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Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Freelance UI Designer at eastasiasoft

freelance ui designer eastasiasoft anywhere artists we are looking for a ui designer to help create the 2d assets (ui, hud and front end) for our upcoming playstation 4 indie game. the ideal candidate will have: - a player oriented approach to ui design - knowledge of current and relevant design trends in games - experience sourcing and implementing unicode fonts - experience with platform-specific ui technical requirements - previous experience creating ui for unity projects successful candidates will need to work closely with the design team to update and improve the ui and, if necessary, update assets based on player feedback. the assets will be heavily stylized, similar to those found in action rpgs and strategy titles, and avoid pixel or overly simplified vector styles. interested parties please send your portfolio to jobs(at)eastasiasoft(dot)com. applicants with previous experience and immediate availability are preferred. the deadline for applications is july 21st 2014 and we will follow up with potential candidates soon after. for more information about us please visit www.eastasiasoft.com or follow us on twitter (@eastasiasoft).

Anywhere Games Designer at Cute Absurd

games designer cute absurd anywhere level designers hello game designers, [center][/center] who: i'm dayvi and i enjoy creating worlds, like this one in which hamsters adventure in a post-human land. [center][/center] wanted: i'm looking for a game designer to work with me in creating a game design for the hamsters and for a few other worlds. i'd really like a long term partner to help with many designs. [center][/center] you need to be good at: - games design - writing a game design doc - explaining (or sketching) your ideas - making the world and the game fit together - prototype testing and rethinking [center][/center] pay: you can either be paid for work done, or be part of a revenue share. i have experience with kickstarter and will be running a kser for the games in the future. [center][/center] contact: if you're interested in helping me design games please contact me: cuteabsurd@gmail.com

Anywhere Programmer at Hard-Boiled Software

programmer hard-boiled software anywhere programmers hard-boiled software llc is a start-up game devolvement company made of up mod developers including the minds behind the successful mod action half-life. the team is highly motivated to take that expertise and creativity and turn them into a game with the quality of a aaa title on an indie budget. we are on the lookout for like-minded individuals with the passion, creativity, and professionalism to accomplish that with us. that being said, because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes for a set amount of time post launch. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. we are currently working on a four player co-op multiplayer fps. we are looking for an additional programmer.

Anywhere Chiptune Composer at Gammaphile

chiptune composer gammaphile anywhere audio/music we're a two-person team working on an 8-bit platformer game called "light's end." it's a game about a world succumbed to darkness, and the goal is to collect gems that slowly help you reach the light by giving you special powers. neither of us are that experienced in composition, so we're looking for a good chiptune artist. us being indie, we don't really have much money to spare, so you'll need to be willing to work for free. on the bright side, we'll give out free hugs if you live within one mile of either of us! we're looking for dark-feeling chiptune music. if this is the kind of thing you can do, we'd love to hear from you. when you contact us please send us a sample of what we might expect to hear from you if you were working on the game, and we'd love to know more about you! stuff like your favorite breakfast cereal, or perhaps some kind of angered rant about your thoughts on the ratio of chocolate to peanuts in trail mix. if you don't send a sample, we will immediatly reject your application with no reply. please keep this in mind. thank you.

St. Louis, MO, USA Artist and Partner at Tile Isle

artist and partner tile isle st. louis, mo, usa artists hello everyone! my name is timothy hely. i have been making games for the last six years, and i like to think i have gotten pretty good at it. at this point, i feel ready to turn this hobby into a sustainable career. tile isle was created to fulfill that dream. in conjunction with madsoft games, tile isle strives to create short, fun, arcade-style games that can be enjoyed by a wide variety of people. tile isle's current game library includes: * blasting agent (2009), a side-scrolling platform action game. (http://blastingagent.com) * flxadventure (2010), a simplistic rpg dungeon crawler. (http://www.newgrounds.com/portal/view/523684) * space chase (2012), an exciting sci-fi themed survival game. (http://space.madsoftgames.com) [links to the games can be found at the end of the post] in order to continue work on tile isle and its games, i am searching for a saint louis (missouri) local to join me as a partner. the perfect partner would be in charge of the art and overall aesthetics of our games, while i handle the programming. we would be equals in this partnership, splitting both the work and the rewards 50/50. other important qualities in a potential partner include: * fantastic 2d pixel art skills; other 2d art skills are considered a big plus * a keen eye for color, style, and design * excessive amounts of creativity and a thirst to see projects completed * love for games and game development keep in mind: tile isle isn't raking in the big bucks. any potential partners should be aware that it will take a good deal of time and energy before we can turn a profit. while we work towards making tile isle profitable, both partners will likely require another stable source of income. if this post has piqued your interest, please let me know by emailing tim@tileisle.net or by filling the following form: https://docs.google.com/forms/d/1mfui38nj-ukwdu6bseu2p3wg7sh_lx4o7pa7ciggzg4/viewform [links] * tile isle: http://tileisle.net * madsoft games: http://madsoftgames.com

Anywhere 2d Artists at Trueorigin Studios

2d artists trueorigin studios anywhere programmers hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are looking for developers and artists around the world to help our studio grow. we are currently working on a a puzzle and adventure game called crazy contraptions which is going to be released in the mobile platforms very soon. we need 2d artists to help us make the characters and objects in our game. so if you are a artist who have the below quality's please contact us responsibility: 1) knows english. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: 1) being able to create vector graphics (menus, ui or ingame designs). 2) have the ability to design promotional designs for icons, photos and anything necessary. 3) being flexible with priorities that are given. 4) have some experience with game arts. pluses (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title when you email us please put artist in the subject .

Anywhere 3D Artist and Animator at Dragon Zephyr

3d artist and animator dragon zephyr anywhere artists our team is working on a different kind of mmorpg, something new that has never been done before. we want to create a fantasy mmorpg on a spherical planet, this planet probably won't be finished too soon because once its done there wouldn't be space to add new content. if we do finish we will probably create a new planet and continue adding new content there. we are aiming for 1 race territory with 2 classes,gathering,crafting and combat system for the alpha.(1 territory is about 1/50 of the whole planet) beta will probably contain all the 5 races and their territories. we need artist who can model environment, buildings/props, gear, npcs. the artist will have to make models with a number of polygons between a certain limit. i will personally check uv maps for each model, since they greatly influence the resolution of the textured model. would be very nice to have them textured but it is not necessary. we also have a female and male character modeled/rigged ready to be animated by you! at the moment we are 5 in the team including myself. members are expected to be online at least once in 1-3 days.

Anywhere Composer at Secret Service Studio

composer secret service studio anywhere audio/music algonguini master - horror and psychological thriller in visual novel. about the algonpuini master. algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this horror visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb/slidedb page and in steam. who are we looking for? - we're looking for composer for unpaid job. what will you do for the project? - you need have portfolio. - you need show some your works (1-3 (maybe more) musical compositions). - you need know how to work with the team. - you need have experience in making music. thank you for reading!

Anywhere Programmer at Secret Service Studio

programmer secret service studio anywhere programmers algonguini master - horror and psychological thriller in visual novel. about the algonpuini master. algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this horror visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb/slidedb page and in steam. who are we looking for? - we're looking for programmer for unpaid job. what will you do for the project? - you need have portfolio. - you need know how to work with ren'py engine and python. - you need know how to work with the team. - you need have experience in working with python and ren'py. thank you for reading!

Online, Skype Concept & Logo Artist - RPG at 10thGaming Studios

concept & logo artist - rpg 10thgaming studios online, skype artists concept & logo artist - rpg available: july 2014 job description: we are looking for a concept and logo(graphic) artist to join our (online) team. your job will include creating 2d art (e.g concept art, logo's, other 2d art) this will require, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of making concepts (including human concepts) • experience with 2d art • active on skype • dedication towards the project plus • past experience we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, indiedb.com

Anywhere Modeler at Trueorigin Studios

modeler trueorigin studios anywhere programmers hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are looking for developers and artists around the world to help our studio grow. we are currently working on a a puzzle and adventure game called crazy contraptions which is going to be released in the mobile platforms very soon. we need modelers to build us models of character and object. if you are a modeler who have the below qualities please contact us responsibility: 1) knows english. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: - create character and object models. - pro-active communication with leads, art, and design. - being able to take criticism and being positive minded. - have skype account. - experience with modeling before. - pro-active communication with leads, art, and design. pluses (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title please put modeler in the subject when you contact us. have a nice day.

Anywhere Artist at Trueorigin Studios

artist trueorigin studios anywhere artists hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are looking for developers and artists around the world to help our studio grow. we are currently working on a a puzzle and adventure game called crazy contraptions which is going to be released in the mobile platforms very soon. we need artists to help us make the characters and objects in our game. so if you are a artist who have the below quality's please contact us responsibility: 1) knows english. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: 1) being able to create vector graphics (menus, ui or ingame designs). 2) have the ability to design promotional designs for icons, photos and anything necessary. 3) being flexible with priorities that are given. 4) have some experience with game arts. pluses (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title when you email us please put artist in the subject .

Anywhere Animator at Trueorigin Studios

animator trueorigin studios anywhere artists hello mates, we are trueorigin studios we are a team of independent developers working together to make games that are fun and entertaining. we are looking for developers and artists around the world to help our studio grow. we are currently working on a puzzle and adventure game called crazy contraptions which is going to be released in the mobile platforms very soon. we need a animator to help us create animations for objects and character in game. so if you are an animator who have the below qualities please contact us. responsibilities: 1) knows english. 2) be able to communicate with the rest of the team. 3) having good personality. 4) being positive minded. 5) accepting criticism and able to improve yourself 6) have skype account. required skills: 1) be able to create high quality animations for characters and objects. 2) be able to rig high or low polygon models depending on the situation. 3) have knowledge of various animation / rigging tools. 4) have some basic experience with motion capture software. 5) be flexible with priorities that are given. pluses(but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title when you contact us please put animator in the subject.

Anywhere Animator for SimsVille at Sky Games

animator for simsville sky games anywhere web/other in the animation field for simsville, you will animate maps, cameras, pedestrians, buildings, etc. you will also create texture models for certain props & grounds in the game such as the buildings, roads, terrain, sims, and effects such as fire, smoke, mist, etc. this is a mod project for simcity 4, so you will need to know how to use the files in the simcity 4 directory. - you must be good in animation/texture design - you must have experience with visual studio or visual c+ - you must know how to heavily edit simcity 4 files. for a little more easier experience, you can use the simcity 4 building architect tool. it is no longer available for download, but if you still have it you can use it. you must also remember these terms: - simsville is a non-profit game - employees are not paid, but you will still get credit - syncing data will be through email. - aim for finishing december 23 2015... not 2014 - concepts will be shown to you, so make the animations/textures look close to the concepts. since this is a restoration of simsville, its recommended you study the original videos and screens of simsville so you can see what we're trying to create.

Anywhere 3D Environment Modeler at Derailed Games

3d environment modeler derailed games anywhere artists we are derailed games, an indie game developer team looking for environment modeler to model environments and mostly furniture, you will also model small items for a higher detail level but you will need to texture your own models and we are looking for high quality textures. about the game: project md (codename only) is a third person survival horror game built on the unreal engine 4 which has pretty good graphics, we won't say more about the game here but we are planning to unleash and show off the graphical capabilities of the unreal engine 4! requirements: *high res texture capabilities. *facebook account for most work because facebook is our office.. *good communication skills. *good knowledge of furniture and indoor environments! *a passion for video games and survival horror payment: the job is not paid but you will be part of the team and we are planning a crowdfunding campaign within the next three months, right now what needs modeling is a small amount of models and you won't be the only modeler in the team! for more info or anything make sure to email us!

Anywhere Can You Survive Musician at EpicToast Interactive

can you survive musician epictoast interactive anywhere audio/music job : we are looking for talented musicians to help add depth and mood to canyousurvive by creating good music and audio tracks for it! that's about it... not much else to say. requirements- * you will not be payed, as this game is free to play and will not make profit. * you must be able to work with synthesized instruments to create a "retro" music style to go with our art style. * you need to be able to create music that builds fear and tension in-game, and has a dark and ambient but still retro feel. * you should also be able to make sound effects for non musical game mechanics. canyousurvive indie game : can you survive is a first person retro indie rts/rpg game with an interesting art style and a lot of personality. basicly, you control three main characters who you must protect from the never-ending zombie horde, you can go about doing this is multiple different ways! for more info about the game check out our forum thread about it here- http://www.indiedb.com/forum/thread/can-you-survive-alpha * we will supply you with the latest build of the game to play so you can get the best idea about the kind of music that the game needs. important note : since we cant choose 40 people to do this job, we will be asking for a small "example" of your work with "synthesized instruments", "retro style", and "dark mood" all in one piece, as this is the kind of music we will want for canyousurvive. if you are the most ideal person for this job we evaluate after three days time you will be helping us with our game!

Anywhere Programmer (C# , Unity) at The Reps

programmer (c# , unity) the reps anywhere programmers the manipulators is a real time strategy game under development in which you take over a town with alien puppeteer parasites. our focus is on meaningful ai & stealth brief: as the first step of an alien invasion, mind controlling alien parasites are invading an island town off the us coast. set in the californian golden age of the 90s, the player embodies an avatar, the alien ‘queen’. the queen is tasked with the complete take-over of the town, while not allowing word of the invasion to reach the us mainland. the player will oversee the invasion of the opulent and beautiful island, by infesting more and more humans with alien parasites from a strategic top-down 3d view. more at: http://themanipulators.co.uk/ we're always looking for dedicated/skilled team members to join our project. if your portfolio doesn't fit the role described here, you should still send your portfolio to us at manipulatorsgame@gmail.com [center]* * * * * * *[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working in the following fields: *ai *database management *pathfinding integration *combat *etc bonus: knowledge of python. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Anywhere Looking for a unit/entities 3D artist at Excellence Team

looking for a unit/entities 3d artist excellence team anywhere artists hello, excellence team is looking for a 3d artist specialized in vehicles, planes and props to work on their game excellence. we are looking for someone able to draw concept art then modelize them in untextured 3d models, following an artistic line for each factions of the game. you will also be in charge of the props for the backgrounds, like ships and tanks wreckages. to work, you will need : - to have a working copy of 3ds max - to write/read a decent english or french - to have skype and dropbox - to be creative! - to have time to spare! there will be quite a lot of assets to do. :) your tasks : - draw concept arts of each objects of the game following its main purpose and modify it if needed, - modelize the object from its concept art in an untextured 3d medium/high poly model - modelize props for the background to use in 3ds max. we are working from distance, mainly in eu timezone. the game is due to december 2014 on ps vita. we are doing this game to gain experience to show on our cvs, but if we are able to bring it on the store, you will receive a fair share of the benefits. :)

Online, Skype 3D Character Modeler - RPG at 10thGaming Studios

3d character modeler - rpg 10thgaming studios online, skype programmers 3d character modeler - rpg game available: july 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, http://www.indiedb.com/games/edins-invasion

Anywhere 3d Modellers & 2d Artists needed! at Frost Fox Studios

3d modellers & 2d artists needed! frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on 3d modellers and 2d artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with 3d modellers - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until it's ready. hope to see your application, - frost fox studios

Anywhere Level Designer Needed! at DeadCoast

level designer needed! deadcoast anywhere level designers we are currently in need of a level designer for our project. it is a basic game but we need fairly detailed maps and they need to be created quickly. our current game is a murder investigation game, you play as a detective trying to figure out who murdered a young woman. as the level designer you will draw out the map of the apartment and stairwell along with more detailed maps of each room. we need a level designer fairly quickly and we cannot yet offer pay. we do not require 3d maps, but if you have the skill to do so that may help in the future. we will only require that you be able to make nice maps, you do not have to hand draw them and you will be able to use microsoft paint. we are a small team just looking for someone to help out, we will have more games to develop in the future so you will be able to stay with us to develop more maps. once our games are released and monetized you will get a share of the profit based on your work done, and how long it took to do it. you will be required to have a skype account and must be active in our group discussions.

Online, Skype Prop modeler - RPG at 10thGaming Studios

prop modeler - rpg 10thgaming studios online, skype artists prop modeler - rpg game available: july 2014 job description: we are looking for a prop modeler to join our (online) team. your job will include modeling realistic 3d props (e.g building sets, furniture, ) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • experience with modeling for games • experience with video game modeling • understanding of the game industry • active on skype • dedication towards the project plus • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, http://www.indiedb.com/games/edins-invasion

Online/Skype Unity Programmer (C#) - RPG at 10thGaming Studios

unity programmer (c#) - rpg 10thgaming studios online/skype programmers unity programmer (c#) - rpg available: july 2014 job description: we are looking for a unity programmer to join our (online) team. your job will include programming advanced features (e.g inventory system, ai system). this will require skill, precision and attention to detail. you will be working the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of using c# in unity 4.x • experience with video game programming • understanding of the game industry • active on skype • dedication towards the project plus • graphical programming knowledge (e.g shader writing) • preferably knowing how to make unity editor extensions (this can be learned through unity documentation) we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, http://www.indiedb.com/games/edins-invasion

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of unity. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c#, javascript or c++ 2) have knowledge of some graphics engines like unity or udk 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Graphics Artist at Demigod Studios

graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / Rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere UI Designer for Halo at Skydive Industries

ui designer for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you, as the ui artist, would have the responsibility of creating 2d gui elements for use with in-game menus and heads-up-displays. your creations would be in the traditional style of halo, for use in humanity's descent. requirements please make sure you have the following: 1. good communication skills(grammar and such), and have an email and/or skype. 2. experience in graphics design using 3rd party tools. for example, photoshop and gimp. 3. experience in designing ui elements(optional). 4. the ability to make your pieces smooth on the edges. 5. be willing to change your work if told by project lead and not take offense in receiving bad feedback. contacting info you can contact us through our project lead's email, roxasguy@gmail.com for more info on the project, simply ask him. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio. this must be fully understood.

Anywhere Concept / Character Artist at Greenlight Games

concept / character artist greenlight games anywhere artists project: gombies position: character / concept artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d modelling and level design/creation but really need to inject some attitude into the project. that’s where you come in, for this job we need some concept designs and character sketches to help design our 3 main characters, secondary characters and enemies within the game. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing sketches that we can use for marketing and internal development. ideally you will have a good internet connection and enough time to produce 2-3 drawings a week. english-speaking is a must, please send us previous work or a portfolio. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere [SAO] Programmer at Awakened Studio

[sao] programmer awakened studio anywhere programmers hey there, interested in programming an mmorpg with us? if so, here are the requirements: [overall] -basic understanding of data serialization and network efficiency -proficient knowledge of c# [client-side] -basic understanding of unity (game engine) and monobehaviours -basic understanding of model-view-controller programming architecture [server-side] -proficient understanding of networking and data serialization -familiar with .net 4+ framework api -building from an existing code base (understand already writted code well) you may apply for either or both client/server side programmer. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: indiedb.com but the most important you need to know is that your role will be to produce medieval/fantasy assets. this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] Animator at Awakened Studio

[sao] animator awakened studio anywhere artists hey there, interested in giving life to our organic models? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity! - be able to animate humanoid characters and various type of monsters. - be able to good quality and realistic animations - have basic knowledge in anatomy. if you have knowledge in sword combat choreography, you are exactly what we are looking for. experience: - it's all based on your skills, if you're able give life to our models, your good for us. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce sword related animations (beside the main, walk/run/jump/etc). your job will mostly be about original swordplay animations. this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] Texturer at Awakened Studio

[sao] texturer awakened studio anywhere artists hey there, interested in producing texture for our 3d models? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity towards medieval/fantasy! - be able to create good uv map from complex models - be able to stay constant in the texture style for each assets. - be able to produce diffuse, normal and specular maps. experience: - it's all based on your skills, if you're able give life to our grey models, your good for us. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce medieval/fantasy textures. (texture for cloth, sword, armors, various architecture style, monsters and other organic assets. this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] Concept Artist at Awakened Studio

[sao] concept artist awakened studio anywhere artists hey there, interested in producing concept arts with us? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity towards medieval/fantasy! - be able to produce great quality drawings. (with colors/or not, depends on what) - digital or hand-drawn is good - basic anatomy knowledge. - be able to produce drawings regulary. experience: - it's all based on your skills, doesn't matter your age, if you're good at drawing, your good for us. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce medieval/fantasy drawings. (swords,armors,characters, landscapes, architectures, monsters, bosses, etc) this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] 3D Modeler at Awakened Studio

[sao] 3d modeler awakened studio anywhere artists hey there, interested in producing 3d assets with us? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity! - be able to produce great quality 3d model. (low-poly) - have basic knowledge in topology for organic models. (otherwise, you can do static models) - be able to respect proportions. specific job: if you're good at only one thing in the following, it's great, we need you. - architectural modeler - animal/monster modeler - vegetation modeler - armor/weapon modeler experience: - it's all based on your skills, doesn't matter if it's one week you're learning 3d or 10 years. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce medieval/fantasy assets. this is not a paid position. hope to see your application, -awakened studio

Anywhere 3D and Conceptual Artist at Rabid Weresquirrel Studios

3d and conceptual artist rabid weresquirrel studios anywhere artists greetings intrepid game enthusiast and creators, ------------------------------------------------------------------------ brief summary of combo ------------------------------------------------------------------------ do you love moba's? do you love spending an hour in a match just to find five minutes in that your team doesn't want to work as a team? well no more! i'm not claiming to have the foundation of a game that will force teamwork, but i have an idea that will really encourage it. combo is that idea. now from the name you might think, what is this a silly puzzle game? well the mood is meant to be light but while delivering a brutal and dark backstory. so yes, silly. but it's no puzzle game. combo is an moba where you play as either a caster or a hexer. casters use attunements gained every level to boost their prowess and alter their spells. hexers can cast attunements onto enemies to weaken them to various extents or on allies to boost them. for more information on these mechanics check out the page http://www.indiedb.com/games/combo. once you are accepted for the job you will receive a complete copy of the concepts for further research. ------------------------------------------------------------------------ what is your role? ------------------------------------------------------------------------ as an artist for combo, you will need either 3d or conceptual skills for a tropical/cartoon style game. if you do conceptual, the preference is very thick outlines with semi-realistic details. if you do 3d, the goal is a league of legends art style with a brighter palette with harsher lines to give a scratchy bold feel. you will need: - 3d software of your choice and the ability to produce and share concepts/models - ability to produce characters, items, buildings, etc in the style previously mentioned - a huge plus if you can create a banner/art of the page to get rid of my bad homemade images - if you would like to send any of your work in the application it would be very nice (it does not have to be the style mentioned or of anything specific any work 3d or conceptual is appreciated) - to have fun! :d ------------------------------------------------------------------------ closing ------------------------------------------------------------------------ we are also seeking programmer, sound, and voice actors. if this is you email us as well. since i have been asked the job is currently non-paying but upon launch pays will be discussed. have a nice day :)

Anywhere Programmer at Rabid Weresquirrel Studios

programmer rabid weresquirrel studios anywhere programmers greetings intrepid game enthusiast and creators, ------------------------------------------------------------------------ brief summary of combo ------------------------------------------------------------------------ do you love moba's? do you love spending an hour in a match just to find five minutes in that your team doesn't want to work as a team? well no more! i'm not claiming to have the foundation of a game that will force teamwork, but i have an idea that will really encourage it. combo is that idea. now from the name you might think, what is this a silly puzzle game? well the mood is meant to be light but while delivering a brutal and dark backstory. so yes, silly. but it's no puzzle game. combo is an moba where you play as either a caster or a hexer. casters use attunements gained every level to boost their prowess and alter their spells. hexers can cast attunements onto enemies to weaken them to various extents or on allies to boost them. for more information on these mechanics check out the page http://www.indiedb.com/games/combo. once you are accepted for the job you will receive a complete copy of the concepts for further research. ------------------------------------------------------------------------ what is your role? ------------------------------------------------------------------------ as the programmer of combo, you will be in charge of the programming (seems self-explanatory sorry) you will need: - knowledge in the engine of your choice so long as you can create moba style games (note the game page says unreal engine 4, but that is just filler for now) - flexibility to change if it is considered in everyone's best interest - creativity so that we can innovate the genre's cooperative function - to have fun! :d ------------------------------------------------------------------------ closing ------------------------------------------------------------------------ we are also seeking artist (3d and conceptual), sound, and voice actors. if this is you email us as well. since i have been asked the job is currently non-paying but upon launch pays will be discussed. have a nice day :)

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 2D Stage Artist at HunterMusicAndTV

2d stage artist huntermusicandtv anywhere artists hello, my name is hunter heidenreich. i am lead developer and programmer for a cartoonish, "street fighter"-like game called elemental brawl, where you play as different elements of the periodic table. the game is planned to have the ability to fight through a story mode, fight your friends, or complete simple missions for achievements and unlockables. it's general gameplay is based largely off of classic fighting games, and uses elements common to the super smash bros series. i am looking for someone who is willing to create 25 background images, and then several obstacles (walls, platforms, etc.) in the style of each stage that players will be able to jump and fight on. for example, the forest stage might feature a tree. as for payment, i'm thinking we can negotiate a fair price per stage and multiply that by 25 to get the full commission price. all work i am asking for is commission, not royalty based. if you are interested in this job, email me about your experience and link me to examples of work you have done in the past, and i will send you an email that will include a word document that describes the game and characters in much greater detail, as well as lays out a 6 stage plan for creating the game. if you have any questions about the game or the job, i am more than happy to answer them. i look forward to hearing from you, hunter heidenreich

Anywhere 2D Character Pixel Artist at HunterMusicAndTV

2d character pixel artist huntermusicandtv anywhere artists hello, my name is hunter heidenreich. i am lead developer and programmer for a cartoonish, "street fighter"-like game called elemental brawl, where you play as different elements of the periodic table. the game is planned to have the ability to fight through a story mode, fight your friends, or complete simple missions for achievements and unlockables. it's general gameplay is based largely off of classic fighting games, and uses elements common to the super smash bros series. i am looking for someone who can create sprites off of concept art that are similar in style to street fighter, but with a cartoonish element. there are planned to be 60 characters, all requiring 12 animations. the characters are divided up into 3 size categories (small, medium, large). i figure we can work out a deal where each fully animated character will cost a set amount, based on size. all work i am asking for is commission, not royalty based. if you are interested in this job, email me about your experience and link me to examples of work you have done in the past, and i will send you an email that will include a word document that describes the game and characters in much greater detail, as well as lays out a 6 stage plan for creating the game. if you have any questions about the game or the job, i am more than happy to answer them. i look forward to hearing from you, hunter heidenreich

Anywhere Programmer for a MMORPG at Black Pearl Studio

programmer for a mmorpg black pearl studio anywhere programmers hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines and languages. requirements - good knowledge with logic of programming. - good knowledge of procedural and object oriented programming. - (know at least one oo language. we are hiring as well: - 3d modeler - concept artist - level designer - writer - sound designer

Anywhere 3D Modeler to a MMORPG at Black Pearl Studio

3d modeler to a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - knowledge with 3ds max, maya or blender. it's preferred maya or 3ds max. - (opitional) apply as modeler for characters, weapons, or other objects we are hiring as well: - programmer - concept artist - level designer - writer - sound designer

Anywhere 2D Artist at OMECRON

2d artist omecron anywhere artists join the omecron team as a 3d artist how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow as we want to provide a huge amount of ships, vehicles, objects and so on, we will have a vast diversity of objects and of course every objects needs a texture. as a 2d artist you will be the one who creates these textures or provides our team with concept graphics. requirements: - experience with concept art and/or texture/material creation - ability to create textures on a very high level of detail to fit a game built on cryengine 3 - creativity and an affinity to scifi and the ability to contribute your ideas and thoughts to the project

Anywhere Lead Programmer at OMECRON

lead programmer omecron anywhere programmers join the omecron team as programmer: how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for matoria we need to rewrite a huge ammount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - team leading and organisation skills - experience with c++ and lua - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere 3D Artist at OMECRON

3d artist omecron anywhere artists join the omecron team as a 3d artist how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow ability to adept the team's workflow as we want to provide a huge ammount of ships, vehicles, objects and so on, there is and will be a lot of work for the 3d artists. we offer every team member to contribute his own fantasy and creativity to create a vast diversity in our universe and as a 3d artist it is your job to help doing this. create ships, weapons, caracters, objects or spacejunk, there is an infinite ammount of possibilities to contribute in an neverending universe. job requirements: - experience in 3d modeling with maya, 3dsmax or blender (optional mudbox) - high and lowpoly modellign skills - (optional) an affinity to scifi and futuristic models - (optional) texturing and matrial creation skills - (optional) cryengine 3 knowledge - apply as modeler for ships, charactes, weapons, vehicles or other objects

Anywhere Programmer at OMECRON

programmer omecron anywhere programmers join the omecron team as programmer: how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for matoria we need to rewrite a huge ammount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - experience with c++ and lua - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere 3D Artist, Programmer, Concept Artist, Etc... at Attack and Enjoy Games

3d artist, programmer, concept artist, etc... attack and enjoy games anywhere programmers this job position is being advertised by attack and enjoy games. attention any seeking employment in these job positions! - 3d modeler - concept artist - animator - game programmer - audio-based positions - other attack and enjoy games is in need of these positions to be filled up! we are currently in the works of a new game titled "daily insanity". if you would like more information about the story line of this game, please email me. the setting of this game is as follows - time setting is the 1970's - location setting is new orleans - genre: psychological thriller/ open world this game will be semi-open world, meaning the player can explore the game world in a limited fashion. the story line (as much as we can tell you) is about a mild-mannered news journalist who is sent to vietnam to report the withdrawal of american forces. in vietnam, the journalist is captured by unknown members of the vietcong and taken to a secret bunker. two years later, he is returned to america and resumes his job as news journalist. as he gets situated to a normal life, a slow-moving state of insanity builds up into him, changing the way he think, feels, and acts towards others. as he discovers the horrific truth about what happened to him, he must find the men who did this to him. that is the basic story line of the game. basically, the player must deal with episodes of insanity as he continues his journalist job and discovers the truth of what happened to him in vietnam. please tell anyone you know about this upcoming project. we desperately need help building up this game.

Anywhere 3D Artist at DeadCoast

3d artist deadcoast anywhere artists 3d artist: create .anim/fbx animations and textures, create uv maps, you must be able to create various models. such as environments, buildings, etc. we are currently making a murder investigation game, a woman was killed in her apartment and you, as the detective must figure out who killed her. you will search for clues around the apartment, the clues will consist of journals, emails, notes, calenders, etc. you must be able to get or already have a skype account, being an active member is required and if this cannot be accomplished please do not apply. we maintain a certain work ethic at deadcoast, you must get work done on time and must have done a quality job. for more information and application submission email me at the address below. we expect deadlines to be followed along with our rules and procedures. we maintain a quality work environment but also joke around from time to time. if a member seems unable to do his or her duties they will be removed from deadcoast. on the rare occasion you may be given a smaller job that is outside of the description but you will still be expected to complete it as needed. we have multiple positions to fill so please send all of your skills along with your name, skype name, and other important information or projects you would like to show, such as links to your portfolio.

Anywhere Concept Artist Needed at Fenrir Studios

concept artist needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. we are currently greenlit websites: dark storm official site adarkstormiscoming.com indiedb indiedb.com greenlight steamcommunity.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere Level Designer UDK Needed at Fenrir Studios

level designer udk needed fenrir studios anywhere artists dark storm dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. prop modellers - 2 required. the dark storm team is currently looking for quality talent in prop modelling. ideal candidates must have prior experience in a modelling package of their choice (baring in mind we're using unreal 3) and must be able to use their initiative to produce professional and efficient meshes with uvs and relevant texture channels. required skills experience in a 3d modelling package of your choice - you will need to be able to setup your grid for use in udk. (we currently have members working in 3ds max, maya, blender, z-brush and cinema 4d). this includes low poly and high poly mesh creation & optimisation, unwrapping, smoothing groups as well as working with lightmaps. experience in modular design - due to the nature of the project, modular assets are highly important to us. experience in image editing software such as photoshop. good communication and teamworking skills - candidates may find themselves working with several other artists and designers to produce their models. frequent communication and professionalism is vital and modellers will need to be reliable. we need to know that if we set a task, it gets done. the ideal person for this job will be able to spare at least 10 hours per week minimum. additional skills experience with udk a plus. experience with team management services such as producteev. level designer - 1 required. we are also currently seeking one level designer who will be working on a specific area in dark storm. our workflow pipeline means that you as a level designer will be managing numerous prop modellers and setting them tasks. this means that aside from working in the engine itself, you will also be responsible for: creating asset lists (which define the needed assets and their boundary dimensions); assigning tasks to modellers as well as ensuring tasks are done on time. required skills prior experience in udk. experience in modular systems. experience using the udk material editor. a solid understanding of mesh topology requirements (since you will be managing prop modelers). experience with importing assets into udk including an understanding of packages and grouping. communication and teamwork is an absolute must. as a level designer you should be available everyday and inputting around 20 hours per week. additional skills experience with asset lists a plus. experience with modelling and image editing software a plus. experience with team management services such as producteev. experience with unreal cascade. note - we have scripters who will be dealing with kismet and matinee but experience here is also a plus. as a part of fenrir studios, you will need to attend a meeting based on your position. prop modeller and level designer meetings take place every sunday 9pm gmt, however you will need to be active throughout the week and should be in contact as much as possible. website: dark storm official site indiedb greenlight payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere Character Artist Needed at Fenrir Studios

character artist needed fenrir studios anywhere artists dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit required skills (any or all) 3ds max, maya, zbrush, blender but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. websites: dark storm official site http://www.adarkstormiscoming.com indiedb http://www.indiedb.com/games/a-dark-storm-is-coming greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136 payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere 3D Generalist Unity - Cel Shaded/Cartoon Style at Retro Games Ltd.

3d generalist unity - cel shaded/cartoon style retro games ltd. anywhere artists we at retro games ltd are currently working on a top secret game produced in unity 3d. we are on the lookout for any budding 3d generalist/s looking for some experience in producing a video game. we are ideally looking for someone who has a passion or skills in producing cel shaded/cartoon styled models, textures, effects and animations in a similar form to zelda windwaker, borderlands and torchlight. the initial work would involve environments and non-character assets, but could lead to characters in the future depending on circumstances. any previous experience within the industry is a plus, and we can't wait to hear from you! at the moment the scale of this project is small and part time, but may lead to larger workloads in the future. the role will not be payed at first, but could lead to either a one off payment or freelance role dependent on the success of the game in the future. if you have any questions or would like to send us a copy of your cv or examples of your work please contact us at retrogamesltd@gmail.com.

Anywhere Concept Artist - Cel-Shaded/Cartoon at Retro Games Ltd.

concept artist - cel-shaded/cartoon retro games ltd. anywhere artists we at retro games ltd are currently working on a top secret game produced in unity 3d. we are on the lookout for any budding concept artist/s looking for some experience in producing a video game. we are ideally looking for someone who has a passion or skills in producing cel shaded/cartoon styled drawings in a similar form to zelda windwaker, borderlands and torchlight. the initial work would mainly involve environments and non-character assets, but could lead to characters in the future depending on circumstances. any previous experience within the industry is a plus, and we can't wait to hear from you! at the moment the scale of this project is small and part time, but may lead to larger workloads in the future. the role will not be payed at first, but could lead to either a one off payment or freelance role dependent on the success of the game in the future. if you have any questions or would like to send us a copy of your cv or examples of your work please contact us at retrogamesltd@gmail.com.

Anywhere Level Designer / Environment Artist at Arbitrary Studio

level designer / environment artist arbitrary studio anywhere level designers hello there! grindstone is going to be a breathtaking adventure in classic stealth action, mixed with great visuals and an adaptive storyline: but only with your help! you see, the game doesn't actually exist yet. that's where you come in. grindstone is a stealth survival game set in an office under siege. as one of the few employees surviving capture from a team of armed mercenaries, you have to find a way to stop them. or save your own skin. really, it's up to you - there are multiple storyline options and branches that adapt to player decisions to create several alternative ending scenarios. a more complete description is available on our indiedb profile page. there is no funding for the project currently; crowd funding for a reasonable amount is a sensible option, should development reach a point where unpaid positions are unworkable. we're looking for an level designer and/or environment artist, which will initially involve creating grey-box layouts for game-play testing. as this progresses we will look to creating visually finished environments ready for the final game. must haves: - good understanding of game flow and single player level design - experience with modular level design - time to dedicate to the project would be cool to have: - knowlege of pbr art creation - experience with unreal engine 4 - experience with quixel ddo

Anywhere 3D Character & Prop Artist for Halo at Skydive Industries

3d character & prop artist for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. it is not in any way an official halo title! game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you will be responsible for the creation of 3d character and prop assets. props will include weapons, scenery, and natural objects. you will create these assets from concept art provided. requirements please make sure you have the following. 1. experience in modeling high-poly weapons, scenery, and characters. 2. experience in modeling applications such as zbrush, 3ds max, blender, etc. 3. the ability to texture your models. 4. the ability to rig your models if necessary(optional). 5. be willing to restart or it your models if they do not meet specifications, and not take offense. 6. good online communication skills, and be accessible through email and/or skype. contacting info you can contact us through the project leader's email, roxasguy@gmail.com contact him for info on the project. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere Concept Artist for Halo at Skydive Industries

concept artist for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution as the concept artist, you would handle the sketching and painting of environments and entities by using descriptions provided by our story author. requirements please make sure you have the following. 1. good online communication skills and access to email and/or skype. 2. experience in painting, drawing, and/or sketching landscapes. knowledge of halo's art style is expected. 3. a photoshop license, whether it be paid or educational. you must save your art as psd files. 4. experience in designing vehicles and/or characters, as well as props(weapons, etc...) 5. the ability to make your paintings clean(smooth on the edges, reduced brush strokes, etc). 6. be willing to change your work if told by project lead, and not take offense if you receive bad feedback. contacting info you can contact us through the project leader's email, roxasguy@gmail.com if you would like more information, simply ask him. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere [Online] News Writer at Hendecagon Studios

news writer hendecagon studios anywhere [online] web/other who are we? hendecagon studios is a young indie game studio. we are working now on one project. hendecagon studio has currently 3 persons but we want to expand. the company is in austria but you can work from all around the world. what are our projects? the name of the first project has the name suprey. it's a survival online and singleplayer game. what is your job in our company? as our news writer you will write news for our game on indiedb. requirements: • strong written and spoken english • able to cooperatively and effectively teamwork pluses • experience in game localization or game qa • experience working as an news writer how to apply? send your application to jobs@hendecagonstudios.com tell us about yourself and why would you like to work with us. we are working on the first game beta and we would like to make then a litte crowd funding on indiegogo or kickstarter but we must show some game features and gameplay to the users and gamers. only volunteer please because we doesn't have much money to pay. i hope you like our presentation and apply now!

Anywhere Modeler at Wanted

modeler wanted anywhere level designers wanted games is a small company and is working on a new racing game using the unity game engine. some requirements include: - being able use modeling software like 3ds max and maya - being able to create models that have textures - being able to create models that are rigged - some knowledge of unity - some knowledge of unreal engine 4 and cryengine 3 - email for communication - always available at wanted, we will provide you with 3ds max, maya, and unity pro. if you need any other paid software used for modeling, we will provide you with it. you will be tasked in creating cars, building exteriors and tracks for the game. you will also be tasked to work on modeling for future games. what you need to answer in the cover letter: - what is your favorite game? - what is your favorite game genre? - why do you want to join wanted? - are you a beginner modeler? - have you ever worked as a modeler anywhere else? the job is unpaid, but if the game has good sales, you will get a fair share of the money made. we are excepting many people for the job and we hope you will be able to join the wanted team!

Anywhere IOS and android game developers at west hangar games

ios and android game developers west hangar games anywhere artists west hangar games is looking for android and ios developers who can join our team for our upcoming small game project for android and ios. contracts have been set up to ensure that the artists will receive revenue if the game is earning money. you need the following experience to apply to this job: - at least 1 year of experience in creating games for android. - at least 1 year of experience in creating games for ios. - ability to work together with others. - ability to communicate properly with the other developers. - have atleast one game shipped to either android or ios. at west hangar games we value creativity and dedication. we want to have people who love to create games. our company is goal focussed,and strives to achieve, this is also in the mind of our developers. at west hangar games we appreciate our developers, we are not too hard on you, and working at us will give you flexible work times, and be able to work from your own home! do you have any questions regarding the job? feel free to email to the email address shown below. we hope to greet you as one of our android and ios developers!

Anywhere Concept Artist at Secret Service Studio

concept artist secret service studio anywhere artists algonguini master - horror psychological thriller in visual novel. about the algonpuini master algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb page and in steam. who are we looking for? - we're looking for concept artist for unpaid job. what will you do for the project? - you need draw illustrations for every page. - you need have portfolio. - you need draw characters, locations and other things. - you need show your works. - you need have experience in drawing. thank you for reading!

Anywhere Environment Designer for Halo at Skydive Industries

environment designer for halo skydive industries anywhere level designers humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. it is not in any way an official halo title! game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you would be taking part in the development of the environments used in cinematics and gameplay. you would create many versions of environments based off of high quality paintings provided by our concept artists. requirements please make sure you have the following. 1. good online communication skills and access to email and/or skype. 2. experience in modeling sci-fi environments in either 3ds max, blender, etc. 3. the ability to texture your environments. 4. the ability to animate some instances of your environments(optional) 5. be willing to redo your work if necessary. 6. be able to create environments from from 2d paintings. contacting info you can contact us through the project leader's email, roxasguy@gmail.com contact him for info on the project. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere Game scriptwriter/Game writer at Hardcore Technologies

game scriptwriter/game writer hardcore technologies anywhere artists #################################################################### we are looking for a talented individual with a passion for games and writing.we desire a sociable person to write a game for mobile platforms. the perfect candidate must be sociable,easygoing and must have a passion for games and a strong logic. requirements: 1. detail oriented: you pay close attention to all the little details. 2. high achiever: you love the challenge of tackling difficult work. 3. outside the box thinker: your creative brainpower gets a workout as you come up with innovative ideas. 4. a vast knowledge of video-games 5. a strong logic 6. some writting experience 7. computer knowledge the perfect candidate: 1. be a remarkably talented writer 2. understand games 3. to those ends, play lots of games, read lots of books. think about them. write about them 4. keep trying, take anything, try everything when applying for this job please do not send any attachements, only a cover letter! thank you ######################################################################

Anywhere 2D Artist at Hardcore Technologies

2d artist hardcore technologies anywhere artists we are in need of a talented 2d artist to help us with our android project. you will help us design and build mobile games. we are looking to hire the brightest, most passionate, dedicated and awesome people we can find. if this sounds like you, then you will fit right in. we want the best, and we'll do what's needed get you on board! responsabilities: 1. provide concept art and mockups to help design new games 2. provide developers with necessary assets during the development process 3. work closely with our product and design teams 4. capacity to maintain creative vision from concept to final assets requirements: 1. proficient in photoshop and illustrator 2. knowledge of traditional animation techniques 3. excellent grasp on colors and themes to breathe life into assets bonus skills: 1. knowledge of flash animation 2. strong attention to detail and focus 3. embrace the gaming culture and be current on industry trends and opportunities. please just send a link to your portofolio.please do not send any attachements! thank you!

Anywhere Environment Concept Artist - 2d at Flat Frog Games

environment concept artist - 2d flat frog games anywhere artists hello gaming enthusiasts we are in need of an environment concept artist to do some concept/ work for an upcoming game. game is a 2d platformer set in a modern town in the uk, experience with faceted art is a bonus. we are looking specifically for the below: background art game + environment objects i.e. trees, doors etc this advert is for one of a number of projects we have ongoing if you are interesting in art but not specifically what we have advertised then please contact us with your portfolio. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. upon receiving your application and portfolio we will contact you with small task to create some art work if you and ffg are happy we will invite you to join or project management system and assign you some jobs to see how you get on. this will give you some real experience in how small and large teams manage responsibilities and deadlines. please drop me an email or pm if you’re interested and i will provide more information - include any links/ portfolio. thanks ffg

Anywhere 3D Rifle Modeller at Gladius Studios

3d rifle modeller gladius studios anywhere artists we are looking for a 3d modellers / texture artist's for a new upcoming title, you will be modelling modern weapons for example assault rifles, machine guns, pistols mounted weapons. you'll be having fun while doing this project, and get to know us, you will also see a great game get done and can possibly have very good rewards. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere | Skype [URGENT] 3D Modeler / 3D Artist at Darktek Softworks

[urgent] 3d modeler / 3d artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on modeling. skills in all art process from 3d model (with different lods) to texture and rigging. good communication and team-work.. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.

Anywhere Lead 3D Artist at Vescor Games

lead 3d artist vescor games anywhere artists vescor games is looking for a lead 3d artist who can join our graphics department for the title "vg arena". contracts have been set up to ensure that the artists will receive revenue if the game "vg arena" starts earning money. you should bring the following experience with you: - at least 3 years of experience in 3d art. - at least 3 years of experience in texturing. - license or at least a valid version of ue4. - ability to work together with others. - experience with ue4 (import of 3d art & material editor) - good communication skills in english (verbal and written) at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere Environment Artist at Vescor Games

environment artist vescor games anywhere artists vescor games is looking for an environment artist who can join our graphics department for the title "vg arena". contracts have been set up to ensure that the artists will receive revenue if the game "vg arena" starts earning money. you should bring the following experience with you: - at least 1 year of experience in 3d art. - at least 1 year of experience in texturing. - license or at least a valid version of ue4. - ability to work together with others. - some experience with ue4 (you will need to import your own assets to the engine) not essential but a nice to have: - experience with the material editor in ue4 at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere Texture Artist at Firestorm Productions

texture artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for someone who can texture models that have been unwrapped and/or unwrap them if not already unwrapped. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Technical Artist at Firestorm Productions

technical artist firestorm productions anywhere programmers tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking for someone who can import our models into the unreal development kit (udk) and determine if their poly counts are acceptable. we also need someone who can determine the appropriate size for the texture maps. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Logo Designer at Firestorm Productions

logo designer firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire an artist who is capable of creating logos for our company and website. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Animator at Nineteen Stone Ninjas

3d animator nineteen stone ninjas anywhere artists hello artists! we're looking for a 3d animator to breath some life into the models and environments that my team and i have created for our indie game project. subnet is first person stealth, hacking and parkour first person game, set in a futuristic england. the story is a mix of orwellian dystopia and the cyberpunk genre, further influenced by games like deus ex, metal gear solid, and mirrors edge. subnet's usp is the networking system; everything in the world can be hacked, and the hacking system is quite in-depth. most of the mechanical aspects of the game have already been developed (although there are some omissions and bugs to fix etc) in prototype, and more things are being added all the time. most of the remaining work is art based; modelling, uv mapping, animation, concept art etc. i have spent a considerable amount of time organizing the project, putting together prototypes, and building up the team up over the last year. the team currently consists of 2 concept artists, 2 3d modellers, a composer / sound designer and myself (programmer, team lead, game designer, level designer, story / script writer etc!). the team is split between the us and the uk at the moment, and the studio is a uk company. i give everyone lots of creative freedom, and the project is quite relaxed... but we're getting a lot of stuff done at the same time! we all work remotely using google groups, google docs, dropbox, skype, git and google hangouts to collaborate. the game is currently in production, though as with everything indie, we are also still prototyping some elements and doing lots of r&d. there is lots and lots of supporting material available to get you started, and i provide detail briefs where necessary. although i direct and manage the project, i'm very keen on getting self-motivated individuals on the team; everyone is welcome to help out with any element of the design process, and all feedback is encouraged - the more involved you are the better :) this is a long-term project, and you should only commit to it if you have the time, and are willing to get stuck in. you will be rigging and animating various models; first person character hands / feet, various humanoid model states (i imagine this will end up fairly complex depending on the ai implementation), and potentially robots and environmental props etc. although it is science fiction, we are aiming for realism in everything from the story to animations. you would be filling the last space on the subnet team, too. there may be future requirements for more environmental artists, but for now, all we need is an animator to really get things moving. minimum age is 18, and you must have decent english communication skills - both written and spoken. communication is key; you will be expected to be part of the team, and communicate with everyone as often as possible, posting updates and questions to the team group, and communicating with other team members on skype. if we've learned anything over the last year, it's that almost daily communication is required, especially at the r&d stages. lastly - and most importantly for some - this is a profit share. this is a project that started out between two friends as a hobby, and quickly escalated to a full-blown production. we are just over a year into the development process, and aren't expecting to stop any time soon. you will be expected to sign an nda, and agree a contract - the contract is very flexible / freelancer friendly, and i'm open to modifications as needed, but i'm afraid it's an important prerequisite. the project is relaxed, but we all work on it almost every day to some degree. obviously we all have downtime, and most of us only work on the project in our spare time, but it tends to be passion that drives us more than anything else. we're looking for people who are willing to jump in headfirst and do things they're not 100% comfortable with - which is basically what we're all doing, day-in-day out! please read the content on our website and apply using the contact form, including your portfolio or some examples of your animation work. you don't need game development experience, but you must be able to demonstrate an understanding of animation techniques - as we would be mostly relying on you for all the animations in the game. if you don't have high quality animation examples to show us, we can arrange a test to see if you have the goods! website: www.nineteenstoneninjas.com twitter: @nineteenninjas facebook: www.facebook.com/ninteenstoneninjas indiedb: www.indiedb.com/projects/subnet

Anywhere CanYouSurvive Playetester at EpicToast Interactive

canyousurvive playetester epictoast interactive anywhere qa/testers about your job as a play tester, your job would be to play a game you know nothing about in order to help the developers shape the game into something meant for the player specifically. this is not a payed position. you also must be able to do the following... * be able to pick out bugs in the game * have honesty and criticism * not be partial/favorable to one single genre of games * be able to give helpful suggestions for bettering the game based on its themes about the game if i told you exactly what the game was you would know exactly what to expect, and since first impressions are important i will not give you any information about the game you will be play-testing until you have played the latest build at least once, after that you will be informed exactly what the game is about, what we were aiming for and what our goals for it were, so that we can compare what a "normal player" thinks about it, and what someone who knows the games background feels about what we have so far. i look forward to seeing you guys testing our hard work and i hope to see you soon!

Anywhere | Skype Corona Programmer at Demigod Studios

corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. we have also another programmer in the team for support work but most work will have to be done by you. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com

Anywhere 3D Artist & Animator at Ripper Games

3d artist & animator ripper games anywhere artists ripper games(single person devteam) is looking for a 3d artist and animator for creative content design on http://www.indiedb.com/games/skulldive inspired in tim burtons art style. the project description : at first place , skulldive was prototyped as a roguelike game, but later my thoughts changed a bit. what about mixing my favourite types of games into one? my aim was to mix both classic rpg and roguelike styles, including some adventure game details combined with a lot of platformer aspects. the game contains many point and click features too, for example we have some dialogues along our journey, with multiple answers and unique petitions from the habitants of skullworld. unique skill system: skulldive's system includes several actions to interact actively with the environtment. it allowsgui screenshot the player to solve and survive across the numerous obstacles that we will confront in the course of the adventure. these are some of the actions we can do: light the way, stop the time, cast fire, summon partners, and a lot of different stuff! at the time, i am creating many types of different spells but as you can see, i can't post the entire skillset. if i do i will screw up part of the awesome details about skulldive's plot, so if you want to see more, it's time to discover them across its storyline! constant changing dungeon: this feature is one of the most interesting points which you will find at the game. skulldive has a constant evolutive environment. for example, if you "restore the peace" at one of the multiple microsystems inside the dungeon, you will earn "the favour" of the stone habitants. this kind of action made them react and adds the possibility to unlock new quests or even stop the human explorers to get to the core of the dungeon and destroy everyone inside of it! challenging storyline: the main point of the game (and the funniest one for me) is the storyline told in skulldive.the player takes the role of leo, the hero who shows us our adventure. the story begins with leo waking up locked inside a strange crypt. he only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live! your role as a player is to help leo bringing back all of his memories while you explore a very very huge dungeon, restoring its equilibrium in the process. if you're interested please contact me and i will answer every question that you may have. thanks robert

Anywhere Level Designer - Unreal Engine 4 at Infinity Interactive

level designer - unreal engine 4 infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game, for more information, feel free to check it out here on indiedb. if you have any further questions with the project, feel free to ask. we are looking for mappers that can create realistic scenes as well as unrealistic, someone who has had experience with mapping in unreal engine 4 and is looking to be part of a team and is enthusiastic. you will need to have experience with using unreal engine 4's tools such as landscape tools to create mountains and such. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normal's and lod (not a requirement however). requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - have a licensed version of unreal 4. good things to have: - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --preferences-- here at infinity, we mostly communicate via skype or steam, we'd much prefer it if you had these methods of communication, if you do please let us know in your application. as much as time zones are not an issue, we are looking for people closer to the gmt time zone, this however is not a problem if your time zone is completely off. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou and good luck!

Anywhere 3D Modeler at Infinity Interactive

3d modeler infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need the create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere Character Rigger & Animator at Greenbrier Games

character rigger & animator greenbrier games anywhere artists seeking a 3d animator of primarily for character models for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. this will be a turn-based single player (at least initially) strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently in pre-alpha and moving toward alpha. we do have 2 male, 1 female, and 2 zombie models rigged and partially animated but we need a lot more animation work and could use some review on the rigging. the game is currently in a pre-alpha state and we are moving toward a full alpha build within the next few months. the components you would be working on include but are not limited to: rigging 3d character models, animating 3d character models, and possibly rigging/animating other items. currently, while we work on funding this is an unpaid position so we are looking for someone who is passionate about the project and willing to dedicate time until we can obtain the necessary funding. once funded we are expecting this position to last, at a minimum between 1 and 2 years with the possibility of extentions pending other projects. once we have obtained funding we will budget the pay for the position so we are open to negotiation. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • good knowledge of unity 3d • developed and implemented rigging and animation in unity • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • interest in joining a small indie company to hopefully grow and expand onto future titles • passion for you work and the project • 18 or older preferred: • degree in art or related field. skill is more important than education. • skilled at effects animation please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Anywhere 2D/3D/Animator/VFX Artist at One Men Studios

2d/3d/animator/vfx artist one men studios anywhere artists i need a few artists on a project that would be good to put in your portfolio. about the game: zombies have risen, robots are uprising, aliens have arrived on earth and they all want to wipe out the human race. a handful of humans have the courage and strength to fight off these threats to save the human race! this a 2-d game that has the player fight off waves and waves of enemies. built around the idea of 3 factions fighting mankind, one character can’t fight this alone. each player can choose between a handful classes that counter factions. the soldier, the support, the sniper, the engineer, the overlook and the rouge. each has a unique skill that is effective to a faction. what the 2d artist will be doing: - make the characters and enemies(players, robots, aliens, etc.) what the 3d artist will be doing: - model and texture the environments(buildings, props) what the vfx artist will be doing: - fire, lasers, lighting effects, etc what the animator will be doing: - help everyone above to get their stuff moving! :) overview: - if you have more than one skill or know how to help out with someone's people i'm all for it - everyone helps in the smallest things! experience: - know how unity works - good english if this has a good prototype going, we could look into kickstarter and of course you'll get some of it but first thing is first to get it up and running :)

Anywhere 3D Environment/Prop Artist/Modeler at Greenbrier Games

3d environment/prop artist/modeler greenbrier games anywhere artists hello! we are currently seeking a 3d artist/modeler for work on both environment and props for our upcoming release. seeking artist/modeler with expert knowledge of unity 3d and is comfortable working remotely to work with us on a brand new video game. we are an established indie board game developer looking to move into the digital sphere. this will be a real-time with pause multi/single player rogue-lite strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. we are planning to initially release on pc. the game is utilizing full 3d models with an isometric perspective. the game is currently in a pre-alpha state and we are moving toward a full alpha build within the next few months. the components you would be working on include but are not limited to: concepting 3d environments & props, modelling 3d environments & props, and testuring said models. currently, while we work on funding this is an unpaid position so we are looking for someone who is passionate about the project and willing to dedicate time until we can obtain the necessary funding. once funded we are expecting this position to last, at a minimum between 1 and 2 years with the possibility of extentions pending other projects. once we have obtained funding we will budget the pay for the position so we are open to negotiation. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • good knowledge of unity 3d • developed and implemented 3d models for unity games and/or applications • capable of texturing models including uv, normal, spec, gloss, etc • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • interest in joining a small indie company to hopefully grow and expand onto future titles • passion for you work and the project • 18 or older preferred: • degree in art or related field. skill is more important than education. • experience with ndo and ddo by quixel please feel free to check out our site:greenbriergames.com. if you are selected, you should make yourself available for a google hangout video interview. upon a successful interview we may need some demo models that we could potentially utilize in our prototype.

Anywhere Java Programmers [Unity] at One Men Studios

java programmers [unity] one men studios anywhere programmers i need a few programmers on a project that would be good to put in your portfolio. about the game: zombies have risen, robots are uprising, aliens have arrived on earth and they all want to wipe out the human race. a handful of humans have the courage and strength to fight off these threats to save the human race! this a 2-d game that has the player fight off waves and waves of enemies. built around the idea of 3 factions fighting mankind, one character can’t fight this alone. each player can choose between a handful classes that counter factions. the soldier, the support, the sniper, the engineer, the overlook and the rouge. each has a unique skill that is effective to a faction. what you'll be doing: - create a.i scripts - create scripts that we'll need - work with other programmers to help improve the game - give your input on how things run in the game experience: - know how unity works - good english if this has a good prototype going, we could look into kickstarter and of course you'll get some of it but first thing is first to get it up and running :)

Anywhere [Online] Level Designer at Hendecagon Studios

level designer hendecagon studios anywhere [online] level designers who are we? hendecagon studios is a young indie game studio. we are working now on one project. hendecagon studio has currently 2 persons but we want to expand. the company is in austria but you can work from all around the world. what are our projects? the name of the first project has the name suprey. it's a survival online and singleplayer game. what is your job in our company? as our map artist you will make the maps and levels for our game. you need to be experienced in the unity engine since these will be the engine under which the game will be developed. how to apply? send your application to jobs@hendecagonstudios.com submit examples of your previous work by: a link to your portfolio submit your resume tell us about yourself and why would you like to work with us. we are working on the first game beta and we would like to make then a litte crowd funding on indiegogo or kickstarter but we must show some game features and gameplay to the users and gamers. only volunteer please because we doesn't have much money to pay. i hope you like our presentation and apply now!

Anywhere 3D Modeller at Anvil Drop

3d modeller anvil drop anywhere artists anvil drop is a small indie studio working on it's first title called, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. responsibilities: - create character models - create world models (buildings, props, weapons, etc...) - pro-active communication with leads, art, and design - capable of quick iteration and feedback loops while working with the team pluses: - also a texture artist, and or... - also an animator the position will begin as unpaid/intern, and will change to a paid position on the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere [Online] 3D Artist (Weapons) at Hendecagon Studios

3d artist (weapons) hendecagon studios anywhere [online] artists who are we? hendecagon studios is a young indie game studio. we are working now on one project. hendecagon studio has currently 2 persons but we want to expand. the company is in austria but you can work from all around the world. what are our projects? the name of the first project has the name suprey. it's a survival online and singleplayer game. what is your job in our company? as our 3d artist you will make the models for our game. you need to be experienced in professional 3d program since these will the environments under which the game will be developed. how to apply? send your application to jobs@hendecagonstudios.com submit examples of your previous work by: a link to your portfolio submit your resume tell us about yourself and why would you like to work with us. we are working on the first game beta and we would like to make then a litte crowd funding on indiegogo or kickstarter but we must show some game features and gameplay to the users and gamers. only volunteer please because we doesn't have much money to pay. i hope you like our presentation and apply now!

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