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Tutorials RSS Feed Summary List Tutorials  (150 - 180 of 223)
HD Video Tutorial - NPC Navigation
Game

HD Video Tutorial - NPC Navigation

Nov 30, 2009 Source Intermediate mapping/technical 15 comments

Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.

UDK Physx Destructible's
Game

UDK Physx Destructible's

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 4 comments

In this tutorial we will make Physx Destructible mesh's in the Unreal Development Kit.

Making Swim-able Water in the UDK
Game

Making Swim-able Water in the UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 1 comment

In this tutorial we will make water Swim-able water in the Unreal Development Kit.

Static Mesh's from Blender to the UDK
Game

Static Mesh's from Blender to the UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 4 comments

In this tutorial we will learn how to make static meshs's in Blender then import them into the Unreal Development Kit.

Matinee UDK
Game

Matinee UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

In this tutorial we learn the basics to Matinee in the Unreal Development Kit.

Using Ladders and Jump Pads in the UDK
Game

Using Ladders and Jump Pads in the UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 3 comments

In this tutorial we will learn how to use ladders and jump pads in the Unreal Development Kit.

Static Mesh's Using 3ds Max to UDK
Game

Static Mesh's Using 3ds Max to UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

In this tutorial we will learn how to import models from 3ds max into the Unreal Development Kit. This tutorial only shows how to import Static Mesh's

Basics Using Geometry mode in the UDK
Game

Basics Using Geometry mode in the UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

In this tutorial we will learn how to use geometry mode in the Unreal Development Kit.

UDK Basics of SpeedTree
Game

UDK Basics of SpeedTree

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 7 comments

In this tutorial we will make a tree using SpeedTree.

UDK CrowdSystem Basics Tutorial
Game

UDK CrowdSystem Basics Tutorial

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

Learn how to use the CrowdSystem in the Unreal Development Kit.

UDK Cloth Basics
Game

UDK Cloth Basics

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 2 comments

Basics to using cloth physics in the Unreal Development Kit.

UDK Fluid Surface Actor Tutorial
Game

UDK Fluid Surface Actor Tutorial

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

We will learn how to use the fluid surface actor in the Unreal Development Kit.

UDK Terrain Basics Tutorial
Game

UDK Terrain Basics Tutorial

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

In this tutorial we look at our first time working with terrain in the Unreal Development Kit.

Getting Started with the UDK
Game

Getting Started with the UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 10 comments

In this tutorial we look at the basics to using the UDK. Learning the interface and making a simple level we can walk around in.

UDK Fracture Tutorial
Game

UDK Fracture Tutorial

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 2 comments

In this tutorial I show you guys how to use the Fracture Tool. A new feature included in Unreal Development Kit.

HD Video Tutorial - NPC Animations 1
Game

HD Video Tutorial - NPC Animations 1

Nov 21, 2009 Source Intermediate mapping/technical 42 comments

Learn how to use a scripted_sequence to make a combine kick in a door.

HD Video Tutorial - Displacement Basics
Game

HD Video Tutorial - Displacement Basics

Nov 16, 2009 Source Basic mapping/technical 26 comments

Learn how to create displacements and use the displacement editing tools in Hammer.

Lighting 2: Basics
Game

Lighting 2: Basics

Nov 13, 2009 Source Basic mapping/technical 19 comments

Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.

HD Video Tutorial - Real and Fake Doors
Game

HD Video Tutorial - Real and Fake Doors

Nov 11, 2009 Source Intermediate mapping/technical 10 comments

Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.

HD Video Tutorial - Rappelling Combine
Game

HD Video Tutorial - Rappelling Combine

Nov 9, 2009 Source Intermediate mapping/technical 14 comments

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Setup GTK Radiant 1.4 for Smokin' Guns
Smokin' Guns

Setup GTK Radiant 1.4 for Smokin' Guns

Nov 5, 2009 Smokin' Guns Basic mapping/technical 5 comments

The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 8 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Be the Man: Beginning Games Programming #1 - First Steps
Game

Be the Man: Beginning Games Programming #1 - First Steps

Oct 7, 2009 Shee Labs Game Development Basic client side coding 25 comments

The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer...

Levels in Life
Game

Levels in Life

Sep 11, 2009 Indie Devs Basic other 15 comments

A beginner's basic tutorial on how you can improve your skills in general. Simple and straight-forward, but may prove useful to those getting their feet...

Starting a project, and 'not' letting the project die (Part 2)
Crimson Crow

Starting a project, and 'not' letting the project die (Part 2)

Sep 6, 2009 Crimson Crow Basic starting a mod 22 comments

A summary over whats happened over the course of my indie project since part 1 and what to watch for.

Cut Scenes and Gameplay
Game

Cut Scenes and Gameplay

Jun 22, 2009 Level Design Group Basic level design/theory 15 comments

Storytelling is an important part of Single Player gaming, how else would series like Half-Life or Quake have drawn us into there worlds? This article...

Effective use of ModDB
Game

Effective use of ModDB

Jun 14, 2009 ModDB Basic pr 46 comments

Learn how to effectively use your profiles on ModDB to reach new (and existing) fans through news, videos, downloads and other content we encourage you...

Using the Model Viewer
Aero Empire

Using the Model Viewer

May 29, 2009 Aero Empire Basic other 3 comments

This tutorial explains how to use the Model Viewer, and the formatting of the scene files (which load scenes into the rendering engine).

Using Moddb for PR
Game

Using Moddb for PR

May 28, 2009 Indie Devs Basic pr 13 comments

So many mods want attention, but seem to go unnoticed. Why? Here are a few simple tips to get you and your project on your way!

UE3 Tutorials
Game

UE3 Tutorials

May 20, 2009 Basic starting a mod 1 comment

A series of 6 tutorials which cover a lot of ground from basic levels to working with weapons in UE3.

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