In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...
In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...
In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for...
In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...
In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...
In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...
In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...
In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...
In which a mist-feature sees further work; a window is moved; a key-mapping module is cleaned up; said key-mapping module further now supports non-English...
In which a gameplay video is completed; publisher-pitches are sent; the new intro is completed; the cutscene -system and -editor sees a little work; and...
In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including...
In which testing against jump-height is performed; a level sees edits in light of that jump-height; work is done towards an updated build of the demo...
In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.
In which publishers are researched; and more work is done on the previously-shown mist-effect, and on its purpose within the game.
In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...
In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...
In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...
In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...
In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...
In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...
In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...
In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.
In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...
In which level-geometry is perhaps done; doors are detailed; stains are applied; crystal-light changes are finished; omissions are discovered; an icon...
In which performance is improved a little; the sky is removed in places; level-geometry is expanded, detailed, and fixed; and an oversight results in...
In which the end-of-demo screen is polished; the contact-dialogue is updated; the logic of examination is tweaked; an accessibility mode is added for...
In which the level-five upper-puzzle sees further work, and visual changes; the end-of-demo screen is reworked; level five's geometry gains a few elements...
In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...
In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.