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Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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It all started with a simple Idea. "If we record our selves waving sticks around, I can make the animations easier." So said our artist. We watched videos of other studios doing it, it seemed simple enough. So why not, lets give it a shot.

​Where though?

​Well our game's perspective is a little on the weird side, neither top-down, nor side-scroller. I think you can call it isometric but I'm not sure if it's completely that either. So we can't just record our selves from a park bench. We needed some elevation. We considered using a tree but neither one of us was athletic enough to be trusted climbing a tree with an expensive camera(my phone). Maybe find a park with a jungle gym. Well considering ​we're all adults, we didn't fancy the idea of being seen in public, on a children's playground, climbing a jungle gym to record our selves waving sticks around. If there isn't a law against that, humanity is beyond salvation. Well our only remaining options were to film in the parking lot of one of our apartment buildings or in my parents yard. In this story we went for the second option.

​The set up

If the DIY abomination above has you confused. It's essentially a craved out beauty cream box, duck-tapped to a pipe, with another smaller beauty cream box inside to correct the angle my phone was in. We also had a cardboard square duck-tapped ​​to the ground to represent an element from our game's grid. We controlled the recording process on my laptop trough team viewer, using the dying slivers of Wi-Fi that reached my yard.

The stick waving

\

Now that we were all set, all we had left was to find some sticks to wave around. A near by broom handle did the trick. Finding a shield was trickier. First we tried whit the upper half of a table, that turned out to be a bit on the heavy side. Next we tried a plastic bin cover, but that was awkward to hold on to, much less wave around. ​In the end we attached a cardboard cut out to our shield hand, with duck tape of course. It was at this point our artist said:"You know what this is going to look much cooler if we put some capes on." Fair enough even though ​it was bloody hot. So we found some sheets and tied them over our shoulders. "I think we need more." If you says so. We found more sheets and tried the around our belts. "MORE CAPES!" So we found even more sheets and tied them to our feet. "Make the capes flap more!"... "OK, do that again but don't fall this time." In the end he settled for having just one cape.

​The result

​After all that, an entire day of waving sticks around, one more day of editing footage and yet another day of looking at tutorials of how rotoscoping works(since it turned out neither of us actually knew). We realized ​that we were filming in a wrong angle and all of that was pointless... All well back to the drawing board.

In the end it turned out that the apartment building option was better.

Well at least we're finally on track an producing results.

The bumbling to come

If you'd like to know how we got here, check out our first blog​, summarizing our journey so far​.​​In the next few weeks we're going to try to get 2 or 3 more levels out and packed into an extended demo. We're only going to release it for the members of our mailing list, so sign up if you haven't all ready. You can play the current version of our DEMO​ to tie you over until then. And consider filling out this survey to let us know what you thought.​ As always if you want to see more from us visit our website​ or our social media pages: Twitter, Facebook, Instagram, GAB, yes GAB.

​The next blog I do is probably going to be a how to or how not to about one of the things I learned while developing the game. What would you like to read about?

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Comments  (0 - 10 of 192)
Soul-Guardian
Soul-Guardian

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan

love the engine, I'm just not that good at it yet lol.

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VectorX
VectorX

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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Shogo-Subarashi
Shogo-Subarashi

(buried)

I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.

sorry that was me before. for some reason i wasn't logged in.

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SnappGamez
SnappGamez

Really nice engine. Could use a more updated UI. Still learning. HOW DOES I CAMERA???

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Tantalus_Denton
Tantalus_Denton

Unity is the best! We are developing a vehicular combat DesperatioN with Unity. Making the best of the graphics and physics check us out guys Indiedb.com Desperationgame.com

Reply Good karma Bad karma+2 votes
WatsonLS
WatsonLS

Love Unity. Its easy to use, very user friendly and the support is out of this world with tons of video tuts...
why would you choose anything else really.
and if any 1 is intrested check out the game im making atm

yea i totally made this comment to try get people to chech my blogs out, sue me XD
Indiedb.com

Stay Indie chaps..

Reply Good karma Bad karma+3 votes
DonBre
DonBre

God bless unity!

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Highest Rated (8 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011 by dongiboy2000

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