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Tag "plans"
Devlog #7 - Building photorealistic and believable apartment interiors

Devlog #7 - Building photorealistic and believable apartment interiors

News

In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...

Devlog #6 - Huge update on a storyline and further plans

Devlog #6 - Huge update on a storyline and further plans

News

In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...

Devlog #5 - Building street environment using Next-Gen approach

Devlog #5 - Building street environment using Next-Gen approach

News

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

Devlog #4 - First look at the buildings interiors

Devlog #4 - First look at the buildings interiors

News

In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

News

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

News

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

The Hopeless: Plans

The Hopeless: Plans

News

Some words about the custom story as well as its problems.

Christmas Event winners and minor updates

Christmas Event winners and minor updates

News

Conclusion of the first game event, future plans and minor updates.

Our plans for Ark Fantastic in 2020

Our plans for Ark Fantastic in 2020

Feature

As we enter the roaring 20s, we prepare ourselves for the coming year and our plans for it.

New update on projects and the future!

New update on projects and the future!

News

This is an update on what is coming in the future.

Alder's Blood - plans for 2019

Alder's Blood - plans for 2019

News

It’s time to talk about future plans for Alder’s Blood!

Ectolibrium Roadmap WIP

Ectolibrium Roadmap WIP

News

To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for...

Plans For Future Updates

Plans For Future Updates

News

Here I explain possible plans for the next updates in store for Invasion of Tork.

Roadmap: Februrary 2019

Roadmap: Februrary 2019

News

A brief plan of attack for the next month of updates.

Devlog #7 (PLANS PLANS PLANS)

Devlog #7 (PLANS PLANS PLANS)

News

Just a runthrough of the plans right now, where we're at, and where we're headed!

Release Stages Plan

Release Stages Plan

News

Release stages of the game. Starting from the simplest components leading to the full fledged game!

What The Games Future Holds

What The Games Future Holds

News

Odd Branch Publishing provides an update blog to lay out the future plans for Weaverse so players know what to expect.

Developer Diary 2: Old World Religion

Developer Diary 2: Old World Religion

News

Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.

Changelog and Todo List

Changelog and Todo List

News

Changes, updates, fixes, future plans, you name it.

Feature plans & Suggestions

Feature plans & Suggestions

News

I'm planning on more custom made troops. Beware that they're non-savefile compatible.

Our Future Plans and what we have

Our Future Plans and what we have

Feature

We are enjoying the making of this mod, and are open to suggestions!

Change of Plans! [IMPORTANT]

Change of Plans! [IMPORTANT]

News

Steam Greenlight is gone a year ago, and Plans have been changed.....

Official Game Documentation, Lore, and Story Page

Official Game Documentation, Lore, and Story Page

News

This will contain what I wrote online from my book so far, and explains the story behind this game.

Gameplay depth and obstacles

Gameplay depth and obstacles

News

Update talking about gameplay. What works, and what didn't work.

EthoZ - Planned Features 8/26/17

EthoZ - Planned Features 8/26/17

News

I explain the current state of the game, and where it's headed

Neon Knight: Future Plans

Neon Knight: Future Plans

News

During the previous months, development of Neon Knight has made steady progress.

Coming soon in the Wild Terra: Corrupted Lands and New Inhabitans

Coming soon in the Wild Terra: Corrupted Lands and New Inhabitans

News

new type of zone will appear in the Wild Terra - Corrupted Lands.

What's planned for 2017

What's planned for 2017

News

Das Geisterschiff is planned for release in Summer 2017, while the release of a playable demo (Der Geisterjäger) is planned for February.

Blog | Plans for the future

Blog | Plans for the future

News

Friends for half a month no news about the project and I would like to tell you what I do and what will happen next.

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