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Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.

Post news Report RSS The Improved State of Fractured State

We're back! It's been a long time since our last update - but a lot has happened since then...

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Aaaand we're back! Ok - so we haven't posted an update in 6 months, but we've been super busy! Honest! First and foremost - we have a spiffy new site which also includes our awesome new logo.

Back in July - which is ironically the last time we posted anything - we participated in the Ludum Dare 7 Day RTS. We made a game called Attrition in which you must steal tech from other players instead of teching up via the traditional RTS tropes. It ended up being pretty rough but the art that Todd and Ryan made was awesome so we might re-visit the concept again down the road.

Attrition_02

Attrition_01

We also formally became a company! Fractured State is now being officially developed by Mechanical Monocle.

mm_logo

Lastly - the real reason we lapsed in our weekly updating is that we went heads-down on Fractured State. Our goal was to hammer out as much of the core combat mechanics as we possibly could. We're really pleased with the results thus far and the game is taking shape. We've moved well beyond sliding cylinders and we're super excited to show you what we've been up to. Stayed tuned - 2014 is going to be a huge year for Fractured State.

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