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How to draw comics professionally (Part 1)
DesperatioN

How to draw comics professionally (Part 1)

DesperatioN Concept Art 2 comments

Ever wanted to learn how comics are drawn? Whether you are professional artist or just interested in the subject you will find it to be an entertaining...

Postmortem: Vortex Attack
Vortex Attack

Postmortem: Vortex Attack

Vortex Attack PR 0 comments

This post was created to help everyone that is about to release a new game in Steam that has never done it before. Also, even though post this is based...

Balancing a Game the Right Way: Make Stats Designer-Facing
Karaski: What Goes Up...

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts 0 comments

Tips on how to structure you game to make balancing and tweaking much, much easier!

Spine Animation
Chicken Assassin: Master of Humiliation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other 0 comments

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

How to load your own music on spectrum
Spectrum (Music based FPS)

How to load your own music on spectrum

Spectrum (Music based FPS) Music 0 comments

In this tutorial I will show you how to use the coolest feature of spectrum.

Swarming ant Algorithms & Combat
Empires of the Undergrowth

Swarming ant Algorithms & Combat

Empires of the Undergrowth Other 1 comment

In Empires of the Undergrowth the majority of the combat takes place above ground in open spaces, where large armies of ants clash and fight for territory...

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'
My Friend Pedro: Blood Bullets Bananas

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'

My Friend Pedro: Blood Bullets Bananas Mapping/Technical 3 comments

Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.

The Devil is in the detail...
To The Castle

The Devil is in the detail...

To The Castle QA/Testing 2 comments

or... Why you must simplify the things in order to test efficiently.

Garuda Boss Event (RMVXA)
Guelstie: Elemental Awakening

Garuda Boss Event (RMVXA)

Guelstie: Elemental Awakening Mapping/Technical 0 comments

How to get started using XAS and details on the Garuda Boss from Guelstie's Sandbox Demo for RPGMaker VX Ace!

What it takes to make better art
Grimorum

What it takes to make better art

Grimorum Concept Art 0 comments

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

The ArtBox of your Indie Game
SugarMill

The ArtBox of your Indie Game

SugarMill Concept Art 0 comments

The importance of the ArtBox on an Indie Video Game.

Kickstarter - Campaign Preparation
Zluoride Z: For a bit of flesh

Kickstarter - Campaign Preparation

Zluoride Z: For a bit of flesh PR 1 comment

You probably heard it before: "Preparing a crowdfunding campaign it's a lot of work". You can't imagine. It is really much work than you probably think...

Creation of a Point & Click screen - PART 2 : The program
Demetrios - The BIG Cynical Adventure

Creation of a Point & Click screen - PART 2 : The program

Demetrios - The BIG Cynical Adventure Client Side Coding 0 comments

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the code side of it.

Creation of a Point & Click screen - PART 1 : The graphics
Demetrios - The BIG Cynical Adventure

Creation of a Point & Click screen - PART 1 : The graphics

Demetrios - The BIG Cynical Adventure Concept Art 0 comments

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the art side.

Using tags to handle interactions in Unity
The Lost Office

Using tags to handle interactions in Unity

The Lost Office Client Side Coding 0 comments

With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Wave Engine Textures 0 comments

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI
Empires in Ruins

Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI

Empires in Ruins Client Side Coding 0 comments

As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...

Multi-use Tooltip system in Unity3D
Empires in Ruins

Multi-use Tooltip system in Unity3D

Empires in Ruins UI/HUD 0 comments

Multi-purpose flexible tooltip system for Unity3D with full explanation and C# code. No offscreen, automatic resize, multi line features.

Automated neighborhood retrieval and graph navigation in Unity3D
Empires in Ruins

Automated neighborhood retrieval and graph navigation in Unity3D

Empires in Ruins Client Side Coding 0 comments

Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...

Tile Rider: The history of light and shadow in a small (but standing tall) game
Tile Rider

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider Client Side Coding 0 comments

They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Wave Engine Other 0 comments

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

GoA test demo v 0.99.24
Garden of Ants

GoA test demo v 0.99.24

Garden of Ants Management 0 comments

Basic information about installation and controls for test demo v 0.99.24.

Heist Night Game Guide
Heist Night

Heist Night Game Guide

Heist Night Design/Concepts 0 comments

This Game Guide aims to explain the core mechanics presented in Heist Night, and how we expect players to interact with these mechanics.

Blender workflow tutorial - Settlements house asset 1/2 Modeling
Empires in Ruins

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Empires in Ruins Props Modelling 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)

Demo Released - Dobu tribe units Introduction
Tribal Siege -Action Real-time Strategy-

Demo Released - Dobu tribe units Introduction

Tribal Siege -Action Real-time Strategy- Design/Concepts 0 comments

GODS multiplayer demo has been released. This is an introduction of performances of the Dobu tribe units.

Demo Released - Expanding Territory
Tribal Siege -Action Real-time Strategy-

Demo Released - Expanding Territory

Tribal Siege -Action Real-time Strategy- Design/Concepts 0 comments

Hi. GODS multiplayer demo has been released. I'll show you how to expand your territory and break enemy areas.

Offical: Shallow Space Demo Tutorial - Advanced
Shallow Space

Offical: Shallow Space Demo Tutorial - Advanced

Shallow Space Other 0 comments

Another thing Brian showed you was how to fire a salvo of missiles using the 'Fire Single Salvo' button but you are also able to select the ship [correction...

Offical: Shallow Space Demo Tutorial - Beginner
Shallow Space

Offical: Shallow Space Demo Tutorial - Beginner

Shallow Space Other 0 comments

Shallow Space allows players to control time, you can pause using the SPACE BAR to speed up time PERIOD to slow down time COMMA. When issuing commands...

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