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Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Kai & Kira on Slack!

Kai & Kira on Slack!

Kikai Server Side Coding

After making the kids respond to simple sentences in the previous update, I have come up with the idea of bringing the kids to Slack so everyone in the...

Teach the kids English (Part 3)

Teach the kids English (Part 3)

Kikai Client Side Coding

I have created a “word with labels” system which allows the kids to learn every single word, instead of learning only patterns. The kids have also...

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Making a commercial video game all by yourself, Part 3: Building a World

Making a commercial video game all by yourself, Part 3: Building a World

Minesheeper Design/Concepts

The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Minesheeper Design/Concepts

The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...

Teach the kids English (Part 2)

Teach the kids English (Part 2)

Kikai Client Side Coding

I have come up with a “plausible” language system design and have been working on it. I start with recognizing sentence types (normal sentence, question...

Texture Offset - Power Up Effect

Texture Offset - Power Up Effect

Hevn Textures 1 comment

Here's a basic example of how to achieve a "power up" effect by simply adjusting a texture offset value over time.

EXO ONE - Dark Ice Planet Making-Of Videos

EXO ONE - Dark Ice Planet Making-Of Videos

EXO ONE Mapping/Technical

I've recorded two videos of myself, starting development on Planet #2 for EXO ONE. I'll be using Unity and Map Magic to create heightfields that suit...

Making a Procedural 2D World in Unity Part I

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

Mod Tutorial: Peasant Revolt

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

Conception (Dev Blog)

Conception (Dev Blog)

Conception Level Design/Theory

A post from February 2016 which documented my thought process for why Conception is designed the way it is.

Creating a planet of your own

Creating a planet of your own

Starpoint Gemini Warlords Props Modelling

A step-by-step tutorial explaining how planet models are prepped and assembled for Starpoint Gemini Warlords. The bulk of the tutorial deals with properly...

Why a bit of effort in marketing your games helps a lot!

Why a bit of effort in marketing your games helps a lot!

Computer Repair Simulator PR

Why a bit of effort in marketing your games helps a lot! So you want to be a game developer? You want to follow your dream and make your game? You want...

Getting In-Game

Getting In-Game

Project Sonnensystem Other

Of all the things a multiplayer game should have trouble with, this really oughtn't be one of them.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Separating Axis Theorem Physics Part 1 -  The Beginning

Separating Axis Theorem Physics Part 1 - The Beginning

Violent Sol Worlds Client Side Coding

Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...

Unity - Getting Started with Steam

Unity - Getting Started with Steam

ARENA 3D Client Side Coding 3 comments

If you are a Unity Developer currently running a Steam Greenlight Campaign or recently Greenlit, you will no doubt be wanting to integrate Steam with...

Finishing up your new ship

Finishing up your new ship

Starpoint Gemini Warlords Players Modelling

Once you have your new ship model imported, it's time to finish it up and make it shine with the remaining thruster effects, shields and turret hardpoints...

How To Start Your Game Company: 5 Tips!

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 3 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Where to get icons for my inventory?

Where to get icons for my inventory?

The Lone Adventurer UI/HUD

This is a bit promotion for a tool I wrote that solved the problem above. You can download it on Unity Asset Store.

Creating a ship of your own

Creating a ship of your own

Starpoint Gemini Warlords Players Modelling 1 comment

A step-by-step tutorial showing you how to create a new ship in SG Warlords. From exporting the meshes and setting up the materials to editing the database...

Our process to Level Design Valgard (Part 1)

Our process to Level Design Valgard (Part 1)

Valgard and The Armor of Achilles Level Design/Theory

Level Design Process of Valgard and The Armor of Achilles (Part 1).

Action-RPG - 1 - Getting Started

Action-RPG - 1 - Getting Started

001 Game Creator Mapping/Technical

Learn the basics of 001 Game Creator. In this lesson, you'll learn how to resize a Map, place Tile-Sets, create a building, play your game and build your...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Sana's Game Play Videos

Sana's Game Play Videos

Smile Game Builder PR

These are summaries of my videos on SMILE GAME BUILDER. I've started out game plays but now it's more like tutorials. And I'm continuously working on...

First Look: Flat Earth Map in the Closed Beta

First Look: Flat Earth Map in the Closed Beta

Firmament Wars PR

A four-player demo of Firmament Wars in the closed beta. We play a friendly game on the flat earth map to see what gameplay adjustments are needed.

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