• Register
Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Humorist Concept Artist [Royalty] at Oh Snap Games

humorist concept artist [royalty] oh snap games anywhere artists oh snap game studios is looking for an experienced concept/sketch artist to join our development to help visualize and create our projects. in this role, you will work with the art and design teams to help give a consistent style/look. if your a self motivator who likes to add a bit humor to your work, this job may be up your alley. examples of the direction we are going for characters can be seen on our website. basic qualifications: - color coordination - lighting affecting mood - environmental concept - human anatomy and concept - create clothing and understanding folds/materials. preferred qualifications: -ability to do anything from a very loose cartoonist style, to a well polished realistic style. -creating machinery that looks functional. (think steampunk). this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a co-op basis.

Baton Rouge, Louisiana Unity Programmers Wanted at Iron 27

unity programmers wanted iron 27 baton rouge, louisiana programmers iron 27 is an independent game development studio in baton rouge, louisiana. with an office in the corporate atrium, iron 27 enjoys a professional and pleasant community in the surrounding area with a wide variety of cuisines and cultured locations. within the studio is a team of hard-working professionals and friends with a love for games and perfecting their craft. iron 27 prides itself in cooperation and transparency on all levels. iron 27 is looking for unity programmers to join its close-knit development team. we want candidates with talent, drive, and punctuality to work on the studio's hot debut title 'heroes of shadow guard'. the ideal candidate will be hard working and possess drive with all tasks assigned while maintaining pride and quality in their work. they will have great communication skills and be able to cooperate with their fellow programmers, artists, and designers to produce a high quality title. the candidate must also be punctual and strive to meet deadlines. do you have what it takes? requirements college degree in computer science or certification in c#. demonstrable proficiency with unity 3d. great communication and people skills. sense of urgency. willing to commute or relocate. avid gamer. familiarity with mobile and portable gaming. preferred prior experience in game development with at least 1 year's experience or 1 shipped title on the market. local area candidate (willing to assist in relocation for the right candidate). full-time availability.

North America UDK Programmer Needed at Rocket Launcher Interactive

udk programmer needed rocket launcher interactive north america programmers hello everyone rocket launcher interactive is looking an additional programmer willing to work on our survival horror game nightfall (check the indie db page for game details). we are looking for someone with experience in unreal script, and knowledge with actionscript, c++, kismet, and more is always a plus. you’ll also need to be living in north america so you can make it to our weekly online meetings, and can communicate easily within a regular time frame. this game is a project we work on in our spare time that we are extremely passionate about. payment will be in form of royalties once the game is completed and released. basic requirements: - ability to communicate and work with others over the internet. - experience with unreal development kit. - ability to create materials within a timely manner. - work closely with our lead programmer to find solutions and create under his guidance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Philadelphia, USA Writer/Translator at Grimm Bros, LLC

writer/translator grimm bros, llc philadelphia, usa artists writer/translator grimm bros is seeking a talented creative writer to join our team to localize and translate our twisted fairy tale rpg dragon fin soup! applicants must demonstrate their writing and translation skills and ability to creatively translate jokes and nuanced tones/meanings in dialogue. we are looking for candidates local to the philadelphia area, but are willing to work remotely with qualified writers. writing & translation sample: all candidates when applying must submit a 1 paragraph writing sample and a 1 paragraph translation of the following passage into a language of your choice. (think "monty python and the holy grail" meets the classic "evil dead") requirements: - fluent native speaker in one of the following languages: french, italian, german, spanish, japanese, russian, korean, polish, mandarin, portuguese/brazilian. - experience or background in writing fiction, translation and creative writing. - great communication skills and collaborative disposition - professional proactive approach to writing with the ability to process feedback and hit deadlines - understanding of geek and gamer culture a must! - game industry experience or being an avid gamer a plus please send all interest to contact@grimm-bros.com with "writer/translator" in the subject line. about dragon fin soup: the world of dragon fin soup begins on the back of asura, a giant dragon­ turtle god who swims the multiverse of space-­time. players can choose to unravel the tale of their character in story mode, embark on a journey to discover the wilds of asura in survival mode, or get lost in an endless maze and fight monstrous bosses in endless labyrinth mode. with a variety of compelling locations to explore, including spider forests, ice caves, abandoned mines, scorching deserts, mushroom forests and haunted mansions, dragon fin soup kicks off the action with the tale of red robin, whose bloody dark past comes back to haunt her with a vengeance. about grimm bros: grimm bros is a new indie rpg game studio, comprised of veteran game developers from around the world. with experienced team members located in philadelphia, bangkok, chicago, san francisco and london, grimm bros works together online making games from its various home offices, pubs and cafes. our 5-person development team has been working on dragon fin soup for over 1 ½ years with the help and support of our amazing friends, family, and backers. we have 3 great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design! official links: dragon fin soup website - http://dragonfinsoup.com/ grimm bros company website - http://grimm-bros.com/

Anywhere Game Designer [paid] at Cute Absurd

game designer [paid] cute absurd anywhere level designers hey folks, i'm dayvi, i run a webcomic called 'scandinavia and the world' http://satwcomic.com/ we're looking for a game designer to help us build a game based on the comic (not specifically that strip above :p). a 2d game that matches our existing art style. you'd be designing gameplay, mechanics, playing prototypes, and suggesting changes to make them more fun. we already have an artist/animator https://www.youtube.com/watch?v=vdajj5nfgr4 (spine) and a programmer https://play.google.com/store/apps/details?id=com.litsisu.pluplumoon (libgdx), now we need you to design the gameplay! we've recently had success with a kickstarter https://www.kickstarter.com/projects/1438393276/scandinavia-and-the-world-animated already for animated versions of the comic, thanks to our large fan base. this will be paid; either up-front or share of profits (or both), it's up to you. to apply: send a link to your portfolio (or relevant info) and a self introduction to dayonic@gmail.com

Anywhere SciFi Concept Artist at OMECRON

scifi concept artist omecron anywhere artists about the project: martoria is going to be a new and unique space simulation sandbox mmo based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://www.omecron.org what we offer you: draw and write concepts to bring your styles, designs and ideas into the project. details: as an concept artist you are the one how designs, draws and writes the whole concept. we offer you full freedom to bring your style and ideas into the project and let the team decide. you could design objects, ships, races or create concepts for a whole system. requirements: - experience with concept-drawing - creativity and an affinity to scifi - ability to work on a high level of detail - the ability to contribute your ideas and thoughts to the project

Anywhere Various at Scream Productions

various scream productions anywhere artists looking for a animator(s), texture artist, 3d/2d modeler (objects/characters), sound effects managment, voice actors, music composing, level designers, script writer, website designers, story writer with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: creepypasta.wikia.com the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere Anyone with decent RPG/IG Maker Experience (Photoshop and Scripting is a +) at Yandere Interactive (ヤンデレ•インタラクティブ)

anyone with decent rpg/ig maker experience (photoshop and scripting is a +) yandere interactive (ヤンデレ•インタラクティブ) anywhere artists yandere interactive is looking for capable people who are experienced in rpg maker and/or photoshop to form it's first ever team of developers. yanderedev, the maker of yandere simulator (http://yanderedev.wordpress.com/) is in almost done with the game's alpha phase. but, since yandere simulator is not yet optimized for now, we have thought of a way to make a yandere simulator game for rpg maker. goal for the yandere simulator rpg maker game: - must follow the concept of the original yandere simulator. the reason for this is that a lot of people don't have much of a great pc. and since yandere simulator is near high-required. we wanted to make something that'll be like yandere simulator, but lower-spec. that's right, a 2d rpg version of it. please use the original yandere simulator (http://yanderedev.wordpress.com/) as basis for how the 2d game is supposed to turn out. (think cherry high). extra details: for now, we are looking for freelance workers, we do not rush people so take your time. there is a chance that those who will work for yandere interactive will get paid (via kickstarter, etc.) but for now, please be informed that applying for this company means you'll work without compensation, but you don't need to work too hard. this group will greet you all with welcome hands c: so i hope those who will join, will get together with the team. good luck! more information will be sent to those interested. ~kyoren (digital designer and concept artist of yandere simulator)

Anywhere 3D/2D Artist at Lunar Blast Interactive

3d/2d artist lunar blast interactive anywhere artists hey, i'm currently working on an (currently) untitled hobby project, meant to be a throwback at 80s and 90s vertical shooters, with a modern twist. the game is being developed in unity in c#, and can be considered to be in alpha. i have a playable demo, all the code foundation has been finished, and i'm using placeholder 3d models for everything (i'm also a 3d modeller and animator, but i want to focus on the code for this project). i'm now in the process of actually building the game off of the foundation i already have, and i just need an artist who's willing to help out. like i said, this is a hobby project, so i don't expect somebody to commit 100% of their time to the project. i'm not going to pay beforehand since (again), it's a hobby project, but i'm planning on putting it on desura and greenlight and i'm willing to share the profits 50/50 (i'm probably going to sell the game for $5 or so). required skills for 3d artists: modelling and uv unwrapping assets creation of textures and maps (normal, specular, occlusion) knowledge of particle textures/decals/textures with alpha channels animation is a plus, but not required since i'm currently using code to animate and it's working fine required skills for 2d artists: creation of sprites/assets with alpha channels able to draw a wide range of things, from buildings, terrain, props, and vehicles in a wide range of styles sprite sheets are a plus, but not required able to draw characters and/or gui assets is a plus, but not required

Anywhere Modeller, Animator and VFX Artist Needed at Freakout Games

modeller, animator and vfx artist needed freakout games anywhere artists hi, freakout games is an indie development studio. we are basically into mobile game development and are now venturing into pc platform. our basic idea is to come up with small, fun and exciting game for the player's in mobile and something unique, challenging & adventure style games in pc platform . we want to constantly keep coming up with good games so that we can target for bigger goals and have a very efficient team. as a start up we have already released two android games and its available in many stores like google play store, amazon, slideme etc. our team members consist of game industry professionals.we work full time in gaming studio and do this work after our day job.programmer with nearly 5 years experience, concept artist with more than 10 years experience etc. what we are focusing on now is to get a proper base so that we can start generating revenue and get our team work on these projects full time. we are looking for candidates who are: passionate about games, interested in joining a start up spare few hours from there daily job stick to there task and deadline as a team we are very flexible and every member have the freedom to pitch there ideas and views about the game. more information will be passed on to interested candidates. talent needed: 1) modeller + texturing artist 2) animator (rigger) 3) vfx artist modeller and animator should be proficient with maya/max. candidate should have a portfolio website or demo reel to showcase there work. website: http://www.freakoutgames.tk/ compensation plan: its a non-paid job at present but the scenario will get changed in future.indie with limited resources so have to be optimistic :) technology: we are using unity3d game engine. contact method: please send your resume/cv to: teamfreakoutstudios@gmail.com or you can reach us through our website: http://www.freakoutgames.tk/ previous work by team: two of our games can be downloaded from google play store: 1) freaky tup: https://play.google.com/store/apps/d...game.freakytup 2) freaky dragon: https://play.google.com/store/apps/details?id=com.freakout.freakydragon

Anywhere Green Thumb Studios looking for multiple texture artists and many other position at Green Thumb Studios

green thumb studios looking for multiple texture artists and many other position green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-mansion-concept#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. texture artist: should be able to create cartoon textures that match the style above in links and have access to a program that can generate normals based off a texture. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere 3D Artists at Revelations Studios

3d artists revelations studios anywhere artists we are actively seeking several 3d artists and modelers. at the moment we need a level designer, two character designers, an animator, and a 3d modeler. their roles are explained in depth below: level designer - this person will create the main level of the game and integate the other scenes into the main one. you will be responsible for creating the maps for the cities, and the over-world. you will also have to make your own textures, and work with the 3d modeler to make trees and plants to litter the landscape. friendly npc designer - this person is the character designer for all of the friendly npc's in the game. due to the high amount of npc's, this person will have to be able to make a detailed basic model for multiple species, then quickly create new people and texture them. enemy designer - this person will create the models for the many enemies in the game, and their archetypes. this person will also have to texture them. animator - this person will create all of the animations in the game, along with making any cutscenes and synching dialogue. they may have to make their own textures as well. 3d modeler - this person will create all of the items in the game. this will range from tables to armor and weapons. you will have to completely model and texture these. no experience is required. you must be able to spare the time to get the work done and have basic knowledge of how unity 3d and multiple modeling programs such as blender, maya, and zbrush work, along with the ability to make your own textures if need be in programs like photoshop. knowledge of c# is also a plus. we work entirely online and communicate regularly through email. as a result, you can do all you work in the comfort of your own home.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Corona Programmer at Demigod Studios

corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com

Anywhere [Unpaid} Several Artists needed for Pong game at Greystone Games

[unpaid} several artists needed for pong game greystone games anywhere artists hi! my name is rob, from greystone games. we're currently in the process of redesigning one of our earlier works and would like to give it a bit more flare. as a result, we need an artist to help redo the ui into something less generic, give the paddles and the ball each a unique feel, enhance some of the particle fx (especially in a mobile-friendly way), and redo the level background. essentially, an art overhaul. we intend to release it as a free app on the google play store. at this time, our only monetization strategy is an occasional add, and that's because the programmer would like to try to integrate those technologies for the first time. as a result, this is intended to be a portfolio piece for everyone involved. in short: a portfolio project that requires the following: 1 ui artist 1 background artist 1 2d sprite artist 1 shuriken fx artist one person can certainly fill more than one roll. however, we do ask that you have a portfolio. you don't need to have completed games (although it helps!), but you should have previous works to show us.

Anywhere C++ programmers at Unvanquished Development

c++ programmers unvanquished development anywhere programmers about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we are in the process of upgrading our engine from c to c++, and have made huge strides in updating our inherited quake 3 codebase. there is plenty of refactoring work to be done, and an assortment of other projects that can be given to new programmers interested in contributing to our engine development.

Anywhere UI designers (HTML/CSS) at Unvanquished Development

ui designers (html/css) unvanquished development anywhere programmers about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position our new ui system is based off librocket, which allows us to utilize html/css for the in-game interface. designers can easily create new interface elements, such as huds to be used by both teams, new menu designs, and other means of extending in-game functionality. you can create new assets, or work off our pre-existing ones.

Anywhere Organic modeling at Unvanquished Development

organic modeling unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position there are several alien base structures that must be modeled, ranging from a large central structure to more standard base components. all of these structures are stationary, but they will receive a range of animations. you can animate your model if you are familiar with animation, or our animators can do it for you.

Anywhere Hard-surface modeling at Unvanquished Development

hard-surface modeling unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we presently have concept art for multiple weapons that need to be modeled. it would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. we may also be able to offer hard surface props if you are interested in doing a human base structure or map objects.

Anywhere Programmer (SOURCE SDK) at MaxDev Studios

programmer (source sdk) maxdev studios anywhere programmers project title: revature laboratories -=- goals -=- this source engine mod will be focusing very much on story, gameplay, and level design. this mod will be too hard for only one person and i'm seeking for people who can help me pick up the mod development's pace and perfection! if you are interested, please contact me by my e-mail! -=- open roles -=- - general programmer - ui designer - texture artist - concept artist. these are the only positions i need at the moment! all we ask guys is that when you get accepted into the team, please give your best effort, and never give up, because at the end, you wouldn't regret a single thing! now for those who have friends who can do the following roles above, please let me know, as we could sure use the help! :d the mod will also feature in-game cut scenes, enhanced graphics (sort of), modified game mechanics, an actual story and probably more soon! thanks again to everyone who has supported the mod from the beginning! thanks, maxdev studios and the revature team

Anywhere Concept/Sketch Artist at Rewoli Games

concept/sketch artist rewoli games anywhere artists rewoli (indiedb) is an immersive music industry web-browser roleplay game. our main goal is to create a total new game, non-reseting web-browser game, that's not resource based, nor "pay-to-win", nor "wait-to-build" game. we are looking for a concept/sketch artist to help us creating the images that will show along the spaces of our game (e.g.: airports, clubs, stadiums, etc..) it will be also needed for you to create two avatars (male and female) to be the default ones. we don't have any requisites for you to apply, just please, send some work of you, preferably related to the job so we can see how you do and if you do what we are expecting. you will be given full creativity and liberty to do what you want and what goes in your mind. please remember, this is not a paid job, as this is the first game we are making and we have no funds, what so ever, to pay employees. thank you for reading this, we look forward to work with you! sincerely, mário rewoli games

Anywhere 3D Modeler/UV Mapper at Seizure Salid

3d modeler/uv mapper seizure salid anywhere programmers hello! we here at seizurous salid are in dire need of a new 3d modeler/uv mapper! our projects, beyond the lines robotic rebellion (psp, pc, ios/android) and others (see links below) has been at a massive standstill due to our only modeler not having the time to show up. project- btl: rr http://www.moddb.com/games/beyond-the-lines d:rttw http://dementiumrttw.weebly.com/ quartal- http://www.moddb.com/games/quartal slender files http://www.moddb.com/games/slender-files we are very far behind schedule, and we need a temporary replacement modeler (who can uv map) that is skilled in blender/3dsmax. required skills- 1. skilled/decent at blender/3ds max 2. skilled/decent at uv mapping the models 3. good at hitting a low poly yet realistic mark with the models optional skills- 1. a sample model that may/may not have something to do with out game 2. a resume or example of your previous work must be shown 3. manners and seriousness we have a lot of concept art (picture below) that has been on the table for almost 3 months, and we cannot truly move on without them being brought into creation. any help is greatly appreciated, and we know we can trust the good community which all of us are apart of. http://i.imgur.com/c3whxpw.png note: this is not a paid position. please, do contact us at seizuroussalid@gmail.com

Anywhere Texture Artist at NightHood Games

texture artist nighthood games anywhere human resources hi i’m daniel the lead developer/director at nighthood games. we are a talented new team of writers, composers, modellers and coders all working together to create ‘heartbreaker’, a horror/adventure game. the project is well on its way and the only position we have left to fill is that of a texturer. all we ask is that you have the time to spend on this project, are able to use blender and can complete some large sized textures. we hope to find someone that is as excited about the project as we are that can share our loyalty and commitment to creating it. if you are interested please send an email to danmonman@gmail.com with an example of your previous work. thank you, daniel. heartbreaker: blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witch’s lust for revenge has re-awoken too. when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought.

Anywhere Concept Artist [Royalties] at Glow Games

concept artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this amazing game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from the response we are getting from community and thanks everyone for this. we are targeting at xbox one, ps4, wii u, pc, mac as our concept artist, you will be responsible for the concept design monsters,character armours,etc. will work closely with our lead concept artist. send us your portfolio and/or any examples from your previous work. requirements : very good knowledge of adobe illustrator and photoshop good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time glow games studios kostas

Anywhere | Skype 2D/3D Artist at Reminiscent Echoes

2d/3d artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: 2d/3d artist - masters 3dsmax/maya, photoshop (zbrush would be a plus) - able to create realistic assets - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere | Skype Concept Artist at Reminiscent Echoes

concept artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: concept artist - able to create realistic environments (perspective, composition, lighting...) - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere | Skype Programmer UE4 (C++, Blueprint) at Reminiscent Echoes

programmer ue4 (c++, blueprint) reminiscent echoes anywhere | skype programmers the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: programmer - familiar with ue4 (c++, blueprints) - knowledge of ai - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere UDK Level Designer at El Grande Games

udk level designer el grande games anywhere level designers hi everybody, we are currently working on a project in the udk, and we are looking for level designers to join our project! please keep in mind that we are not able to pay you until we launched our kickstarter campaign. project title: happy games description: almost everybody knows the famous trilogy "the hunger games" by suzanne collins, and every fan of the books wants a thg-game. well, we aren't developing a game with exactly the same background (that would definitely get us in trouble!) but we're developing a game based on these books. a short introduction to the story: in the galaxy are several alien races and a humaoid race, the gaians. they live peacefully until the day another race, the ragon empire declares war to almost every race in the galaxy. some years after the ragon empire won, some scouts discover a new race, the gaians. as soon as they are discovered a new war begins. the player will be a pow during the so called gaian-ragon war, who is forced to compete with other pow's in deadly arenas built by the ragon empire to entertain the ragonians. more details about the game mechanics and the story will be provided to our applicants. required skills: - an excellent knowledge of the udk level editor. (plus an understanding of outdoor level design.) - required to make interesting and unique levels( mostly arenas, but maybe also some cities) - for the overall look of the level, you will be provided with information of what is required, but your own creative freedom is highly encouraged (assets will be provided by our 3d-modeler). optional skills: - experience in modeling and texture design - experience in modular level design

Anywhere [UnPaid-Paid] 3D Artists at Infinite Death Development

[unpaid-paid] 3d artists infinite death development anywhere artists infinite death development is looking for a few great 3d artists. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 4x 3d artists an exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling. superior eye for light, shade, color and detail in creating texture maps. able to effectively collaborate with game designers and programmers able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (test & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere [UnPaid-Paid] Level Designers at Infinite Death Development

[unpaid-paid] level designers infinite death development anywhere level designers infinite death development is looking for a few great level designers. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 4x level designers experienced in cryengine 3 sandbox, terrain, texturing, tod, blending, asset placement ect. able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (test & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere [UnPaid-Paid] Concept Artist at Infinite Death Development

[unpaid-paid] concept artist infinite death development anywhere artists infinite death development is looking for a few great concept artists. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 2x concept artists have experience drawing demons, creatures, people and landscape able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (text & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere WEB Programmer PHP/MYSQL + Modeler at Saint Software

web programmer php/mysql + modeler saint software anywhere programmers hi graduated in multimedia after finished it did a game design specialization, i'm working in 4 projects or game documents. 1 battle arena, 1 fps, 2 browser games. at the moment focus in only one project the browser game, if i find more people to join can start to produce the others. but my main focus is to have a active project. the main project is the browser game called "tides of time", is becoming a stable project. show the project to some people and they like it. its not payed positions but most of the work in the browser game is done, the position, is more a progression and to help out with some tasks. since i do : programming, 2d, game design, etc... you can check out my curriculum at my web page : http://saintsoftware.eu.pn/index.php?page=profile positions: web browser programmer if it have c/c++ knowledge may be a plus the positions will be to further develop other projects. a 3d modeller to work in the models. animator to work with the 3d models or also work in them. map editor mount things up, or continue with previous work positions.

Anywhere Animator, Rigger at ORKAAN

animator, rigger orkaan anywhere artists orkaan is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. what we expect from you: - be able to communicate with other members of the team - be able to create animations for weapons in the game. half of the weapons we are using are really. - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high quality animations for weapons (priority) and characters - be able to rig high or low polygon models depending on the situation - have knowledge of various animation / rigging tools - have some basic knowledge of graphic engines like unreal 4 - be flexible with priorities that are given optional skills: - have previous experience with game development - have shipped 1 commercial title - have some basic experience with motion capture software - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere 3D Artist, 3D modeler at ORKAAN

3d artist, 3d modeler orkaan anywhere artists orkaan is looking for a 3d modeller with basic knowledge of 3d studio max or maya and zbrush. what we expect from you: - be able to communicate with other members of the team - have the skill to propose new ideas and designs - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high and low polygon models from provided scans. - be able to apply textures and maps on the meshes you create - be flexible with priorities that are given optional skills: - have previous experience with game development. - have experience with unreal engine 4. - have experience with speedtree - modeling, exporting and importing to unreal 4 - have the ability to create either static or organic meshes. - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere | Skype Environment Artists at Darktek Softworks

environment artists darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.

Anywhere Programmer Needed at D.B.A Studios

programmer needed d.b.a studios anywhere programmers we are now looking for programmers that have experiance with udk and/or ue4. the main work will be creating classes for players, zombies, weapons and maybe creating inventorys and a damage system that reminds of dayz/warz that has factors of pain, bleeding, hunger, thirds and infection. every aspect that we can not make in kismet/blueprints will be done by the programmer. you do not need to know all of these things before we start but the less you know the more spare time you will need to learn it, i can take any level of programmer as long as you have the time and dedication to learn and get things done. the game is a open world zombie horror survivor game with much more work put into looting, you will actually have to break down doors and drill open safes to get into the loot inside. you could say that it is like a combination of dayz, last of us and payday. right now we are a team of about 8 people but really need more programmers if you are interested or want to know more just send me a mail.

Anywhere Animators and 2d/3d artists at D.B.A Studios

animators and 2d/3d artists d.b.a studios anywhere artists animators and artists with some skill needed for a project in udk, we may move the game to ue4 but not sure yet. the animations plan is to make advanded player animations, there will be animations for walk close to wall on left/right side, crouching next to a wall backwards and forward where the hand or shoulder supports the weight of the charakter against the wall. appart from that we will have tons of animations for breaking into doors with hammers, crowbards, fortifying windows with hammer and nail. melee animations with several weapons. also tons of zombie animations and firefarm animations, we already have an animator but need atleast one more. artists is needed mainly for 2d promotional arts,loading screens and for charakter creation but i can also take environment artists and so on. the game is a zombie open world horror survivor game with more advanced looting and breaking in aspekts like a combination betwen dayz, last of us and payday. right now we are just warming up with a small singleplayer project but once we finish that we will start the big game. it is a profit share project and a contract will be made once we get started.

Anywhere Character Animator at Greenlight Games

character animator greenlight games anywhere artists project: gombies position: character animator salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get our characters in game! that’s where you come in, for this job we need some one with a great understanding of animation to help bring our characters alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communicatin skills and the ability to deliver amazing life like animations that we can use for the final release. ideally you will have a good internet connection and enough time to produce 1-2 animations a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies. gombies teaser trailer: https://www.youtube.com/watch?v=odua8vukkyy

Anywhere Programmer at Firestorm Productions

programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of individuals who can create the backbone of this game. applicants must be able to work with unreal script. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D/2D artists and animators at D.B.A Studios

3d/2d artists and animators d.b.a studios anywhere artists we need artists to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take programmers and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with the pipeline of making either 3d characters, environment or textures alternativly drawing promotional art and loadingscreens. you will also need communication skills(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Anywhere Programmers Needed at D.B.A Studios

programmers needed d.b.a studios anywhere programmers we need programmers to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take 3d/2d artists and animators and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with writing code and that you have decent communication skill(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Anywhere Logo Designer at Firestorm Productions

logo designer firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire an artist who is capable of creating logos for our company and website. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Unity Programmer at I Drink Your Milkshake

unity programmer i drink your milkshake anywhere programmers hello, chloe here from idym. we are a new indie game company based in bristol, beginning work on our first demo and we are looking for a programmer to join our team. i have shared a synopsis of the demo screenplay below. synopsis: "it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearings. a small town with every-day problems now becomes the unusual scenerio for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins." with our demo 'shadow on earth' we will start to interact with the "d.o.g" technology. a new, innovative way to experience videogames that idym is finally proud to release. we are on a low budget and are offering credits for the demo and a share in the sales of the full game. the game will be a 3d 1st person thriller/horror game, the project is open to members input and creativity. in fact we prefer that. we are looking for a hard working, enthusiastic individual, ready to commit, excited about making something new and 'impacting' the industry. experience is necessary, we are going to work with unity and work would start immediately on game mechanics and vfx. if your think you are suitable please contact chloe - idymgames@gmail.com thank you for your time. idym

Anywhere Multiple housing(exterior) and props modellers wanted! Base models, no textures. at Green Thumb Studios

multiple housing(exterior) and props modellers wanted! base models, no textures. green thumb studios anywhere programmers hi there, we are from green thumb studio's! hey guys and gals, we are looking for 3d modellers that can work on housing / props / maybe some enviroment (doesnt have to be all of them it can just be one of them :) ) this will only be base models and not any textures, if you can texture that is a big plus. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-sharp-shooter (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: indiedb.com

Anywhere Concept Artists, Illustrators/Digital Artist at Enjoyable Games at Enjoyable Games

concept artists, illustrators/digital artist at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of concept artists, illustrators/digital artists who can work on few concepts or create some promotional shots for the project. we want to find someone who loves videogames as much as we do, ready to give 100% to make the project happen. we accept applications even from student (which they must be really good) and of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. - high level of commitment to an ambitious project - ability draw concepts from scratch or using some image references - professional knowledge of photoshop, illustrator, corel painter - excelent knowledge of anatomy and proportion - eye for detail and dramatic view - ability to compose various characters based on other concepts and ability to put them in a final promotional images - ability to take critique and make corrections to a given task - good communication skills and good knowledge of the english language - have experience in the industry - ability to show previous works

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games at Enjoyable Games

3d environmental artists, 3d character artists and animators at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere 3D Animators (join us!) at The Reps

3d animators (join us!) the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for the unity mecanim system, spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere Software Developers (C# && Unity) at The Reps

software developers (c# && unity) the reps anywhere programmers - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled programmers to join our team and collaborate with us on our promising new game. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and unfortunately profits are not guaranteed.

Anywhere 3D modeler/Blender Artist at The Full Moon Studios

3d modeler/blender artist the full moon studios anywhere artists we are in an urgent need of a blender artist for our current project. this game, code-named wolfenklinge, is, as we have planned, going to be epic. so we don't really want the psx era models we can make. we are looking for 3d artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere 2d Isometric Programmer obj-c or c++ at Ash Kabot

2d isometric programmer obj-c or c++ ash kabot anywhere programmers hi everyone, i'm currently looking for one experienced programmer and one only to carry through the coding for my 2d isometric farming game in space ideally in cocos2d-x. skills required include proficiency in objective-c or c++. understanding of 2d isometric environments and tools to create such games like tiled. ability to incorporate iap. ability to add multiplayer features. please check out our facebook page and mini-trailer to determine interest in this game and contact me explaining your experience, skills and expectations towards this title. https://www.youtube.com/watch?v=quygf1y8tcw this position offers a set amount of money upon completion or revenue from future iap sales for a determined period of time. further details: i'm looking for someone who can code the most basic version of this game in the least amount of time. such game should include: .one main scene for the farming to take place giving the player the ability to place patches of land, plant crops and harvest them. plant trees and other decorative items around the 'farm'. move and rotate these objects. zoom-in-out of the farm. .earn 'gold' from harvesting crops to buy more seeds, alien eggs, pet food, decorative and functional objects for the farm. .feature some functional up-gradable facilities which would increase storage space, produce food for aliens and provide a resting place for said aliens. .one alternative scene playable every 1-2hours where the player would go invade a neighbour planet in order to gather more resources and conquer/tame new alien species featuring a simple straightforward battle (see zombiefarm2). .iap featuring unique avatars, special pets, farm upgrades, boosts and rare currency ('diamonds') obtained mainly through invasions. .in-game market consisting of seeds, pets-aliens, decorative items, functional items and more available for 'gold' or 'diamonds' .soundtrack implementation, sound effects and an options menu to turn these off and adjust language. initially limited to english or spanish.

Anywhere Low poly modeling and animation at Dino Dini

low poly modeling and animation dino dini anywhere artists help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio. (repeated) help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio.

Anywhere CGI Artist at The Full Moon Studios

cgi artist the full moon studios anywhere artists we are in an urgent need of a cgi artist for our teasers/trailers. our current project, code-named wolfenklinge, is, as we have planned, going to be epic. this is crucial in the trailers as well, as we are aiming at a very broad audience, so an ace up our sleeves in this form would be a big bonus. we are looking for cgi artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere C++ Coder Needed! at Scream Productions

c++ coder needed! scream productions anywhere programmers looking for a c++ coder with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: http://creepypasta.wikia.com/wiki/the_faceless_mourner the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere 2D Game Programmer(s) Needed at Unicaelum Studios

2d game programmer(s) needed unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg with a view from above involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in c#, using unity. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere 2D / UI artist [Royalties] at Glow Games

2d / ui artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( ihttp://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. as our user interface artist, you will be responsible for the design of our user interfaces, head-up displays and web pages. you will work closely with our game designers and other artists. send us your portfolio and/or ui examples requirements : very good knowledge of adobe illustrator and photoshop completed training in graphic or media design very good feeling for color and typography good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Benefits
Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
  • $79.99 USD for 30 days
    (free for indies and mods)

  • Your job is shown instantly

  • Attract the cream of the crop
    Why recruit a beginner to game design when you can recruit a modder. Someone who has worked with your engine and the tools you use to build your games.

  • You'll get skilled applicants & less noise
    With a Indie DB job ad, you'll find people who are dedicated and passionate about game design and determined to explore their creative ability.
Hire the best
Job Statistics
Jobs
61