Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.
We officially launched our Steam Greenlight campaign this morning!
This week - Squad hotkeys, tons of graphical upgrade awesomeness, and non-wonky building entrances
This week - loadout previews, Physically Based Rendering, and Hospital UVs.
This week: Lobby stuff, map transfers, Chronicle line work, and the Hospital
Our weekly update of the things we worked on for January 26, 2016.
We've decided to move to a unified update model where each person talks about what they worked on during the previous week.
Here's an update on the stuff we've been working on as we check items off our TODO list for our first Alpha.
Hey there! You most likely won’t know me yet, but the name’s Joe and I’m the guy behind Fractured State’s soundtrack.
I figured it was about time to do an update on our progress towards an Alpha release.
The first look at Fractured State's UI design featuring the main menu and gameplay related submenus.
I've seen a fair number of people posting on the Unity user forums over the years about how to implement some type of shroud or fog of war system. We...
This week we discuss concepts and functions/abilities for a defensive unit for the Children of the Ancients faction.
We have a variety of screenshots of our first actual map this week along with explanations of different mechanics/effects in action.
Modeling process from a concept guide to a more finished modular model.
We show off some wallpapers using the faction leader illustrations and the world map this week.
Read about one of Fractured State's factions, their brilliant leader, and how Laperia became the most powerful nation in the known world.
This week we are showing the finished textured asset for the Laperian Barracks and giving some insight into the workings of the Empire and the mindset...
Every few months or so I like to take a break from my regular routine and pay a bit of attention to some of the graphical elements in Fractured State.
Timelapse video of rough model Ancient Fist from concept to show thought and process behind models
This week we show concepts for the Fist of the Ancient and discuss the unit's abilities and function.
Read up on the origin of one of Fractured State's factions and their charismatic leader.
This week we introduce the Laperian Army Grenadier. Beards Ahoy!
Seriously - this is the last one. I promise. Come inside and look! Everything's automatic now!
This week we show off a concept for a key building and discuss a bit about why our concepts look the way they do as a result of our pipeline.
Our first development video of 2014 showcases the work we've been doing on our combat system.
We're back! It's been a long time since our last update - but a lot has happened since then...
Dev Video #6 is up! This one is a bit shorter but I wanted to show some of the stuff I've been working on in terms of Gameplay. This demo shows an early...
Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.
Here's the latest Dev Video that I made. It shows our snapping terrain system and a brand new Navigation Mesh module.
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