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Target Practice -- Featuring a New Ability

Target Practice -- Featuring a New Ability

Attack of the Giant Mutant Lizard

Hey everybody! I’m back with a shiny new version of the demo featuring target practice mode and a new ability to mess around with.

Magnet Man Adventures is out!

Magnet Man Adventures is out!

Magnet Man Adventures

The game is out and pay-what-you-want so don't come up with excuses, just go play it! Please?

Amityville Progress

Amityville Progress

Amityville '76 2 comments

Progress on Amityville '76 - A recreation of Americas most notorious murder / haunting.Experimenting with Panoramas,VR / 360 images and video as well...

Alpha Launch Info:  Dev Update #6

Alpha Launch Info: Dev Update #6

Islands of Nyne: Battle Royale

Closed Alpha Launch being the reason all of us are reading this anyway, let’s get to the meat of the update. Islands of Nyne is a sci-fi time travel...

2017.04.22 Boss 101 Submergible Bosses

2017.04.22 Boss 101 Submergible Bosses

Boss 101 2 comments

Did you know that if equipped with the correct engine attachment ANY BOSS CAN GO UNDERWATER!?! This is true! With the right ‘digging’ engine attached...

NIGHTSTAR: Rogue Wings v0.3a is now out! Also, new gameplay trailer!

NIGHTSTAR: Rogue Wings v0.3a is now out! Also, new gameplay trailer!

NIGHTSTAR: Rogue Wings 2 comments

Today is a big day, as I'm pushing the 0.3 update to main branch and it comes with many, many new things. Check it out!

Space Dreams: Dream on the Moon

Space Dreams: Dream on the Moon

Space Dreams: Dream on the Moon

Space Dreams is a ragdoll physics sandbox based on modding and playing with 2D physics in single and multiplayer. Now on Steam Greenlight.

Announcing Ultrastar: Saga!

Announcing Ultrastar: Saga!

Ultrastar: Saga

An indie RPG inspired by the Paper Mario series set for release next year.

Developement progress

Developement progress

Aetherspace

A quick update on the development progress of Aetherspace in the last couple of weeks.

New Teaser and Release date announced

New Teaser and Release date announced

Green Mirror 2 comments

We're glad to be able to share with you our newest teaser trailer and our estimated release date!

Divinum is greenlit! Main character update

Divinum is greenlit! Main character update

Divinum 2 comments

Thank you for voting for us on Steam! We've decided to redesign the main character - take a look!

Factory level

Factory level

Self portrait

One of the biggest parts of Self Portrait is the factory that you own it. The Police sealed it a few months ago and now you can see the workers around...

Rogue Machine - Controls

Rogue Machine - Controls

Rogue Machine

Rogue Machine can be played using either a keyboard, gamepad or touch screen. In this article I explain the basics of how the game works and how my dislike...

DevLog #2 - Injuries and Greenlight!

DevLog #2 - Injuries and Greenlight!

Pit Fighter Tycoon

Pit Fighter Tycoon has been Greenlit on Steam! To celebrate, I'm going to share some images & info about the horrific injuries your slaves can receive.

Unbound - 8 months in development

Unbound - 8 months in development

Unbound

I'm presenting a short time lapse from Unbound during this time.

Necken devlog #6

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

The journey of a game trying to go from bad to... well, not so bad (Part 2)

The journey of a game trying to go from bad to... well, not so bad (Part 2)

Psychic Isolation

When you realize that your game could potentially end up on those lists of "Worst Steam greenlight games ever", you might wanna consider changing your...

Acythian - First Version of Gardens - Cyberpunk/Noir FPS Game

Acythian - First Version of Gardens - Cyberpunk/Noir FPS Game

Acythian

New screenshots and a few new features introduced to acythian. A free cyberpunk/noir FPS in development.

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

OUTBUDDIES: The great update on weapon systems!

OUTBUDDIES: The great update on weapon systems!

OUTBUDDIES 2 comments

Today, we'll have a closer look at Outbuddies' weapon systems. At the beginning of his adventure John finds an ancient living plasma blaster, the mighty...

Moonrise Fall Mood & Atmosphere

Moonrise Fall Mood & Atmosphere

Moonrise Fall 1 comment

Moonrise Fall is at it's heart about exploration and discovery. The immersion is a big part of what makes the game engaging. It became apparent quickly...

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

Last Regiment Dev Blog #1 - A Postmortem and a Game Introduction

News

We look back on what we learned from making our first strategy game and show an early build of how we address all that in Last Regiment.

Animation & Rigging

Animation & Rigging

Blood Ancestors

Co-Founder of Snowpeak Studio Cristian Tejeda tells us a little about his job and what he does.

Floatlands devblog #35 - weekly update

Floatlands devblog #35 - weekly update

Floatlands

Night-time improvements; New biome:Scorched forest; Modeling trees for Scorched forest; Rabbit ragdoll physics; Concepts for villager assets

Seek 20K Plays!

Seek 20K Plays!

Seek

A small compilation of funny moments in Seek. An indie horror game.

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