Post tutorial RSS Tutorials  (0 - 30 of 430)
How I create the regions of my Myst-like game Boïnihi

How I create the regions of my Myst-like game Boïnihi

Level Design/Theory Tutorial 2 comments

In this short tutorial with a basic difficulty, I wanted to show the tools and method that I used to create the region of Ailhon Woods in my upcoming...

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

I am overburdened, miles of tiles

I am overburdened, miles of tiles

I am overburdened Textures

Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.

I am overburdened, evolution of box-art

I am overburdened, evolution of box-art

I am overburdened Concept Art

Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...

Making a commercial video game all by yourself, Part 5: Musical Musings

Making a commercial video game all by yourself, Part 5: Musical Musings

Minesheeper Music

The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore five ways to ensure that...

Evolution of the graphics in Rabbit Story

Evolution of the graphics in Rabbit Story

Rabbit Story Level Design/Theory

Hi, my name is Slava Bushuev, and today I would like to tell you how I developed the graphics of Rabbit Story – the game I’ve been currently working...

I am overburdened, nobody make a sound!

I am overburdened, nobody make a sound!

I am overburdened Sound Effects

This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented...

Devlog 10 / Building your Avatar for VR

Devlog 10 / Building your Avatar for VR

BeeBeeQ Skinning 1 comment

A quick run through on how we brought the Chef avatar to life by building and rigging a complex character rig for VR

Teach the kids English (Part 4)

Teach the kids English (Part 4)

Kikai Client Side Coding

I have improved the whole language system greatly. It now has a rather solid structure and flow, with other supporting systems like the NPCs’ short...

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Kai & Kira on Slack!

Kai & Kira on Slack!

Kikai Server Side Coding

After making the kids respond to simple sentences in the previous update, I have come up with the idea of bringing the kids to Slack so everyone in the...

Teach the kids English (Part 3)

Teach the kids English (Part 3)

Kikai Client Side Coding

I have created a “word with labels” system which allows the kids to learn every single word, instead of learning only patterns. The kids have also...

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Making a commercial video game all by yourself, Part 3: Building a World

Making a commercial video game all by yourself, Part 3: Building a World

Minesheeper Design/Concepts

The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Minesheeper Design/Concepts

The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...

Teach the kids English (Part 2)

Teach the kids English (Part 2)

Kikai Client Side Coding

I have come up with a “plausible” language system design and have been working on it. I start with recognizing sentence types (normal sentence, question...

Texture Offset - Power Up Effect

Texture Offset - Power Up Effect

Hevn Textures 1 comment

Here's a basic example of how to achieve a "power up" effect by simply adjusting a texture offset value over time.

EXO ONE - Dark Ice Planet Making-Of Videos

EXO ONE - Dark Ice Planet Making-Of Videos

EXO ONE Mapping/Technical

I've recorded two videos of myself, starting development on Planet #2 for EXO ONE. I'll be using Unity and Map Magic to create heightfields that suit...

Making a Procedural 2D World in Unity Part I

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

Mod Tutorial: Peasant Revolt

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

Conception (Dev Blog)

Conception (Dev Blog)

Conception Level Design/Theory

A post from February 2016 which documented my thought process for why Conception is designed the way it is.

Creating a planet of your own

Creating a planet of your own

Starpoint Gemini Warlords Props Modelling

A step-by-step tutorial explaining how planet models are prepped and assembled for Starpoint Gemini Warlords. The bulk of the tutorial deals with properly...

Why a bit of effort in marketing your games helps a lot!

Why a bit of effort in marketing your games helps a lot!

Computer Repair Simulator PR

Why a bit of effort in marketing your games helps a lot! So you want to be a game developer? You want to follow your dream and make your game? You want...

Getting In-Game

Getting In-Game

Project Sonnensystem Other

Of all the things a multiplayer game should have trouble with, this really oughtn't be one of them.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Separating Axis Theorem Physics Part 1 -  The Beginning

Separating Axis Theorem Physics Part 1 - The Beginning

Violent Sol Worlds Client Side Coding

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

Unity - Getting Started with Steam

Unity - Getting Started with Steam

ARENA 3D Client Side Coding 3 comments

If you are a Unity Developer currently running a Steam Greenlight Campaign or recently Greenlit, you will no doubt be wanting to integrate Steam with...

Tutorial Statistics
Articles
430
Views
3,219,650
Views Today
160
Feed
RSS
Popular Tutorials
Creating And Adding Banners
Creating And Adding Banners Basic Textures
Pound the Puss (Walkthrough)
Pound the Puss (Walkthrough) Basic Other
Delegates, Events and Singletons with Unity3D – C#
Delegates, Events and Singletons with Unity3D – C# Intermediate Client Side Coding
How to use the PokeGen Launcher
How to use the PokeGen Launcher Basic Installers
Maya: Texel Density (TD) tutorial
Maya: Texel Density (TD) tutorial Intermediate Textures
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
Swarming ant Algorithms & Combat
Swarming ant Algorithms & Combat Basic Other
How to add your own hero portrait
How to add your own hero portrait Basic UI/HUD
Make Mods in Minecraft!
Make Mods in Minecraft! Intermediate Starting a mod
Milkshape 3D Basics & Fundamentals
Milkshape 3D Basics & Fundamentals Basic Other
Platform Game Sample (Animations through Sprite Sheets)
Platform Game Sample (Animations through Sprite Sheets) Basic Client Side Coding
How to load your own music on spectrum
How to load your own music on spectrum Basic Music
Unreal Learning #3: Delving Deeper into UnrealScript
Unreal Learning #3: Delving Deeper into UnrealScript Basic Server Side Coding
UDK Cloth Basics
UDK Cloth Basics Basic Mapping/Technical
Don't Move!
Don't Move! Basic Other
Road to Monochroma - Platformer Design Elements
Road to Monochroma - Platformer Design Elements Advanced Level Design/Theory
Tutorial Areas
- Client Side Coding
46
- Server Side Coding
14
- UI/HUD
20
- Textures
27
- Concept Art
18
- Mapping/Technical
87
- Level Design/Theory
22
- Players Modelling
10
- Weapons Modelling
3
- Props Modelling
18
- Animation
15
- Skinning
4
- Sound Effects
1
- Voice Acting
2
- Music
5
- PR
9
- Website
1
- Design/Concepts
35
- Management
6
- Starting a mod
9
- Installers
4
- Server Tools
1
- QA/Testing
6
- Other
67