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Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Anywhere Animator at Hard-Boiled Software

animator hard-boiled software anywhere artists killing, my friend http://killingmyfriendgame.com killing, my friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. the game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. each map is made up of cliché movie gunfight settings where players team up and battle it out alongside other players online or locally. with an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. at the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their fame. - hard-boiled software llc: hard-boiled software llc is a start-up game devolvement company made of up mod developers and industry veterans with experience stretching back over 15 years, including the minds behind the successful mod action half-life. because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. - compensation: we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes post launch for a set amount of time. until we receive funding through the kickstarter campaign or ship the game, we can only afford to pay your unreal 4 license. think of it as a high intensity, schedule driven mod team with compensation at the end. - position available 3d animator (maya)*** • ability to create human motions from scratch and clean up existing animations and mo-cap data • ability to rig a plus but not necessary. experience with unreal engine 4 animation blueprints also a plus but not necessary • ability to work with our current rig • strong eye for detail

Anywhere [Unity] Animator/Rigger at Greenbrier Games

[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Anywhere 3D Character Sculptor at Lethal Lens Productions, LLC

3d character sculptor lethal lens productions, llc anywhere artists whoa, we're back with another opening to join our incredibly awesome super fantastical amazing team? totally, but this time, we're not just looking for one person, we're looking for several, incredible! so, if you don't know about us, we're lethal lens. a fun happy go-lucky indie game studio that wants to make fun games people want to play. we've been at our first announced game, project icarus for little over a year now. our team is incredibly ambitious and enthusiastic to work together and create amazing projects for the world to play. time to get down to the nitty gritty. requirements: - high-quality 3d modelling: hard-surface and/or organic - full texturing ability (diffuse, normal, displacement etc.) - ability to work while being mindful of uv mapping - able to work effectively and accurately from pre-defined concept art and designs. - previous experience working with game ready assets highly recommended. - rigging and weighting skills a bonus when working on character models. - able to work with and provide constructive criticism and feedback. - communication and team-collaboration skills. - ability to export models as .obj - the ability to sculpt while keeping the animator in mind. - sense of humor i know some of you are saying, hay, this looks too srs for me. relax their tonto, we are still awesome to work with. we're easy to talk to, and don't get stupid mad when people screw up. i mean, let's face it, we're all screw ups, right? plus, we still have our amazing perks you'll know and love. perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? also, to note, in case some of you don't know, remember, or just plain missed it, we pay in royalties for right now. i hope that doesn't discourage you to join us. because we'd love to work with you. *disclaimer* we totally copied and pasted this from the old job ad, but it still doesn't mean we don't mean it, meany.

Anywhere, Skype needed Animators, modelers, texturers and programmers needed Leader for 3D artists too at Novo Genesis

animators, modelers, texturers and programmers needed leader for 3d artists too novo genesis anywhere, skype needed artists hi all, i’ve been studying marketing strategies, law university text books and psychology university textbooks as well as being part of writing a book, and i’m now really interested in making a game. i have experience in a number of games as a programmer, writer, manager, and marketer. i have also used blender for a little modelling. i do not wish to go into the game in detail but something i’d like to get across is that it is a sort of sandbox mixed with adventure and role-play game. i have been apart of games that have made money in the $$thousands$$ just from our kick-starter. so i am looking for professional people to reach this goal and even higher in this operation. if you wish to apply you must have skype people we need and the estimated royalties each will earn. (this is after we pay back all company debts). programming - lead programmer –10% royalties the lead programmer needs to have an extensive knowledge of c# and experience making other games in unity3d. they will also be in charge of issuing the other programmers with their tasks from a document sent from myself, the manager. requirements: - expert knowledge of c# - good communication skills - at least 17 years of age - examples of work in resume - able to be reached almost every day - 3 general programmers – 6% royalties each the general programmers need a good/great understanding of unity3d’s slightly modified version of c#. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of c# - able to be reached regularly - some examples of previous work - good teamwork skills 3d art - lead 3d artist - 10% royalties the lead artist should know at least a basic knowledge of every form of 3d artist work (3d modelling, rigging, textures, animation), along with expert knowledge in at least one subject. this job also requires the lead 3d artist to assign the jobs to the other artists depending on their roles. we also require that the 3d artist be available at least 5 days a week. most of our 3d artists will be using blender so it’s preferable that you use it too. requirements: - at least basic knowledge in 3d modelling, rigging, textures and animation - expert knowledge in at least one of the above mentioned subjects (3d modelling, rigging, textures and animation) - good communication skills - available at least 5 days a week - 2 animators / 1 animator and 1 rigger– 6% royalties each the animator’s job is to create… well animations, so the programmers can bring it all together. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of animations, in your job application please specify what animation application you use. - able to be reached regularly - some examples of previous work - good teamwork skills - 3 3d modellers – 6% royalties each the 3d modellers are to create the objects used in the game. they do not need to create the textures, as that is the texture artist’s job, however being able to do your own textures is a big plus. you should be available regularly and have some examples of previous work. you should also be able to communicate and work well with others. all 3d models should be made in blender requirements: - good to expert knowledge of 3d modelling in blender - -able to be reached regularly - some examples of previous work - good teamwork skills - 1 texture artist – 6% royalties the texture artist’s job is to take the models given to them by the 3d modellers and add colour to it. we should be able to contact you almost every day, if necessary. you should have good teamwork skills and be able to communicate with the rest of the team well. textures can be made in any application. requirements: - good to expert knowledge of textures, in your job application please specify what application you use. - able to be reached regularly - some examples of previous work - good teamwork skills sound - sound engineer – 6% profit the sound engineer should be able to make both music and special effects for us. you should be experienced. you should be able to communicate with the rest of the team well. audio can be made in any application. requirements: - experience in sound engineering - examples of previous work - good communication skills thank you for reading our lengthy post. we are a friendly organisation and we believe that to make our games enjoyable we need to go through with it until the end. if you leave this organisation before the end of the project you forfeit all future royalties and will only receive your percentage of our current profits. but hopefully you won’t feel like leaving. if we accept your application you will need to sign some legal documents as we try to be as professional as possible. regards, tim ceo @ nova genesis entertainment

Anywhere 3D Character Modeler - RPG at 10thGaming Studios

3d character modeler - rpg 10thgaming studios anywhere artists 3d character modeler - rpg game available: september 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, check out the indie/mod -db

Anywhere Looking for concept artists! :) (Enviroment and Hosing and Characters) at Green Thumb Studios

looking for concept artists! :) (enviroment and hosing and characters) green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful.

Anywhere C++ /SFML Programmer at Altered Cat Entertainment

c++ /sfml programmer altered cat entertainment anywhere programmers what would i be working on? -------------------------- a 2d rpg titled aeldyr. aeldyr consists of three continents, aern, garu, and yeserow. aern is home to a host of races. trolls, kiildronar, dwarves, elves, humans, giants, erudites. much of its landscape is covered in immense taiga forest, and to its north lies tundra and polar deserts. in the south lay grasslands and deserts, leading to the yeserean sea in the west, and the sea of herald's moat in the east. yeserow is made up of flatland almost entirely. the flatland is made up of rainforest and subtropical dry forest in the north, desert in the center, and grasslands in the south. a long mountain range nestles against the southern coast. yeserow holds many ruins belonging to some since long lost faction. the stories behind the ancient ruins are made up of rumors and conjecture, most dismissing what is said as myth. garu is home to a huge expanse of rain forests in the north and east parts. the rest is primarily made up of dry forests. various mountain ranges reach across the landscape, bringing alpine forests with it. the native race to the continent is the garun, an avian race that lives within the rainforests. erudites however have tried to take refuge in various parts of the land. this is a small peace of information about aeldyr, there is more you can learn, but only if you email me! requirements -------------- decent knowledge of c++ (any basics from plain old variables to polymorphism) ability to use sfml ( simple fast media library ) and of course, the ability to apply programming knowledge into writing a program. bitbucket for source sharing bonuses, although by no means necessary ---------------------------------------- familiarity with: boost lua luabind tgui (a gui extension library of sfml) warning: ---------- i'm going to be blunt, there's bad code in this. in the case that you are interested, i will clean things up as much as i can, however there are certainly going to be revisions that we will be making. be prepared to read someone else's code, in this case mine. if you email me, please acknowledge that i will likely ask to speak with you on skype.

Anywhere 2D artist & Animator We need a lot of shit at encrypted Studios

2d artist & animator we need a lot of shit encrypted studios anywhere artists development has recently started for a small arcade style game. the goal of the game is to ruin as many peoples days as possible by taking a massive shit on them from the top of buildings as they walk on the sidewalk below. this game should be simple to develop because of how mechanically simple the game is. most the games enjoyment will come from the context of what you are doing and from small environmental details. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. once we have a playable demo i will create a kick starter for the project that will hopefully allow us to work full time on the project and hire more people. anyone that joins before the game goes on kick-starter will be considered partners and will receive payment based on the games total earnings and your contribution as-well as receive a fixed payment from the kick-starter if we get funded. while people hired after kick-starter will be considered contracted employees and only receive a fixed wage. requirements age 17+ fluent in english can provide examples work can work 5-10 hours a week. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure you can create high quality sprites in a reasonable amount of time based off my descriptions and that you are able to capture the the feel and art style i am looking for and keep everything visually consistent. no art assets provided for the evaluation will be used in the game unless you become an official member of the development team.

Anywhere 2D artist for a kickstarter icon and some game icons at Greystone Games

2d artist for a kickstarter icon and some game icons greystone games anywhere artists please note: this position is unpaid. hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, kickstarter, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job, but only somewhat experienced artists need apply. thank you for your time.

Anywhere Animators 3D at The Reps

animators 3d the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,600+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere | Skype {Royalties} 2D/3D Artist at Reminiscent Echoes

{royalties} 2d/3d artist reminiscent echoes anywhere | skype artists

Anywhere | Skype {Royalties} Concept Artist at Reminiscent Echoes at Reminiscent Echoes

{royalties} concept artist at reminiscent echoes reminiscent echoes anywhere | skype artists

Anywhere Game Designer [Cryengine] at west hangar games

game designer [cryengine] west hangar games anywhere level designers we are looking for a game designer to join our development team. what is the project about?: creating the next gen horror game on a next gen engine, cryengine is a engine who has the capacity to create mind blowing environments, what makes the game immersive and fun [and scary] for the audience to play. company background: west hangar games started on august 24 2010, starting with creating a mod for san andreas, called shadow rider, west hangar games, has a continiously growing community, and over 1300 followers on twitter alone. west hangar games, has a big growing community. how with and what will you work?: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming what we expect from you: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Online Looking for 3D Modellers / Concept / Texture Artists[Existing Team Profit Share] at Green Thumb Studios

looking for 3d modellers / concept / texture artists[existing team profit share] green thumb studios online artists hi there, we are from green thumb studio's! story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c# and javascript 2) have good knowledge of the unity engine 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere Programmers at Enjoyable Games

programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programemers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members

Anywhere [Unity 3D] FPS - 3D modeler at ForeverGameStudios

[unity 3d] fps - 3d modeler forevergamestudios anywhere artists i am looking for an extremely committed 3d modeller to make all of the 3d assets for an online first person shooter. at the moment i am the only person on the team and i am looking for 1/2 people to join me in making a high speed futuristic shooter. the game will be made in unity using smartfox 2x to handle all networking requests. -the position will not be paid. requirements: -you are committed (i don't mind if you can only put in a few hours a week but i don't want people that are interested at first and then just stop replying or don't complete assets). -you are talented in the field of 3d modelling, specialising in weapons and player modelling. -you can texture and animate your own work (i want to keep the team small). -you want to help with idea's such as map design and story behind the game. -you must be able to make a model to a specification and to a certain poly count. previous experience is not required we are just looking for committed and talented people to work on our latest game.

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Game Designer at Clear Sky Games

game designer clear sky games anywhere artists we are looking for a game designer to join our team. project overview: horror of the zone is an indie game built on the cryengine 3 taking influence from games such as s.t.a.l.k.e.r. shadow of chernobyl/fallout series and metro. genre will be primarily an rps (role-playing-shooter) – combining first-person-shooting gameplay with a number of rpg elements [sandbox world, exploration-orientated maps, pda, side-quests, inventory, dialogue system]. while plotline and exploration are among the key aspects, the most notable emphasis is on horror and atmosphere company background: clear sky games are an international team of game developers. started in 2011 with only two members, the first project was ‘horror of the zone’, a source engine mod set in universe of gsc game world’s s.t.a.l.k.e.r. series. eventually the development in 2014 evolved into an indie game using crytek’s next-gen cryengine 3. since the group’s founding both team and fanbase have increased, and are still continuing to grow. work environment: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming duties: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Programmer (AI, Battle mechanics) at Biomass Studios

programmer (ai, battle mechanics) biomass studios anywhere programmers hello, my name is jan, i am looking for programmer that is fluent either in c# (unity) or c++ (ue4) to collaborate with me on indie game called ancient warfare. position would be royaltie position from where profits would be shared from possible sales. i am looking for dedicated developer as myself who is able to put at least 20 hours per week in project. project is single player based dynamic melee/range fighting simulation based in around 0 ad in times of roman empire, featuring several factions like romans, gauls, germans and more. multiplayer is aswell great option to add for gameplay as long as programmer is skilled on this area. project itself however has major rpg elements along with survival and robust peaced action elements. if you are interested about more details on project you can also contact me on email provided bellow. location of applicant doesnt matter as we would be working on project remotely and being in contact trough skype, or either similar chatting software. if you are interested in collaboration let me know on (send some work examples of yours if you are interested in position janpecnik@hotmail.com

Anywhere Looking for 2d Texture Artist at Frost Fox Studios

looking for 2d texture artist frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on texture artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with making textures - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until the game's ready. hope to see your application, - frost fox studios

Anywhere|Skype Programmer,Tycoon game at Maleficus Studio

programmer,tycoon game maleficus studio anywhere|skype programmers hello everyone, maleficus studio is currently on the search for a programmer to help our new project which is a tycoon game. more details will be given once you are accepted for the job. currently the team has one artist/animator so a programmer is essential to complete the production team . of course other roles need to be covered but for the time being the programmer will help our cause greatly .ok so here are the things we are looking for : requirements 1) you have a good understanding on how video games are developed 2) you are creative and ready to give a lot of time in the project 3) you have the skills it takes to write the code for a tycoon game 4) english speaker and active on skype other skills 1) previous experience in video games 2) basic knowledge of game engines 3) communicative be sure to also understand that this is the first project we are working on. that means this position is not paid and if the game reaches the goals we currently have, you will be paid. through this project it is desired to gain a lot of experience so we can deliver the best games our team can possible create. -maleficus studio

Anywhere Pixel Artist at Altered Cat Entertainment

pixel artist altered cat entertainment anywhere artists requirements - ability to speak english - a talent with pixel art, ranging from small to big sprites. - desire to discuss what you and others are doing - a real desire to make an enjoyable 2d rpg. information on us, and how you'll fit in: we are working on a 2d partially open world rpg titled aeldyr. the world of aeldyr is made up of 3 continents. the greatest land almaer, and the other two yeserow and garu. the world is rich in varying climates, intelligent races, lore and future plans. austin (me) - leader and programmer chris - coleader and pixel artist cannon - music mike - learning(going for art or programming) / concept dylan - concept the code behind the game is c++ with the sfml library plus tgui (which is powered by sfml for graphical ui interfaces). chris cannot do all the pixel art by himself. generally artists are the most needed member by quantity, and we only have one. the games uses 16x16 tiles, however entities (mostly npcs right now) are at the smallest 16x32, and 48x96 at the largest for characters. we also have misc. jobs however, for example we need to create a sprite sheet used by tgui. the development of this game is for the enjoyment of making one, there is no profit anticipated. in the case that we managed to get it funded on kickstarter or steam greenlight however, profit would be shared. one last note, i'd like to say we're fun to work with. we're all good relaxed people who have no intention of making this work stressful. games are for fun, why shouldn't they be fun making them?

Anywhere Game Designer at OMECRON

game designer omecron anywhere management join the team working on the new space simulation sandbox mmo martoria. we are a small but growing team that aims to create a new and unique experience for the players. if you want information about the project check our website(http://omecron.org). martoria is planed as a kind of mmo but we want to provide the player with an unique experience of a second life simulation, we designed the basic concept of the game but as game(play) designer it will be your job to go deeper into the idea and work together with the team to create and design this unique feeling we want. it will also be your job to contribute directly into managing the project and organize the road-map and workflows, you are not only a designer you are a manager who is there for the team for questions and to advise them what to do. required skills: - management/organization and communication skills - experience with the scifi and space genre(games, movies,...) - passion to create a space simulation game - experience with workflows and design creation - the ability to invest time and prioritize. - creativity and problem solving skills - good english language(voice/text) optional(recommended): - confluence and jira administration skills - experience and knowledge of the cryengine - (optional) a cryengine eaas license

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance

Global Halo Character Conecpt Artist at Skydive Industries

halo character conecpt artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. character concept for halo we are seeking a talented concept artist with experience in creating smooth concept images based off/inspired by the halo universe. below is a full list of requirements: 1. experience in designing concepts you must have experience in painting/drawing/sketching/etc full body characters in the style of the recent halo games.' 2. knowledge of applications & art style you must have knowledge of applications used in the process of designing your art pieces. photoshop is recommended, as many pieces will need to be split to layers. you must also adopt halo's art style, and not try to implement your own into the serious without consulting the project lead. 3. good communications you must not take offense if any of your work is disliked or discarded by superior members. you must be willing to edit your work if asked by project lead, or other superior member. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the character concept artist in humanity's descent ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Global Halo 3D Character Artist at Skydive Industries

halo 3d character artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. 3d character design for halo we are seeking an experienced 3d character artist with the ability and knowledge to create detailed meshes based in the style of the latest halo games. below is a full list of requirements: 1. experience in character modeling it is required that you have created variants of or similar to halo characters. 2. the knowledge of 3d modeling programs you need to know what you're doing. are you an advanced user in 3ds max, maya, zbrush, and/or blender(among many other popular 3rd party apps)? 3. texturing it is required that you have experience in designing textures for your meshes of various kinds(diffuse, normal, spec, illumination, etc). 4. rigging it is required that you have the knowledge and ability to rig your meshes to first/third-person bones. 5. good communications finally, you must know how to communicate. you must recognize your superiors and be willing to modify or reconstruct your work without taking offense. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the 3d character artist in humanity's descent. ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Anywhere Character artist ASAP at Gladius Studios

character artist asap gladius studios anywhere artists we at gladius studios are looking for character artist. we are needing soldier models made for our new and upcoming title we need this to be able to be used in unreal engine 4. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere We search 3d artists, animators, programmer at Enjoyable Games

we search 3d artists, animators, programmer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators, programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist/programmers since we think that our older team members can help youngsters to develop their skills. let me tell you more about the requirements for these open positions. 3d artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other animators and other team members ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - good knowledge of ai, physics, rendering and online functionality - possession of a ue4 licensed copy - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members more details will be discussed and disclosed later.

Anywhere Modeler, Programmer and Webmaster at Hostile Waters Development Team

modeler, programmer and webmaster hostile waters development team anywhere programmers the year is 2032 and the world is at peace. the last 20 years have been spent building a new society, one without poverty and conflict. new technologies such as the nano-tech creation engine can create an almost anything from just a few hand fill’s of dirt and scrap. free food and clothing for all. this is a world that has forgotten war and how to fight. a recent spate of terrorist bombings and missile strikes in major urban areas have forced central government into action. at 4:15 this morning the antaeus program was reactivated... ...these are hostile waters! history: the hostile waters - reboot project to give its full name is a project i started work on in late 2013. it is to be an updated version of the original 2001 game by rage software of the same name. rage collapsed not long after the release of hostile waters. this is also a non-commercial project. current development: at the time of writing this i am the sole developer on this project, with a modeler in the process of joining the team. i use a project management tool in a special developer’s only section of our website that is used for tracking the job to do and what has been achieved. we also have a subversion host in place for the project source files. i am approximately 70% towards achieving the first release milestone. the first release milestone is a single level with one player controlled vehicle (hornet - light attack helicopter), enemy helicopters, enemy command post and a radar network. you: i am looking to take on some developers to help speed up development. i would be particularly keen to hear from any programmers that are interested as i am starting to reach the limit of my knowledge in the field. if you consider yourself a junior developer but are willing to learn again please get in touch! help wanted: • artist/designer's (3d/2d) • programmer/developer's • level designer • webmaster/social media assistant thank you for taking your time to read. hostile-waters.com

Anywhere Need Programmers at Trueorigin Studios

need programmers trueorigin studios anywhere programmers hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are currently working on a puzzle adventure game and we need programmers to help us with the actual coding of the game. so if you are a programmer with the below qualities please contact us. responsibility: 1) be able to communicate with other members of the team. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: 1) familiar cocos 2d-x game engine. 3) good knowledge of how game development works. 4) knows mobile game development. 5) problem solving skills and creativity to create new systems. pluses(but not necessary) skills: 1) have previous experience with game development. 2) have shipped 1 commercial title. if you fit these criteria's please contact toxicfume007@gmail.com

Anywhere Software Developers (C# and Unity) at The Reps

software developers (c# and unity) the reps anywhere programmers [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk/blog/about/ [center]- - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Anywhere Unity 3D programmer at Dragon Zephyr

unity 3d programmer dragon zephyr anywhere programmers our team is looking for a programmer to work mainly on combat system. we are trying to make accurate combat based on mouse movements and regular animations for buffs/other effects. our team currently has 5 members. we are working on a fantasy mmorpg,we are trying to make something unique, things that include the way that players fights, interacts with environment and a world built on voxel terrain. the world will be a sphere instead of a flat terrain, just like a planet. the main reason to start your journey is the evil dragon that attacked each race. on your way you will meet the rest of the races and many other surprises. for the beta we might go for oculus rift/epoc emotiv compatible game but that is still undecided. any ideas / recommendations are welcome. the project is profit share which means you will only get paid based on how much you helped once we get profit from the game. we are working on an alpha which consists of 1 race (elf) and basic systems like gathering,crafting, basic combat, quests.

Anywhere Scene and Character Modeling at Comware

scene and character modeling comware anywhere artists i am working on making a first person horror style game, but i only have basic skills in 3d modeling. it is still in its early developmental stages and i would like to have someone skilled in modeling to help make all of the key elements come to life for this game. this is a game that i am making myself as of now and i cannot afford to pay for your work, but once the game is finished and there is profit to be made, i can assure you that a percentage of it will be paid to you. also, this is a "help when you can" type of job, so you need not worry about strict commitment, just as long as you can help an hour or two a day. we can contact each other through skype and transfer files either through a google drive or a dropbox, whichever you prefer. hopefully this could also start a partnership that we could continue for future games. i have plenty of good ideas, i only need the someone instilled with the power to make them a reality. please respond soon because i'd love to get started. thanks.

Anywhere Animator - Free at InduguysCo

animator - free induguysco anywhere human resources hi my name is daniel i´m an indie game developer at induguysco team. we are working on a project called heartbreaker: the curse of the fallen. desc: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. requirements: able to animate character animation face rigging and making face animations. exporting animations to unity3d _________ notice! this is not a paid position. thanks -daniel

Online! [Rogue Republic] Voice actors needed badly! at Giant Lynx Studios

[rogue republic] voice actors needed badly! giant lynx studios online! audio/music about the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) so what's the deal? it happens to appear that units want to talk. but right now they can't - because we haven't gave them voices :'( (can you imagine how professional 3d artists and programmers do talk?) if you feel sympathetic for poor little tanks and scud launchers who want to talk and you got a good well-set voice - you're reading the right application. people of the following accents are highly needed by our units: - german - scandinavian - british - russian - french - any eastern european (from polish to romanian) both male and female are needed. please ensure you can read quotes good and have a good mike (sorry, we're not rich already to lend our own studio :) and if that so - contact us!

Online! [Unity] FX / Particles artist at Giant Lynx Studios

[unity] fx / particles artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? as many know, wars don't look too convincing without three things: - shells - explosions - big explosions your task will be helping us creating various firing effects from simple tank firing effects to plasma and chemical weapons. former c&c modders who excel at particle effects are also highly welcome. got what it akes? welcome to the pub!

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Online! Concept art creator at Giant Lynx Studios

concept art creator giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we need concept artists willing to help us with at least one the following art pieces: - vehicles - characters - buildings got what it takes? welcome to the team, amigo!

Online! [Rogue Republic] 3D Artist at Giant Lynx Studios

[rogue republic] 3d artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we wouldn't mind a 3d artist with abilities to make models and textures in at least one of the following fields: - vehicles - infantry - props - buildings - terrains got what it takes? welcome to the team, amigo!

Anywhere In Need Of 2D Game Programmer(s) at Unicaelum Studios

in need of 2d game programmer(s) unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in java, using lwjgl, slick-util and opengl. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere UI Artists / Graphic Designers at The Reps

ui artists / graphic designers the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is a an rts under development in which you take over a town with alien mind controlling parasites. the strengths of our team: * solid, on-demand, concept art. * sizable twitter following (currently 2,300+). * a team of programmers. * a team of ~20 contributors (animators, musicians, 3d artists, etc). all of these put us in a good position to publish a successful project. see more about our project at: http://www.themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for user interface artists. you'll be working with us to create the user interface for the entire game: menus, buttons, unit info, sliders, icons, notifications, etc. the game currently has very little in terms of ui, so you have a real opportunity here to define the look of the interface, according to your vision. you should be experienced with ui design, or motivated to improve. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere Maya Animator Needed at Fenrir Studios

maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere 2D artist for a mostly completed, small game at Greystone Games

2d artist for a mostly completed, small game greystone games anywhere artists hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job. thank you for your time.

Anywhere UE4 Level Designer at Anvil Drop

ue4 level designer anvil drop anywhere level designers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. we are looking for a level designer that can create unrealistic scenes within a very abstract art style, someone who has had experience with designing in unreal engine 4 and is looking to be part of a team that is hard working and enthusiastic. you will need to have experience with using unreal engine 4's tools. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normals and lod. requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- if you are currently working with another company/group please state who in your email application, if accepted any work made for anvil drop applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. anvil drop will provide ue4 engine access via our team project license. --preferences— here at infinity, we mostly communicate via skype we'd much prefer it if you had these methods of communication, if you do please let us know in your application. --note-- please note: the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. must be willing to sign nda and independent contractor agreements. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thank you and good luck!

Anywhere C++ and/ or UE4 Blueprint Guru – DEV200 at Anvil Drop

c++ and/ or ue4 blueprint guru – dev200 anvil drop anywhere programmers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. • total character flexibility – the player has control over a very powerful world altering gun, which allows the player to manipulate the entire world, to the extreme ability of rotating the entire game space on either of the three cardinal axis x y & z respectively. • free roam – unlike traditional puzzle games, where the player has to complete puzzles in the linear fashion. anomaly 1729 allows the player to complete puzzles within a given world in any order they want. this approach to puzzle order frees the player from moments of high frustration by giving them the ability to step away from a puzzle, but not have to step away from the game. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as scripted events, and ai behavior. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent ue4 blueprint scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere [OPEN] Sound Engineer at Mad Cow Games

[open] sound engineer mad cow games anywhere audio/music for the position of sound engineer you will create sound effects for our games. we are still discussing ideas but as of now we are thinking of a horror game and some examples would be lit torch, doors, footsteps, enemy sounds, and ambient. since we are working on our first game this will not be a paid position but as our team progresses money will slowly come into play eventually. (these are just some examples as most of our games will consist of more) what the application should consist of. in the email we would like to know how long you have worked with sounds. if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? anyone above the age of 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Anywhere Author - Reviews & News at Greenlight Games

author - reviews & news greenlight games anywhere web/other project: gg website position: writer salary: unpaid job description: greenlight games are forever extending their social reach including game reviews, news and dev interviews. if you have a love for games, why not come write for us? in return we will happily advertise your work and stories as our traffic continues to grow hitting more than 4k views a month. you will be required to write at least one post every two days, of decent length without spelling or grammar mistakes. your writing doesn’t have to be amazing as we’ll help you improve, but you must be good at english. posts will also require images, which can be uploaded through our easy to use system. interested? get in touch! we’d love to hear from you. any work you post will be marketed via facebook, twitter, reddit, indiedb.com etc. applicants with the right equipment will also be allowed to post via our youtube channel. this is a great oppurtunity for anyone interested in writing, blogging, tech news, gaming, socialising and reviews. (2 of 2 positions remaining.)

Anywhere 3D modeller needed for a FPS project at Goregaming

3d modeller needed for a fps project goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax to apply send your portfolio to goregaming123@gmail.com

Anywhere [OPEN] Unity 3D C# Programmer at Mad Cow Games

[open] unity 3d c# programmer mad cow games anywhere programmers for the position of programmer you will make c# scripts in unity3d and although past experience is great its not required but if you have past experiences we would like to know in the email as it helps us know what you are capable of. you must also be able to work with others peacefully. some scripts you will be responsible of creating are player movement,main menu,health/stamina system,loading screens,and save/load. if you would like to know some details about the project just say so in the email (currently still deciding). (these are just some examples as most of our games will consist of more) what the application should consist of in the email we would like to know how long you have known c# and to give us a brief summary of your scripting knowledge. as we said if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? since i am 16 anyone above the age 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere Play tester at Infinity Interactive

play tester infinity interactive anywhere qa/testers hello, as a play tester at infinity interactive, you will be play testing very early versions of war of the servers and checking for general and specific errors as well as giving us feedback on how your computer handles the game and the performance of the game. you must have an understanding of how games are created and how bugs and errors can be found intentionally and have a small understanding of why these errors occur. we are looking for someone trustworthy to play test very early versions of the game. you will require a decent setup that is able to run unreal engine 4 (bare in mind you will be playing unoptimized versions of the game). you will be able to automatically submit feedback to us however it is preferred if you talk to us directly. you will hold the responsibility of keeping early versions of the game in private hands and not released to the public, you must also understand that this is not and is nowhere near a complete game, please don't apply expecting to play the game early, it is unfinished and is only ready for small testing purposes only. thanks for considering.

Anywhere Source Engine Programmer at Greenlight Games

source engine programmer greenlight games anywhere programmers project: gombies position: programmer salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get some functionality put into the game. that’s where you come in, for this job we need a source engine programmer to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the source 2013 sdk. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. ideally, you've created plugins, modded or released games using the source engine before. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere 3D Prop Modeller at Greenlight Games

3d prop modeller greenlight games anywhere artists project: gombies position: 3d prop artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to inject some attitude into the project. that’s where you come in, for this job we need some 3d props and environmental objects to help bring our levels alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing 3d props that we can use for the final release and marketing purposes. ideally you will have a good internet connection and enough time to produce 2-3 props a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for additional environment artists to join us and collaborate on our project. you'll mostly be working on buildings and props, bringing a full town to life. you should be proficient with 3d modelling or motivated to improve. we're working with unity. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

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