How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...
This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...
This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...
Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...
Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...
In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...
A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.
In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...
After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.
This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.
Basic introduction to the new material editor plus examples on how to set up some of the most common materials.
A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...
As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...
This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.
This tutorial gives a brief introduction to wscript, the functional programming language used to govern event scripting in The Broken Hourglass...
This tutorial introduces the XML data format used in The Broken Hourglass, including concepts of data tables and templates.
In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...
This is the second in my occasional series of QC tutorials for Nexuiz.
This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...