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Humans vs Aliens vs Robots: War Introduction
Humans vs Aliens vs Robots

Humans vs Aliens vs Robots: War Introduction

Dec 22, 2014 Humans vs Aliens vs Robots Basic design/concepts 0 comments

An introduction to Humans vs Aliens vs Robots: War. What it is, and how to get started.

Dynamic Character Blink (on idle)
A Little Less Desperation

Dynamic Character Blink (on idle)

Dec 19, 2014 A Little Less Desperation Basic client side coding 0 comments

A few days ago (or so) the dev lead asked me to add dynamic blinking to the main character for the idle character animations. He wanted the character...

King's Conflict - an introductory tutorial
King's Conflict

King's Conflict - an introductory tutorial

Dec 17, 2014 King's Conflict Basic design/concepts 0 comments

King’s Conflict is a free and unique card-based strategy wargame. It’s in late stage alpha, but is fully playable already. The game will eventually be...

Interesting ways to modify "The Hunger Games"
Hunger Games Simulation (Daedalus)

Interesting ways to modify "The Hunger Games"

Nov 27, 2014 Hunger Games Simulation (Daedalus) Intermediate client side coding 0 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

How to play?
Macrofate

How to play?

Nov 11, 2014 Macrofate Basic design/concepts 0 comments

This tutorial tell you about basic principles of Macrofate.

Zaku's Weathering and Specular Map Tutorial
Vector Thrust

Zaku's Weathering and Specular Map Tutorial

Oct 31, 2014 Vector Thrust Basic textures 3 comments

Some details on how I make my textures, especially specular maps.

Back to life 3: game guide/tutorial
Back to life 3

Back to life 3: game guide/tutorial

Oct 31, 2014 Back to life 3 Basic other 0 comments

Is ready the full manual/guide of the game, with complete information of the gameplay.

Jaden Inc - A complete tutorial!
Jaden Inc.

Jaden Inc - A complete tutorial!

Oct 20, 2014 Jaden Inc. Basic qa/testing 0 comments

A complete guide of how to enjoy Jaden Inc and the Jaden Inc-Beta!

Tutorial 011: How to create new particles
Vector Thrust

Tutorial 011: How to create new particles

Oct 15, 2014 Vector Thrust Basic textures 0 comments

After seeing all of you interested in modding the color of the afterburner made me interested in sharing how to make new effects.

Don't Move!
Don't Move

Don't Move!

Oct 11, 2014 Don't Move Basic other 0 comments

General tutorial for medals, trophies, zeniths, and stars.

Event System tutorial
Game

Event System tutorial

Oct 7, 2014 Prospekt Source Basic client side coding 0 comments

Many users of Prospekt Source do not know how to use new Event System what i made for it, so i decided to post a basic tutorial what will (i hope) explain...

Back to life 3: Final artworks for the scenarios!
Back to life 3

Back to life 3: Final artworks for the scenarios!

Oct 6, 2014 Back to life 3 Basic textures 0 comments

Final Artworks for the game worlds by Flaminia Cavallari!

Back to life 3 - complete artwork of the characters!
Back to life 3

Back to life 3 - complete artwork of the characters!

Sep 30, 2014 Back to life 3 Basic concept art 0 comments

Complete artwork of the characters in the game by Flaminia Cavallari.

Game Developer’s Blog – Rag Doll Tutorial
Outland 17: Void of Liberty

Game Developer’s Blog – Rag Doll Tutorial

Sep 3, 2014 Outland 17: Void of Liberty Intermediate animation 1 comment

Do you like making your models flop on the ground like fish? Check out this tutorial for Unity on how to apply ragdoll physics to your models!

Back to life 3: first artworks!
Back to life 3

Back to life 3: first artworks!

Aug 28, 2014 Back to life 3 Basic concept art 0 comments

First artworks of the game, created by Flaminia Cavallari.

Tutorial 010: How to create a bomber hunting mission
Vector Thrust

Tutorial 010: How to create a bomber hunting mission

Aug 23, 2014 Vector Thrust Basic mapping/technical 2 comments

This tutorial is about one on one of the staples of arcade action flight simulation games- that is, the Bomber Intercept mission.

Back to life 3 main features!
Back to life 3

Back to life 3 main features!

Aug 22, 2014 Back to life 3 Basic design/concepts 0 comments

The adventure of little beneficial cell arrives at the last chapter. In this latest adventure, the little cell cross biological scenarios always different...

Unity Simple Export Addon for Blender
Eastshade

Unity Simple Export Addon for Blender

Jul 15, 2014 Eastshade Basic props modelling 0 comments

Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.

Making An RPG Town Scene: From Gimp To Unity
Adventures in Equica: Unicorn Training

Making An RPG Town Scene: From Gimp To Unity

Jul 1, 2014 Adventures in Equica: Unicorn Training Basic mapping/technical 2 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

Back to life 2 game tutorial
Back to life 2

Back to life 2 game tutorial

Jun 8, 2014 Back to life 2 Basic design/concepts 0 comments

The adventure of little beneficial cell continues.As in the first chapter of his journey, the small cell will have to come back to life a part of the...

Basic Spriting Steps
Game

Basic Spriting Steps

Jun 3, 2014 Zappy's Box Intermediate concept art 0 comments

Spriting is a difficult, relatively new art. Many people have different styles in their approach to creating these 2d graphics. However, I will provide...

Brittle Bots Tutorial
Brittle Bots

Brittle Bots Tutorial

Apr 23, 2014 Brittle Bots Basic design/concepts 0 comments

Tutorial to help you get started designing and training your own AI!

High speed projectile fun
Slinki

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Apr 12, 2014 Double Barrelled : Blake Killem vs Mars Intermediate client side coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

How to add your own hero portrait
The Protectors

How to add your own hero portrait

Apr 3, 2014 The Protectors Basic ui/hud 7 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Flight Odyssey Instructions
Flight Odyssey

Flight Odyssey Instructions

Mar 27, 2014 Flight Odyssey Basic other 0 comments

In this tutorial, players learn how to do basic tasks like use the throttle, control the plane's flight, and collect coins.

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

Feb 28, 2014 No Man's Land Basic concept art 1 comment

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Platform Game Sample (Animations through Sprite Sheets)
Game

Platform Game Sample (Animations through Sprite Sheets)

Feb 28, 2014 Wave Engine Basic client side coding 0 comments

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle and...

Why and how to use Gideros with ZeroBrane Studio IDE
Game

Why and how to use Gideros with ZeroBrane Studio IDE

Feb 26, 2014 Gideros Basic client side coding 0 comments

In this tutorial we give a short introduction into development with Gideros using ZeroBrane Studio, an IDE with advanced editing and debugging features...

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