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First principles: Picking and sticking to a Core Mechanic

First principles: Picking and sticking to a Core Mechanic

Control Shift Design/Concepts 4 comments

This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.

Pound the Puss (Walkthrough)

Pound the Puss (Walkthrough)

Pound the Puss Other 1 comment

Stuck on a problem? Here's exactly how to beat Pound the Puss!

Designing Game Content and Scrapping What Doesn't Work

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 3 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Modern text-based adventure games development

Modern text-based adventure games development

Dark Forest: Reborn Design/Concepts 4 comments

What are the problems of text-based games? What are the problems of developers who are trying to create their state-of-the-art text adventures? Maybe...

Houdini - Unity - Rigid Body Fracturing Pipeline

Houdini - Unity - Rigid Body Fracturing Pipeline

Eco Tales: My Item Shop Animation 0 comments

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing 0 comments

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Tiles making tutorial

Tiles making tutorial

Sand and Rust Textures 1 comment

Guide to create tiles using a simple design method for 2d games.

Pixel Art Tiles

Pixel Art Tiles

Aftertile Design/Concepts 0 comments

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

How to Write

How to Write

Heroes Must Die Other 2 comments

Game Writer Rick Stemm gives the crashiest of crash courses on writing for video games.

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

Wave Engine QA/Testing 0 comments

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Building a wormhole effect

Building a wormhole effect

Intelligent Design: An evolution sandbox Animation 0 comments

For the past week I've been working on a wormhole/portal style effect. In this article I'll describe it and give some basic details on how I made it.

AI Progression

AI Progression

The Siege and the Sandfox Client Side Coding 0 comments

AI Development to Date - Catch Up Dev Diary Article by Designer Chris Wilson.

Mandagon - Building levels

Mandagon - Building levels

Mandagon Level Design/Theory 1 comment

While we put the finishing touches on Mandagon let's break down some level design!

GIMP - Tutorial: Creating a Bloody Parchment texture!

GIMP - Tutorial: Creating a Bloody Parchment texture!

A Dark Secret 2 Textures 1 comment

In this step-by-step tutorial I show how you can create your own bloody parchment texture for your mod or game or whatever you would like to use it for...

The player is the centre of the world

The player is the centre of the world

Project Aries 3D 64 Client Side Coding 1 comment

Ever wondered how game programmers are able to create large and seemingly endless worlds, yet when you try all your world objects start to shake their...

Music and Atmosphere of Trimmer Tycoon

Music and Atmosphere of Trimmer Tycoon

Trimmer Tycoon Music 0 comments

In this article Max Samarin talks about his thinking and process behind the music in Trimmer Tycoon - and how it affects the atmosphere of the game.

Aftertile Devlog #2.5

Aftertile Devlog #2.5

Aftertile Textures 0 comments

This is a semi-devlog: I explain how I made the inner fluid inside the ghost.

Lynx’ Heretical Pixel Art Method!

Lynx’ Heretical Pixel Art Method!

Wizards of Unica Textures 1 comment

From today on you will be able to produce seamless terrains for your games in great pixelart!

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing 0 comments

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Ashes of the Singularity - Modding Guide

Ashes of the Singularity - Modding Guide

Ashes of the Singularity Mapping/Technical 7 comments

An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!

Adding visual variety using a few Photoshop-like tricks

Adding visual variety using a few Photoshop-like tricks

Alchemic Jousts Textures 0 comments

We realized we needed to increase visual variety on our game, and instead of creating tons of new assets, we implemented and used some Photoshop-like...

Creating graphics for Airships

Creating graphics for Airships

Airships: Conquer the Skies Textures 0 comments

If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that...

Adding an Item Container to a Map

Adding an Item Container to a Map

RPG in a Box Mapping/Technical 2 comments

This RPG in a Box tutorial demonstrates how to add an item container to a map.

Animating an Object

Animating an Object

RPG in a Box Animation 2 comments

This RPG in a Box tutorial demonstrates how to create a default animation for an object in the Voxel Editor.

Game Logo Design: An Amateur's Guide

Game Logo Design: An Amateur's Guide

Evergreen Design/Concepts 0 comments

Last year Jack Erskine, one of our artists, spent some time redesigning our game's logo and has written up a blog post detailing the process. Anyone interested...

Linking Maps

Linking Maps

RPG in a Box Mapping/Technical 0 comments

This RPG in a Box tutorial demonstrates how to link one map to another using a Quick Script.

Project Psycho-PASS: Authorization

Project Psycho-PASS: Authorization

Project Psycho Pass Design/Concepts 0 comments

How to register and how to authorized in Project Psycho-PASS.

Using speech in game text

Using speech in game text

Nowhere Prophet Other 0 comments

Curious what kind of speech works best in games? Here's some useful insights and survey results!

Motion Capture for Indie Games Using iPi Soft Studio

Motion Capture for Indie Games Using iPi Soft Studio

Future Fighter (TM) Other 0 comments

Here are my tips for setting up and calibrating dual-kinects in iPi Soft Studio, an affordable markerless motion capture solution for indies.

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation 0 comments

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

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Pound the Puss (Walkthrough)
Pound the Puss (Walkthrough) Basic Other
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Delegates, Events and Singletons with Unity3D – C#
Delegates, Events and Singletons with Unity3D – C# Intermediate Client Side Coding
Swarming ant Algorithms & Combat
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First principles: Picking and sticking to a Core Mechanic
First principles: Picking and sticking to a Core Mechanic Basic Design/Concepts
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
Modern text-based adventure games development
Modern text-based adventure games development Intermediate Design/Concepts
Make Mods in Minecraft!
Make Mods in Minecraft! Intermediate Starting a mod
Maya: Texel Density (TD) tutorial
Maya: Texel Density (TD) tutorial Intermediate Textures
Milkshape 3D Basics & Fundamentals
Milkshape 3D Basics & Fundamentals Basic Other
Designing Game Content and Scrapping What Doesn't Work
Designing Game Content and Scrapping What Doesn't Work Intermediate Design/Concepts
Don't Move!
Don't Move! Basic Other
Making An RPG Town Scene: From Gimp To Unity
Making An RPG Town Scene: From Gimp To Unity Basic Mapping/Technical
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