Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Since the Tormentis demo was released, we have received and evaluated very helpful feedback from you. It feels great and we are very thankful you like our game concept. We are currently working on a new demo version that focuses on the implementation of the suggestions for improvement from the feedback.
Hero Controls
One of the biggest issues so far has been the controls, as the right mouse button was occupied for perspective/rotation. From other ARPG games you are used to using the mouse buttons not only for movement, but also for attacks and skills.
In the next demo version no more rotation is necessary! Walls automatically become transparent as soon as the character moves behind a wall. With the left mouse button (LMB) you can move and optionally execute the first attack in the future, the right mouse button (RMB) can be used for the second attack/skill. The first vector control is also tested, so that gamepads are also supported.
Online Mode & PvP
The feedback repeatedly emphasized that it's a pity that the demo can only be played offline. We would like to change this with the next demo version! The new version of Tormentis will also be playable online and you will also be able to raid other players' dungeons.
Trading with other Players
We would also like to include a simplified version of the auction house in the next version of the demo. The Auction House will be the place where equipment can be traded with other players. In the release there will also be 1-on-1 trading, so that personal trading interactions will also be possible.
Customize Dungeon Environment
The dungeon theming was only implemented on an experimental basis in the current demo. The new demo will give a better impression of what makes dungeon theming possible. On the one hand you will be able to choose the building structure (dungeon, dwarf fortress, gothic, etc.) and on the other hand you can change the background and subsoil (endless depths, surrounded by a lava lake, surrounded by the sea, floating above the clouds, etc.).
Customize Dungeon Rooms
It will also be possible for a style to be selected for each room. This style transforms the space with non-blocking decorative elements. This can be a style like Forsaken, Royal, or Battleground. Of course, we'd love to hear your ideas!
Placeable decorations will be blocking items only in the future. On this topic, too, it was often requested that decoration could be damaged. We are working on making the dungeon appear as interactive as possible.
The story will also change a bit in the next version. There was very intensive feedback regarding the paths in the story dungeons and the timing of unlocking one's own dungeon.
We plan to release the next update for the demo towards the end of the summer. We really appreciate your feedback or a visit to our discord (Discord.gg).
More information about Tormentis can be found on our homepage 4handsgames.com
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Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com
Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity
Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?
Yes of course. It's one of the most robust game engines out there.
Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.
love the engine, I'm just not that good at it yet lol.
Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.
Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !
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I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.
sorry that was me before. for some reason i wasn't logged in.