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SUITCASE L6-L5, May the tree roots never cross their paths

SUITCASE L6-L5, May the tree roots never cross their paths

Krotruvink

[Warmth outside]8; [Contradictory spam-attacks or sorry to those who sent me emails and didn’t get the answer]26; [Schedule/Closed beta test]34;

Astrox Imperium DEVLOG 24 'Behind the Scene'

Astrox Imperium DEVLOG 24 'Behind the Scene'

Astrox Imperium

Take a look behind the scenes at the development of Astrox Imperium in Unity 5.

Early Tech Tree

Early Tech Tree

Claim These Lands

Going through the early tech tree with some of the units that will be present. Also revealing the centuries that are currently planned.

Our Foliage System in Unity

Our Foliage System in Unity

Ardenfall

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Pre-Alpha Devlog 14 - Tutorial Island

Pre-Alpha Devlog 14 - Tutorial Island

City Of Freeroam

This weeks devlog contains some new additions to Freeroam and also many bug fixes.

Cold.Shell Dev blog #1 - Demo

Cold.Shell Dev blog #1 - Demo

Cold.Shell

Demo link inside! Also, progress on improving the overall look and feel during preparing the demo.

The Cinema Rosa - PC Exploration Game

The Cinema Rosa - PC Exploration Game

The Cinema Rosa

-- The Cinema Rosa is an immersive PC exploration game set in an abandoned cinema. -- The game explores themes of: loss, romance, nostalgia and regret...

Neon Tail - Devlog 03

Neon Tail - Devlog 03

Neon Tail

*Writing the game's designs, designing workflows, testings, modeling props, adding small animations, writing editor tools, and tweaking small changes...

Dev blog #4. Damage control

Dev blog #4. Damage control

Naval Hurricane 1 comment

Quick overview of damage control system in Naval Hurricane game.

Devblog: Armoured Car Edition

Devblog: Armoured Car Edition

Foxhole 1 comment

Read about features that are in development for Foxhole.

Anuchard: devlog ~11 - Orchard the Making

Anuchard: devlog ~11 - Orchard the Making

Anuchard

Anuchard's devlog 11 covers about the making the hometown village, called "the Orchard".

The Maestros - Clarity & Feedback

The Maestros - Clarity & Feedback

The Maestros

Addressing beta weekend feedback with post-processing effects and quality of life fixes in movement & selection.

Tutorial Gameplay

Tutorial Gameplay

Lunar Soil

When you have created your alias, and finished the personality test you will be able to go through a tutorial (you can of course skip it as well), learning...

DASH - Low-res 2d Platformer Creation Tool [Update #020: Player Ghost & More Crates]

DASH - Low-res 2d Platformer Creation Tool [Update #020: Player Ghost & More Crates]

DASH (Danger Action Speed Hero)

Jake takes a look at the player ghosts and some more crates! DASH is a new low-res and 2D platformer creation kit being developed by Copenhagen-based...

"CUBE" Unreal Alpha 0.0.7

"CUBE" Unreal Alpha 0.0.7

"CUBE" Unreal

After big pause it ready. Big changelog, new interface design, traps and more.

Version 1.03 released - Achievements Unlocked!

Version 1.03 released - Achievements Unlocked!

Rush to Adventure

Version 1.03 adds support for Steam Achievements and a bunch of other fixes to the game. And don't miss the 40% off sale ending this weekend.

The online On Cibos

The online On Cibos

CIBOS

Hey everyone, we are working on the online of Cibos our crazy arcade-brawler and it's starting to work!!!!

Inner Shadows Upcoming Demo

Inner Shadows Upcoming Demo

Inner Shadows 1 comment

The first demo is coming very soon! This will feature the core game-play mechanics, including a title screen basic A.I, and more! The goal is simply to...

Body of Evidence: What’s my trade? – New gameplay trailer

Body of Evidence: What’s my trade? – New gameplay trailer

Body of Evidence

Why, hello there! I see you’ve just come back from the job, partner. Clean yourself up ASAP, cause we got a nice promotional video to watch.

Lantern of Worlds - Enchanted Island Update!

Lantern of Worlds - Enchanted Island Update!

Lantern of Worlds

The game "Lantern of Worlds" has been updated with a new enchanted island!

Space Scavenger - Building your ship, new enemies and repairing

Space Scavenger - Building your ship, new enemies and repairing

Space Scavenger

Our third dev diary for Space Scavenger is here! This time we show off the main ship building mode, some new enemies and more! Come join us on our journey...

Dungeonis complete and available for play!

Dungeonis complete and available for play!

Dungeonis 1 comment

For today's news I am happy to announce I finished my game a few days back. The bad news is there is a lot of polish to be done graphic wise, but the...

MarZ Rising - April Update

MarZ Rising - April Update

MARZ RISING

We’ve cooked another new and shiny update with some tasty ingredients, new stuff and – a surprise! Since the last update we’ve been quite busy reworking...

Transitions and polish

Transitions and polish

The Pedestrian

We discuss our progress for the month of April and some screenshots and whatnot.

Hive Quest game dev diary - Why & How?

Hive Quest game dev diary - Why & How?

Hive Quest

Uncanny Adventure & Ancient Magic Deep in the Wild Woods!

Introduction to ZombieThon

Introduction to ZombieThon

ZombieThon

ZombieThon is an arcade shoot ‘em up, with the goal of each mission being to survive as long as possible and to use any means to do so.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

PooPee Wars, new screenshots and information

PooPee Wars, new screenshots and information

PooPee Wars

Hello, and first of all - we are sorry for not posting lately any information.

When Bricks Come to Life: Targets

When Bricks Come to Life: Targets

Doughlings: Arcade

This week we want to to give you an insight look into the targets and the design approaches behind it. Let’s begin.

The Ascendants' Vault

The Ascendants' Vault

Eden Rising: Supremacy

Introducing our all new series detailing the strategy and tactics of Eden Rising, The Ascendants's vault.

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