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Tag "tcg"  (0 - 30 of 52)
Ploxmons DevLog #16 - Migrating New Code & Monster Animations

Ploxmons DevLog #16 - Migrating New Code & Monster Animations

News

After several weeks, the code is finally reworked and impemented! This opens up a lot of new possibilities which are explained in this devlog. We also...

Ploxmons DevLog #15 - Reworking the code for more achievments

Ploxmons DevLog #15 - Reworking the code for more achievments

News

We're reworking the code to add more types of achievments to the game!

Ploxmons DevLog #14 - Achievments are coming!

Ploxmons DevLog #14 - Achievments are coming!

News

We are excited to announce Achievments are coming to Ploxmons, as well as a few big other new features: Cardbacks and Titles!

Ploxmons DevLog #13 - Daily Quests

Ploxmons DevLog #13 - Daily Quests

News

We are introducing a new way for players to earn gold quickly on a daily basis ;)

Ploxmons DevLog #12- Improving visuals & new card designs

Ploxmons DevLog #12- Improving visuals & new card designs

News

We continue to improve the visuals of the game and show off a new animation

Ploxmons DevLog #11 - Announcing Animations, Leaderboard

Ploxmons DevLog #11 - Announcing Animations, Leaderboard

News

Our dev talks about the recent addition of the leaderboard as well as the plans for improving the visuals of the game. Also: See our first monster animation...

Cards of Yore

Cards of Yore

Game

Cards of Yore is a turn based multiplayer computerised card game. Nothing new or special right? Wrong. Cards of Yore features fast paced strategic gameplay...

Ploxmons DevLog #10 - Ranked System

Ploxmons DevLog #10 - Ranked System

News

We explain our ranked system and show you our newly crafted rank icons!

Ploxmons DevLog #9 - Player Profile Progress

Ploxmons DevLog #9 - Player Profile Progress

News

In this devlog we share our progress of implementing player profiles and their functions.

Ploxmons DevLog #8 - Playtest Ends, Next Steps, Patreon Announcment

Ploxmons DevLog #8 - Playtest Ends, Next Steps, Patreon Announcment

News

Read our latest devlog which focuses on the future of our cardgame Ploxmons. A lot of awesome stuff is planned that we are excited to share.

Fatal Core

Fatal Core

Game

Tired of seeing the same old mechanics in your card games? How about the same old sales pitch? Fatal Core rejects the established trappings of a TCG to...

Doors of Insanity

Doors of Insanity

Game

Doors of Insanity - welcome to the new paradigm in card roguelikes. Make your way through endless doorway choices. Empower your character with armor...

Oneshark

Oneshark

Company

A developer of roguelike games including Doors of Insanity.

Draft of Darkness

Draft of Darkness

Game

Draft of Darkness is a rogue-like horror themed card combat game inspired by Slay The Spire. You select a hero, create your starting deck and start your...

Fated Kingdom Update #32 - New Cards and Error Fixes

Fated Kingdom Update #32 - New Cards and Error Fixes

News

This update may be called one of the last steps to release of Fated Kingdom. We added new content, improved game balance and worked on technical issues.

Fated Kingdom Update #31 - New Content and Balance Fixes

Fated Kingdom Update #31 - New Content and Balance Fixes

News

We continue to patch the game after refactoring. This update fixes a lot of problems that you might encounter. Now Fated Kingdom is much more stable.

Ploxmons DevLog #6 & 7 - Playtest Preparations!

Ploxmons DevLog #6 & 7 - Playtest Preparations!

News

Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.

Ploxmons DevLog #6 & 7 - Playtest Preparations!

Ploxmons DevLog #6 & 7 - Playtest Preparations!

News

Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.

Fated Kingdom Update #30 - New Cards and Bug Fixes

Fated Kingdom Update #30 - New Cards and Bug Fixes

News

The last major update came with a week delay. Therefore, this time we decided to patch the game a week earlier to deal with minor errors.

Ploxmons DevLog #5 - The Ability System

Ploxmons DevLog #5 - The Ability System

News

There are tons of different abilities that our monster cards and bosses can have and it was quite difficult to find a system that enabled us to implement...

Fated Kingdom Major Update - «Spark of Betrayal»

Fated Kingdom Major Update - «Spark of Betrayal»

News

Theme of the update - battles between players. Can you eliminate your foes and take the throne of Kinmarr?

Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates

Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates

News

In this DevLog we show you a new animated Transition from the menu UI to the ingame screen. We also talk about bug fixes in the battle system as well...

Fated Kingdom Update #27 - New Content and Fixes

Fated Kingdom Update #27 - New Content and Fixes

News

This is 27th update for Fated Kingdom. We planned to publish a large patch instead, since most of the features planned for it are ready.

Ploxmons DevLog #03 - more UI Updates & Shaders

Ploxmons DevLog #03 - more UI Updates & Shaders

News

This Week we made even more progress. We updated more UIs and added some new shaders for boss monsters.

Ploxmons DevLog #2 - a new Ingame UI & more

Ploxmons DevLog #2 - a new Ingame UI & more

News

In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.

Ploxmons DevLog #02 - a new Ingame UI & more

Ploxmons DevLog #02 - a new Ingame UI & more

News

In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.

Fated Kingdom Update #25 - New Cards and Optimization

Fated Kingdom Update #25 - New Cards and Optimization

News

The last days have been very hot: 25th update of the game was a work on the bugs. Fortunately, we coped with it, and are now ready to move forward.

Ploxmons DevLog #01 - Updates to UI & Trigger System

Ploxmons DevLog #01 - Updates to UI & Trigger System

News

In our first DevLog, we talk about the rework of the ability trigger system as well as the global chat and friendlist system. We also show you the newest...

Trimming the FAT! (Memento Mori)

Trimming the FAT! (Memento Mori)

News

I made a very difficult decision for the good of the game and I feel good about it! PLUS: New DESTRUCTIVE Game MODE!!!

The adventure begins on July 31st!

The adventure begins on July 31st!

News

Rise of Titans soft launch on steam July 31st. This is the first round of early access releases, available on Eastern Europe, Central and South America...

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