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Why a bit of effort in marketing your games helps a lot!

Why a bit of effort in marketing your games helps a lot!

Computer Repair Simulator PR

Why a bit of effort in marketing your games helps a lot! So you want to be a game developer? You want to follow your dream and make your game? You want...

Getting In-Game

Getting In-Game

Project Sonnensystem Other

Of all the things a multiplayer game should have trouble with, this really oughtn't be one of them.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Separating Axis Theorem Physics Part 1 -  The Beginning

Separating Axis Theorem Physics Part 1 - The Beginning

Violent Sol Worlds Client Side Coding

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

Unity - Getting Started with Steam

Unity - Getting Started with Steam

ARENA 3D Client Side Coding 3 comments

If you are a Unity Developer currently running a Steam Greenlight Campaign or recently Greenlit, you will no doubt be wanting to integrate Steam with...

Finishing up your new ship

Finishing up your new ship

Starpoint Gemini Warlords Players Modelling

Once you have your new ship model imported, it's time to finish it up and make it shine with the remaining thruster effects, shields and turret hardpoints...

How To Start Your Game Company: 5 Tips!

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 2 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Where to get icons for my inventory?

Where to get icons for my inventory?

The Lone Adventurer UI/HUD

This is a bit promotion for a tool I wrote that solved the problem above. You can download it on Unity Asset Store.

Creating a ship of your own

Creating a ship of your own

Starpoint Gemini Warlords Players Modelling 1 comment

A step-by-step tutorial showing you how to create a new ship in SG Warlords. From exporting the meshes and setting up the materials to editing the database...

Our process to Level Design Valgard (Part 1)

Our process to Level Design Valgard (Part 1)

Valgard and The Armor of Achilles Level Design/Theory

Level Design Process of Valgard and The Armor of Achilles (Part 1).

Action-RPG - 1 - Getting Started

Action-RPG - 1 - Getting Started

001 Game Creator Mapping/Technical

Learn the basics of 001 Game Creator. In this lesson, you'll learn how to resize a Map, place Tile-Sets, create a building, play your game and build your...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Sana's Game Play Videos

Sana's Game Play Videos

Smile Game Builder PR

These are summaries of my videos on SMILE GAME BUILDER. I've started out game plays but now it's more like tutorials. And I'm continuously working on...

First Look: Flat Earth Map in the Closed Beta

First Look: Flat Earth Map in the Closed Beta

Firmament Wars PR

A four-player demo of Firmament Wars in the closed beta. We play a friendly game on the flat earth map to see what gameplay adjustments are needed.

Dev Blog #4 – Bottom-up Game Design

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Completing the development of your game

Completing the development of your game

Control Shift Design/Concepts

Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that...

Dev Blog #2 – A Hands-on Guide On How To Make Games

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

Quick Free Game Music

Quick Free Game Music

Dont Panic! Music

Make Music and Soundscapes quick and free with OnlineSequenzer and GarageBand. A short step by step tutorial on how i made some of the music for my game...

10 Tips When Applying For A Games Industry Job

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Getting Started

Getting Started

Osirus MMO Other

This tutorial will show you how to get started in OsirusMMO.

Mind the Trap: How to Engage Those Who Haven't Played Yet

Mind the Trap: How to Engage Those Who Haven't Played Yet

Mind the Trap PR 3 comments

Deliver a targeted, gameplay-focused presentation to impress viewers, drive traffic to your game, and stay competitive.

Dev Blog #1 – Automate Your Build Process!

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

Screen Space Effects in Unity using Shader Forge

Screen Space Effects in Unity using Shader Forge

Eco Tales: My Item Shop Textures 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

How To Make A Kickass Game Art Portfolio

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...

Squareface Game Box

Squareface Game Box

Squareface Design/Concepts 1 comment

In the age of digital downloads, many indie titles will never stay on a shelf. Squareface has this chance if you can put a little effort into it.

First principles: Picking and sticking to a Core Mechanic

First principles: Picking and sticking to a Core Mechanic

Control Shift Design/Concepts 4 comments

This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.

Pound the Puss (Walkthrough)

Pound the Puss (Walkthrough)

Pound the Puss Other 3 comments

Stuck on a problem? Here's exactly how to beat Pound the Puss!

Designing Game Content and Scrapping What Doesn't Work

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 4 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Modern text-based adventure games development

Modern text-based adventure games development

Dark Forest: Reborn Design/Concepts 6 comments

What are the problems of text-based games? What are the problems of developers who are trying to create their state-of-the-art text adventures? Maybe...

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