Welcome back to another devlog on C.W.I.S, In this devlog I go over the new weapon upgrades system progress, some menu work, an improved ship health/hitbox...
New devlog Live! In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress...
We're gonna keep it short today since we're extremely busy, but how about one last update before delivery?
Today we will discuss the actual intricacies of the game! That's right, this isn't just about text and making choices!
We know it's been a while but it's not in vain. Our focus was forced onto other projects but now we're all in on this one, and to represent that we're...
After a significant setback that prevented us from updating last week, we're back with the release right around the corner.
We're still much more behind on visuals than we'd like to admit but it's coming together!
This time we bring you the last planned major feature in the form of one last turret.
This time we made a lot of changes to the UI! The biggest one being that we actually have one now.
To its friends, it is a protector. To you, it'll be a pain to deal with.
The spotlight of this week's update falls on the art and our artist's work in modelling the levels.
This week we admittedly haven't done all that much, many issues came up with some of the planned features, but in the meantime have an early look at a...
We apologize for our silence the previous week, but we're making it up to all of you with a public build with tons of changes!
This time we present you with concept art of our main character, Brandon Alder.
Been a while since we had an art update. How about we get that fixed here and now?
What's that? "Oh you can possess turrets and they have different attacks, but what's stopping me from just sticking to my favorite?" Well allow me to...
With a school presentation out of the way we can move full steam ahead to production.
This week we've gotten a first draft of the first level all set up and implemented a new tower.
As we move into the next week of development we have made progress on core mechanics and concept art.
In our first article we introduce the concept behind the game and some thumbnails our artist has created.
Our first post here, introducing our game concept and the start of our prototype.
We've been quiet the past few weeks but not without reason. The game is nearly done, and we're here to tell you what we've been up to.
We'd like to apologize for our absence, but rest assured that we were not idle during this time, having a new build for our game!
We figured it's about time we start getting some active player feedback and so we're going to be opening up our test map for people to try out what we...
This time we offer a few insights into the gameplay and the programming progress.
We come here after some time of inactivity to present you with a progress report that is far beyond what we usually have to show, including sprites, a...
This week we found ourselves on the receiving end of some advice. Having carefully considered our options, we opted to take it.
Creative Flow Games is moving to indiedb from blogspot for its devblog purposes. Through this, we hope to reach a broader audience to which we can present...
Game progress report discussing the progress made on the game in the last month, also disclosing the potential for more improvements coming soon.
Game engine changes Game idea overhauls Team member changes Progress updates
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