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Completing the development of your game

Completing the development of your game

Control Shift Design/Concepts 0 comments

Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that...

Dev Blog #2 – A Hands-on Guide On How To Make Games

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts 0 comments

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

Quick Free Game Music

Quick Free Game Music

Dont Panic! Music 0 comments

Make Music and Soundscapes quick and free with OnlineSequenzer and GarageBand. A short step by step tutorial on how i made some of the music for my game...

10 Tips When Applying For A Games Industry Job

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Getting Started

Getting Started

Osirus MMO Other 0 comments

This tutorial will show you how to get started in OsirusMMO.

Mind the Trap: How to Engage Those Who Haven't Played Yet

Mind the Trap: How to Engage Those Who Haven't Played Yet

Mind the Trap PR 3 comments

Deliver a targeted, gameplay-focused presentation to impress viewers, drive traffic to your game, and stay competitive.

Dev Blog #1 – Automate Your Build Process!

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding 0 comments

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

Screen Space Effects in Unity using Shader Forge

Screen Space Effects in Unity using Shader Forge

Eco Tales: My Item Shop Textures 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

How To Make A Kickass Game Art Portfolio

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...

Squareface Game Box

Squareface Game Box

Squareface Design/Concepts 1 comment

In the age of digital downloads, many indie titles will never stay on a shelf. Squareface has this chance if you can put a little effort into it.

First principles: Picking and sticking to a Core Mechanic

First principles: Picking and sticking to a Core Mechanic

Control Shift Design/Concepts 4 comments

This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.

Pound the Puss (Walkthrough)

Pound the Puss (Walkthrough)

Pound the Puss Other 3 comments

Stuck on a problem? Here's exactly how to beat Pound the Puss!

Designing Game Content and Scrapping What Doesn't Work

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 4 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Modern text-based adventure games development

Modern text-based adventure games development

Dark Forest: Reborn Design/Concepts 4 comments

What are the problems of text-based games? What are the problems of developers who are trying to create their state-of-the-art text adventures? Maybe...

Houdini - Unity - Rigid Body Fracturing Pipeline

Houdini - Unity - Rigid Body Fracturing Pipeline

Eco Tales: My Item Shop Animation 0 comments

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing 0 comments

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Tiles making tutorial

Tiles making tutorial

Sand and Rust Textures 1 comment

Guide to create tiles using a simple design method for 2d games.

Pixel Art Tiles

Pixel Art Tiles

Aftertile Design/Concepts 0 comments

Another tutorial-devlog! On this episode, I give an insider's view of my conceptualization process, from paper to depression to mockup to asset creation.

How to Write

How to Write

Heroes Must Die Other 2 comments

Game Writer Rick Stemm gives the crashiest of crash courses on writing for video games.

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

Wave Engine QA/Testing 0 comments

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Building a wormhole effect

Building a wormhole effect

Intelligent Design: An evolution sandbox Animation 0 comments

For the past week I've been working on a wormhole/portal style effect. In this article I'll describe it and give some basic details on how I made it.

AI Progression

AI Progression

The Siege and the Sandfox Client Side Coding 0 comments

AI Development to Date - Catch Up Dev Diary Article by Designer Chris Wilson.

Mandagon - Building levels

Mandagon - Building levels

Mandagon Level Design/Theory 1 comment

While we put the finishing touches on Mandagon let's break down some level design!

GIMP - Tutorial: Creating a Bloody Parchment texture!

GIMP - Tutorial: Creating a Bloody Parchment texture!

A Dark Secret 2 Textures 1 comment

In this step-by-step tutorial I show how you can create your own bloody parchment texture for your mod or game or whatever you would like to use it for...

The player is the centre of the world

The player is the centre of the world

Project Aries 3D 64 Client Side Coding 1 comment

Ever wondered how game programmers are able to create large and seemingly endless worlds, yet when you try all your world objects start to shake their...

Music and Atmosphere of Trimmer Tycoon

Music and Atmosphere of Trimmer Tycoon

Trimmer Tycoon Music 0 comments

In this article Max Samarin talks about his thinking and process behind the music in Trimmer Tycoon - and how it affects the atmosphere of the game.

Aftertile Devlog #2.5

Aftertile Devlog #2.5

Aftertile Textures 0 comments

This is a semi-devlog: I explain how I made the inner fluid inside the ghost.

Lynx’ Heretical Pixel Art Method!

Lynx’ Heretical Pixel Art Method!

Wizards of Unica Textures 1 comment

From today on you will be able to produce seamless terrains for your games in great pixelart!

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing 0 comments

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Ashes of the Singularity - Modding Guide

Ashes of the Singularity - Modding Guide

Ashes of the Singularity Mapping/Technical 7 comments

An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!

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