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3d environmental artist monochrome anywhere artists monochrome llc having acquired a source license and distribution deal, showcasing at gdc 2012, and possibly pax are looking for a talented as well as motivated 3d environmental artist for asset creation. job title: 3d environmental artist requirements: *3ds max experience preferred *a portfolio showcasing your work *can create standard assets in good time without sacrificing quality *great work ethic *can easily work with a team and take constructive criticism with ease 2012 is going to be a very busy and exciting year for us and all those applying must understand that this is not to be taken as a hobby. we will work around your existing schedule but expect to work hard and provide your best. for those curious about the team we are currently using a virtual developer model similar to sms's "need for speed: shift". the current team has been together for some time but are quite friendly and looking to add to it. -monochrome
project co-manager / co-designer excalisoft anywhere management --- who are we? we are a small company formed around our project sagramore (2d online web morpg). over the years the project has gotten bigger and as we get closer to a release we realize that in order to make our steady frequent content releases we need to get more people on board. we already have years of experience in the field and have gotten nothing but positive replies. we are looking to develop towards a more open platform where player's and modders can contribute to the development (perhaps even do own projects). the game is currently launched as an alpha version, most of the engine has been finished the game mainly just needs content developed for it. as we currently do not yet have a publisher or investor (a true indie) we are looking for people who would like to affiliate themselves with our company and work together to launch a great game. our intentions is to make sure all serious frequent contributors get adequately rewarded in due time (can be signed on contract). even contributions of a few hours a week are considered helpful. --- what are we looking for? one of the positions we are looking to get filled is the one of a project co-manager and/or co-designer, someone who can help out with the planning and (constant) searching of new teammembers to keep the general development flow of the project intact and help a bit with the presentation of the project, such as keeping the wiki up to date, watching third-party forums and keeping an eye on the community (perhaps contribute a bit of simple npcs yourself using our easy scripting language). this project deserves more attention then i can currently give it in my free time. so if you are a teamplayer prefer spending time on "creating" games/communities rather then play them and can afford to spend those few extra hours a week, then you might just be our guy/girl ;) -- project info: name: sagramore genre: fantasy type: (m)morpg description: sagramore is a 2d realtime web (m)morpg that takes place in the world of lumera, you arrive on the new continent of asgard, a new human kingdom that still have yet to uncover many of the mysteries the lands have in store. release state: alpha (live) url: http://www.sagramore.com --- screenshots: http://www.sagramore.com/files/thumb/9/1024/768 http://www.sagramore.com/files/thumb/10/1024/768 preview of our mapeditor: http://www.sagramore.com/files/thumb/30/1024/768 forum: http://forum.sagramore.com irc: irc.exnw.com #sagramore upon submission please include a portfolio, references to past project, proof of experience as well as a personal motivational text. also feel free to join the community and hang around our irc, i'll be happy to have a friendly chat with you.
2d game (asset) artist excalisoft anywhere artists we are small but dedicated independent developer currently working on our 2d mmorpg project 'sagramore'. we aim to expand our team and speed up development and so we are looking for an experienced 2d game artist/animator who would like to join the project and operate within an existing team to meet deadlines and milestones. let me also make one thing very clear, a lot of "mmo" projects are looked upon with great skepticism, and with good reason, the workload involved is often underestimated. in our case however, we already have our engine / management tools done for the most part, a gigantic amount of work and time went into this project, before you dismiss it, check it out. although the project is already live and running, there is still a lot of work to be done, we are looking for willing members to contribute/join the project. also please note that we are still a true indie developer with a very limited budget, please clearly state your expectations from us. in time we do intend to compensate where it's due, we aren't a charity, we're a team! the tasks will consist out of: * creating new layered clothes/item assets for players * designing & animating new monsters (in sheets) to be used ingame * creating tilesets & objects to be used as in-game assets in our self-built webbased mapeditor (rpgmaker inspired) * creating skill/battle animations project info: name: sagramore genre: fantasy type: (m)morpg description: sagramore is a 2d realtime web (m)morpg that takes place in the world of lumera, you arrive on the new continent of asgard, a new human kingdom that still have yet to uncover many of the mysteries the lands have in store. release state: alpha (live) url: http://www.sagramore.com screenshots: http://static.sagramore.com/images/sgm_kamenna_center.jpg http://static.sagramore.com/images/sgm_new_doobie.png mapeditor: http://static.sagramore.com/images/sgm_mapeditor1.png forum: http://forum.sagramore.com irc: irc.exnw.com #sagramore upon submission please include a portfolio, references to past project as well as a personal motivation text. also feel free to join the community and hang around our irc, i'll be happy to have a friendly chat with you.
lua programmer team biohazard anywhere programmers hello, we are tbhproductions. we are trying this new way to get the finest people. some people i know said the best people come from here. so here we are. asking you for help. the game we are making: the game we are making is a real different fps, it has mmo and fps functions, to get the best from both world, we want to add social and non social aspects. to get to casual and the hardcore gamers. join the battlefield or just explore the world. that is what we want to create . we like you to get on our team,
ai programmer team biohazard anywhere programmers who are we: we are tbhproductions, we make games and software. we like to play some games and doing what we are good in. what do we want: we like to have a (skilled) ai programmer who is familiar with the lua or c# / c++ language and is willing to help us. what kind of game are we developing: we are making a fps which is different than the rest. it has a really big and fancy story, and the intention is that we will have mmo functions. so our game has the best of both worlds. how to apply: you can join us on this page: http://www.tbhproductions.com/join_the_team.php ( it has extra information) or using email: join-the-team@tbhproductions.com
ragdoll animator lihas team anywhere artists right now, lihas team is recruiting a talented or non-talented animators to create life-like animations to various human (or not so human) models. right now, we don't have a human-specific modeler, but if you are interested in applying for lihas team, send email to lihas@lihasonline.net be part of our group! aleksi "lihas" lummila founder of lihas online representative of lihas team (c)
udk programmer/mapper/modeler helps the spatial part of stargate no limits team snl anywhere programmers the snl team is looking for people willing to help for the spatial part of the snl game. to do so, the team needs : -2 unreal scripter for make work the vehicles/ships system (is similar to star wars battlefront 2 or planetstorm) -2 unreal scripter for make the gameplay - 2experienced udk mappers for make space style map or help the existing mappers and/or create their own maps -2 experienced udk mappers for make interior of different ship or help the existing mappers and/or create their own maps -1 ships modeler for have new ships in order to create severals stuffs such as similar ship like the serie and totally new one
music and sound producer cube noir anywhere audio/music experience with both bit music and more traditional music production required, as compositions will need to combine elements of each (a la jim guthrie's "ballad of the space babies"). must be able to create music suitable for a retro fantasy/sword and sorcery game setting. must also be able to precisely edit audio panning, for maximum immersion when headphones are used while playing. some experience with producing miscellaneous sound effects like rain, character specific sounds, and others will also be required. also importantly, a good work ethic is required. must be able to respond to emails within a reasonable time period, and must have a passion and interest in the work they are doing we're an indie developer in the truest sense i.e. we're a couple of guys with only what cash we can save from our day jobs, working on this stuff in our bedrooms, attics, garages, starbucks, and wherever else, so we can't offer much at all in terms of pay. what we do offer all team members however is an even cut of whatever money the game makes if and when it is finished and published on desura. this works well for motivating people, because effort in (pretty much) = profit out, but understandably it can deter those who are looking for definite or immediate financial benefit. some examples of past work must be provided, and we may ask for more.
3d modeler/texturer exm games anywhere level designers exm games is looking for 3d modelers that are able to texture their own meshes. this is a speed up position for our after war blast project. in other words we need to fill this position in order to speed up the development of the game. the applicant must use a free modeling software or have his tool licensed, the same for his texturing tool. knowing how to level design in udk may grant you the right to design a level for the game. this is a royalty based position. thanks for your time
gameplay programmer invulnerable productions anywhere programmers project name: revolution: genesis genre: sports racing themes: anime, inline skating, futuristic tokyo, graffiti and music. current progress: it may seem that the project has stalled but i have started coding on my own and making significant progress in terms of the core mechanics. many people have come and gone but through experience i have improved my coding and modelling skills and have a large amount of artwork for reference and comprehensive design documents. once i have at least a couple of you guys to join in, progress will sky rocket. target aim: • 1 -2 year development cycle • release no later than q3 2012 • freeware then upgraded commercial release. talent: i am in need of dedicated programmers who can work with unity using c# language. excellence in knowledge of the required coding language is essential. programmers need to help create game mechanics and the core part of the game as well as producing bug free and thoroughly tested assets. i have done a lot of the core coding only needing polish while additional mechanics will be coded. compensation: i am aiming to start with a small freeware release on pc. if it's viable after wards, we would like to sell a commercial release.
content (scripts) developer excalisoft anywhere programmers *note: content developer refers to in-game content (scripted npcs, quests, monster spawns) not anything graphic related* --- who are we ? we are a small company formed around our project sagramore (2d online web morpg). over the years the project has gotten bigger and as we get closer to a release we realize that in order to make our steady frequent content releases we need to get more people on board. we already have years of experience in the field and have gotten nothing but positive replies. we are looking to develop towards a more open platform where player's and modders can contribute to the development (perhaps even do own projects). the game is currently launched as an alpha version. as we currently do not yet have a publisher or investor (a true indie) we are looking for people who would like to affiliate themselves with our company and work together to launch a great game. our intentions is to make sure all serious frequent contributors get adequately rewarded in due time (can be signed on contract). even contributions of a few hours a week are considered helpful. --- what are we looking for? one of the positions we are looking to get filled is the one of a content developer, someone who can help fill our online game world and wiki with npcs, scripts, maps and quests (based on story & graphics already provided). we also hope you're willing to engage on social activities on our forum and perhaps help watch over the project. please note that some form of scripting experience is required (php, rpgmaker, game maker, javascript, java, ruby, etc). you will have to work with our custom mapeditor, gmtools and ingame scripting functions (all webbased). project info: name: sagramore genre: fantasy type: (m)morpg description: sagramore is a 2d realtime web (m)morpg that takes place in the world of lumera, you arrive on the new continent of asgard, a new human kingdom that still have yet to uncover many of the mysteries the lands have in store. release state: alpha (live) url: http://www.sagramore.com screenshots: http://www.sagramore.com/files/thumb/9/1024/768 http://www.sagramore.com/files/thumb/10/1024/768 preview of our mapeditor: http://www.sagramore.com/files/thumb/30/1024/768 forum: http://forum.sagramore.com irc: irc.exnw.com #sagramore upon submission please include a portfolio, references to past project, proof of scripting experience as well as a personal motivational text. also feel free to join the community and hang around our irc, i'll be happy to have a friendly chat with you.
character modeller and animator death knell games anywhere artists how about a chance to be truly creative? we at death knell games would gladly offer a talented 3d-artist that very opportunity, should you care to work with us on our ongoing project. our team of indie game developers is currently working on an old school survival/horror game with a modern twist and heavy emphasis on puzzle solving and immersive storytelling over action; thanatophobia. our previously occupied slot recently turned vacant as our old 3d character artist left for an industry job. are you a driven and talented artist with a flair for the grim and gritty in indie gaming? death knell games might be for you! for this position it is a minimal requirement that you have got experience within the fields of: • realistic low polygon character models • boning • rigging • basic animation • character texturing • udk • uv unwrapping it is also a requirement to be available for weekly meet-ups which primarily take place over skype conversations. the position is unpaid until further notice. are you the one we seek? don’t miss out on a great chance to expand your portfolio and earn some valuable experience!
helios looking for animators and character artists helios anywhere artists what is helios? helios is an action based rpg (arpg) that has a physics based combat system. the player has to swing his / her sword and aim it in the right direction. also helios contains a multiplayer game, players can host there own world with a 32 player limit. however combat isn't the most important part of the game, players need to gather items in the world by for example killing a monster. the items that are gathered can then be crafted into new items, once crafted the player can choice to use the item or sell it. (just to clarify helios is not an mmo) all of the below features are already in-game and are fully functional. what makes helios different? helios contains a lot of small yet fun features, for example the player can do a good deed for a monk who will then sell you new goods such as wine or bread. also helios has a reputation system, helping the bandits will result in cheaper goods yet the city's will become more suspicious. what we are looking for: we are currently looking for 1-2 character artists and 1-2 animators. however if you are a creative genius yet not a character artist / animator don't hesitate to contact us.
concept artist exm games anywhere artists hi, we need concept artists that can work fast while delivering good quality. please check our core project "strikers of the exile", if you can match the quality then feel free to sent me a pm. if you want to work in a game that aims for aaa quality, this is where you belong. concept artist that do not match our level of skill/style and want to work with us sent me a pm anyway, we have other projects not yet showcased in moddb. thanks for your time. please note this is a royalty paid based position.
unity programmer startup games "brighton, uk" "toronto, canada" "anywhere" programmers startup games, a student-led studio based both in portsmouth, england and toronto, canada, are looking for a second experienced programmer familiar with the unity engine for our in development project scaled. the individual can work from any location but applicants residing in toronto or brighton would have the opportunity to work with the team members in a face to face capacity. skills and experience 1. strong c# or javascript programming experience using unity. 2. technical understanding of gameplay and game design. 3. self motivated, organised and has a passion for the games industry and developing games. 4. work as part of a team in correlation with designers and artists. duties 1. contribute towards design, gameplay and overall quality for the project. 2. implement game code from the direction of the game designer, artists and technical artists. 3. work as part of a team and join in on daily communications via email and video conferencing when required. please note: whilst this position is unpaid (right now we all are) signing on will guarantee you an amazing experience as well as a share of future earnings from the product. if you have any more questions feel free to contact shaun mcilroy at shaun@startupgames.co.uk
ui designer molotov games anywhere artists what is patriots? in a very, very broad nutshell patriots itself takes place in 2020, in a post-apocalyptic/war-torn chicago where freedom fighters step up to fight against a faction that rises after wwiii. it’s a fps/rpg so it has free-roam exploration/side missions, but at the same time features linear main missions to really focus on storytelling. there is heavy player movement mechanics, smart a.i. and some very interesting and creative weapons. this is not a military nor sci-fi shooter in anyway. notice: we are only developing a prototype demo right now. the reasoning is posted below. why build patriots? i have been in contact with many, many heavy hitters in the triple a industry and many have guided me and given advice. someone by the name of vince zampella has agreed to review a prototype if we were to present one and possibly send it to ea so that we can pitch it to them. besides mr. zampella we have many other contacts in different studios including, respawn entertainment, ea, epic games, microsoft studios, gearbox software, codemasters and more. our aim is to create the best demo we possibly can showing off the very core of patriots, displaying that innovation is needed for the fps/rpg genre and that patriots can compete with the big boys of the aaa market. what do i get? there is guaranteed and possible rewards. guaranteed: solid experience in the areas of your specified craft, working with a team, under deadlines and a bit of design. portfolio work to display your most recent skills. extra practice to enhance your skills and a chance to receive help from others in areas you want to improve. possible: royalty payment if the game is to make it to the public. career opportunities for some and exposure to the people in the triple a industry. what are you looking for? u.i. designer - need solid 2d skills and can produce many styles. must be able to do main and in-game menus. major positive for knowledge of scaleform & flash. have a website? our domain website is currently under construction, but feel free to look at our other sites for now. http://www.facebook.com/patriotssol http://www.twitter.com/patriotssol http://www.indiedb.com/games/patriots-soldiers-of-liberty http://www.indiedb.com/company/molotov-games
udk/unrealscript programmers molotov games anywhere programmers what is patriots? in a very, very broad nutshell patriots itself takes place in 2020, in a post-apocalyptic/war-torn chicago where freedom fighters step up to fight against a faction that rises after wwiii. it’s a fps/rpg so it has free-roam exploration/side missions, but at the same time features linear main missions to really focus on storytelling. there is heavy player movement mechanics, smart a.i. and some very interesting and creative weapons. this is not a military nor sci-fi shooter in anyway. notice: we are only developing a prototype demo right now. the reasoning is posted below. why build patriots? i have been in contact with many, many heavy hitters in the triple a industry and many have guided me and given advice. someone by the name of vince zampella has agreed to review a prototype if we were to present one and possibly send it to ea so that we can pitch it to them. besides mr. zampella we have many other contacts in different studios including, respawn entertainment, ea, epic games, microsoft studios, gearbox software, codemasters and more. our aim is to create the best demo we possibly can showing off the very core of patriots, displaying that innovation is needed for the fps/rpg genre and that patriots can compete with the big boys of the aaa market. what do i get? there is guaranteed and possible rewards. guaranteed: solid experience in the areas of your specified craft, working with a team, under deadlines and a bit of design. portfolio work to display your most recent skills. extra practice to enhance your skills and a chance to receive help from others in areas you want to improve. possible: royalty payment if the game is to make it to the public. career opportunities for some and exposure to the people in the triple a industry. what are you looking for? programmers needed: ai, special character movement, general programming. a big plus for scaleform and/or animtrees knowledge. more information below. programmer - to assist the lead programmer and take on tasks in a variety of programming needs. solid unrealscript knowledge a must. have a website? our domain website is currently under construction, but feel free to look at our other sites for now. http://www.facebook.com/patriotssol http://www.twitter.com/patriotssol http://www.indiedb.com/games/patriots-soldiers-of-liberty http://www.indiedb.com/company/molotov-games
rigger & animator molotov games anywhere artists what is patriots? in a very, very broad nutshell patriots itself takes place in 2020, in a post-apocalyptic/war-torn chicago where freedom fighters step up to fight against a faction that rises after wwiii. it’s a fps/rpg so it has free-roam exploration/side missions, but at the same time features linear main missions to really focus on storytelling. there is heavy player movement mechanics, smart a.i. and some very interesting and creative weapons. this is not a military nor sci-fi shooter in anyway. notice: we are only developing a prototype demo right now. the reasoning is posted below. why build patriots? i have been in contact with many, many heavy hitters in the triple a industry and many have guided me and given advice. someone by the name of vince zampella has agreed to review a prototype if we were to present one and possibly send it to ea so that we can pitch it to them. besides mr. zampella we have many other contacts in different studios including, respawn entertainment, ea, epic games, microsoft studios, gearbox software, codemasters and more. our aim is to create the best demo we possibly can showing off the very core of patriots, displaying that innovation is needed for the fps/rpg genre and that patriots can compete with the big boys of the aaa market. what do i get? there is guaranteed and possible rewards. guaranteed: solid experience in the areas of your specified craft, working with a team, under deadlines and a bit of design. portfolio work to display your most recent skills. extra practice to enhance your skills and a chance to receive help from others in areas you want to improve. possible: royalty payment if the game is to make it to the public. career opportunities for some and exposure to the people in the triple a industry. what are you looking for? animator - need to know how to rig characters and objects and animate basic and complex animations. have a website? our domain website is currently under construction, but feel free to look at our other sites for now. http://www.facebook.com/patriotssol http://www.twitter.com/patriotssol http://www.indiedb.com/games/patriots-soldiers-of-liberty http://www.indiedb.com/company/molotov-games
animator for survival rpg rising soul games anywhere artists hello indiedb, we, from rising soul games, developers of "survivor", an upcoming survival rpg on a non classical concept, are searching skillful and motivated (especially motivated) people for our team. for now, we really need a good animator the team consists of 6 people already and here is a brief overview for you: http://www.indiedb.com/games/survivor what we offer: ------------------------------------------- a good and friendly team that communicates a lot the right to add your ideas to the table a new and refreshing concept with high quality standards and a lot of opportunity our 2d artist can help you polish your art a bit if wanted/needed :) what we want from you: (3d animator) ----------------------- able to create realistic animations for a wide array of human actions. fighting, crafting, walking, the usual everything. >>>>you should be really motivated to work with us on a great game!
16-bit character spriters project itzkeria anywhere artists looking for 16-bit character artists for rpg maker vx project. no experience needed. the only requirement is that the spriter should be able to create quality sprites in the standard style of the engine. keep in mind that i will need battle sprites (aka kaduki sprites) for several characters.
paid positions available for action rpg civilware anywhere, california artists civilware is looking to fill several positions now and in the near future. for a description of what our game will be about and what it will be like go to the bottom of this ad. our game has a small upfront budget of $8000 dollars for resources and team pay. our game will be released on steam. our game is going to be made with a 3d game engine (to be decided) and have original music. positions we need to fill right away: 1. programmer a) responsible for coding the game in whatever scripting language our engine uses. the game contains a lot of dialog, dialog trees, multiple choices, stat gains, and hidden flags and values. 2. lead artist a) responsible for drawing concept art, designing the user interface, drawing or photographing textures, and drawing sprites. 3. project manager a) responsible for keeping people in line, squashing personal issues, public relations. this can be performed by other positions 4. viral promoter/ advertising a) responsible for building hype on forums and -chan sites. manages our twitter, facebook, web page, you tube channel and other fan resources. releases concept art, screen shots, videos and written material to followers. positions we need to fill soon: 3. mapper. a) responsible for creating the maps the player will navigate. the mapper will have some creative input for the environment he creates but will mostly follow the director or lead artist. 4. modeler a) responsible for making character models and items in game that you can interact with. positions we will need if the budget permits. 5. voice actors 6. quest writers positions we don't need or have filled: 1. director 2. assistant director 3. writer 4. musician/composer 5. tester (yet) game premise and goals: our game is going to be a mass effect 2/ vampire the masquerade style action rpg with a major twist. romance is a major part of story and game play. the games nowadays proudly feature “romance options” but they are very very minor, giving players a few choices and a 15-20 second love scene and shy away from even the most simple forms of alternate love. but this game is romance and friendship centric and massively customizable and not afraid to go where other companies will not which is why we call this a “romance rpg.” with 6-8 side characters you can romance regardless of gender, this game will have something for everyone. and in the case your love interest doesn't look the way you like, you can customize their gender and appearance. no, this is not a dating sim, it will have action and problem solving gameplay. romance is not required, but friendship will be explored with all characters before the game is fully unlocked and completed. this game will be mod friendly. the game is quest based, rewarding players with points to place in the stats and abilities of their choosing. the game's main goal is to immerse themselves in their own action movie, challenge their critical thinking and touch them emotionally. the games themes are realism with a pinch of the supernatural and moral ambiguity. the bioware model of good, neutral and evil choices are too black and white for the complex minds of the rpg fans. because rpgs and games are dumbed down players “aim” for a finish or personality style they want by picking obvious choices. we want players to be themselves get to their destination naturally. this will allow them to play the roll in a roll playing game, something we sorely miss in today's games. because the writers and directors of this game know how to tell a good story, this game is sure to be a hit. and as the first game of a new genre, your artwork will be on everyone's lips.
texture artist needed - cryengine3 safe house development team anywhere artists hey im looking for a texture artist for my project safe house http://www.indiedb.com/games/safe-house person should be able to: create uv unwrap textures (normal, specular, diffuse) import textures into cryengine3 and use the material editor. deliver quality textures that are acceptable to be ingame. proof of work can be shown or a trail period can be given to prove yourself. we are working towards this being sold on desura and steam so i need talented people who can deliver. payment will be give, if project gets sold and the team will be set in stone and continue on a next project.