In this week's Devlog we dive deeper into the team behind DeckRX development.
It's been awhile since I've done a proper devlog, so I want to start with something small. So small, in fact, that it's only 48x48 pixels: today I'm talking...
Update on the Team Roles, Art, mechanics and bugs :D
Character studies and some improvement changes made to the game. Also level design coming soon.
Hi everyone and welcome to another weekly dev log. We've been making progress this pastt week and we've a few new things to show you today
Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas
Changing our art and mechanics after teachers advice.
Quick update on the development of House Delivery.
This week we will be introducing our team and 2 new sketchs
So here we are again everyone for our weekly log, this week has had a couple ups and downs but we're working steadily on the game.
A little update from the mechanic we have been working.
First look at our story game and explanation of the concepts
First Weekly Dev Blog where we will show you guys what we've been up to this week
A week of a lot of work, school deliverys and 100 narratives.
This article explains how the procedurally generated caves present in Vagabond are filled with monsters and objects.
Project F is an indie game project still waiting to be approved, made by 3 people. The programmer Micael Silva, a game designer Diogo Sousa and an artist...
I put together a short video featuring the reward screen for when you find a treasure chest in the game. I like the feel of it, so I thought it'd be a...
The past weeks I worked on finishing the Demo for Timeless Adventure. I am happy to let you know, that the Demo is now live and you can download and play...
Our animated trailer for our in-development game has released on YouTube! Check it out and check our other DevLogs to learn more on the game.
Summarizing the work I've completed implementing the beginnings of the "magic system" (aka Ether Abilities), the Focus ability, and the payout system.
I made the first version of my new project - Nullmaze. It's a game where you spend coins (you start with one coin) to earn more and more by buying different...
For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.
Hello all! welcome to the indiedb weekly Rift One Update.
In this article, we will discuss our alpha release changes and why we are making the changes.
Here i explain the process behind the creation and implementation of Mr. Good Looking's (from Defiance & Mr. Good Looking) starting weapon, the Magun.
In this Dev Update #4, I wanted to talk about the input methods, how interactions work in the game, and show one more area to you.
My focus was still on implementing and coming up with more Puzzles.
Check out the Kickstarter page & support this magical journey of discovery!
Hive Quest Kickstarter DEMO - Mac Version This download is a ZIP file which contains the UNITY executable to run the game
Hive Quest Kickstarter DEMO - PC Version This is a ZIP file with the Unity executable inside
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