Air Missions: HIND - Development Diary #2
Air Missions: HIND 0 commentsNext development diary showing the guided air-to-ground missiles and more from gameplay!
Next development diary showing the guided air-to-ground missiles and more from gameplay!
Hi ! everyone this is our first article here ! thank for interested our game. We are a 5 developer studio working for this project. If you remember the...
This week we have been smashing bugs and working on various UI improvements. Check out the progress we made in the map room!
The launch trailer for ZHEROS is out, prepare your controllers and keyboards.
Rebooting Apocalypse Z from 2D in to 3D... 2D just didn't cut it for the route I wanted to take the game!
Ahoy Space-Huntsmen! We hope everyone had a great holiday season! We’re glad to be back to work after a long Kickstarter campaign. Thanks to you, we...
This is the official trailer of Stupid Stones Adventure!
Characters Remodelled, New Screenshots and STEAM!
There some stuff to do in the outdoors, so take your time to explore what's before the shooting.
Today we are diving into the dialog and storytelling in Boss 101. Specifically, we are going to look at how we deliver the story to you via cinematics...
Happy new year all! I bring good news, everyone! Updates! Pics! Details! Oh my!
We are on Steam now! Remastered characters Vlad and Cane, updated story!
We played many games in 2015, here are our editors choice picks, that brought us joy and deserve recognition.
Today we are talking about one tough mo-fo, the Train Boss. He is not one, not two but multiple parts and weapons you battle as you make way from the...
Introducing new gameplay with the addition of "Weapon Super Moves” for Corpses 'N Souls. In today's article I will introduce the concept of weapon super...
An interview with a denizen of the fabled Castle Sin, who, as witnesses suggest, appears to be a sentient potato. Who is the mysterious talking potato?...
New Remastered Fog System, New Buildings, Parking Lots and Props.
Introducing new gameplay with dynamic interactive particles for Corpses 'N Souls. In today's article I will show how actual gameplay leverages the advanced...
A breakdown of the talents for each of the heroes.
We got a publisher! Plus new weapons, lobby system, a new boss, a real Watermelauncher and more!
While Santa's elves might be busy making toys, Skara's gamedevs have been busy working on our new build. This is going to be fantastic, including Dedicated...
The Monkey Statue is a very important enemy for us and in Immortal Redneck because, you know, our studio logo is a monkey too…
Since you use your main gun so much we wanted to make it worthwhile and not go out of style. You might be asking yourself, “Self, how did they accomplish...
We are happy to invite you to join our community and our Patreon page!
Introducing a dynamic procedural weather system for Corpses 'N Souls. In today's article I am focusing on the rain within the weather system. Also I will...