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Pixel Art Tiles

Pixel Art Tiles

Aftertile Design/Concepts 0 comments

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

How to Write

How to Write

Heroes Must Die Other 2 comments

Game Writer Rick Stemm gives the crashiest of crash courses on writing for video games.

Improving the performance of my Wave Engine games (1/2)

Improving the performance of my Wave Engine games (1/2)

Wave Engine QA/Testing 0 comments

In this article we are going to review some graphic concepts that will help you to improve the performance of a Wave Engine game. We will make use of...

Building a wormhole effect

Building a wormhole effect

Intelligent Design: An evolution sandbox Animation 0 comments

For the past week I've been working on a wormhole/portal style effect. In this article I'll describe it and give some basic details on how I made it.

AI Progression

AI Progression

The Siege and the Sandfox Client Side Coding 0 comments

AI Development to Date - Catch Up Dev Diary Article by Designer Chris Wilson.

Mandagon - Building levels

Mandagon - Building levels

Mandagon Level Design/Theory 1 comment

While we put the finishing touches on Mandagon let's break down some level design!

GIMP - Tutorial: Creating a Bloody Parchment texture!

GIMP - Tutorial: Creating a Bloody Parchment texture!

A Dark Secret 2 Textures 1 comment

In this step-by-step tutorial I show how you can create your own bloody parchment texture for your mod or game or whatever you would like to use it for...

The player is the centre of the world

The player is the centre of the world

Project Aries 3D 64 Client Side Coding 1 comment

Ever wondered how game programmers are able to create large and seemingly endless worlds, yet when you try all your world objects start to shake their...

Music and Atmosphere of Trimmer Tycoon

Music and Atmosphere of Trimmer Tycoon

Trimmer Tycoon Music 0 comments

In this article Max Samarin talks about his thinking and process behind the music in Trimmer Tycoon - and how it affects the atmosphere of the game.

Aftertile Devlog #2.5

Aftertile Devlog #2.5

Aftertile Textures 0 comments

This is a semi-devlog: I explain how I made the inner fluid inside the ghost.

Lynx’ Heretical Pixel Art Method!

Lynx’ Heretical Pixel Art Method!

Wizards of Unica Textures 1 comment

From today on you will be able to produce seamless terrains for your games in great pixelart!

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing 0 comments

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Ashes of the Singularity - Modding Guide

Ashes of the Singularity - Modding Guide

Ashes of the Singularity Mapping/Technical 7 comments

An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!

Adding visual variety using a few Photoshop-like tricks

Adding visual variety using a few Photoshop-like tricks

Alchemic Jousts Textures 0 comments

We realized we needed to increase visual variety on our game, and instead of creating tons of new assets, we implemented and used some Photoshop-like...

Creating graphics for Airships

Creating graphics for Airships

Airships: Conquer the Skies Textures 0 comments

If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that...

Adding an Item Container to a Map

Adding an Item Container to a Map

RPG in a Box Mapping/Technical 2 comments

This RPG in a Box tutorial demonstrates how to add an item container to a map.

Animating an Object

Animating an Object

RPG in a Box Animation 2 comments

This RPG in a Box tutorial demonstrates how to create a default animation for an object in the Voxel Editor.

Game Logo Design: An Amateur's Guide

Game Logo Design: An Amateur's Guide

Evergreen Design/Concepts 0 comments

Last year Jack Erskine, one of our artists, spent some time redesigning our game's logo and has written up a blog post detailing the process. Anyone interested...

Linking Maps

Linking Maps

RPG in a Box Mapping/Technical 0 comments

This RPG in a Box tutorial demonstrates how to link one map to another using a Quick Script.

Project Psycho-PASS: Authorization

Project Psycho-PASS: Authorization

Project Psycho Pass Design/Concepts 0 comments

How to register and how to authorized in Project Psycho-PASS.

Using speech in game text

Using speech in game text

Nowhere Prophet Other 0 comments

Curious what kind of speech works best in games? Here's some useful insights and survey results!

Motion Capture for Indie Games Using iPi Soft Studio

Motion Capture for Indie Games Using iPi Soft Studio

Future Fighter (TM) Other 0 comments

Here are my tips for setting up and calibrating dual-kinects in iPi Soft Studio, an affordable markerless motion capture solution for indies.

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation 0 comments

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

How to draw comics professionally (Part 1)

How to draw comics professionally (Part 1)

DesperatioN Concept Art 2 comments

Ever wanted to learn how comics are drawn? Whether you are professional artist or just interested in the subject you will find it to be an entertaining...

Postmortem: Vortex Attack

Postmortem: Vortex Attack

Vortex Attack PR 0 comments

This post was created to help everyone that is about to release a new game in Steam that has never done it before. Also, even though post this is based...

Balancing a Game the Right Way: Make Stats Designer-Facing

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts 0 comments

Tips on how to structure you game to make balancing and tweaking much, much easier!

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other 0 comments

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

How to load your own music on spectrum

How to load your own music on spectrum

Spectrum (Music based FPS) Music 0 comments

In this tutorial I will show you how to use the coolest feature of spectrum.

Swarming ant Algorithms & Combat

Swarming ant Algorithms & Combat

Empires of the Undergrowth Other 1 comment

In Empires of the Undergrowth the majority of the combat takes place above ground in open spaces, where large armies of ants clash and fight for territory...

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