blog #2

Weekly Dev Blog #2

News

So here we are again everyone for our weekly log, this week has had a couple ups and downs but we're working steadily on the game.

Devlog 3 - Mechanics Update

Devlog 3 - Mechanics Update

News

A little update from the mechanic we have been working.

 Dev Log #2 - Initial Concept

Dev Log #2 - Initial Concept

News

First look at our story game and explanation of the concepts

Weekly Dev Blog #1

Weekly Dev Blog #1

News

First Weekly Dev Blog where we will show you guys what we've been up to this week

Devlog 2 - More Concept

Devlog 2 - More Concept

News

A week of a lot of work, school deliverys and 100 narratives.

Dungeon and Cave Generation: Filling the Rooms

Dungeon and Cave Generation: Filling the Rooms

Feature

This article explains how the procedurally generated caves present in Vagabond are filled with monsters and objects.

Devlog 1 - Project CF

Devlog 1 - Project CF

News

Project F is an indie game project still waiting to be approved, made by 3 people. The programmer Micael Silva, a game designer Diogo Sousa and an artist...

Catloaf Finds Treasure Chest!

Catloaf Finds Treasure Chest!

Feature

I put together a short video featuring the reward screen for when you find a treasure chest in the game. I like the feel of it, so I thought it'd be a...

Timeless Adventure: A Journey to Begin Demo

Timeless Adventure: A Journey to Begin Demo

News

The past weeks I worked on finishing the Demo for Timeless Adventure. I am happy to let you know, that the Demo is now live and you can download and play...

Traits 'n Trials - Animated Indie Game Trailer

Traits 'n Trials - Animated Indie Game Trailer

Feature

Our animated trailer for our in-development game has released on YouTube! Check it out and check our other DevLogs to learn more on the game.

Magic System, Focus, and Payouts (DevLog #13)

Magic System, Focus, and Payouts (DevLog #13)

News

Summarizing the work I've completed implementing the beginnings of the "magic system" (aka Ether Abilities), the Focus ability, and the payout system.

Nullmaze First Demo

Nullmaze First Demo

News

I made the first version of my new project - Nullmaze. It's a game where you spend coins (you start with one coin) to earn more and more by buying different...

Dev Update #5

Dev Update #5

News

For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.

Rift One - Weekly Devlog #1

Rift One - Weekly Devlog #1

News

Hello all! welcome to the indiedb weekly Rift One Update.

Alpha

Alpha

News

In this article, we will discuss our alpha release changes and why we are making the changes.

Magun - The weapon design process

Magun - The weapon design process

News

Here i explain the process behind the creation and implementation of Mr. Good Looking's (from Defiance & Mr. Good Looking) starting weapon, the Magun.

Dev Update #4

Dev Update #4

News

In this Dev Update #4, I wanted to talk about the input methods, how interactions work in the game, and show one more area to you.

Dev Update #3

Dev Update #3

News

My focus was still on implementing and coming up with more Puzzles.

Hive Quest is live on KICKSTARTER

Hive Quest is live on KICKSTARTER

News

Check out the Kickstarter page & support this magical journey of discovery!

HiveQuestMac app

HiveQuestMac app

Download

Hive Quest Kickstarter DEMO - Mac Version This download is a ZIP file which contains the UNITY executable to run the game

HiveQuestPC

HiveQuestPC

Download

Hive Quest Kickstarter DEMO - PC Version This is a ZIP file with the Unity executable inside

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