Post tutorial RSS Tutorials  (0 - 30 of 450)
How do you make a game for DOS in 2017?

How do you make a game for DOS in 2017?

Chuck Jones: Space Cop of the Future Client Side Coding

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...

Character Animation Workflow in The Iron Oath

Character Animation Workflow in The Iron Oath

The Iron Oath Animation 6 comments

A quick little guide on how I go about animating all of the characters in our dark tactical RPG The Iron Oath.

Work Manual

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Skelattack - Character Design

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Unity 3D: How we optimized Ragdoll animation of death

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Paralycid - Implementing a virtual cursor with Unity

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

Walking Animation - How To

Walking Animation - How To

Unlawful Animation 12 comments

One of the many ways to go about animating a character. In this case the main character of the game.

From Concept to Assets

From Concept to Assets

Unlawful Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Sound behind the wall

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

Game Dev & Design - Combat Visual Scripting (part 2)

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

"But you should go to the counter!" – Fixing A Bad Design

"But you should go to the counter!" – Fixing A Bad Design

The Tavern RPG Design/Concepts

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Nalia enters The Tavern – designing our first hero

Nalia enters The Tavern – designing our first hero

The Tavern RPG Design/Concepts

Moral Anxiety Studio is getting ready to release its first video game – The Tavern. While the beta tests are in progress and I try to polish the game’s...

Making Interesting Talking Sprite Animations

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Game Dev & Design - Combat Visual Scripting (part 1)

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

Sprites

Sprites

balls and holes Textures

In this lesson, we will hold a sort of fast start - an introduction to the game creation in the fle game engine.

How I create the regions of my Myst-like game Boïnihi

How I create the regions of my Myst-like game Boïnihi

Level Design/Theory Tutorial 2 comments

In this short tutorial with a basic difficulty, I wanted to show the tools and method that I used to create the region of Ailhon Woods in my upcoming...

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

I am overburdened, miles of tiles

I am overburdened, miles of tiles

I Am Overburdened Textures

Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.

I am overburdened, evolution of box-art

I am overburdened, evolution of box-art

I Am Overburdened Concept Art

Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...

Making a commercial video game all by yourself, Part 5: Musical Musings

Making a commercial video game all by yourself, Part 5: Musical Musings

Minesheeper Music

The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore five ways to ensure that...

Evolution of the graphics in Rabbit Story

Evolution of the graphics in Rabbit Story

Rabbit Story Level Design/Theory 2 comments

Hi, my name is Slava Bushuev, and today I would like to tell you how I developed the graphics of Rabbit Story – the game I’ve been currently working...

I am overburdened, nobody make a sound!

I am overburdened, nobody make a sound!

I Am Overburdened Sound Effects

This post is going to be more like a tutorial, than a journal entry. I highly recommend checking out the video version, as it is heavily audio oriented...

Devlog 10 / Building your Avatar for VR

Devlog 10 / Building your Avatar for VR

BeeBeeQ Skinning 1 comment

A quick run through on how we brought the Chef avatar to life by building and rigging a complex character rig for VR

Teach the kids English (Part 4)

Teach the kids English (Part 4)

Kikai Client Side Coding

I have improved the whole language system greatly. It now has a rather solid structure and flow, with other supporting systems like the NPCs’ short...

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

Tutorial Statistics
Articles
450
Views
3,285,705
Views Today
93
Feed
RSS
Popular Tutorials
Creating And Adding Banners
Creating And Adding Banners Basic Textures
Ashes of the Singularity - Modding Guide
Ashes of the Singularity - Modding Guide Intermediate Mapping/Technical
How to Play Pokémon Campaign
How to Play Pokémon Campaign Basic Other
How to use the PokeGen Launcher
How to use the PokeGen Launcher Basic Installers
Maya: Texel Density (TD) tutorial
Maya: Texel Density (TD) tutorial Intermediate Textures
Interesting ways to modify "The Hunger Games"
Interesting ways to modify "The Hunger Games" Intermediate Client Side Coding
Unity 3D: How we optimized Ragdoll animation of death
Unity 3D: How we optimized Ragdoll animation of death Intermediate Client Side Coding
How to Structure a Game
How to Structure a Game Basic Client Side Coding
Milkshape 3D Basics & Fundamentals
Milkshape 3D Basics & Fundamentals Basic Other
Make Mods in Minecraft!
Make Mods in Minecraft! Intermediate Starting a mod
Getting setup for Portal 2 mapping
Getting setup for Portal 2 mapping Basic Mapping/Technical
Creating a Simple 2D Game with XNA 1: Basic Rendering and Input
Creating a Simple 2D Game with XNA 1: Basic Rendering and Input Intermediate Client Side Coding
Action-RPG - 1 - Getting Started
Action-RPG - 1 - Getting Started Basic Mapping/Technical
Platform Game Sample (Animations through Sprite Sheets)
Platform Game Sample (Animations through Sprite Sheets) Basic Client Side Coding
Creation of a Point & Click screen - PART 2 : The program
Creation of a Point & Click screen - PART 2 : The program Basic Client Side Coding
Finishing up your new ship
Finishing up your new ship Intermediate Players Modelling
Prop model for game (from start to finish)
Prop model for game (from start to finish) Intermediate Props Modelling
Tutorial Areas
- Client Side Coding
50
- Server Side Coding
14
- UI/HUD
21
- Textures
28
- Concept Art
18
- Mapping/Technical
87
- Level Design/Theory
22
- Players Modelling
10
- Weapons Modelling
3
- Props Modelling
18
- Animation
20
- Skinning
4
- Sound Effects
2
- Voice Acting
2
- Music
5
- PR
11
- Website
1
- Design/Concepts
40
- Management
6
- Starting a mod
9
- Installers
4
- Server Tools
1
- QA/Testing
6
- Other
68