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Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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You are a representative of the mega-corporation "Corpoct" tasked to oversee an expedition. You must choose a commander from a roster of famous villains and heroes of the galaxy and watch their struggle and influence their choices throughout the adventure. You will be there to claim the treasures from their dead bodies when they eventually fail.

Corpoct is designed to be an indirect strategy. That means you can't command the battleships. You can't decide which weapon goes where on the ships. You have an roster of tools to change the course of battle. You will put temporary ships and weapon platforms to the area. You will buff and debuff all your ships with increased damage, armor etc. And you will decide who to fight and who to avoid.

You pull the strings and they do their part. İf you play your cards right and adapt to the situation. A good plan will get you far.


There's dinamic events you'll encounter and have to decide. Your decision will either harm or benefit you. But sometimes it'll do both. Consequences will stack and everything will turn against you. When the expedition ends, corpoct will observe your effectiveness. You'll be rewarded with special tokens that'll make your next play better and stronger with experience and permanent updates.

When you lose, you'll lose it all

Features

  • Roguelite, Dungeon crawler-style gameplay : You'll travel trough path's with various enemies and rewards. But lose once and you'll lose it all. But don't worry, your next play will be easier.
  • Randomly generated maps where every cluster is brand new : Every system, every node is generated randomly to feel different.
  • Indirect strategy. You won't control the battle, but you will influence it with your own tools to effect every part of the expedition
  • Consumables and advisors to affect the outcome of the battle
  • Space battle simulation from fast fighters to armored battleships
  • Randomized ships with different predefined enemy factions : You'll need different strategy and tools to battle the various factions. Every faction will have a special weapon in their arsenal and they won't hesitate to use on you

Hire the best heroes and villains of the galaxy. Find unknown planets in uncharted space. Start small, plan big and get a fleet of warships capable enough to rival most fearsome enemies. Can you endure the hardships of deep space and become known throughout the galaxy?

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Comments  (0 - 10 of 192)
TwinStoneStudio
TwinStoneStudio

Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity

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Soul-Guardian
Soul-Guardian

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan

love the engine, I'm just not that good at it yet lol.

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VectorX
VectorX

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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Shogo-Subarashi
Shogo-Subarashi

(buried)

I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.

sorry that was me before. for some reason i wasn't logged in.

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SnappGamez
SnappGamez

Really nice engine. Could use a more updated UI. Still learning. HOW DOES I CAMERA???

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Highest Rated (9 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011 by dongiboy2000

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