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Lynx’ Heretical Pixel Art Method!

Lynx’ Heretical Pixel Art Method!

Wizards of Unica Textures 0 comments

From today on you will be able to produce seamless terrains for your games in great pixelart!

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing 0 comments

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Ashes of the Singularity - Modding Guide

Ashes of the Singularity - Modding Guide

Ashes of the Singularity Mapping/Technical 7 comments

An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!

Adding visual variety using a few Photoshop-like tricks

Adding visual variety using a few Photoshop-like tricks

Alchemic Jousts Textures 0 comments

We realized we needed to increase visual variety on our game, and instead of creating tons of new assets, we implemented and used some Photoshop-like...

Creating graphics for Airships

Creating graphics for Airships

Airships: Conquer the Skies Textures 0 comments

If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that...

Adding an Item Container to a Map

Adding an Item Container to a Map

RPG in a Box Mapping/Technical 2 comments

This RPG in a Box tutorial demonstrates how to add an item container to a map.

Animating an Object

Animating an Object

RPG in a Box Animation 2 comments

This RPG in a Box tutorial demonstrates how to create a default animation for an object in the Voxel Editor.

Game Logo Design: An Amateur's Guide

Game Logo Design: An Amateur's Guide

Evergreen Design/Concepts 0 comments

Last year Jack Erskine, one of our artists, spent some time redesigning our game's logo and has written up a blog post detailing the process. Anyone interested...

Linking Maps

Linking Maps

RPG in a Box Mapping/Technical 0 comments

This RPG in a Box tutorial demonstrates how to link one map to another using a Quick Script.

Project Psycho-PASS: Authorization

Project Psycho-PASS: Authorization

Project Psycho Pass Design/Concepts 0 comments

How to register and how to authorized in Project Psycho-PASS.

Using speech in game text

Using speech in game text

Nowhere Prophet Other 0 comments

Curious what kind of speech works best in games? Here's some useful insights and survey results!

Motion Capture for Indie Games Using iPi Soft Studio

Motion Capture for Indie Games Using iPi Soft Studio

Future Fighter (TM) Other 0 comments

Here are my tips for setting up and calibrating dual-kinects in iPi Soft Studio, an affordable markerless motion capture solution for indies.

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation 0 comments

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

How to draw comics professionally (Part 1)

How to draw comics professionally (Part 1)

DesperatioN Concept Art 2 comments

Ever wanted to learn how comics are drawn? Whether you are professional artist or just interested in the subject you will find it to be an entertaining...

Postmortem: Vortex Attack

Postmortem: Vortex Attack

Vortex Attack PR 0 comments

This post was created to help everyone that is about to release a new game in Steam that has never done it before. Also, even though post this is based...

Balancing a Game the Right Way: Make Stats Designer-Facing

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts 0 comments

Tips on how to structure you game to make balancing and tweaking much, much easier!

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other 0 comments

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

How to load your own music on spectrum

How to load your own music on spectrum

Spectrum (Music based FPS) Music 0 comments

In this tutorial I will show you how to use the coolest feature of spectrum.

Swarming ant Algorithms & Combat

Swarming ant Algorithms & Combat

Empires of the Undergrowth Other 1 comment

In Empires of the Undergrowth the majority of the combat takes place above ground in open spaces, where large armies of ants clash and fight for territory...

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'

My Friend Pedro: Blood Bullets Bananas Mapping/Technical 3 comments

Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.

The Devil is in the detail...

The Devil is in the detail...

To The Castle QA/Testing 2 comments

or... Why you must simplify the things in order to test efficiently.

Garuda Boss Event (RMVXA)

Garuda Boss Event (RMVXA)

Guelstie: Elemental Awakening Mapping/Technical 0 comments

How to get started using XAS and details on the Garuda Boss from Guelstie's Sandbox Demo for RPGMaker VX Ace!

What it takes to make better art

What it takes to make better art

Grimorum Concept Art 0 comments

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

The ArtBox of your Indie Game

The ArtBox of your Indie Game

SugarMill Concept Art 0 comments

The importance of the ArtBox on an Indie Video Game.

Kickstarter - Campaign Preparation

Kickstarter - Campaign Preparation

Zluoride Z: For a bit of flesh PR 1 comment

You probably heard it before: "Preparing a crowdfunding campaign it's a lot of work". You can't imagine. It is really much work than you probably think...

Creation of a Point & Click screen - PART 2 : The program

Creation of a Point & Click screen - PART 2 : The program

Demetrios - The BIG Cynical Adventure Client Side Coding 0 comments

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the code side of it.

Creation of a Point & Click screen - PART 1 : The graphics

Creation of a Point & Click screen - PART 1 : The graphics

Demetrios - The BIG Cynical Adventure Concept Art 0 comments

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the art side.

Using tags to handle interactions in Unity

Using tags to handle interactions in Unity

The Lost Office Client Side Coding 0 comments

With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...

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Creating And Adding Banners
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Don't Move!
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Getting Started on UDK with iOS
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Ashes of the Singularity - Modding Guide
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Interesting ways to modify "The Hunger Games"
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Creating a Simple 2D Game with XNA 1: Basic Rendering and Input
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Clipping in Gideros with renderTarget
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