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Back to life 3 main features!
Back to life 3

Back to life 3 main features!

Aug 22, 2014 Back to life 3 Basic design/concepts 0 comments

The adventure of little beneficial cell arrives at the last chapter. After being passed through the underground and water scenarios in the preceding chapters...

Unity Simple Export Addon for Blender
Eastshade

Unity Simple Export Addon for Blender

Jul 15, 2014 Eastshade Basic props modelling 0 comments

Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.

Making An RPG Town Scene: From Gimp To Unity
Game

Making An RPG Town Scene: From Gimp To Unity

Jul 1, 2014 Basic mapping/technical 0 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

Back to life 2 game tutorial
Back to life 2

Back to life 2 game tutorial

Jun 8, 2014 Back to life 2 Basic design/concepts 0 comments

The adventure of little beneficial cell continues.As in the first chapter of his journey, the small cell will have to come back to life a part of the...

Basic Spriting Steps
Game

Basic Spriting Steps

Jun 3, 2014 Zappy's Box Intermediate concept art 0 comments

Spriting is a difficult, relatively new art. Many people have different styles in their approach to creating these 2d graphics. However, I will provide...

Brittle Bots Tutorial
Brittle Bots

Brittle Bots Tutorial

Apr 23, 2014 Brittle Bots Basic design/concepts 0 comments

Tutorial to help you get started designing and training your own AI!

High speed projectile fun
Slinki

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Apr 12, 2014 Double Barrelled : Blake Killem vs Mars Intermediate client side coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

How to add your own hero portrait
The Protectors

How to add your own hero portrait

Apr 3, 2014 The Protectors Basic ui/hud 6 comments

Are you bored of the available portraits or do you just feel like your hero looks different than what the game is offering? If so, then you will be happy...

Flight Odyssey Instructions
Flight Odyssey

Flight Odyssey Instructions

Mar 27, 2014 Flight Odyssey Basic other 0 comments

In this tutorial, players learn how to do basic tasks like use the throttle, control the plane's flight, and collect coins.

Deity Quest Starter's Guide
Deity Quest

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

Feb 28, 2014 No Man's Land Basic concept art 0 comments

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

Platform Game Sample (Animations through Sprite Sheets)
Game

Platform Game Sample (Animations through Sprite Sheets)

Feb 28, 2014 Wave Engine Basic client side coding 0 comments

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle and...

Why and how to use Gideros with ZeroBrane Studio IDE
Game

Why and how to use Gideros with ZeroBrane Studio IDE

Feb 26, 2014 Gideros Basic client side coding 0 comments

In this tutorial we give a short introduction into development with Gideros using ZeroBrane Studio, an IDE with advanced editing and debugging features...

Acaratus - Tutorial: Asset Creation
Acaratus

Acaratus - Tutorial: Asset Creation

Feb 15, 2014 Acaratus Intermediate textures 6 comments

Here comes a small summory of how we go about creating an asset used in our engine. It's a quick and dirty step by step explanation on what we do to make...

Physics Wall
Game

Physics Wall

Feb 14, 2014 Wave Engine Basic client side coding 0 comments

We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...

Load Model
Game

Load Model

Feb 13, 2014 Wave Engine Basic client side coding 0 comments

Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you can...

Hello Wave
Game

Hello Wave

Feb 12, 2014 Wave Engine Basic client side coding 0 comments

Wave Engine® is the ultimate solution for cross-platform game development in C#. It provides all tools needed to create 3D or 2D games in very different...

Clipping in Gideros with renderTarget
Game

Clipping in Gideros with renderTarget

Feb 6, 2014 Gideros Intermediate client side coding 0 comments

This is a tutorial about how to use renderTarget in Gideros, especially to achieve clipping. Gideros is a cross-platform mobile lua rapid game-development...

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

Jan 22, 2014 No Man's Land Intermediate concept art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

Item Interactions
The Gallery: Six Elements

Item Interactions

Jan 9, 2014 The Gallery: Six Elements Basic other 0 comments

Exploration school Tutorial #1 - Item Interactions.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Using delegate controls in cocos2d-x
Masato

Using delegate controls in cocos2d-x

Dec 24, 2013 Masato Advanced design/concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller” using...

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"
Robocraft

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"

Dec 24, 2013 Robocraft Advanced design/concepts 1 comment

This Robotips video shows you how to build Heavy duty flying Robots in Robocraft.

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

Dec 23, 2013 TriGrid Basic animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

Implementing MVC framework for cocos2d-x projects
Masato

Implementing MVC framework for cocos2d-x projects

Dec 16, 2013 Masato Advanced design/concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

TriGrid Collision
TriGrid

TriGrid Collision

Dec 12, 2013 TriGrid Basic other 0 comments

Getting triangles to crash into each other was a bit trickier than I thought. I tried polygon collision boxes, turn-based movement, raycasts, and vision...

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Dec 3, 2013 Mount & Blade: Warband Basic textures 21 comments

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

WrackEd Tutorials
Wrack

WrackEd Tutorials

Nov 13, 2013 Wrack Basic mapping/technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

Using Unity to Make 2D Games - The Interface
Game

Using Unity to Make 2D Games - The Interface

Nov 1, 2013 Basic other 11 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

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