Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.
Learn how to create an APC that drives along a path in the Source engine.
Make entities aware of client, server, and dedicated server.
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
The second of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This deals with using a sort of hack to optimize...
The first of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This helps 3Ds max users add multiple collision...
The third part of a series of tutorials explaining the basics of Game Maker.
The second part of a series of tutorials explaining the basics of Game Maker.
The first part of a series of tutorials explaining the basics of Game Maker.
Learn how to create a monitor that can show what a camera sees.
i just wanted to post a tutorial of my very own, a tutorial for Fake cell shading, that is working on any game.
i didn't write this tutorial, it was written by Unity i just copied it in ModDB.
In this tutorial i will explain how to start developing a game using the Unity3D engine and its toolset.
Overwhelmed by the thought of trying to code your own levels? Don't worry, Fluffy is here to halp. Follow this guide and you'll be making levels in no...
In this tutorial we look at the basics of a new feature in the UDK the ProcBuilding Tool.
In this tutorial we look at streaming levels in the Unreal Development Kit.
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
Desura aims to support a wide range of mods how ever there are a lot of games that don't support native modding and as such mods need to replace game...
Learn how to destroy a breakable wall with the help of a triggered explosion.
Our first tutorial on the creation of our Hi-Res model for our Stegosaurus.
Learn how to quickly make and use your own animations in Overgrowth.
Desura is a very complex application and even though we aim for Desura to be crash free and glitch free as possible, its not always a reality.
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than...
Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!
In this tutorial we will begin to ease into the using Unreal Kismet by making a toggle light that goes on and off depending on which platform the player...
In this tutorial we will learn how to use teleporters in the UDK.
This tutorial covers the basics of publishing your game / mod on Desura
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors...
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.