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Unreal Engine custom tire mark, tread mark, ground mark tutorial

Unreal Engine custom tire mark, tread mark, ground mark tutorial

Tank Brawl 2 Client Side Coding

In Tank Brawl 2, we want tanks to leave track marks, jeeps leave tire marks on the ground. We looked at using the particle system ( include the ribbon...

Creating Randomize Tiles for Unity 2D Tilemaps

Creating Randomize Tiles for Unity 2D Tilemaps

Memory Breach Mapping/Technical

This is how we create custom floor tiles to lay random floor sprites.

Unreal Engine 4 - Tank animation setup with player controlled turret join

Unreal Engine 4 - Tank animation setup with player controlled turret join

Tank Brawl 2 Animation 1 comment

In Tank Brawl 2, player uses right stick to control the turret and left stick to control the tank movement. The result is that the turret rotation is...

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Unreal Engine destructible skeletal mesh

Unreal Engine destructible skeletal mesh

Tank Brawl 2 Client Side Coding 3 comments

Tanks in Tank Brawl 2 use skeletal meshes with shooting, moving, braking ..etc animations to make them good. When shooting at those tanks, part of the...

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Subsideria Client Side Coding

In this article I will be outlining and showing how I created the selectable inversion image effect I created for use in Subsideria. By utilising render...

Game Theory Secrets: Give your Mobile Platformer Better Controls

Game Theory Secrets: Give your Mobile Platformer Better Controls

Treasure Huntress: Super Sapphire Sisters Design/Concepts

Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...

Turret textures in Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

Getting the most out of BGE / UPBGE

Getting the most out of BGE / UPBGE

Other Tutorial

There are a few tricks to make UPBGE a very powerful game engine.

The music of swarms of insects

The music of swarms of insects

Brink of Extinction Music

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Brink of Extinction Textures

A short article about some texturing tricks I used.

L96A1 Modeling

L96A1 Modeling

Dead End 3 Weapons Modelling

In this video I show you how I model my L96A1 Rifle, Enjoy!

Nwtn tutorial

Nwtn tutorial

nwtn Other

Just a glance over the all of the controls, there shouldn't be anyone abandoned without an idea on how to play the game! Going through all the menus and...

Creating games with Unity. Work on the bugs in the Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Textures Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Hello Neighbor Modding Guide

Hello Neighbor Modding Guide

Hello Neighbor Starting a mod 40 comments

Learn how to get started making a mod for Hello Neighbor, using the Unreal Launcher Mod Kit.

How do you make a game for DOS in 2017?

How do you make a game for DOS in 2017?

Chuck Jones: Space Cop of the Future Client Side Coding

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...

Character Animation Workflow in The Iron Oath

Character Animation Workflow in The Iron Oath

The Iron Oath Animation 6 comments

A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.

Work Manual

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Skelattack - Character Design

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Unity 3D: How we optimized Ragdoll animation of death

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Paralycid - Implementing a virtual cursor with Unity

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Walking Animation - How To

Walking Animation - How To

Unlawful Animation 12 comments

One of the many ways to go about animating a character. In this case the main character of the game.

From Concept to Assets

From Concept to Assets

Unlawful Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Sound behind the wall

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

Game Dev & Design - Combat Visual Scripting (part 2)

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

"But you should go to the counter!" – Fixing A Bad Design

"But you should go to the counter!" – Fixing A Bad Design

The Tavern RPG Design/Concepts

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

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Hello Neighbor Modding Guide
Hello Neighbor Modding Guide Basic Starting a mod
Creating And Adding Banners
Creating And Adding Banners Basic Textures
Delegates, Events and Singletons with Unity3D – C#
Delegates, Events and Singletons with Unity3D – C# Intermediate Client Side Coding
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
Interesting ways to modify "The Hunger Games"
Interesting ways to modify "The Hunger Games" Intermediate Client Side Coding
11 Improvements for your brainstorm
11 Improvements for your brainstorm Intermediate Design/Concepts
L96A1 Modeling
L96A1 Modeling Intermediate Weapons Modelling
Dynamic Character Blink (on idle)
Dynamic Character Blink (on idle) Basic Client Side Coding
Last Man Standing Gametype
Last Man Standing Gametype Intermediate Server Side Coding
Milkshape 3D Basics & Fundamentals
Milkshape 3D Basics & Fundamentals Basic Other
How to add your own hero portrait
How to add your own hero portrait Basic UI/HUD
Creating a ship of your own
Creating a ship of your own Basic Players Modelling
Getting Started on UDK with iOS
Getting Started on UDK with iOS Basic Starting a mod
How to Play Pokémon Campaign
How to Play Pokémon Campaign Basic Other
Creating Your First Map. by Shawn "AmranX" Davison
Creating Your First Map. by Shawn "AmranX" Davison Basic Mapping/Technical
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