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Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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New dev diary ready for launch! This time Marvin truly finishes off the spaceport and creates the awesome docking bay door sequence for his Starflight: The Remaking of a Legend project. Next article will cover the creation of the surrounding solar system!

Starport Transporter Effect

(Originally posted by Marvin 03/08/2018 HERE)

This afternoon I started work on the very last thing you do as a player at the starport. And that is transporting (teleporting) to the docking bay where your ship is located. The original game had the effect of the player disappearing one pixel at a time. What do you think of my take on this? It was done entirely using standard particles in Unity along with an alpha fade on the astronaut.

The sound for the transporter effect came from here: Trekcore.com

The original

The remake


Spaceflight UI Rough Draft

(Originally posted by Marvin 05/08/2018 HERE)

Now that I am done (for now) with the Starport, I have started mocking up the UI to be used while flying around in space. This UI will be used for both traveling around in solar systems and in hyperspace. A similar UI is also used planetside while in the terrain vehicle. I spent only around an hour on this so far. There are some issues with how Unity does UI layouts that I need to figure out.

Ship UI - Rough Draft


Spaceflight UI and Docking Bay

(Originally posted by Marvin 06/08/2018 HERE)

Some more work has been done for the spaceflight user interface. It is barely functional now. The starport now transitions to the spaceflight scene when you use the docking bay transporter pad. It does not do any sanity checking (making sure you have a crew and that your ship is christened) yet.

I grabbed the texture maps used for the docking bay doors from here: Polycount.com

The basic framework for the buttons has been coded up. Next up is the launch sequence. I have some ideas for a Hollywood special effects style animation sequence where the docking bay door opens and the countdown begins. Think of the air rushing out, etc.

Ship UI - In Progress


Opening the Docking Bay Doors

(Originally posted by Marvin 06/08/2018 HERE)

I’ve been hard at work this afternoon messing around with the cinematic sequence of opening the docking bay doors. I think I have it done good enough for now. Next up is the countdown sequence. Let me know what you think!


We Are Go For Launch!

(Originally posted by Marvin 06/08/2018 HERE)

Here is the final launch cinematic sequence. While working on this I also created the C# script and shader and material for what I call the “Infinite Starfield” effect. This will be visible when the ship is moving around – basically dust particles that help give the sensation that we are flying around in space. You can see this effect work at the end of the launch sequence – the dust particles materialize in and move as the ship moves out of the docking bay.

I hope you enjoy watching this!

Neon Tail - Devlog 24

Neon Tail - Devlog 24

Neon Tail

Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...

Atomic Society: Dev Blog #33 - Atomic Society in 2019

Atomic Society: Dev Blog #33 - Atomic Society in 2019

Atomic Society 2 comments

Atomic Society is a post-apocalyptic town building game where you decide the laws and morals of society. Our 33rd dev blog covers all the latest features...

Improved animation + Demo

Improved animation + Demo

All Of ZHEM 僡尸们

Improved animations + updated demo of All of ZHEM!

Starboost EX launched!

Starboost EX launched!

Starboost EX

Starboost EX launched and is now 20% off on Steam! Play as 'Ironman' in space.

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Soul-Guardian
Soul-Guardian

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan

love the engine, I'm just not that good at it yet lol.

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VectorX
VectorX

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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Shogo-Subarashi
Shogo-Subarashi

(buried)

I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.

sorry that was me before. for some reason i wasn't logged in.

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SnappGamez
SnappGamez

Really nice engine. Could use a more updated UI. Still learning. HOW DOES I CAMERA???

Reply Good karma Bad karma0 votes
Tantalus_Denton
Tantalus_Denton

Unity is the best! We are developing a vehicular combat DesperatioN with Unity. Making the best of the graphics and physics check us out guys Indiedb.com Desperationgame.com

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Highest Rated (8 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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