Looks beautiful!
Interesting! Thanks for the explanation!
The worlds looks really nice!
Really interesting story. I like it. Your material based sound system sounds interesting too. Could you maybe elaborate a little what exactly that means and how you implemented it? Looking forward to the new playable build :]!
Can't wait to play this one day!
There's something really unique about the art style of this project! Kinda remotely reminiscent of Guacamelee. Really cool!
I like the new UI a lot better than the old one! Good decision!
Thanks for sharing your process! Really interesting to read your thought process combined with the directions you received.
This looks awesome, tracking! Mindblowing art! I love it! As a Taiji practitioner I gotta ask: how much will the fighting system be rooted in reality? Keep it up!
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Never mind! Just watched the animation vid on your company website! Brilliant!!! Can't wait to play this!
These skies look absolutely gorgeous!
Those look phenomenal! Great work :]!
Such a cool technique :]! Please do more of those!
This looks like a pretty rad setup! Could Jan maybe write a short blog post about his approach to creating the music for Dark Train :)?
This looks extremely polished :], tracking! What's the role of the chests regarding gameplay?
Hey vikek! Thx got it! I'll check it out :]!!
Nice art style. There should be more Lovecraft based games out there! Will follow this one closely :)!
Wow, what a cool game concept! Nice trailer too btw! If you need help with the testing I'd be interested :]!
Very cool visuals! Tacking :)!
Haha xD, I feel for you! Looking forward to the next update!
Nice article, thanks for sharing Thiemo! I recently started to dive more into gamedev myself. I picked up GameMaker in the latest HumbleBundle which is quite nice and enables me to realize small ideas quickly. Even though I'm comfortable with C# and basic Unity stuff my overall knowledge of how "things" like particles etc. work is still very limited :]. Also tried to pick-up on blender, but boy is the UI confusing for someone who has absolutely no idea what they're looking for ^^. Looking forward to more dev articles!
-Michael
This looks pretty rad! Tacking! (The footsteps sounds in the vid get annoying pretty quickly though :], I know they're probably just placeholders)
I see :)! Nice! Looking forward to see/hear everything in action! Keep it up!
Nice screens indeed :]! Since the planets are procedurally generated how are you going about the sound? Do you take a similar approach like Nomans Sky?
Cool! Reminds me a lot of Gir from Invader Zim (I love that show ^^).
Those are some fine weapons! What immediately caught my attention in the video though is that the footsteps sound like the player is "galloping" rather than walking. I think the syncing needs some tweaking there :]. Anyway; Dishonored is by far one of my favorite FPS games. Gonna watch this! Keep it up!
Nice work! Also great cast for the voice actors!
Good choice! Wwise will give you so much more control & creative possibilities over your audio! Great visuals btw! Definitely going to track this.
Very cool article! I haven't been playing with data-bending yet but I definitely have to give this a shot!
michaelklier
Michael joined
Hi, I am Michael, professional Sound Designer / Audio Engineer (and sometimes Composer) from Munich / Germany. I am specializing in interactive Audio, including integration, for video games and I am always looking for interesting projects / mods to work on! If the project requires it I have access to professional recording studios! But for the most part I work in my cozy homestudio using: Ableton Live 9 Suite / Reaper / Pro Tools / Renoise / Audacity Native Instruments Komplete 9 / Assortment of VST / VSTi Plugins FMOD / Wwise / Fabric / Unity3D / UE4 / Love2D Zoom H5 / Various sample libraries (including my own) / Adam A5X Laney Ironheart / Ibanez - Yamaha - Taylor Guitars / Fender Bass Intermediate coding skills in C#, Lua, Python, Javascript For more work samples please visit www.m-klier.de!