<p>Hello,</p> <p>I am working on a passion project of mine, "The Legend of Kror". It is a passion project of mine that I am funding out of my pocket...
Got a minute? Then check out our newest cutscene (hey, mild spoilers)!
In which a gameplay video is completed; publisher-pitches are sent; the new intro is completed; the cutscene -system and -editor sees a little work; and...
In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular...
In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including...
In which testing against jump-height is performed; a level sees edits in light of that jump-height; work is done towards an updated build of the demo...
In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.
Three unique bosses will give Sayri a hard time! Also, a new trailer, new weapons, and elements spice up the gameplay.
We're proud to show you our completed introductory cutscene for Project "Kurogi", outlining the lead-up to the story and the game, as well as some minor...
Njinga: The Diplomat Warrior DevLog #10! This week we talk about the first poster for the game and another small surprise!
underworld mythos and ancient tablets are offering ​different versions of the long-forgotten Genesis story.
In which difficulties persist but work is done; art for a scene in a cutscene is completed; and that art is used to build the cutscene itself.
In which a scene backdrop is completed; figures are painted for use with that scene; a little bit of narration is written for the same; the cutscene in...
In which music is found for the level-four cutscene; sound-effects are added to that same cutscene; said cutscene is completed; and a new cutscene is...
In which the painting of cutscene elements continues; an extant backdrop is extended; work on constructing the level-four cutscene likewise continues...
In which the painting of cutscene elements continues; and the cutscene itself begins to be constructed.
In which audio for the new enemy's combat may be done; an "axe falling" sound is added to a "death-sound"; audio for player sword-strikes is made; and...
Now that the team has been assembled this is a sample of what we can do. This is the first version of the Inicial Cutscene in Guardian of Lore.
Reva is a adventure game where you play Garion, a character that out of the sudden lost what he most valued... his loved one. Garion's time passed and...
We unleashed a brand-new trailer featuring some brand-new gameplay and cutscene footage this week. Have a look!
A new cutscene preview is now live! Come get a first look!
Exhibit of explicity fresh & new content. Mostly cutscenes and music.
In which a cutscene is completed; parallax is used; and a broken cutscene is fixed.
In which a cutscene sees work; pain-slowness is removed; a few tweaks are made to level two; and a frustrating and unexpected transparency is dealt with.
Launching Clive 'N' Wrench's first proper trailer in nearly 3 years, as well as our Patreon and Discord pages! Plus a sneak preview of our first full...
Clive 'N' Wrench take a trip... to their own house; although not quite as they know it! Plus a behind-the-scenes peek at our boss intro cutscenes!
Recently we introduced a new introduction cutscene to the game, something which we lacked for years. While the tutorial was good at introducing your own...
It is time for another progress update for NAIRI! Check out a cute little cutscene and read about the development process!
This entry is about a new cutscene I made, and also about why I hate searching for sound effects.
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