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Tag "level building"  (0 - 30 of 36)
An Enchanted Sarcophagus

An Enchanted Sarcophagus

News

In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...

Entryway Signage

Entryway Signage

News

In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...

Half and Half

Half and Half

News

In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for...

A King's Rest

A King's Rest

News

In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...

Broken Stone

Broken Stone

News

In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...

Passages and Paths

Passages and Paths

News

In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...

Bright Walls

Bright Walls

News

In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...

Several Stone Surfaces

Several Stone Surfaces

News

In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...

Passages

Passages

News

In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...

A Key By Any Other Letter

A Key By Any Other Letter

News

In which a mist-feature sees further work; a window is moved; a key-mapping module is cleaned up; said key-mapping module further now supports non-English...

Showing the Game

Showing the Game

News

In which a gameplay video is completed; publisher-pitches are sent; the new intro is completed; the cutscene -system and -editor sees a little work; and...

A Leap and a Hop

A Leap and a Hop

News

In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including...

Stopping a Leak

Stopping a Leak

News

In which testing against jump-height is performed; a level sees edits in light of that jump-height; work is done towards an updated build of the demo...

Re-Introductions

Re-Introductions

News

In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.

Publishers and Continued Mist

Publishers and Continued Mist

News

In which publishers are researched; and more work is done on the previously-shown mist-effect, and on its purpose within the game.

Mist In Progress

Mist In Progress

News

In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...

Tables and What's Upon Them

Tables and What's Upon Them

News

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

Map-Making

Map-Making

News

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

News

In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

A Room with a View

A Room with a View

News

In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

Adding a Bug

Adding a Bug

News

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

Looking to the Distant Horizon

Looking to the Distant Horizon

News

In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...

Grass, My Ancient Enemy

Grass, My Ancient Enemy

News

In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.

Stone-piled Walls

Stone-piled Walls

News

In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...

Ink-Stains

Ink-Stains

News

In which level-geometry is perhaps done; doors are detailed; stains are applied; crystal-light changes are finished; omissions are discovered; an icon...

The Case of the Disappearing Level Geometry

The Case of the Disappearing Level Geometry

News

In which performance is improved a little; the sky is removed in places; level-geometry is expanded, detailed, and fixed; and an oversight results in...

Problematic Polygons

Problematic Polygons

News

In which the end-of-demo screen is polished; the contact-dialogue is updated; the logic of examination is tweaked; an accessibility mode is added for...

Revamping a Puzzle

Revamping a Puzzle

News

In which the level-five upper-puzzle sees further work, and visual changes; the end-of-demo screen is reworked; level five's geometry gains a few elements...

Glowing Gems

Glowing Gems

News

In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...

A Lived-In Library

A Lived-In Library

News

In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...

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