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Tag "Progress Update"  (0 - 30 of 42)
Eidolon Awakened - Dev Log #6

Eidolon Awakened - Dev Log #6

News

The past few months of dedicated effort have led to many improvements and changes to Eidolon Awakened. From a complete story and cutscene rework to adding...

Eidolon Awakened - Dev Log #5

Eidolon Awakened - Dev Log #5

News

The past few weeks were primarily focused on a major story rework, extending the overworld to provide better pacing and more Eidolon variety and other...

Eidolon Awakened - Dev Log #4

Eidolon Awakened - Dev Log #4

News

In today's dev log we've got some new Eidolons, a functional character customization system and a fast travel system.

Eidolon Awakened - Dev Log #3

Eidolon Awakened - Dev Log #3

News

In today's dev log we've got some new Eidolons, graphical reworks, battle system polishing plus a preview of a brand new dungeon in development.

Eidolon Awakened - Dev Log #2

Eidolon Awakened - Dev Log #2

News

In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.

Eidolon Awakened - Dev Log #1

Eidolon Awakened - Dev Log #1

News

In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.

Eidolon Awakened - Dev Log #1

Eidolon Awakened - Dev Log #1

News

In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.

Upgrades & A Whole Load Of Bugs

Upgrades & A Whole Load Of Bugs

News

Welcome back to another devlog on C.W.I.S, In this devlog I go over the new weapon upgrades system progress, some menu work, an improved ship health/hitbox...

The Basics Of Shooting

The Basics Of Shooting

News

New devlog Live! In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress...

Gearing up for release

Gearing up for release

News

We're gonna keep it short today since we're extremely busy, but how about one last update before delivery?

The Mechanics of Text

The Mechanics of Text

News

Today we will discuss the actual intricacies of the game! That's right, this isn't just about text and making choices!

Breaking our hiatus!

Breaking our hiatus!

News

We know it's been a while but it's not in vain. Our focus was forced onto other projects but now we're all in on this one, and to represent that we're...

Don't call it a comeback

Don't call it a comeback

News

After a significant setback that prevented us from updating last week, we're back with the release right around the corner.

A visual flair

A visual flair

News

We're still much more behind on visuals than we'd like to admit but it's coming together!

Turrets Rearmed

Turrets Rearmed

News

This time we bring you the last planned major feature in the form of one last turret.

Many UI changes

Many UI changes

News

This time we made a lot of changes to the UI! The biggest one being that we actually have one now.

A valiant defender

A valiant defender

News

To its friends, it is a protector. To you, it'll be a pain to deal with.

Level modelling and a few animations

Level modelling and a few animations

News

The spotlight of this week's update falls on the art and our artist's work in modelling the levels.

The birth of a new turret and the remodelling of an old one

The birth of a new turret and the remodelling of an old one

News

This week we admittedly haven't done all that much, many issues came up with some of the planned features, but in the meantime have an early look at a...

Opening public testing for Soul Defender!

Opening public testing for Soul Defender!

News

We apologize for our silence the previous week, but we're making it up to all of you with a public build with tons of changes!

Giving form to Brandon

Giving form to Brandon

News

This time we present you with concept art of our main character, Brandon Alder.

Meet your foes!

Meet your foes!

News

Been a while since we had an art update. How about we get that fixed here and now?

Get ready for an unstoppable supercharge!

Get ready for an unstoppable supercharge!

News

What's that? "Oh you can possess turrets and they have different attacks, but what's stopping me from just sticking to my favorite?" Well allow me to...

Getting to work

Getting to work

News

With a school presentation out of the way we can move full steam ahead to production.

With building blocks and shotguns

With building blocks and shotguns

News

This week we've gotten a first draft of the first level all set up and implemented a new tower.

Prototype Phase 2 and Art Progress

Prototype Phase 2 and Art Progress

News

As we move into the next week of development we have made progress on core mechanics and concept art.

Introduction and some art to go with it

Introduction and some art to go with it

News

In our first article we introduce the concept behind the game and some thumbnails our artist has created.

Introduction and Prototype Phase 1

Introduction and Prototype Phase 1

News

Our first post here, introducing our game concept and the start of our prototype.

Nearly done, just a little more to go

Nearly done, just a little more to go

News

We've been quiet the past few weeks but not without reason. The game is nearly done, and we're here to tell you what we've been up to.

New test build and lots of progress

New test build and lots of progress

News

We'd like to apologize for our absence, but rest assured that we were not idle during this time, having a new build for our game!

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