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Industry Jobs Location Name | Field
Unity Developer with iOS Experience

[PAID] Unity Developer with iOS Experience

San Rafael, CA at Morphonix, LLC

unity developer with ios experience morphonix, llc san rafael, ca programmers create exciting neuroscience apps that engage children in problem solving, creativity, and more. help kids learn to appreciate and nurture their amazing brains so they'll grow up and transform the world. morphonix, llc is an award winning developer of groundbreaking neuroscience educational games. we are looking for a developer to work with our dynamic, creative group building mobile apps for the ios and android platforms using unity. minimal android development is required although more-than-minimal would certainly be welcome. this will be the only technical role on our small team. work on-site in a relaxed, creative, collaborative environment on our latest federally funded neuroscience project: a suite of apps that teach 5-7 year olds how their brain works. working with our team will provide you with a wealth of opportunities to grow and learn. _____________ about the job responsibilities: developing and optimizing ios and android apps using unity. • debug and troubleshoot user issues • work with a small, collaborative team to develop a suite of neuroscience apps (games, music and stories) for 5-7 year olds * update morphonix content and e-commerce websites qualifications, knowledge, and skills *bachelor's in computer science, or equivalent experience. * 2+ years of production experience with the unity game engine, targeting a mobile platform * at least one title shipped to production using the unity engine, targeting a mobile platform * strong design skills * highly creative thinker and problem solver * strong analytical skills * excellent written and verbal communication skills * excellent debugging and optimization skills * strong team player who will be committed to our project * a passion for science and the human brain and an interest in educational gaming for kids a plus minimum technical requirements: *unity *java *xcode *mobile software development (ios, android) desired but not required technical requirements: * experience writing shaders for unity * html * css *wordpress *object oriented design this is a fulltime salaried position with health and vacation benefits. work on site in our marin based office. about us: morphonix, llc is an award-winning educational game company in marin county ca. we are currently developing a suite of neuroscience apps (games music, and stories) that make the abstract concepts of brain science fun and comprehensible to young children. our small team is a creative group of artists, writers, designers and scientists. this is the forth in our series of award-winning brain games for children and teens. at morphonix we are committed to finding new ways to capture children's natural interest in learning, and to engage them more actively in the learning process. our games combine captivating stories, music and gameplay. for more information about our company, please visit www.morphonix.com .


Indie Jobs Location Name | Field
Anywhere [Currently Unpaid] Looking for more talent for a 2.5D Sci-Fi Side-Scroller at Night Wolf Studio

[currently unpaid] looking for more talent for a 2.5d sci-fi side-scroller night wolf studio anywhere artists summery johnny reboot pc, mac, xbox one 2.5d sci-fi side-scroller unity 5 budgeted into indiegogo, opportunity for full-time/part-time after the game johnny reboot takes place in the fictional digital world of xeno. populated exclusively by a race of beings known as xenobytes, this world is a technological marvel, advanced beyond its years. the city was created eons ago by the ancestral xenosians, and has been a safe harbor against the many maleficent viruses that also populate the digital world. the game will feature never before seen mechanics, and a story that is very personal to myself, and the character will be based on my experiences and hardships that i have gone through in life. night wolf studio night wolf studio is a new startup, trying to break into the indie scene with our first game. we are a group of passionate talented artists who not only love to make games but also play them. we are looking for the same kind of people, artists who have a passion for game design, and love what they do. our team consists of several talented people. current team martyn tranter - lead designer and creator. robert j. merritt - art director, and lead cinematic director. brandon mcallister - head script and story writer and voice actor - frank reboot. drew forbes - lead composer and sound engineer. tavvon reynolds - 3d character and environmental modeler. steven "gizmo" malar - 3d modeler and assistant programmer. travis whilden - concept artist. matthew hasbrouck - 3d generalist. valerie watson - character concept artist. izzy dulay - voice actress - morrigan. austin nebbia - voice actor - johnny reboot. daman mills - voice actor - norman reboot. what we can offer we are currently looking for additional team members who are willing to work for post-indiegogo compensation. until we receive funding through the indiegogo campaign, this is an unpaid project. if the indiegogo fails there of course will be no compensation until we do get the funding we will need. we work in a remote virtual environment, and use several programs that help us keep on track, these include: dropbox - storage. trello - project management. skype - communication. the above is required when joining the team, if dropbox size is an issue, we can invite you to a personal dropbox folder. there are a few other things we will need from everyone that joins us and they are: sign an nda and a contract and able to work at least 5-10 hours a week. be accountable, respectful, and professional. be a proactive worker and communicator. what are we looking for? qualities great communication – must be able to speak and write english and able to communicate via skype, email, or facebook. passionate and trustworthy – everyone on this project has a passion for game design, and we want people with the same drive and passion. motivated and proactive – if you have an idea or an opinion then never feel afraid to speak up. creative and collaborative – you must be willing to give and take constructive criticism. so please check your ego before coming in. accountability and dependability – this is key to making this game a reality, we want people who we can rely on to get the job done. programmer experience developing video game code using c#. experience using version tracking and working as part of a team of developers. experience with side-scrollers is a major plus!. strong eye for efficiency, clean code, and bug tracking. specialization in ai, rendering, or particle effects is a plus. environment concept artist experience creating unique and high quality environment concept art. specialization in characters is a plus. ability to match an art style. strong eye for architecture, composition, color, and lighting. 3d character modeler experience with fictional humanoid, mechanical sci-fi enemies. ability to create texture maps: diffuse, specular, normal, alpha, and emissive. ability to create both high and low poly models based on concept art. rigging and animation skill is a plus but not required. strong skills with maya and zbrush(optional). strong eye for detail in human and animal anatomy. 3d animator experience rigging and animating bipedal characters, mechanical enemies, weapons, and environments. experience with unity 5 a plus. strong skills with maya. technical understanding of animations and their use for player feedback. level designer experience with level design and crafting areas through all stages of production, from initial sketches to final polished environments. experience designing sci-fi levels. experience with unity. good understanding of plat formers and side-scrollers. ability to design to given requirements and iterate based on feedback. how to apply if you would like to apply for any of the positions listed above you can email us at: contact@nightwolfstudio.com with the subject you are applying for. you can also visit us at our website: http://www.johnnyreboot.com/jobs

Anywhere [PAID] Gameplay programmer - Multiplayer action horror FPS at Anywhere

gameplay programmer - multiplayer action horror fps anywhere anywhere programmers we are a funded indie team behind last year, a 5 vs 1 asymmetrical multiplayer game that that pits 5 survivors against one killer. this is a fully paid position for a talented gameplay programmer. our team is comprised of a very small core group that previously worked at companies including ubisoft and crytek. games we've individually worked on include assassin's creed, far cry, crysis, hitman and a bunch of others. if you are passionate about games similar in style to left 4 dead this is what you can expect you will create. reveal trailer: https://vimeo.com/127407930 platform: pc/steam engine: undisclosed players: 6 player multiplayer. no ai. what we are looking for: - relentless passion to create innovative games and contribute to the entire process. there are no game designers on this team because everyone is considered a designer. - raw skill. we don't care if you are 20 years or 50 years old. if you have raw talent and a intrinsic motivation to coding multiplayer fps games then this is the right fit for you. - autonomous. be expected to work independently and know how to take things into your own hands and get things done. what we are not looking for: - executors. we can't tell you every task to do or hold your hand. if you need constant guidance and someone telling you what to do then this is not the right position for you. what we offer: this is a fully paid position. if you are looking for equity we can look at it. contact lastyearthegame@gmail.com with your information if you think you are the right fit.

Italy [PAID] Fx Artist, Animator, Sound Artist at e-visualsoft

fx artist, animator, sound artist e-visualsoft italy artists project using unreal engine 4 we are recruiting for the following positions: fx particelle artista - knowledge of how ue4 handles particles is required sound fx artist - filled - knowledge of how ue4 handles audio is required - knowledge of ue4 audio editor is required - you will be required to import and set up your own assets technical character animator - experience animating with ue4 default rig, or ability to match animations to default rig required so, if agree,please contact me the project started from 6 months the team consists of 6 people the company is financed

Anywhere [PAID] 2D Artist/Illustrator at The Keep Studios

2d artist/illustrator the keep studios anywhere artists the keep studios, llc 2d artist/illustrator job description the keep studios was founded in the late 17th century to design video games for italian merchants stuck on long trade routes at sea, which was accomplished by candle-light projector mapping ship sails with pong. since then, we’ve continued our long tradition of being completely serious, making lovely video games for everyone and everyones’ mothers. the end. position overview creation and implementation of 2d art assets. this position reports to the art lead. responsibilities -content creation - create rough sketches using team discussion of art assets. -asset development - translate sketches to colored concept art based on team feedback. -engine implementation - develop concepts into vector graphic formats which are intended as in game 2d assets. required skills -experience with photoshop or similar 2d art/painting programs. -strong foundational skills including anatomy, color theory and composition. -ability to estimate development times for asset creation. -comprehend and incorporate requests for revisions. -creative problem solving abilities, good time-management. required experience -2+ years of 2d art experience is preferred. -bachelor’s degree in graphic design, art, or similar area of study is preferred.

Boulder,CO [PAID] C/C++ Game Programmer - CUDA at BlazingDB

c/c++ game programmer - cuda blazingdb boulder,co programmers blazing (www.blazingdb.com) is building a next generation query engine through the use of video graphics cards (gpus). our mission is to make big data easy to manage, manipulate, and analyze, regardless of skillset. our datastore engine is currently powers a hyper fast sql datastore that connects directly into r, the most widely used statistical and advanced modeling tools for data scientists. we are looking for an engineer who wants to work on a challenging, collaborative team trying to push the bounds of current analytical tools available to business, and we’re doing that by leveraging the untapped power locked inside video game technology. we are four people in a dynamic, challenging environment, which allows for tremendous room for growth and impact on the business. this is an opportunity to lead a once-in-a-lifetime revolution in the data science market. we are delivering our alpha software to customers right now, but we need to move much, much faster, so we need a collaborative, diligent, and sophisticated software engineer to join the team and lead up different development initiatives. key facts: we’re part of the techstars boulder 2015 class. that brings validation, some cash in the bank, and if you join soon you can come to boulder and rub shoulders with top tech talent and vcs. we’re a young company and are willing to share equity with the right person. bring value and we’ll align incentives. work directly with the ceo and cto to develop key components of our platform (you’ll have plenty of autonomy, we promise). requirements: technical and problem-solving skills, including the ability to develop and debug software in c/c++ cuda/opencl experience a huge plus (hint, we develop in cuda) enthusiasm for learning new languages and technologies ability to work in a collaborative and close-knit team ability to solve challenging systems problems an entrepreneurial mindset - we like for our team members to take ownership of their work

Anywhere [PAID] 2D Artist at Affinity Pixel Entertainment

2d artist affinity pixel entertainment anywhere artists the ultimate noir first-person-shooter. you play as michael "mike" thane, a private investigator from the city of umburgh who lives a life of anguish and desolation. mike is heading home one night and stumbles across a women being assaulted in the alleyway. mike fends off the mugger and quickly assists the woman. the women tells him there has been a price put on her head and that man was there to claim the prize. mike decides to conduct an investigation to figure out who put tried to kill that women. as the investigation unfolds he discovers a conspiracy so large that it will send the city of umburgh into a towering inferno. we plan on releasing this title for pc with the possiblilty for ps4 & xbone. we need someone who is able to recreate 1940s style artwork as shown below: http://www.vinmag.com/online/media/gbu0/prodxl/ap1645-frys-cocoa-airforce-war-poster-1940s.jpg http://www.vinmag.com/online/media/gbu0/prodxl/ap1528-come-into-the-factories-zec-war-poster-1940s.jpg http://www.greenecoservices.com/wp-content/uploads/2011/04/carpooling_ad_from_1940s.jpg for this job we require all applicants to send in a picture demonstrating their ability to recreate this kind of artwork. if hired we will pay you per image.

Anywhere [PAID] Funded startup looking for exceptional talent! at Stormy Peak Entertainment

funded startup looking for exceptional talent! stormy peak entertainment anywhere programmers greetings! about a month ago i posted an ad because i had an idea to start a new game development company. you can (and probably should) read that post here: http://www.indiedb.com/jobs/funded-startup-looking-for-lead-mid-level-and-intern-programmers-artists it generated a great deal of interest and now i have a sizeable team of people working with me to create our first game. we are now officially incorporated and hard at work writing our own engine (important for our vision, and we have some great programmers who can do it!). we now just need to fill up a few extra spots on the team to round out the talent a bit. in particular, we could use the following: - talented concept artists, esp. those who do sci-fi work - experienced programmers, c++/opengl experience preferred but if you are an awesome coder and fast learner we can get you up to speed - an experienced human resources person, preferably someone also familiar with business accounting do note that exceptional talent from all areas will still be considered, so don't be afraid to inquire if you are interested. we are working on a 3d, graphically-realistic, futuristic/sci-fi mmo game that has yet to be announced. :) if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at: [ gamedevelopercareers@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site {which i've found they do}).

Anywhere Level Designer [UE4, Narrative Exploration Game] at Arbitrary Studio

level designer [ue4, narrative exploration game] arbitrary studio anywhere web/other eden (working title) is an immersive exploration game set in a remote antarctic research facility. the events of the game revolve around an 'isolation room', a chamber designed to manipulate the brain into experiencing lucid hallucinations, being tested by a private military contractor as a means of psychological interrogation. after a communications failure a rescue team is dispatched to the station; but after their helicopter crashes, only one of the team survives. the game mixes elements of gone home with traditional linear horror games like amnesia: the dark descent, with a strong emphasis on environment exploration (discovering notes, audio, and video logs) as well as intuitive problem solving. the 'active' plot, to escape the station alive, is driven by a surviving member of the crew who communicates with the player by radio. we require a level designer to collaborate with us to create the game world, with particular focus on intuitive puzzles and situations. as the game relies heavily on narrative, an understanding of how players interact and experience the environment is essential. we are using unreal engine 4 so experience with the unreal editor (and basic blueprints knowledge) would be useful, but experience with any modern engine is sufficient. you must be able to use a 3d application to create place-holder assets (don't worry, they don't have to be pretty). in addition, you must be able to dedicate time to the project. this will be a highly involved task from start to finish, with an estimated project time of roughly 16 months, so please be aware of this before applying. being based in europe or america would be beneficial in respect to time zones, but in general, this is not a major issue. positions are offered on a royalty share on completion basis only.

Anywhere, Skype [PAID] [ROYALTY]3D Envionmental Artist/3D Generalist (Filled) at Hard-Boiled Software

[royalty]3d envionmental artist/3d generalist (filled) hard-boiled software anywhere, skype artists this position has been filled. but we will be looking for an animator who specializes in first person weapon animations in the near future. stay tuned!

Anywhere Portal 2 Co-op Mod- Concept Artists at Red Breaker Studios

portal 2 co-op mod- concept artists red breaker studios anywhere artists hello! i am designing a currently untitled cooperative portal 2 mod, to be the first of its kind. it will be focused on the story of atlas and p-body as they are awoken by wheatley to replace chell. here's the url to the page. please read the summary before submitting an application: [center][/center] currently i am at the dawn of development, the story and many if not most of the literary ideas are all planned out, so right now i'm looking for concept artists as well as other people to lay the ground work for a solid foundation, as well as generate useful ideas. i myself am a level designer, and i place a lot of emphasis on design elements, and interesting flowing ideas, things that influence the overall picture as a whole to make compelling scenes. so that is where you may come in. if you are an aspiring professional concept artist and care deeply for the scientific art of visual storytelling, i need you! preferably i would like someone who has played portal 2 well enough to be acquainted with the look and feel so they can generate scenes that match aperture science, but if not i'd be happy to acquaint you with it all. also, keep in mind, that while your work may be beautiful and awesome, it may not match the particular type of art i need at the moment.

Anywhere 3D Texture Artist at Laniakea Games

3d texture artist laniakea games anywhere artists role summary we are looking for a new 3d texture artist to complete our 3d asset creation pipeline. primarily the kinds of models you will be working on are military infantry and vehicles in a science-fiction theme. though later on in development there will be a reason to help create exotic game environments. in addition having any additional artistic talent from doing sketches through to larger illustrations and creating 3d models with uv meshes are always useful talents. experience with unity 5’s editor is also ideal but not required. studio background laniakea games are a new indie group, having grown out of a mod group. for our first project, we are creating a real-time strategy game in the style of command & conquer, but with a couple twists of our own. we are using the unity 5 engine to help realise this project and already have skilled programmers, artists and a sound designer with us. since we are working in our spare time we have taken to employ a “flat structure meritocracy” for our organisation. major creative decisions are decided upon democratically and we value the merit of what each member can contribute beyond any kind of hierarchy structure with managers. the game the first game that we want to create is a real time strategy. working under a codename for now, the idea is to create more of an old school c&c style rts. however, much like some other classics like total annihilation, we want to figure out how to maximise macro and minimise micro. this has led to a couple of what we believe are promising game mechanics that we are currently in the process of creating prototypes for. although the scope of the game is being kept confined to only a few units for each of our three proposed factions, depending on the time, people and resources we have it can be easily expanded upon accordingly. we hope to have a finished game that is worth being put through steam greenlight and other stores.

United States. Great Britain. Unity Developer with PC, Mac, or Android Experience at BRZ Games

unity developer with pc, mac, or android experience brz games united states. great britain. programmers introduction: create unique and fresh games that are open to all audiences. give new founding and especially fun engaging experiences to anyone that steps in and play. any game type is open and any applicant willing to try their hand in the development is very much welcome here. 5 years ago brz software was a small developer that was focused on making windows programs that intended to change the user experience. now it has migrated to game development and is now looking for anyone that would like to make games just for the fun of it. of course any ideas and discussions are open in order to create the best game possible. platforms which we work on: pc, mac, and mobile(android) game engines: currently unity is the one that's being used. other game engines are also considered to be worked on. if you're a person new to the development world or just want to join in to see what can be created in group then everyone is welcome here. in order to join you must have one or more of the following skills: - programming javascript or c# - game design - 3d /2d art - composing - concept art - other (please explain in resume) commitment is one thing that will be strongly considered. if you're dedicated to making games than the only thing required is the love of making games. games: ah yes, the games. recently brz game has released "the impossible platformer" for pc, mac, and playstation vita. which as a starting to publish games. right now there's a window to create a brand new game and thus explains the reason why this job opening is open. so if you're interested then all you have to do is send an e-mail to the address provided below explaining what are your talents and purpose.

Anywhere 2D Concept Artist wanted at ES3D

2d concept artist wanted es3d anywhere artists hi everyone.. we are currently looking for a 2d concept artist to join our team. we are working on a 3rd person shooter video game called "the hollow earth" we have the links below for our project and facebook pages. we need concepts for our initial story an some other art we will need throughout the game. any level of experience is welcome, as we are going to work together to come up with the desire goal. here i'm going to attach a brief story of the game, so you can have an idea of what's the project about. the story. after admiral richard byrd discovery of the north pole entrance into the center of the earth, international organizations joined together to the total exploration and self verification of mr. richard alleged sighting and journey. as soon as these organizations confirmed the authenticity of the matter, they restricted and enforced the air space and roads to the public to get to these entrances. they also commanded n.a.s.a. not to show any traces of the holes on any maps globally, as this was a top secret project. without hesitation they started to build massive underground facilities throughout the world. facilities that connects the surface of the planet to the surface of the inner lands inside the hollow space. inside the hollow earth creatures of all kinds did not suffer the blast of the meteorite that put the planet in mere extinction 65 million years ago, so many species of dinosaurs were living a normal evolution cycle there. with the existence of dinosaurs in this place, a new idea came out and they created a new project called "project reign" which consists of capture fierce dinosaurs and genetically manipulate them and turn them into weapons to use in armed conflicts. many agreed to this idea, but others did not, among them was dr. daniel angel who sign up to study dinosaurs exclusively. by taking this decision, all these scientists were put in jail which ironically save their lives, as many of the dinosaurs in that area escaped and kill almost everyone. somehow dr. daniel manged to send a brief message to clark thomson asking for help. clark immediately contacted carmen, daniel's sister, and told her they will do whatever it takes to save her brother. -------------------------------------------------------------------- if we reach an agreement, you will become one very important team member, as you will be extracting the project's soul on the concepts. all you work will be paid, once we reach our crowdfunding goal. plus extra bonuses. if you want to join us.. please leave us a message.. here is our facebook page www.facebook.com/thehollowearth1 our main facebook page.. www.facebook.com/elsalvador3dcg and if you want to check our kickstarter campaign here it is.. kickstarter.com

Anywhere 3D Artist for Tech Demos at Sunwell Studio

3d artist for tech demos sunwell studio anywhere artists we are looking for a 3d artist to help develop tech demos in conjunction with our lead engine programmer. these demoes will push the engine and help develop new features within the engine. you will be paid in royalties upon the engines release and depending on the engines success could lead to a full time position as a artist for the engine. currently the engine provides a blender plugin to export directly into the engines binary format, alongside this the engine can import most model formats including obj and fbx and allows for the import of ogre binary formats allow the use of 3ds max and maya through the ogre plugins. ideas we currently have for demos include an underwater scene (inspired by bioshock), a sci-fi space station scene, a fantacy castle and a modern house. requirements: * 3d art skills in your preferred software (e.g. maya and blender) * ability to uv wrap all models * desire to push technology helps to have: * texturing skills * level design ability * worked with programmers

Anywhere Elysian Fields Is Recuiting Artists at Bloody Mech Studios

elysian fields is recuiting artists bloody mech studios anywhere artists bloody mech studios is looking for artists to help in the creation of elysian fields elysian fields is an real time strategy game based in the halo universe that is built on the unity3d engine. elysian fields is both a multiplayer and single player game and as such is a large project, at this stage we do not have a limit on the amount of members that can join our team, in fact the more the better as everything is custom content. our artists are tasked with the creation of graphical assets, which include the following - game icons - faction unit icons - faction icons - faction structure icons - background images - promotional images and artwork - other images this is an unpaid role, we are a non-profit team any money used goes into running services such as our website and nothing else bloody mech studios uses skype for quick commutation between team members, while not needed skype is highly recommended. other ways of contact can be used including steam and indiedb/moddb we will provide more information to interested people if you require more information then feel free to contact us and ask, if you wish to join but are not a 3d modeler you may still contact us as we may have a need for you as well, not all our needs have been posted at this stage

Anywhere Elysian Fields Is Recuiting 3D Modelers at Bloody Mech Studios

elysian fields is recuiting 3d modelers bloody mech studios anywhere artists bloody mech studios is looking for 3d modelers to help in the creation of elysian fields elysian fields is an real time strategy game based in the halo universe that is built on the unity3d engine. elysian fields is both a multiplayer and single player game and as such is a large project, at this stage we do not have a limit on the amount of members that can join our team, in fact the more the better as everything is custom content. our modelers are tasked with the creation of 3d assets, which include the following - faction structures - faction infantry - faction vehicles - faction aircraft - environmental assets - map assets [ this can include civilian structures and people ] - cut scene assets this is an unpaid role, we are a non-profit team any money used goes into running services such as our website and nothing else bloody mech studios uses skype for quick commutation between team members, while not needed skype is highly recommended. other ways of contact can be used including steam and indiedb/moddb we will provide more information to interested people if you require more information then feel free to contact us and ask, if you wish to join but are not a 3d modeler you may still contact us as we may have a need for you as well, not all our needs have been posted at this stage

Anywhere Nearly finished project seeks a skilled coder to help prepare product for launch at Warpforged Games

nearly finished project seeks a skilled coder to help prepare product for launch warpforged games anywhere programmers we are a small indie team of industry professionals working after hours on a turn based strategy game for the past year or so. the vast majority of the game is complete at this point but we need some additional help from a skilled coder to wrap things up. we already have unit spawning, deployment, combat, shooting, panic, magic, heroes, and much more done. what we need help with is some polish work, bug fixing, and networking assistance (we intend to integrate and use the photon tools). specifically we are looking for someone who is familiar with unity and can sync up to the build and get started right away. we intend to launch the product in the next 2 to 3 months. we already have several coders both junior and senior on the project who will be able to provide all the information needed to get up to speed very quickly and help with all tool installation. if you are a skilled coder and looking to quickly get another game under your belt and also have the chance to make some serious money this is the project for you. please contact us with your resume and information and we will be happy to discuss further details.

Remote [Royalty] Programmer and Artists needed for Indie game developer at Starboard Games LLC

[royalty] programmer and artists needed for indie game developer starboard games llc remote programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instructions from project lead and coding team lead. essential skills: 1. strong knowledge of design, implementation, mathematics and data structures. 2. strong knowledge of script writing in c#, and reasonable understanding of 3. object-oriented programming. 4. willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: 1. knowledge of unity 3d pro, 2. graphics development (particle system, shaders) -- we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! -- we are looking for a 3d character modeller to produce realistic character models for our project. essential requirements: 1. able to produce 3d character models from 2d concept images. 2. able to produce both high-poly and low-poly models. 3. able to follow instructions from department and project leads, understand feedback and make adjustments as needed. -- lastly but not the least, we are looking for a 3d hard surface modeller to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. you responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere HORROR GAME Need Level Designer plus Multiple Positions Open at Anywhere

horror game need level designer plus multiple positions open anywhere anywhere level designers i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a slenderman type game with a few different mechanics.the game will have an emphasis on sound if the player makes too much noise the enemy will find and kill the player. being built in unity. i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model and first person character - i also need someone to design a horror level in a building enviornment - enemy ai programmer is needed help needed in these areas: level designer 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.

Anywhere Writer for a Narrative game at Anywhere

writer for a narrative game anywhere anywhere web/other greetings, writer's help needed on my (yet personal) tiny allegorical video game project, allegory is of life (mainly: life of the one coming out of crowd, who seeks living; or life of the one who is the sheep, blindly following what is given; and that, that at the end - for everyone - it's same, just one lives longer, another's life is as short as time it takes to die). let me first introduce myself: i'm a game designer and (3d) artist, and, well, lover of "deep things", who believes games can be art and wants to change game-dev scene by a tiny bit into this direction. and please excuse me for my "perfect" english, hope you understood the points i wanted to say.. the game i work on, as written above, is allegorical, genre wise it's something like "story driver stealth mini-rpg" (with immersive sim with player enforcement philosophy), but that doesn't actually matter, and the settings are: it's set in giant underground cave with souls flowing as a river from 4 different branches flowing into lake center (which is like a whirlpool with something like shrine lighting the souls up). you, being a part of those souls awaken in the middle of this flow and see, that you with hard get out of this flow, or follow it. the whirlpool is the "end". going out of this flow you see, that you're not the only one that left it, and that you're not so special as you thought at first, but you're a bit different though(that is, everyone is especial actually if they wish), unlike them you naturally have interest, i.e. you want explore. that you also find out is that that there are others, metaphorically speaking - with scythes (allegory of fate) taking those souls right to the center of whirloop, and that this place belong to them, the unhuman architecture seen every there and now seem to be of their origin. and if this whole act is allegory, and soul flow is sheep society, part of which you currently are and if you won't resist - soon you'll reach the end; if you resist and you're not a sheep and leave that flow you'll discover other who left, sparsely standing there and here and your being becomes "longer", you discover strange scythe men walking every now and then; and after evading many or few such men you discover that no matter how hard you wont seek for "truth", seek for exit from this soul whirlpool cave, seek for immortality - the only exit is from whirlpool leading to end; yet, maybe you can change the world? maybe those scythe men... how can you them? and if you defeat them.. what happens them? how can you change this whirlpool, or who are those standing souls? gods? but scythe men apparently whirl them away.. yet some are there for a real long... maybe those are temperament's 4 states? maybe it's mankind's history told from different faces? or those are "great people", who changed by a bit the world? and why is there 4 branches?(as it's not aligned to 4 geographical directions) and, more importantly, who are you? the god? just one soul? or the living man who accidentally got there? this is the thing i'm thinking about, more details would be given for the one who decides to help this project. thing is - we'll need some writing in order to get interested in my team, who are: i - the passionate (and devoted) game designer, under who goes whole artistic things(from 3d art, to level design, to artistic side of this game), sound engineer (all audio things, including soundtrack), the programmer, and your part. at the moment is "just a hobby thing" (but actually we have close connection to local game-lab(plus plus), and when this project's production reaches shining point, we most likely get some good news) hope this interests you enough to donate time to this passionate and deep project. sincerely, g. janiashvili

Anywhere Looking for any teen developers for founding a indie studio at Anywhere

looking for any teen developers for founding a indie studio anywhere anywhere programmers hello there! my name is justus and i am 13 years old. i started to develop and make games and programs when i was 9 or something and i am searching for any teen developers who are interested to found a small indie game studio with me. requirements: [programmers] unity engine good at c# at least 13 years old smart always free like developing games creative [modellers] blender/cinema 4d/3ds max/other 3d modelling programs 1 year experience of modelling good at modelling at least 13 years old smart always free creative well this is a volunteer job, and only for hobby, killing spare time, and having some fun. i don't really care about your grades or career, or anything. only if you enjoy making games, i am welcome. also if you are texturer, animator or artist, also try to apply! i am welcome to any person who likes developing games. sorry for my bad english... my mother tongue is not english. to apply: send a email to justusip0717@gmail.com ps my dream is to make triple a games... hope my dream will come true one day.

Anywhere Line artists at FrostCloudInteractive

line artists frostcloudinteractive anywhere artists our team name is frost cloud interactive. we are a small development team consisting of 4 programmers 3 story writers 3 music composers and an artist. however, recently our artist has had some family problems and can't complete her job. we need someone that can either make line art of characters, environments, items, weapons, enemies, etc, or make ascii art. our game - we are making an rpg/adventure game called the grand fantasy: garadose. it is ascii based hence why we need line art(so we can convert it to ascii). payment - i can't pay upfront however, everyone that wants a share of the profits will get one. we are planning to go with an indie publisher that will get us attention so that we make some money and everyone will get paid. apply - when you apply please attach some previous work you have done, it can be anything. age - we don't have any restrictions on age. just as long as you can do the job cleanly and professionally (don't get me wrong we still have fun).

Anywhere Voice actor for character [Male] (Second most lines) at GameOrchard

voice actor for character [male] (second most lines) gameorchard anywhere audio/music game: slender: a new darkness mode : story hi there, we are currently recruiting for a voice actor for adrian woods, a martin's boss at cn studios. martin preston, makes the biggest mistake of his life and as a consequence, the life of his beloved one is in danger as she is in a coma in a hospital bed.the bills keep stacking up and martin will run out of money soon and without an ideal treatment, his loved one will die.adrian makes an irresistible offer: adrian will cover all of the hospital expenses of martin’s beloved one, if martin agrees to grab his camera and try to uncover the origins of slender as the grand finale of the “earth’s untold horrors” series of documentaries. you will only be needed for the first episode. adrian is british and has a english accent. the requirements are: > must be 'up' for the job. > must be able to speak english. > must be able to produce good quality audio. *please provide us with a sample of your take on adrian voice the sample should be of the following sentence: "right i'll tell you what, if you do the finale, i'll give you the money." * i will be away until friday the 14th, so don't expect a reply then. * more details will be provided to you on verification. details such as: references, background and story. there is no payment as this game is to be released as a free game and any money received will go back into developement. you will be credited. thanks, cliff, gameorchard

Anywhere Freelance character concept artist [220$ budged] at Sindria Games

freelance character concept artist [220$ budged] sindria games anywhere artists hi. my name is xavi and i'm looking for a jr concept artist that wants to help me create my first mobile game. the game is basicalli a simple beat'em up for mobile, similar to the classics but created to be playable with 2 buttons, atack left attack right. the project consist in create 6 characters (for a beat'em up android game) based on a text description and image references. the ideal workflow for me would be (for earch character) 1- the artist creates a 3-5 sketch proposes similars to this one (https://drive.google.com/open?id=0b5tfnim3ja2tyk5loe5mdjbmrzg) based on a text description and some image references (https://drive.google.com/open?id=0b5tfnim3ja2tfl9lmerkouf4dkdhagzwn0pkuktucmtxtlpxvexmaxhory1ju1zyumfcbwm) i send you. 2- i choose one of them. 3- the artist creates the final concept front + back view (http://www.gamearthub.net/wp-content/uploads/2013/03/timurm-claire.jpg) full color. 4- the budged for all 6 concepts is 200€ // 220$ if you're interested please send me an email with some examples of your work. thanks!

Anywhere DXN-AE needs a texture artist and a 3D modeller at DXN-AE

dxn-ae needs a texture artist and a 3d modeller dxn-ae anywhere artists greetings! i'm fastgamerr, creator of the 2013 moddb moty winning modification deus ex: nihilum ( http://www.moddb.com/mods/nihilum ). as my last major game editing project, i was delighted that it turned out to be such a success. but even then, i thought i could pay one more visit to the universe with a recut of the hong kong section of the mod, and thus dxn-ae was born: http://www.moddb.com/mods/dxn-ae short version: i thought that in order to make this recut truly stand out, all the custom textures and custom 3d models used in it would benefit from being brought up to hd standards to match the high-quality dx: new vision ( http://www.moddb.com/mods/deus-ex-new-vision ) and dx: hdtp ( http://www.moddb.com/mods/project-hdtp ) textures and models respectively. in other words, to achieve this goal, i'm going to need two new recruits for the mod. 1) texture artist: i need someone to remake me about 10-100+ custom textures for dxn-ae in high resolutions (1024 x 1024 and above) so that the custom textures available in the mod would be consistent with the high quality dx: new vision ones. 2) 3d modeller: even though i'm not going to go as far as getting all of the character models used in the mod replaced, i'm going to need someone to remake the current custom 3d models i have in the mod, as well as make me a handful (or more) new decorative ones so that the atmosphere of the mod can be increased even further.

Anywhere Modeling Artist for a Third Person Horror Game at Red Watch Inc.

modeling artist for a third person horror game red watch inc. anywhere artists creating a third person, horror game called "the forsakens" creating a horror game, but also creating an amazing horror experience. needing someone that is good with modeling. can model anything, and willing to work wither others. looking for: can model objects. has experience in 3d modeling. can model anything. someone that can got the model done soon. good with teamwork, ready to work with others. requirements: looking for someone that can work about 20-30 hours a week. have to have a skype at least. someone that is over all dedicated to this project. has experience in 3d modeling. explain to us, why you love modeling, and creating games? this is volunteer work, but the work will pay after the game is made. our goal is to create not just a horror game, but to create a horror experience, that hasn't been done before in third person. if you love third person, horror, or games in general come work with us. if you think you can do it, email us. we will go from there. thank you hope to hear from you!

Anywhere Voice actor for character [Male] (Third most lines) at GameOrchard

voice actor for character [male] (third most lines) gameorchard anywhere audio/music game: slender: a new darkness mode : story hi there, we are currently recruiting for a voice actor for frank conway, a former police officer. frank worked in the original slender disappearance and after being fired from the police department for “asking too many questions”, as he claims. in the first episode you will only need to say a few lines, but in the next episodes you will be needed more. frank is a southern american and has a typical southern accent. the requirements are: > must be 'up' for the job. > must be able to speak english. > must be able to produce good quality audio. *please provide us with a sample of your take on franks voice the sample should be of the following sentence: "well, i worked on the on the slender case back in the eighties" * i will be away until friday the 14th, so don't expect a reply then. * more details will be provided to you on verification. details such as: references, background and story. there is no payment as this game is to be released as a free game and any money received will go back into developement. you will be credited. thanks, cliff, gameorchards

Anywhere Seeking Concept Artist for "Metroid" based mod at Anywhere

seeking concept artist for "metroid" based mod anywhere anywhere artists i am working on a modification for "c&c3;: tiberium wars", a tower defense type to be specific which is set in the "metroid (prime)" universe. drawing concepts might be one often underestimated job for hobby projects but i often get to a point where i could really need some impressions and imagination of someone who is able to bring visions to paper. this especially would speed up the 3d art creation process and map design a lot. so if you are willing to help and have the skills to turn rough descriptions of a certain asset into something visual you are my man! i do not expect an unreachable level of quality so you do not have to be an expert in drawing. your imagination counts. your tasks cover everything from designing a faction or neutral structure, an enemy unit or environmental scenes. it is a plus if you are familiar with the "metroid (prime)" universe in some way. even if this is posted as a volunteer position i do not have a problem to pay a little obolus. mod homepage: http://www.moddb.com/mods/strato-defense

Anywhere 2D Concept artist for War of Rights at Campfire Games

2d concept artist for war of rights campfire games anywhere artists we're looking for a talented concept artist willing to create concepts of several uniforms and weapons to be used as visual representation of pledge rewards in our upcoming crowdfunding campaign as well as wallpapers inspired by our levels. a post funding compensation agreement can be discussed. if you have a great eye for the little details and a general interest in historical warfare and its assets and you'd love to have your work seen by as many people as we can possible reach, please don't hesitate to contact us. you'll be able to get direct feedback by the historical advisor connected to the team and will be supplied with plenty of reference images. it is not overly important that each image is perfect - the most important thing is that it conveys the general appearence of the uniform in question to the (possibly) future backers. here is an example of one of the uniforms you'll be tasked to do a concept image of: http://i.imgur.com/pnfqqyw.jpg we hope to hear from you! mads støjko larsen co-founder campfire games

Anywhere Unreal Engine 4 | Programmers Needed | Molotov Industries at Anywhere

unreal engine 4 | programmers needed | molotov industries anywhere anywhere programmers hello everyone, i am currently in the process of expanding my team for the development of our unreal engine 4 game. while we are quickly filling many roles, we are still in need of skilled c++ game programmers. we are starting the game code base from scratch, with ue4's base c++ third person game as our starting point. we will need several programmers to develop all of the game's core functionalities, as well as some intricate systems central to our game's 'hook' feature, which should prove exciting and challenging to develop. moving forward, here are a few details about the game: - 3rd person action rpg - medieval fantasy setting - colorful, simplistic art style - dark souls / legend of zelda style gameplay - rogue-like elements furthermore, here are a few details about the team: - we are currently a team of 13 members; all of us are students, hobbyists, or professionals working in our free time - we are currently in pre-alpha stage of development and we are just beginning to build the game (heavy recruitment now) - i am keeping the scope of the project at a manageable level throughout the development cycle; i am quite aware of the risks of being over ambitious - our ultimate goal is a commercial release of our game; if we reach a point in development at which this possibility becomes certain, we will create royalty agreements for all team members - we expect all team members to work out of intrinsic motivation rather than extrinsic given the uncertainty of the project’s future at this point thank-you for the read, and if you are interested, please feel free to contact me here : happyconscript@happyconscript.com

Anywhere Looking for Character Modelers and Environmental Concept Artist at PhyNXT Interactive

looking for character modelers and environmental concept artist phynxt interactive anywhere artists hi everyone, we're currently looking for character modelers and an environmental concept artist for our third-person action rpg, primetus. story: the world is in turmoil. the ruler of the early-stage empire of aristos has gone missing without a trace, his daughter crowned reigning monarch, and petty rulers very much displeased with this. to make things worse, the neighboring nation of baskeir, home to the beastmen, is preparing for war with the fractured aristos. a year after the disappearance of aristos' former ruler, several prisoners escape lockup in neutral territory and return to aristos, the player among them; however, the beastmen of the neighboring nation of baskeir aim to start war any day. the player is now set to live through these events. about the game: primetus is a third-person open world fantasy action rpg with implicit and immersive storytelling where the player is entirely incidental to events which unfold. this isn't your typical 'player is the hero, can mow down entire armies without effort, saves the day and happily ever after' kind of stories and attempts to emphasize the possibility of failure and give a novel experience each playthrough through decisions which actually matter. we want the art style to be stylized and exaggerated while still being able to pull off a serious tone with the story. we also want our different races in game to be different than in other games, for example, our elven race if modeled after aztec culture rather than your typical haughty elf design. progress: so far we've built some core components of the game, including the inventory system, character controller, quest system, chunk loading, and day/night scripts. we're currently in pre-alpha development and working on the first environment of the game, a prison. additionally, we have a lot of concept art and much of the story written and being edited, as well as a few pieces of music. technology: we're using unity 5 and coding in c#. our art team uses a combination of maya, blender, and photoshop. the team communicates via skype and organizes all notes in a shared onenote notebook while art assets are shared and organized in a google drive. basic requirements: above all else, we require you to be willing to learn when you need to and work in a timely manner. while we don't expect anyone working on things full-time and understand things come up, we don't have time to deal with people getting bored and just leaving the project because of it, so it's imperative you also take the project seriously and make sure it's something you can see yourself dedicated to. other than that, we just require you be at least 16 years old and maintain constant communication with the team. character modelers specifications: • create an end mesh that has good topology for animation • rig and weight paint • strong understanding of anatomy we want our art style to be similar to games like wildstar and darksiders, so ability to make stylized/exaggerated models is crucial. environmental concept artists specifications: • strong design sense, willingness to explore various concepts off a single idea • foundational art skills (i.e. perspective, composition, lighting) • ability to do architecture design for multiple time periods • ability to do orthographic views if requested by modeling as mentioned in the character modeler specifications, we are using a stylized approach so you would need to be able to work within that style.

Anywhere Looking to found an Indie Company at Anywhere

looking to found an indie company anywhere anywhere programmers hi everybody! my name is manel, i'm from spain and currently i'm searching for people interested on founding an indie game company to develop games and have fun. i love retro games, but also i love good designed 3d games. i'm just searching for good ones, and i'm not searching for people that just have started and say that they are game developers. also i don't search for people that work with drag and drop engines such as construct2 or gamesalad. requeriments: - unity or unreal engine - 2 years of experience at least in game development - a great portfolio - be a good person - at least 16 years old actually i'm the only person in this company, and it will be a volunteer job. also, i don't care if you have a career or good titles, i'm just looking for people that love game development and want to create games. if you are a story developer or a model designer don't dude to apply too, cuz we are looking for all the kinds of people. to apply send an email to: alrogames98@gmail.com or add to skype: manel-alonso pd: sorry for my bad english, i'm from spain

New South Wales, Australia Urgent!! Animator wanted at Virtual Dreams Studio

urgent!! animator wanted virtual dreams studio new south wales, australia programmers we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the animator's job is to animate the characters and creatures that are already designed. the style of the game is anime and the setting is a medieval fantasy genre. we have people already working on the characters, creatures and the level background and design, the only thing left is to animate the remaining characters and creatures. the whole project will be animated in 2d and will also need cut scenes animated in sort of a moving comic/manga style. it's a lengthy project so be sure that you are ready to commit when applying for the position. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.

Anywhere HORROR GAME Need Help Multiple Positions Open at Anywhere

horror game need help multiple positions open anywhere anywhere artists i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a slenderman type game with a few different mechanics.the game will have an emphasis on sound if the player makes too much noise the enemy will find and kill the player. being built in unity. i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model and first person character - i also need someone to design a horror level in a building enviornment - enemy ai programmer is needed help needed in these areas: level designer 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.

Anywhere [LF] New programmer, medieval story driven rpg at Silent Horizons Entertainment

[lf] new programmer, medieval story driven rpg silent horizons entertainment anywhere programmers hello programmers! we are team silent horizons. at the moment we are a few months into development for our title, “stray”, and we are searching for additional programmers to help assist us. the game we are constructing is an ambitious one- outside of creating an amazing experience for players we also hope to give anyone working on this project an amazing and impressive credit to show to any future employer. our list of requirements - c# - unity experience - capable of assuming multiple programming roles such as ui, leveling systems, interactions, etc. - responsive with the team and capable of dedicating time to the project - moderate to good english skills so, lets clarify some things. do you meet all of these requirements? if not, we still may have a place for you on the team. we are fishing around for people to help us set up our webpage and we do have smaller programming tasks we can assign if you want to be involved but aren’t up to our requirements on the high end. if english isn’t your first language but you can understand this post, congratulations! you’re most likely completely fine to work with us. we have a very culturally diverse team, with members spread across four continents so you certainly wouldn’t be the first non-native english speaker to join our crew. this is a completely revenue share project for the time being and likely until release nobody will receive a cent. we have a kickstarter planned and are in talks to receive grants. any money we take from this will likely be pushed into development costs. i understand the negative stigma usually associated with revenue share, so let me address it here and now. this game is not a small undertaking. it’s not a glorified flash game. it probably won’t even look much like any typical indie title. we have extremely skilled art designers, musicians, sound techs, and level designers all joined under a wonderful game that we will stop at nothing to see made. so what do you get out of this? a percentage of sales on release, your name credited, and if you’re a hard/skilled worker, a high recommendation from us should you ever need it in future applications. -about the game- “stray” is a wide open sandbox game stressing on non linear progress and crafting. the setting is low fantasy, akin to medieval europe. magic does not exist in the game, though alchemy loosely follows some minor magical tropes. you play a soldier assigned to hunt down your former commanding officer, laine, who deserted after the end of a war. she was an important figure in the protagonist’s life and his internal anguish over the order and distaste for the cruel class system set up by the hierarchy’s in the land is explored. in tracking her, mysteries begin to rise. it’s up to the player to unravel the mysteries and find laine. we look forward to hearing from you. - team silent horizons

Anywhere UE4 survival horror project - 3D Animator (new available position) at tendogames

ue4 survival horror project - 3d animator (new available position) tendogames anywhere artists who we are: tendo games is a indie team currently developing the video game, them & us. we are a team of young people passionate by video games and by art. each team member we work with is carefully selected for his/her talent. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: ue4 what we are looking for? hi everyone, our current animator that was working on the main character recently started to be busy with work, not having enough time to dedicate to the game we are doing. we are in need of a new animator that can work on the main character. right now we have more than 70 animations done by our ex animator and vlad, but is not enough. we still need a few more animations like reloading, injured, take damage etc. requirements: 1. in depth experience about maya, 3d studio max, animation experience. 2. at least 1-2 years experience of 3d animation. 3. if you know also how to rig it will be a plus but is not required for this position. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. at least one animation done in one week of work. is this a paid job? the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold". we will send our project to epic games and also start a kickstarter campaign soon, once we will have a good preview of the game, coding ready. later this winter.

Anywhere Coders for Unreal Engine 4 Volunteers at War Studio

coders for unreal engine 4 volunteers war studio anywhere programmers we are looking for people that know how to code on unreal engine 4. war studio is looking for people that are experienced with coding on unreal engine 4. currently we are developing a game called command & conquer renegade ii for unreal engine 4 it is set in the command & conquer universe. you must be: experienced with coding on unreal engine 4. experienced with c++ blueprint you can view the project here: http://www.moddb.com/games/command-and-conquer-renegade-ii-tlww to apply you must show prior work. explain why you want to join us. we only take volunteers only. why join? this is a great opportunity to improve your port folio and to enhance your experience in game development. thank you.

Anywhere 2D Artist/Animator at TwoDogs

2d artist/animator twodogs anywhere artists hello world! i'm a game/level designer, wanting to build a indie team. i'll give it to you a brief background: as a game/level designer i don't have much coding experience, so, all my "all by myself" games have many bugs or are not finished. i would like to build a team to create fun, cool, engaging games, with a fun, cool team members to work with. the main difference from many others projects are: - possible to make, aka, won't have multiple servers, with thousands of characters, real time strategy, aaa graphics, characters customization. the word is: keep it simple, keep it fun! - deadlines. i don't want to make a game for years and years, the team will never see the end. the plan is to make games in a just few months. - compact team. i don't want thousands of members, i just wan't the right persons. make art on your free time: i like to work on free time, usually i create my games after work, and, sometimes i work on weekends. (hey, we all need a break) but, to keep it organized, i'll create "card tasks" on trello.com with a deadline on each task, so you will know your priorities and you decide when and how much you will be creating (respecting the deadline). requirements: - portfolio. have created games before. - organized. - animate. is a big plus. - make 3d. is a plus. - experience with unity. is a big plus. - experience creating mobile games. is a plus. - have worked with trello. is a plus. about the team: so, the name "twodogs" it's just a suggestion, we can work it out. the main goal is a compact, experienced team, to make cool games. maybe just three members, a game/level designer (o/), a programmer, and an artist (you). the plan is to make mobile games and standalone games (steam, itch.io). about the first project: we can work on it too. we all can suggest ideas. but i have a first concept. it's a mobile game, a runner (but not infinite). the references are: "geometry dash" and "cannobalt". i'll give extra information when the team is formed. about me: my name is viktor, 24, from brazil, graduated in game design. i work on a full time job as a game/level designer, in a company that makes business/serious games. on my free time i like to create, explore games and new mechanics. portfolio (in portuguese only, sorry): www.viktorportfolio.com.br

Anywhere Experienced programmer - Unity at TwoDogs

experienced programmer - unity twodogs anywhere programmers hello world! i'm a game/level designer, wanting to build a indie team. i'll give it to you a brief background: as a game/level designer i don't have much coding experience, so, all my "all by myself" games have many bugs or are not finished. i would like to build a team to create fun, cool, engaging games, with a fun, cool team members to work with. the main difference from many others projects are: - possible to make, aka, won't have multiple servers, with thousands of characters, real time strategy, aaa graphics, characters customization. the word is: keep it simple, keep it fun! - deadlines. i don't want to make a game for years and years, the team will never see the end. the plan is to make games in a just few months. - compact team. i don't want thousands of members, i just wan't the right persons. coding on your free time: i like to work on free time, usually i create my games after work, and, sometimes i work on weekends. (hey, we all need a break) but, to keep it organized, i'll create "card tasks" on trello.com with a deadline on each task, so you will know your priorities and you decide when and how much you will code (respecting the deadline). requirements: - portfolio. have created games before. - organized. - experience with unity. is a big plus. - experience creating mobile games. is a plus. - have worked with trello. is a plus. - plugins for unity, as: tiled2unity. is a plus. about the team: so, the name "twodogs" it's just a suggestion, we can work it out. the main goal is a compact, experienced team, to make cool games. maybe just three members, a game/level designer (o/), a programmer (you), and an artist. the plan is to make mobile games and standalone games (steam, itch.io). about the first project: we can work on it too. we all can suggest ideas. but i have a first concept. it's a mobile game, a runner (but not infinite). the references are: "geometry dash" and "cannobalt". i'll give extra information when the team is formed. about me: my name is viktor, 24, from brazil, graduated in game design. i work on a full time job as a game/level designer, in a company that makes business/serious games. on my free time i like to create, explore games and new mechanics. portfolio (in portuguese only, sorry): www.viktorportfolio.com.br

Anywhere URGENT Sound Composer at PS4 University Project

urgent sound composer ps4 university project anywhere audio/music we a small group of university students that are near the end of our ps4 project. we urgently need a sound guy right away. as we are 4 weeks from finishing meaning 3 weeks for you to do the sound. we will need everything: main theme song (possibly a intro cut scene song probably similar to main theme song) 2 variations of game play songs game over song sound effects such as : fire shots aliens grunts spaceship noises this will be an unpaid opportunity however you will be allowed to use it for your portfolio. however you will need to sign a sony agreement, we can discuss further in detail. you will be using these settings: extension wav codec dapcm bit rate 16 bit sample rate 44,100 hz channel stereo brief test. a simple melody to fit with a dark 1950s style sci fi. think of lost orbit game a little less chirpy. as i iterate, this will be a very quick job and tight deadline.so please only apply if think you can sound an entire game within the 3 week we have. hopefully we can acquire more than one person but if worst case scenario. must be able to be contact easily as well for any changes, preferably skype. we will be running england time between 9.30 to 4.30 please give cv and portfolio and we can discuss further. please email eddy alternativevenom@gmail.com haybie haybie@hotmail.co.uk

Anywhere Looking for beginner 3D Modeler, artist, and a level designer at Joy Stick Smash

looking for beginner 3d modeler, artist, and a level designer joy stick smash anywhere artists about me: i am the programmer and i am 15 years old; i have been programming for around 4 years now and i just got back into unity and have been working hard on this project. game: over head zombie shooter. i always enjoyed endless games i think they have a lot of potential. i'm thinking about adding a story mode so the game is more than just survival. i plan on selling this game on steam if it's good enough. i already have a working demo. level designer: - has worked with unity before - love what you do (how much you enjoy making something will change the outcome) 3d artist / artist: - can make clean animations and models - have your own style - has worked with unity before. - can make textures like grass, wood etc. main requirement: - can work at least 2-3 hours minimum a day just know that i'm not looking for professionals, even if you just started 3d modeling half a year ago or don't meet the requirements, i am just looking for people with motivation. because i believe motivation and desire alone can make a great game.

Anywhere Looking for 2D Artist at Dark Eon Studios

looking for 2d artist dark eon studios anywhere artists dark eon studios is looking for 2d artists who want to be part of a team. we are a low stress team and we have a game planned and in production already. this is our first project so there won't be much stress or pressure. you also do not need much experience. you will not be the only artist. we have an artist in our team and need a couple more artists to help. we are a friendly team of developers who want to learn and share to and from one another. our game is mostly planned and has a script. programming has already started and we have some concept art already to give you an idea of what will be made. we hope to release the game as soon as possible and we can always find extra support for you if you need it. you have the choice of helping us just with this single project or joining the team in future projects. we have plans for new games and welcome any ideas. we mainly use skype and we have a chat room ready for group discussions. we will also consider people with other skills such as programming, writing, etc. for more information before applying please email us at recruiting@darkeonstudios.com. here i will answer any question you may have about the studio or the project. hope to hear from you soon! marcel at dark eon studios

Skype (Paid) Studio looking for Advertisers at Surface Entertainment LLC

(paid) studio looking for advertisers surface entertainment llc skype public relations hello , we are currently looking for people with good advertisement skills such as redirecting people to our url's etc. to contact us email to surfaceentertainment@gmail.com and or contact us on skype at surface entertainment ,llc project info : story in late 2001 , strelinkov forms a revolution to bring back the soviet union. after conferences with the russian government , russian executives decide to join the soviet revolution alongside ukraine and siberia. although , air forces of the german army are sent to assault the siberian capitol building as an attempt to kill strelinkov and chinese militants are sent to try and stop the revolution. in early 2002, war is declared between the soviet revolution and germany and china. characters durasov , lukin , vahkitov and pelov fight alongside one another as they will have to stand behind 2.5 million soviet revolutionary soldiers as they fight to defend their country and fight for what they believe in. concept our goal from red valor is to appeal to gamers who enjoy classic games such as call of duty : world at war which it is inspired by and to show how classic games will not be forgotten forever and must be honored and remembered in gaming. gameplay multiplayer gameplay is set to be completely different from most modern shooters.. players will have the option of different soldier classes including tank crewman , fighter pilot , normal infantry , and recon/ or general for online wars. as a tank crewman , players can unlock more tanks depending on their set faction which may be the soviet revolution , germany , or china. fighter pilots , may start off with a light helicopter and move forward onto fighter jets. generals are the leader of armies , they determine where the next fight for players were the online wars are and may spectate battles and reach out to their team mates in their assault team.

Preferred US/Canada [Royalty] Looking for 2.5D Artists at Sunwell Studios

[royalty] looking for 2.5d artists sunwell studios preferred us/canada artists sunwell studios is creating an 2.5d parallax based game for one of our games. we realize that we cannot create an 3d game without any type of money. so we decide to create tales from felmonia in a that format. we don't really know what the world will look like so we are going have to work together to create this world. about the game: tales from felmonia is an open world, steampunk rpg, with dungeon crawling added to it. this game is meant to show what a true steampunk game is really about. the style of this game is meant to be realistic and say about a nation and how it’s using these greater powers to power their inventions. you follow the character named alec ozymandias on his adventure to become a military personal of felmonia. once you traveled to the capital of felmonia you find yourself, overhearing the general talking about a dangerous creature that hold up in an old mine. after hearing that you're going into the room and tell the generals that you will take this job. you travel to this old mine, which is actually a first dungeon. after doing the dungeon you go to the final boss and find out that they been harvesting them for power, since these creatures are very powerful. this is just a little bit of the story cut short. what do we need? we are looking for three artist to create the characters, vehicles, parallax mapping/tileset, particle effects, weapons, and the buildings. what type of 2.5d art we are talking about? the style of the artwork that our video game is going to have is this: we like this style of art, but we are looking for people to create it in much more colorful way, instead of a dull way. engine choice we well be using clockwork engine 2d side for this game. this will help us get clockwork engine name out there. we also didn't want spend tons of money on other software when we could create it our self. the engine is little hard to use so our engine programmer will be the one that does all the engine work. our team level design/creative director art director/writer c++ engine programmer (he'll work with clockwork engine to create this game) sfx composer payment you will be payed in royalty. the royalty is 5% of total profit per month, until all assets are payed off. if there is a chance that we can creating kickstarter and making the kickstarter successful. you start getting an actually payment for your work, instead of an royalty. i am also willing to pay for the first dungeon tilesets and artwork. depending on the price.

Anywhere Blueprint Programer For A Third Person Horror Game at Red Watch Inc.

blueprint programer for a third person horror game red watch inc. anywhere programmers creating a third person, horror game called "the forsakens" by the ad you can tell that i am using unreal 4. creating a horror game, but also creating an amazing horror experience. needing someone that is good with blueprints. we are looking for the following: looking for: looking for someone that is really good with blueprints. right now needing someone that is good at hud designs/heath. we already have the basic movements. requirements: looking for someone that can work about 20-30 hours a week. have to have a skype at least. someone that is over all dedicated to this project. has experience in blueprints explain to us, why you loving making games? this is volunteer work, but the work will pay after the game is made. our goal is to create not just a horror game, but to create a horror experience, that hasn't been done before in third person. if you love third person, horror, or games in general come work with us. if you think you can do it, email us. we will go from there. thank you

Anywhere Programmer needed, online survival game, core team member at Silent Horizons Entertainment

programmer needed, online survival game, core team member silent horizons entertainment anywhere programmers greetings guys. i would like to find enthusiastic and skilled unity programmer who could help me to bring my vision to life. i myself am a graphic artist and apart from creative direction i will of course take care of graphics side of this project. what is the project i am talking about? apart from fundamental features common for almost all survival games nowadays (pvp/pve, raiding, building, crafting, survival mechanics, online gameplay), is this going to be completely different experience. whole environment is going to be really distinctive with different gameplay aspects. there is quite a lot of survival games out there, some are great, some not so much. but what i am still missing is something with different approach to gameplay and overall feeling. and that is something i would love to create. more precisely it is a niche project. main points: - non-linear crafting - free movement - water - real achievments if needed i will provide you with more information during our personal conversations. requirements: . microphone and advanced english language knowledge . optionally czech language knowledge . time zone gtm+2 or any other that is decently close - we will need to communicate online and possibly quite often . advanced programming skills - multiplayer solutions, ingame mechanics / interactions, basic uis . critical and logical thinking . drive and time to dedicate yourself to the project (although i more than understand free time limitations) . communicative the most important requirement is this though. you must be 100% you want to do this. there wont be any tries. either you are in, or you are out. if you are not trully sure about this decision you are probably not the person i am looking for. i am not trying to be unfriendly or anything like that, but unfortunately this is reality. this is not something you can do halfheartedly and it certainly is not anything you will be able to leave in two weeks just because you have found out that you dont like to work. so please, only serious applications. the goal for now is to make playable multiplayer core. more precisely a dedicated server utility where the two of us will be able to test all mechanics and finished features online. we wont focus on anything else as for now than on creating fully functional basis. after that i will look for more members to take care of another needed roles. at this point there are no money involved in this project. but as the programmer is a core member possition, you will get a fair share once we are possibly successful on kickstarter and furthermore on steam (which is also the final goal). in case i fired up your curiosity, please do send me an email and i will get back to you as soon as i can. cvs or any other information you can or want to provide me with are more than welcome. have a great day guys!

Anywhere Translator at Anywhere

translator anywhere anywhere web/other i'm looking for translator to couple of my amnesia - the dark descent custom stories, the call from another dimension and the call from another dimension ii - the herman's revenge (and maybe for some others too if there is enough translators). the languages i'm looking for, is - german - french - spanish - italian - russian what i need from you: you should be skilled in translating from english to your own language (you don't need to translate to all languages, just to your own). you should complete the translation within couple of weeks from the day you begin. you should be motivated to your translation. texts will be in good clear english. i'm finnish university student who develops custom stories to amnesia. i have more than 170 000 views in my custom stories and more than 45 000 downloads in my custom stories. all of my custom stories are well rated and have received good feedback. what you get: the name/nickname you choose to the credits of updated version of custom story. you will not be paid for this job.

Anywhere Molotov Industries | Expanding Team for UE4 Game | Many Positions at Molotov Industries

molotov industries | expanding team for ue4 game | many positions molotov industries anywhere web/other hello everybody, my name is evan. the molotov industries team has been working through the pre-alpha stage of our game’s development. the time has come to expand the team in order to prototype, implement features, and pursue further development. we are looking to take applicants for the following positions: - 3d character artists - 3d environment artists - 3d generalists - animators - texture artists - vfx artists - user interface designers - technical artists - c++ unreal programmers applicants should meet the following qualifications: - experience in unreal engine 3 or 4 - experience in game development - strong team player - strong communicator - intrinsic motivation - free time to make something awesome i should iterate we are searching for, primarily, experienced developers who would like a project to work on in their free time. furthermore, here are a few details about our game: - built with unreal engine 4 - medieval fantasy setting - dark souls style combat - rogue like elements - bold and colorful art style - hand painted art style finally, we do intend to retail our game. while it is impossible to promise anything at this stage, the scale and pace of development will be kept to a manageable level to ensure reasonable goals may be met. if the game’s development reaches the point at which retail becomes a definite possibility, the appropriate legal accommodations will be made to ensure all team members are fairly compensated for their work following retail. if you are interested, feel free to shoot me an email containing your portfolio and resume here: happyconscript@happyconscript.com thanks, evan.

USA Sprite Animator at Catarax Indie Development

sprite animator catarax indie development usa artists catarax is a small indie development group currently looking for a sprite animator. or someone who good with graphic art or animations and could quickly learn sprites. should not be something hard to learn either. our small indie group is the size of seven or less trying to make our first video game as well as we can. no matter how good you are at sprites please apply, we may want you more than you expect. as our sprite animator jumped out as soon as we need them. your job will be to make sprite animations and probably 8-bit art too but maybe not. i am not knowledged of sprite animations. the game itself its an 8-bit 2d fantasy medieval rpg game. a way to describe it is a 8-bit 2d skyrim with gameplay style of zelda gameboy games. it has been in two years of slow making but just started to lift off until this person jumped out. as i being in charge of music and sfx; i am not sure how far the game is in progress, but if you apply i can get you ahold of the lead programmer who can tell you more... apply!

Anywhere 3D Animator Experienced with Unity 5 pipeline at Quarter Circles "The Peterson Case"

3d animator experienced with unity 5 pipeline quarter circles "the peterson case" anywhere programmers quarter circle is currently looking for a 3d animator to join our small team of passionate and motivated developers to work on our upcoming title "the peterson case" coming to xbox one and steam, this is a fantastic opportunity for portfolio work to break into the games industry.(this is a free position). we will require you to create a number of animations for the characters inside of unity. requirements to create compelling, realistic and dynamic animation that enhance the games experience. fully understand the unity 3d animation pipeline. to be able to meet deadlines in a timely fashion. can work well as part of a team, have great communication skills and can take direction and respond positively to feedback. unity 5 experience very favorable. be able to be online around the hours of 5pm till 11pm gmt. no real industry experience required but will need to see a strong portfolio and resume. if this is of interest to you please email your cv and portfolio to josh.baker@quarter-circle.co.uk

Anywhere, Sweden, Skype Intro artist at Nerdfactory

intro artist nerdfactory anywhere, sweden, skype artists we are a newly started team with two members. we are currently working on an remake of the oldschool sidescrolling fightergames like double dragon but in 3d. we are looking for someone to help us make a short intro (10-15s) just to get the game started and an endscene. we are working in unreal engine4 but you are free to use whatever software you want for the scene. the story is very simple and probably a bit cliché. its about a couple (both cops) framing a really bad guy. he escapes from prison and kidnaps their son. they are now on a rescue mission. game supports both single and 2-player coop. it will also contain a survival game mode where you fight on the streets as long as possible. we are aiming for steam greenlight and you will get paid by getting a fair share of the profit when its released. we are far from professionals and we are learning by doing it and we dont require you do be a professional either. we do have a professional sound studio helping us with music and soundeffects. skype and/or email communication is preferred since we work from home. https://www.facebook.com/nerdfactory.se contains some pictures from the game and more will be release on our webpage later this week. a short gameplay video will also be released.

Anywhere 3D artist at @rmagedon games Team

3d artist @rmagedon games team anywhere artists our team is now creating ukrainian patriotic shooter about the war in the east of ukraine and in the other post-soviet countries. we are now searching good 3d modellers, because we haven`t got any professionals in modelling. we are developing game on cryengine 3.8.1 eaas, so you need to use only 3ds max or maya 3d software to create models. if our game will be successfull, all our team will be donated by big money) you will need to create 3d models sch big houses, elements of interiors, outside objects, vehicles, humans, vegetation and others. our team is very friendly and we hope you would like to join us! > work environment our team is international, so we are working at our homes, all discussions we are making on our website, viber, skype and vkontakte. > experience if you have experience creating cool hard-making models it`s great. we are searching people with big experiences, but we also searching people who have not many experience to bring them it. > skills 1. autodesk 3d studio max / autodesk maya 3d modelling - required 2. texturing - recommended 3. exporting to cryengine, working with crytools - recommended 4. painting textures - recommended 5. cryengine 3d models configuration - recommended > requirements 1. you need to love ukraine 2. it would be better if you speak ukrainian or russian 3. you need to hate putin 4. you must love your work best wishes, @rmagedon games team and it`s general director kadirov yurij "sirkadirov"!

Anywhere Writer at TM Games

writer tm games anywhere web/other hello, and thank you for taking the time to look at this ad for tm games. tm games is looking for a writer for our upcoming game. as of now, we're trying to enter our game in the 2015 indie game contest. we have a deadline of august 7th. the game will take place in a post apocalyptic setting. you will be working along side with me on the story and certain portions of gameplay. any prize money earned on the game will be split between all working members of the team. after the contest is over, we will be touching up the game for a final steam release. you must be able to: preform quickly enough to meet our deadline be able to work with a team write in enough detail for our artist to be able to draw be able to check in on a daily basis in order to maintain efficiency applying: please send some if your works so that we can review them (we will take old and new writers, as long as you know what you're doing). please also include a resume if possible. if you have worked on other games, please let us know so we can look at those too. if you have any further questions, please feel free to include them!

Anywhere ARTISTS needed ROYALTIES at Revelations Studios

artists needed royalties revelations studios anywhere artists hi there! thank you for checking out our new project! here is a little more about our game and our company: story: the earth is dying. down on the ground, the people of earth are on the brink of rebellion and civil war. but although humanity is on the brink of mass extinction, one hope remains. there are space ships that are taking passengers to a colony far off in the stars. a colony where people can live and prosper. eden. you get to play as spera sanza, a young woman who has managed to get a ticket onto one of the ships. she hopes that jumping aboard will make her old life, and her old problems, disappear. but after the flight takes off, there’s no turning back. running away never solves anything, and the past comes back to haunt you on board the beyond equilibrium. our game includes the following features: stunning aaa graphics and aesthetics that immediately put you in the world of the ship the ability and need of the player to use their environment to their advantage in order to survive the choice of stealth or violence by the player in order to progress through the game a captivating new age story that sucks you in from the moment you sit down, and never lets you go the institution of the latest software available, including unity 5 a super fun, super charged 4 player co-op outside of the main story our goals with this game are simple and straightforward. we are looking to do three things: reinvigorate the genre of stealth and horror games to bring players back to old experiences that are seriously lacking in the current market to implement the use of psychological horror to scare players in a whole new way to get our company name out there, to get name recognition, and to hopefully be picked up by an aaa publisher. so far we have talked in depth to 3d realms, who unfortunately passed on the game because it did not fit their current marketing campaign. as if this wasn’t enough, you can get even more information, check out some of our work, and read our development blogs here: http://nstavish2014.wix.com/revelations-studios our team currently consists of the following administrative and artistic team members: creative director pr manager(1) writer(1) sound engineer (1) programmer (2) concept artist (1) level designer (1) we are seeking awesome artists to join our team in the following categories: texture artist (1) character designer (1) we are a small team, but it means greater royalties for everyone involved. should we get picked up by a publisher we’ll be looking to expand, but right now we need to have a beautiful first level to show off. our prototype, while working better, isn’t aaa standards. we may seem small, but this only means that more of your work will be seen, you will earn more credit, and there will be more royalties for everyone involved. in the event that we do pick up a publisher, we will of course be looking to expand. but for now, we like our close knit family. we have released a very raw prototype, just to get some feedback. while it is working, it is not aaa standards, or a representation of what our final product is going to look like. we are definitely looking to improve greatly. the most important thing for us to accomplish right now is creating a beautiful first level to show off, so we can get those publishers! and we really need your help! in the event that you join us, you will be receiving 5% net royalties, and a contract. this protects your profit, and our product, hopefully what will soon be your product, we are asking for the following requirements to join our team: our texture artist applicants must be able to retexture any model given to them and, if need be, be able to edit the actual model along with working closely with the level designer and 3d modeler. you must also have knowledge on creation of skyboxes and particle effects. our character artist applicants must be able to fully create the 3d models of the characters based on concept art, along with rigging them. they should have working knowledge and skills when it comes to textures, but they will be able to receive assistance from the texture artist. all applicants are absolutely required to meet deadlines, and must be willing to have weekly correspondence with the creative director. further details regarding the position can be discussed via email with the creative director. if you are interested in any of the above positions, or you are just interested in our game, you can send an email outlining your inquiry to nstavish.2014@gmail.com

Anywhere Unity Developer - all levels at Inkfish Studios

unity developer - all levels inkfish studios anywhere programmers hello we are a small design studio based in north london and have been working on our innovative, realtime/ turn-based strategy party game for over a year now. we have 2 well known publishers waiting for us to complete our game slice demo, where they'll make a decision to fund the game outright... they have already expressed an interest! sadly we have very little budget left and are now looking for a developer that can help us finish the demo with as little funding as possible, and in return we will offer you royalties on game sales and hopefully a full-time work position once we're funded. there is no more than 100 hours of work that needs to be done, maybe even less. you can work either remotely from home or come into our studio and work beside us (we will pay your travel and lunch), either way you will have full support from the team whenever you need it. we absolutely love our game eon war, its super easy to play, aimed at the local multiplayer market, is infinitely scalable and attempts a few industry firsts. if this game sounds like something you cannot wait to play yourself and you can offer us some help, please get in touch and we can show you how, plus all the cool work to date. hope to hear from you soon!

Anywhere [UE4] Putting up a team at Anywhere

[ue4] putting up a team anywhere anywhere artists hello. currently i'm setting up a team and i need environmental and character modelers, website designer, concept artist. if you're one of them and ready to invest your time and passion into this project - it would be great to see you on the team. before i continue i must tell you that i do not have any budget, so you won't get payed, not until we sell the game and get money(post-launch compensation). this is psychological game with elements of horror. it's main focus is on immersing player into the game world, touch subjects that most of us fear, i don't mean zombies or monsters, but social fears, personal fears. let people get into them, overcome them in the role of character and learn a lesson(this may sound kinda weird, but that's what it is). game will also include pure horror elements. this part is going to be drastically different from most horror game where you basically run'n gun through hordes of zombies in rooms covered in blood. this is going to be dark lit, creepy rooms, where you won't even know what's after you. you just know it's there - noises, shadows - everything plays huge part in our gameplay. and of course mystery that player will solve playing through non-linear storyline with unpredictable outcome. faq 1) can you show me concept art? now that this part's covered you might be interested whether we have anything to show off. no. i do not have any concept art or great models to show. while 2) is it a work from home or is this studio work? this is a work from home 3) when do you plan to finish the game? i plan to finish the game in this winter. 4) how long will it be? can't say for sure. probably 10+ hours

Anywhere SERVER side programmer wanted at Anywhere

server side programmer wanted anywhere anywhere programmers aloha, i hope this finds you all in great spirits. i am considering taking on team members from the gaming community to play a major role in programming an open world sandbox mmorpg game. i have a team of people including programmers that are knowledgeable with code but, don’t know much about setting up the “universe”. we are looking for someone with knowledge of server lines, grids and such. our goal is to create a cohesive virtual world where people can interact easily with virtual environments. other aspects of the game such as soundfx, animations, artwork, modeling, and rigging etc... will be taken care of, and currently we are not in need to fill these positions. we have not started any of the programming process and i would like to come up with a team plan to tackle the game engine. - future payment can be discussed. i am willing to pay for your time after i have seen some results; however, as team members i would like to share in the overall success of the company as it comes to fruition and am offering a percentage of the company. i believe invested members produce better results, and, are also much happier knowing they receive proper credit for their works. ultimately, i am hoping to find team members to stay with the company as we have other games in the works~! be aware any art, music, logos, etc. sent to you is likely under trademark or copyright law and cannot be used in other works. skype: " xaith. "

Anywhere UI/GUI artist at Gladius Studios

ui/gui artist gladius studios anywhere artists gladiusstudios is currently looking for a, creative, and artistically talented user interface (ui) artist for our upcoming title. responsibilities create a unique and engaging visual identity that supports and reinforces gameplay. apply and maintain a consistent art style throughout the entire project interface. create animated prototypes demonstrating ui interaction models. collaborate with a team of engineers in the implementation of ui components. work collaboratively within a team of developers to create an intuitive ui experience. iterate using feedback to drive and polish features to a high quality state. make independent creative decisions and work with a team to execute. requirements a minimum of 2 years ’ experience working in the graphics arts, interaction design, or advertising field strong graphic design skills -- particular iconography creation, artistic sense, and fluency in adobe photoshop strong ability to digitally render and paint all types of materials and surfaces. strong understanding of ui, and usability principals awareness of current trends in web, and user interface design able to lead and work well with a team in a dynamic, cross-discipline, and iterative setting able to understand technical implementations, and limitations excellent written and verbal communications skills a passion for video games, and user interface design pluses game industry experience designing user interfaces for software titles prototyping skills with tools such as adobe flash / microsoft blend wire-framing experience traditional 2d sketching and composition skills extensive experience playing mmos required application materials resume cover letter which should include: what games you are currently playing **only submittals with cover letters will be considerer

Anywhere Our Team Needs a Logo at FrostCloudInteractive

our team needs a logo frostcloudinteractive anywhere artists hello! i am the lead game designer and project leader at frostcloud interactive. we are a small development group composing of 11 members. we are working on a game currently, but that's not the point. what we need is someone who can do digital art and can make our team a professional looking logo. we allow you to be creative and make the logo yourself, we only ask that is has something to do with our name obviously. payment- we cannot pay you upfront, but we will compensate you once the game releases. you can either take an equal share like the rest of the team or have a set amount you want. contact- this is honestly just for more characters so i can finish this but my email is: devonstyers012@gmail.com

Anywhere Developer needed to sci-fi Tower Defence Game at Refinery Productions

developer needed to sci-fi tower defence game refinery productions anywhere programmers hello everybody! my name is james and i’m leading the development of an upcoming tower defence game which will be made available on mobile devices. unfortunately our developer who is a good friend of mine has experienced changes in his personal life and which has meant he can no longer contribute to the project. i have made it my ultimate quest to make sure this project gets completed! i am now looking for someone to replace our developer and get the game built. currently we are a team of 6. we have some very talented and highly skill folks working on this. we are well into the development which has been running for nearly 2 years. concept art is at 90%, creative content is at 70% and we even have a test map currently in operation with working game assets and functions. we've just finished a brand new website and teaser trailer which is not yet available to the public. once a developer is secured and we are back on track these will be launch and promoted. we are looking for someone who; is a friendly, passionate, dedicated team player is either familiar working with corona sdk or another sdk package capable of optimising and exporting applications for mobile platforms including ios, android and windows mobile is familiar with the general tower defence genre features and functions. is familiar working on 2d projects using still images and sprite sheets can contribute one day a week to the project (spread out as they wish) is able to to communicate via email, skype and has dropbox for data sharing. speaks fluent english non-essentials but what would be great; a developer who could also create a pc version for steam in the future. a developer who lives in the u.k (ideally in or near yorkshire). we're looking to create something with a command and conquer / kknd / starcraft feel. we have focused heavily on making this game look fantastic, thinking about every detail we can cram in to make it look cool and feel immersive. you can view our concepts and work in progress materials here: https://www.facebook.com/2112td a bit more time might need to be put in during the initial stages to get up to speed with what has already been created. our previous developer will be available to offer advice. the current build is very basic, hence why i am happy for a different developer to start from scratch if this is easier or merge a new build with the existing one. i imagine that this is a relatively straight forward project for an experienced developer. this is a profit share project so the development is relatively relaxed and shouldn’t eat into much of your time. (we’ve all got bills to pay!). we also have plans for future titles should this be successful and if so some of the revenue will be used for reinvestment. if you are interested or would like to know more then please contact me on james@refineryproductions.com cheers, james

USA Programmer at Anywhere

programmer anywhere usa programmers *this is volunteer work* this is for a possible chance to work on a newly conceived game idea, one that is still without a name. in this, the plan itself is even still in development, although it is imagined to be a few different things. you will be involved in every aspect of this project, and we are willing to pay, perhaps, in steam or for a slice of profits of the games. please contact, as we need every available person! this is a great opportunity for people wanting to get into game dev without the hardships of deadlines etc. thank you for your time! no professional experience is ever required, but there are things necessary, such as the ability to work in groups, or to be able to program in an engine regarding the specific project. the team: the team is not assembled 100% yet and you are joining a wip project. it is not a project to expect to join and rake in cash, but rather a project for up and coming peoples or maybe even peoples in their free time just doing some freelance programming. you will not be paid at all, until the game is in a releasable state (greenlight or otherwise), and can be sold. once it is released or in a playable state, we will talk about payment then regarding the amount of hype, projected sales, and other important things.

Anywhere *UNITY* Level Designer Needed and Others at Nebuloid Games

*unity* level designer needed and others nebuloid games anywhere level designers nebuloid games is currently in need for a experienced level designer to help us design the level of our new game. read below for more detail. we are currently working on a game, which takes place in many different setting, each with different level. what we need is a level designer who can work multiple hours and help us design of level in unity. we need a person who has more than 3 months of experienced in this job. also these people are needed to be able to write information down about the level design, and if possible be able to create it in unity. if you are interested in other read below. coders! we make apps on a daily basis and we need both skilled and beginners who can code in unity. unity coders we need to be able to manager their time and finish codes in time, and will have to work based on the required work project managers are in charge of handling projects, and making sure the team gets everything in on time, to ensure best work. project managers as individuals; have to be very responsible, as this is an important job. if you think you qualify please apply here : >> https://docs.google.com/forms/d/1h1-ne99b9oqij07lia0kuvddtoritrqcdhhldobafm8/viewform

Anywhere Looking for Animator/Player Modeler at Small Developer Group

looking for animator/player modeler small developer group anywhere artists hello, i'm using unity since 3 years and i have tried working on bigger projects a lot of times, but each time i have failed for different reasons(no common ideas with other's, no motivation, not enough people...). this time i have decided to start with a very basic self made kind of template for a fps(first person shooter). i have already made this in the unity engine with some very basic features(shooting, moving, shoot sound, bullet hits, simple dead without respawn) in a few hours. this whole thing is multiplayer and there should be no options of a speed hack or something similar like this. but why am i telling this, you might ask. well i thought with making this foundation it can be easily extended and it is completely open in which directions this games goes(payday, battlefield, rust, counter strike, dayz - are all possible). am i alone on this project? no. another person want to help on this project but has very limited experience with unity(1-2 weeks). i'm teaching him the basics of unity and he can hopefully help soon on this project. what/who are we searching? as we both have a very limited graphical skills and i'm searching for a artist which can make the player model(already got a basic one from fuse) and the animations. i have got some software(geovox, substance designer 4, substance painter, blender) and can help doing the environment and the levels and i will help because i know 1 artist is not enough. what genre of game do we want to make? as i have already said we want to determine this later and first of all make a basic multiplayer first person shooter foundation. what do you get? i would like to get the finished game on steam or desura and you will of course receive a fair percentage of the income. also you can gather new experience :). please excuse my english, i'm from germany.

Anywhere Recruiting Concept Artist for Mobile Gamebook [Profit Share] at Utopia Game Studios

recruiting concept artist for mobile gamebook [profit share] utopia game studios anywhere artists hello, my name is rafael queiroz, and i am project manager of utopia game studios. we have an upcoming mobile game called age of birds: https://goo.gl/photos/rbfuc8w6qteju5n16 and now we would like to create a gamebook mobile game. for that, we already have a developer, writer, tester and composer. but we are still missing a 2d concept artist. project: the game would be something very similar to gamebook adventures: https://itunes.apple.com/br/app/gamebook-adventures-1-assassin/id352871101?mt=8 with some innovative gameplay features. we have plans for stories on fantasy, modern and futuristic enviroments, which means that you get to choose any settings you are most proficient with. artist work: for this game, the concept artist is the main and only artist required, since most of the work will be creating stills to accompany the story. extra activities may be required, such as buttons or backgrounds, but that's a plus, since we could ask age of birds artist to make. profit: the idea is to make it a freemium game, since all gamebook today are paid. charging for few features such as boosts or ability to turn back few options. such as we did in age of birds, the profit will be divided between 3 divisions: 40% to the artist 40% to the developer 20% to others (writer, composer, etc) *since the artist and developer are the ones spending more hours working on the game, we think it's fair they get most percentage.

Anywhere Looking for 3D Artist Volunteers at War Studio

looking for 3d artist volunteers war studio anywhere artists we are developing projects called command and conquer renegade ii, a mod called bwtfgw and a mod called tiberian dawn for command and conquer 3 tiberium wars. you can see them here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww http://www.moddb.com/mods/bw3d http://www.moddb.com/mods/tiberian-dawn we are looking for 3d artist that can do the following: character modeling vehicle modeling building modeling environment modeling aircraft modeling naval modeling to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. we are currently not accepting freelance applications this is a voluntary position only. why join? this is a great opportunity to improve your port folio and to enhance your experience in game development. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.

Remote [Royalty] Website Manager needed for Indie game developer at Starboard Games LLC

[royalty] website manager needed for indie game developer starboard games llc remote web/other starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated website manager to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- the website manager will perform periodic updates, improve the design of the site and enhance user experience of online content, including a web comic and blogs, while working closely with team and project leaders. as such, the ability to work in a team environment remotely is essential. additionally, the right candidate will have a strong attention to detail, be mindful of deadlines and maintain consistent and reliable communication with team and project leaders while working from home. responsibilities 1. manage online content for company website. 2. enhance existing aesthetic and user experience for web properties. 3. work with team leads to institute content calendar for company website. 4. help implement strategies to increase website traffic. 5. proofread content. 6. remain current with emerging web technologies. 7. attend weekly remote team meeting. required skills 1. html, wordpress, css expertise. 2. seo basics. 3. outstanding communication skills. 4. ability to complete tasks remotely without supervision. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Remote [Roaylty] PR rep needed for Indie game developer at Starboard Games LLC

[roaylty] pr rep needed for indie game developer starboard games llc remote public relations starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated public representative to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ -- the pr specialist needs to proactively updating social media and communities regarding our project/s, as well as looking for ways to broaden and solidify our social presence. duties: 1. direct the pr campaign by providing weekly agendas, goals, and assignments. 2. manage newsletters, multiple blogs, forums, and provide outreach to additional communities. 3. manage social media and provide regular updates. 4. collaborate with artists to produce concept-to-product videos. 5. prepare weekly presentation of social media statistics. requirements: 1. hold a communications degree or be able to provide past games you have worked on in a similar position. 2. able to commit 15+ hours per week to starboard games projects. 3. able to accept constructive feedback and improve based on feedbacks. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere (Paid) Studio looking for VFX Artists, Public Relations and Manageme at Surface Entertainment LLC

(paid) studio looking for vfx artists, public relations and manageme surface entertainment llc anywhere artists vfx artists - we need 1 or more people to create vfx within cryengine such as fire , mostly needed explosion , smoke and other war genre effects. public relations and management - we need a group of people who are willing to help promote our game red valor programming - we are also looking for a couple senior programmers who knows c++ as ce runs on c++. project info : story in late 2001 , strelinkov forms a revolution to bring back the soviet union. after conferences with the russian government , russian executives decide to join the soviet revolution alongside ukraine and siberia. although , air forces of the german army are sent to assault the siberian capitol building as an attempt to kill strelinkov and chinese militants are sent to try and stop the revolution. in early 2002, war is declared between the soviet revolution and germany and china. characters durasov , lukin , vahkitov and pelov fight alongside one another as they will have to stand behind 2.5 million soviet revolutionary soldiers as they fight to defend their country and fight for what they believe in. concept our goal from red valor is to appeal to gamers who enjoy classic games such as call of duty : world at war which it is inspired by and to show how classic games will not be forgotten forever and must be honored and remembered in gaming. gameplay multiplayer gameplay is set to be completely different from most modern shooters.. players will have the option of different soldier classes including tank crewman , fighter pilot , normal infantry , and recon/ or general for online wars. as a tank crewman , players can unlock more tanks depending on their set faction which may be the soviet revolution , germany , or china. fighter pilots , may start off with a light helicopter and move forward onto fighter jets. generals are the leader of armies , they determine where the next fight for players were the online wars are and may spectate battles and reach out to their team mates in their assault team.

Anywhere 2D Pixels Artist at Anywhere

2d pixels artist anywhere anywhere artists need a 2d artist to work with me on a pixel game skills needed : 1. drawing good pixels art 2. understanding how pixel game works experience needed : 1. the ability to make 2d animation 2. knowing how to use ps the first demo of the game will be lunched in gamejolt and i may start a kickstater or patron project for the game to keep the project funded so if you have no problem with that continue reading to know more about the game the game will be a 2d shooter game with leaderboard and a multiplayer co-op mode and a player vs. player mode and main story for the game the game will be made in unity3d engine you can use ps or any other programs like it or make a 2d model using qubicle 2 (if you have it already or like using it more) if every thing is clear to you send me an e-mail showing me a previous pixel art of yours if don't have a previous pixel art make one and add your requirements if you have any if you didn't understand anything about the game but you want to work on the project send me an e-mail what do want me to draw ? i will reply to you once you e-mail me i will let you know

United States Unity Developer with PC, Mac, or Android Experience at BRZ Games

unity developer with pc, mac, or android experience brz games united states programmers introduction: create unique and fresh games that are open to all audiences. give new founding and especially fun engaging experiences to anyone that steps in and play. any game type is open and any applicant willing to try their hand in the development is very much welcome here. 5 years ago brz software was a small developer that was focused on making windows programs that intended to change the user experience. now it has migrated to game development and is now looking for anyone that would like to make games just for the fun of it. of course any ideas and discussions are open in order to create the best game possible. platforms which we work on: pc, mac, and mobile(android) game engines: currently unity is the one that's being used. other game engines are also considered to be worked on. if you're a person new to the development world or just want to join in to see what can be created in group then everyone is welcome here. in order to join you must have one or more of the following skills: - programming javascript or c# - game design - 3d /2d art - composing - concept art - other (please explain in resume) commitment is one thing that will be strongly considered. if you're dedicated to making games than the only thing required is the love of making games. games: ah yes, the games. recently brz game has released "the impossible platformer" for pc, mac, and playstation vita. which as a starting to publish games. right now there's a window to create a brand new game and thus explains the reason why this job opening is open. so if you're interested than all you have to do is send an e-mail to the address provided below explainig what are your talents and purpose.

Anywhere / Skype [ROYALTY] Third Person Animator (Cinematic Animator) at Oldsports Game Studios

[royalty] third person animator (cinematic animator) oldsports game studios anywhere / skype artists hello mates the old sport game studios is looking for a third person animator to produce our cinematics and cutscenes using our pre-made rig and characters. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter with rpg elements based in a post-apocalipse world, right inside the rebuilt city of paris, inspired by fallout series, bioshock series and dishonored. links: + images: - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/trees.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/fire.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/dark_street.png + video: - http://www.indiedb.com/games/electroshift/videos/electroshift-demo-teaser-cursed-city compensation: royalties main team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost 3d modeler lead: rodrigo composer: alessandro programmer: byron we are expecting 4-6 hours a week for 6-8 months. we have all the documentation ready, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max. - good skill with skinning and animating tps rigs. - respect the rig complexity. - communicate by skype at least twice per week + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere / Skype [ROYALTY] First Person Animator at Oldsports Game Studios

[royalty] first person animator oldsports game studios anywhere / skype artists hello mates the old sport game studios is looking for a first person animator, with good skills with autodesk maya or 3ds max (we use this both programs to make animations). if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter with rpg elements based in a post-apocalipse world, right inside the rebuilt city of paris, inspired by fallout series, bioshock series and dishonored. links: + images: - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/trees.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/fire.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/dark_street.png + video: - http://www.indiedb.com/games/electroshift/videos/electroshift-demo-teaser-cursed-city compensation: royalties main team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost 3d modeler lead: rodrigo composer: alessandro programmer: byron we are expecting 4-6 hours a week for 6-8 months. we have all the documentation ready, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max. - good skill with rigging and animating fps rigs - repect the rig complexity. - communicate by skype at least twice per week + requirements (bonus): - team player - experience with cs source / go animations. + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere AI programmer and General Programmer at Vonneo Games

ai programmer and general programmer vonneo games anywhere programmers hello, my name is sky, i lead vonneo, a simple indie ''company'' if you could say. we are currently working on a game called royal fighters crossover or rfc for short, it is a simple 2d sprite fighting game. it will have stages with one looping song, and will have many characters. we need someone who can make a long term commitment to the game because we plan to keep adding new content and fixing any bugs. we need someone who can program ai cpus so people can play by themselves and someone who can program the character animations to the controls and put the music in the stages. ps you must have experience in this kind of field and must be able to work with the other programmers as a team. we are trying to reach 5 programmers, and so far, we only have 1 if you have any skill at any of the things listed below, we need you! ai cpu creation sound editor (program the sounds into the game) creating menu screens and programming them i hope you can help us out on this big project of ours, this is a very big game to us and we want it to happen more than anything, check out our pages and profiles here: g+ community https://plus.google.com/u/0/b/110386747474778835970/communities/102282922400327488393 youtube channel https://www.youtube.com/channel/ucetyhc318nimunmhkyxh3eq steam group http://steamcommunity.com/groups/rfcv

Anywhere General programmer required at GameOrchard

general programmer required gameorchard anywhere programmers game: slender: a new darkness mode : story, arcade engine: unity hi there, we here at gameorchard are recruiting for a third programmer for slender: a new darkness, which is being build in unity. your work will be credited. some examples of tasks will be to help program a level unlock system and help program a achievement system. you will work with me and b0d0h. we communicate through skype. we are still working on a version control sever and if you can help set it up with us it would be very helpful. the requirements are: > must be up for the job. > must have experience with programming. > must be around alot of the time. more details will be given to you on verification. there is no payment as this game is to be released as a free game and any money received will go back into development. as i mentioned earlier, you will be credited. thanks, cliff, gameorchard

Anywhere Programmer at Jule Gaming

programmer jule gaming anywhere programmers hello, i am working on planning a survival game. i know what your thinking. another survival game. but before you close the email, give me another 2 minutes to explain. so far this is what we have. there will be 4 continent like islands. the only way to get off the islands will be by helicopter or by boat. now instead of creating vehicles for players to use, we want to let players design cars, helicopters, airplanes and boats. people will be able to design roads and set up currency. we also want to create computers people can use and an internet-like network within the game. all resources will be required. we have thought about power plants, power lines, oil wells, oil lines, nuclear reactors and water lines. we want to make this game as realistic as possible down to the point. we need programmers to make our dream game, and a lot of other people's happen. what we currently need is a demo like game to present on our funding page. we have not decided on an engine or anything but we know that game will need to be massively multiplayer and engage the hardware to run the servers on. until we get funding from our page we will not be able to pay our developers, but you will see money asap. so what do you say? wanna make the mother of all survival games?

Anywhere Programmer wanted for a Card Game "CatFight" at Anywhere

programmer wanted for a card game "catfight" anywhere anywhere programmers looking for experience? looking to get a well-made and great-looking game under your belt quickly to boost that resume? well, catfight may be for you. with 90% of the artwork done, music and sfx done, and a playable game in beta, we are looking for a programmer to iron out the final bugs and add a few extra features such as "tournament" , "improved ai" and "multiplayer". if you're interested in this project or have any questions let me know by email or here. catfight: catfight is a card game based on gluttony, thievery, and revenge. it's simple to play for young players, but it's also a great strategic challenge for advanced adult players too as playing cards becomes a matter of timing and planning to make that final push for victory. however, unlike most card games where players take their turns in safety, in catfight players can intervene at any stage. thus a planned move for victory could ultimately be stopped, even backfire, as other players join forces to keep you from reaching your goal. and with janken battles throughout the game the tides of victory can change in a moment, making catfight wild, unpredictable and fun! current game build below: https://www.youtube.com/watch?v=sgsfwtwsrn0 website below: http://catfightgame9.wix.com/catfight note: we are looking for a hard working person with experience and who can commit to getting things done.

Anywhere Lead Programmer at Jule Gaming

lead programmer jule gaming anywhere programmers we are working on a survival game and are recruiting developers/programmers. this survival game is not like others. so far, we have decided that there will be 4 large continent like land structures that a player will spawn in randomly. getting to different islands will only be possible via boat, helicopter or plane. we want players to be able to design there own aircraft and other vehicles. we also have plans to create computers and even an internet-like network within the game. we want wiring to be required for all electronics and power generators or power plants. we have plans for a very large variety of weapons as well. we need your help with the programming. our main goal is to make a demo for our funding page. we want to chat with you and work out the technical aspect of the game. currently we have purchased 2 physical servers that are reserved for the sole purpose of running these game servers once they are developed. please contact me today. we will not be able to pay you until the project is funded.

Anywhere | Skype 3D-Character Artist needed (Royalties) at Demigod Studios

3d-character artist needed (royalties) demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger needed (Royalties) at Demigod Studios

animator / rigger needed (royalties) demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Unity Programmer needed (Royalties) at Demigod Studios

unity programmer needed (royalties) demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere *UNITY*Programer, Project Manager, and GFX People needed at Nebuloid Games

*unity*programer, project manager, and gfx people needed nebuloid games anywhere programmers unity coders: here in jupiter games, we make apps on a daily basis and we need both skilled and beginners who can code in unity. unity coders we need to be able to manager their time and finish codes in time, and will have to work based on the required work. if you are willing to apply, apply here >> https://docs.google.com/forms/d/1h1-ne99b9oqij07lia0kuvddtoritrqcdhhldobafm8/viewform project manager: project managers are in charge of handling projects, and making sure the team gets everything in on time, to ensure best work. project managers as individuals; have to be very responsible, as this is an important job. if you think you have what it takes then apply here > https://docs.google.com/forms/d/1h1-ne99b9oqij07lia0kuvddtoritrqcdhhldobafm8/viewform gfx/animation : jupiter games likes everything to do nicely, and freshly done, which is why we are looking for the best gfx/animation designers. if you would like to join make sure you put your portfolio link in the application, https://docs.google.com/forms/d/1h1-ne99b9oqij07lia0kuvddtoritrqcdhhldobafm8/viewform

Anywhere Game Maker Programmer For 2d Survival Game at Anywhere

game maker programmer for 2d survival game anywhere anywhere programmers hi, i'm looking for a programmer that has experienced or has used game maker before. my idea of the game is a top-down survival game, along the lines of unveil. hunt, drink, sleep, eat, and surviving against the natural elements as well as animals. being able to upgrade weapons with loot that is found throughout the world. example: upgrading a wooden makeshift hatch into a stronger fenced hatchet by the player finding a broken down fence near a barn or somewhere. personally, i have no experience with coding or being an artist/animator. that's why i'm looking for a programmer and if i find one, i'll be looking for a artist/animator. my job would be a project manager. i would give ideas, help out with anything i can, look for resources and keep everything running smoothly. my dream is for a team of just two(not including myself). a programmer and a artist. i plan once everything gets going to do a kickstarter, and see how well that goes. then put it up on desura for a bit until it can be greenlite on steam. for right now this would just be volunteer, but if everything goes as planned, it will be a paid job.

Anywhere (Preferably London,UK) 3D modeller and animator at Ka-Mez

3d modeller and animator ka-mez anywhere (preferably london,uk) artists i need a flexible 3d artist who has the time and passion to create bright polished characters with fluid animations. the characters do have a back story which influences their design but there its also open for more design choices. the models need to be imported into unity and needs to respond appropriately. the game social games by far reach the most amount of people and if we can tap into this market it can be very lucrative for us developers. i want a piece of that cake and i want an advantage over other candidates who want to be video game designers also. i have majored in social games and believe i have the formula to make an addictive experience that will keep players coming back, generate a huge hype and gain attention from the industry. if you want to be a part of this please get in contact, there is nothing set in stone as of yet but i am looking for a dream team who is committed to seeing the project through and having something on the market they can be proud of. all creative input will be taken into consideration and all members will be given an equal share of the profits made from the game. thank you and i look forward to hearing from you. about me: i have just finished a degree in video games design and want to get into the industry but require more experience. the experience i want is to have a game on the market that i can walk into an interview and say 'download my game', and not 'go to my website'. which in my opinion is tedious when it needs to be professional, efficient and it needs to work. being able to do this will put us at an advantage over other candidates who only have their websites.

Anywhere (Preferably London,UK) Programmer for social game at Ka-Mez

programmer for social game ka-mez anywhere (preferably london,uk) programmers seeking a programmer who can include network play into video games and is confident that they can produce a game that can allows players to compete via scoreboards and 'find players' according to statics created through play. an understanding of uploading games to a server/ftp and enabling the world to play and retain their play information. i do not know what is fully required to make this work but hopefully you do... the game social games by far reach the most amount of people and if we can tap into this market it can be very lucrative for us developers. i want a piece of that cake and i want an advantage over other candidates who want to be video game designers also. i have majored in social games and believe i have the formula to make an addictive experience that will keep players coming back, generate a huge hype and gain attention from the industry. if you want to be a part of this please get in contact, there is nothing set in stone as of yet but i am looking for a dream team who is committed to seeing the project through and having something on the market they can be proud of. all creative input will be taken into consideration and all members will be given an equal share of the profits made from the game. thank you and i look forward to hearing from you. about me: i have just finished a degree in video games design and want to get into the industry but require more experience. the experience i want is to have a game on the market that i can walk into an interview and say 'download my game', and not 'go to my website'. which in my opinion is tedious when it needs to be professional, efficient and it needs to work. being able to do this will put us at an advantage over other candidates who only have their websites.

Italia [IT] Animatore di umanoidi 3d at TredectStudios

[it] animatore di umanoidi 3d tredectstudios italia artists cerchiamo un animatore di umanoidi 3d, per creare un videogioco in stile horror che, se risulterà un prodotto di notevole qualità, proporremo su steam. premetto che l'annuncio è in italiano perchè tutti i componenti del team sono italiano, quindi per capirci meglio all'interno preferiamo parlare tutti la stessa lingua. a meno che non parliate un italiano molto buono a livello di capire perfettamente tutto questo annuncio, nel caso voi parliate inglese o altre lingue, per favore non contattateci. attualmente il team è formato da tre persone, che insieme riescono a ricoprire il ruolo di modellatore 3d (per ambientazioni, non per umanoidi), due programmatori, un ui designer e un marketer. ci servono ancora un modellatore 3d di umanoidi, un animatore e forse un altro programmatore. se vuoi proporti come animatore di umanoidi dovresti essere in grado di riggare, animare (esempio: corsa, camminata, salto, attacco ed altre cose...) ed esportare il modello tengo a precisare che in caso accettiate questo "lavoro", voi farete parte del team, quindi sarete partecipi di tutte le decisioni prese all'interno del gruppo. naturalmente chi ha già esperienza nella animazione di umanoidi è benvenuto, ma accettiamo anche persone con un'esperienza minima, propense però a migliorarsi e impegnarsi durante tutto il progetto. i tempi di produzione previsti sono molto alti : potrebbero anche arrivare a un anno o più di lavoro, ma preferiamo puntare molto sulla qualità e migliorare tutti gli eventuali bug o problemi che si presenteranno. naturalmente se il gioco sarà approvato dalla comunità su steam greenlight, questo verrà venduto a un prezzo minimo, puntando molto sul numero di prodotti venduti e non proponendo un prezzo esagerato. tutti gli eventuali guadagni saranno spartiti equamente tra i componenti del team, ma ci apriamo alla possibilità di discutere sui guadagni di ciascun componente in caso questo si troverà in una situazione difficile o simile. abbiamo tutti meno di venti anni, quindi l'esperienza non è ancora abbastanza per poter lavorare con esperti oppure persone che lavorano con i videogame da decine di anni. grazie.

Italia [IT] Modellatore umanoidi 3d at TredectStudios

[it] modellatore umanoidi 3d tredectstudios italia artists cerchiamo un modellatore di umanoidi 3d, per creare un videogioco in stile horror che, se risulterà un prodotto di notevole qualità, proporremo su steam. premetto che l'annuncio è in italiano perchè tutti i componenti del team sono italiano, quindi per capirci meglio all'interno preferiamo parlare tutti la stessa lingua. a meno che non parliate un italiano molto buono a livello di capire perfettamente tutto questo annuncio, per favore non contattateci. attualmente il team è formato da tre persone, che insieme riescono a ricoprire il ruolo di modellatore 3d (per ambientazioni, non per umanoidi), due programmatori, un ui designer e un marketer. ci servono ancora un modellatore 3d di umanoidi, un animatore e forse un altro programmatore. se vuoi proporti come modellatore di umanoidi dovresti essere in grado di modellare, texturizzare ed esportare il modello, che verrà poi mandato all'animatore che lo animerà secondo delle indicazioni fornito dal team. tengo a precisare che in caso accettiate questo "lavoro", voi farete parte del team, quindi sarete partecipi di tutte le decisioni prese all'interno del gruppo. naturalmente chi ha già esperienza nella modellazione di umanoidi è benvenuto, ma accettiamo anche persone con un'esperienza minima, propense però a migliorarsi e impegnarsi durante tutto il progetto. i tempi di produzione previsti sono molto alti : potrebbero anche arrivare a un anno o più di lavoro, ma preferiamo puntare molto sulla qualità e migliorare tutti gli eventuali bug o problemi che si presenteranno. naturalmente se il gioco sarà approvato dalla comunità su steam greenlight, questo verrà venduto a un prezzo minimo, puntando molto sul numero di prodotti venduti e non proponendo un prezzo esagerato. tutti gli eventuali guadagni saranno spartiti equamente tra i componenti del team, ma ci apriamo alla possibilità di discutere sui guadagni di ciascun componente in caso questo si troverà in una situazione difficile o simile. abbiamo tutti meno di venti anni, quindi l'esperienza non è ancora abbastanza per poter lavorare con esperti oppure persone che lavorano con i videogame da decine di anni. grazie.

Anywhere; Skype Environmental Artist at Stratobass

environmental artist stratobass anywhere; skype artists i am looking for a 3d modeller who has little or more skill in modelling buildings and interiors for a open-world sci-fi rpg, based in a universe that is crumbling within itself. the game will rotate around the choices made by your character, and the choices will influence what happens when you play. the job is open to anyone, and more than one person can be accepted. we work at any time of the day, and there is no pay, until the game is released. an optional talent of the 3d modeller will be the ability to texture models, or create textures. this will come in handy for when we need to re-do textures, or make custom textures. rookie modellers who apply for the job will be put in charge of smaller models such as chairs, or tables, and more experienced modellers will be in charge of models such as building interiors, or vehicles. we would hope modellers have sufficient skills in blender or photoshop, and have a skype account so the group may communicate. dropbox is also required to share files needed to complete the game. contact me at: collin123starling@gmail.com

Anywhere [PAID] Native voice actor (RUSSIAN) at Barbed Wire Studios

[paid] native voice actor (russian) barbed wire studios anywhere audio/music we are looking for some russian native speakers to do voice call-outs, i.e. short battle quotes, for a ww2 ambient. quotes are battle-generic and have no relation with any ideologies of the time. the job consists of 50 2-5second-long quotes that must be delivered in 16-bit .wav format. voices must be in native male russian. these voices are to be used as soldiers' battle voices during gameplay to enhance realism and immersion. within our development company, expect high motivation of work, exciting projects, and a bunch of teamwork. ----------------------------------------------------------- job requirements: (1) native speaker from russia/ukraine/belarus/georgia or candidates with russian as a 1st language. (2) high quality microphone (micro check will be required in application) deadline for the job is two weeks after application. payment: 14,99$ (negotiable). ---------------------------------------------------------- vacant seats: 2 positions open to application. ----------------------------------------------------------

Anywhere C++ Programmer [UnrealEngine4, RPG] at Magmaflow Creations

c++ programmer [unrealengine4, rpg] magmaflow creations anywhere programmers do you want to be a crucial part of something big? are you a skilled programmer looking for a grand project? then this is for you! magmaflow creations is looking for a dedicated programmer, experienced in making games in unreal engine 4, and capable of working with a team. requirements - experienced in making games in unreal engine 4 - experienced in c++ - capable of working in a team, and being an active part of it. don't just take orders, throw yourself in the project and discuss what's good and what's bad. - previously released games (not necessary, but it helps a lot) game the scorth rituals: broken blood, an open world rpg/strategy. the player is thrown into an immersive and in-depth low-fantasy universe. you have to lead a village in the aftermath of a draugar invasion. build, manage and recruit. main features include a realistic village system. villagers have needs, relationships, personal skills. intense combat and a razed world filled with dangers. for more information on the game project, check http://www.indiedb.com/games/edins-invasion

Anywhere 2D Environmental Artist for a comic book visual novel [profit share] at Anywhere

2d environmental artist for a comic book visual novel [profit share] anywhere anywhere programmers project: we are making a visual novel/adventure game (talltale like) in comic book style – 2d with some moving elements. the project is currently in concept phase. joining now means that you will have a crucial impact on the shape of the game. the action takes place on earth around 2050 in a big city. it will be a story about decadent, rotten world packed as a nubile present and coiled with a shiny ribbon. the futuristic world will be drawn in noir style. team: for now, the team consists of two storywriters/game designers. each of us has over ten years of experience in story design. we are currently meeting with programmers. we seek to strengthen our ranks with two 2d artists. it doesn’t matter where you are placed, as we plan to discuss everything via skype. profit: each of the developers (from the starting team) will receive equal share of profit generated by the game on steam as well as other, future platforms. as soon as we create a good quality, working “episode,” we plan to lunch a kickstarter campaign as well as try to look for other funding. 2d environmental artist as environmental artist, you should be able to draw sceneries and enrich them with moving objects. you need a good imagination, as the game takes place in a dark, futuristic city, which you will design visually from scratch. we are creating a new ip, so you will have a lot of opportunities to show your talent and grow as an artist.

Anywhere 2D Character Artist for a comic book visual novel [profit share] at Anywhere

2d character artist for a comic book visual novel [profit share] anywhere anywhere artists project: we are making a visual novel/adventure game (talltale like) in comic book style – 2d with some moving elements. the project is currently in concept phase. joining now means that you will have a crucial impact on the shape of the game. the action takes place on earth around 2050 in a big city. it will be a story about decadent, rotten world packed as a nubile present and coiled with a shiny ribbon. the futuristic world will be drawn in noir style. team: for now, the team consists of two storywriters/game designers. each of us has over ten years of experience in story design. we are currently meeting with programmers. we seek to strengthen our ranks with two 2d artists. it doesn’t matter where you are placed, as we plan to discuss everything via skype. profit: each of the developers (from the starting team) will receive equal share of profit generated by the game on steam as well as other, future platforms. as soon as we create a good quality, working “episode,” we plan to lunch a kickstarter campaign as well as try to look for other funding. 2d character artist as character artist, you should be able to draw comic book characters in color and be familiar with the noir style we are creating a new ip, so you will have a lot of opportunities to show your talent and grow as an artist.

Anywhere Preferably Skype Indie Detective Game at Great Games

indie detective game great games anywhere preferably skype programmers greatgames presents *spectrum:the beginning* our game takes place in the dark world of a rundown city filled with underground activities and other misfits. our story begins with tom callaghan, a lead detective good at his job. derived from a tragic backstory comes this game. this is also a openworld game filled with absolute detail. this story is powered by the great unity5. we are looking for the following: character/enviorment designer: - needs prior experience - needs to have proper workflow - must have an understanding of game feel - strong eye for detail in architecture and natural environments animator/trailer editor - must have experience from animating strong workflows - must make the trailer look boss - needs to understand the game feel - must know how to work with others programmer - needs to have strong background with unity 5 - needs to know how to work with custom requests - can't loose the game feel - must have experience from programming strong workflows - must know how to work with others our goal is to apply our game to steam and make it massively multiplayer with a small price to pay. remember this is a volunteer job.

Anywhere, Barcelona Game Programmer at WKND

game programmer wknd anywhere, barcelona programmers thanks for having your attention we are an audiovisual production company based in barcelona, spain, we have been working in advertising, tv programs and feature films in the last five years. and right now we are planing open a digital game division and we are looking for game programers. we have some intricate designs for a game we'd like to create — hopefully in time it will be just one among many — but there's no need to get into the details here. i am merely looking to recruit hard-working individuals. having a passion for gaming is a must. if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at rogertorrasmayneris@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site which i've found they do). the job will be paid and we are thinking it will take about three months to get it done. i look forward to talking with you. :)

Anywhere Building a team for a Zombie survival game at Mythillogical Games

building a team for a zombie survival game mythillogical games anywhere programmers we are currently in the early development stages of are first game “undead” which will be designed on the unreal engine. this will be a wave based, action rpg style, co-op survival shooter. think call of duty: zombies, mixed with borderlands, minis the fps view. this will have a top/down perspective. the player(s) well progress through waves of zombies to gain experience, skills, and better gear to hold out longer in the fight. what separates this game from others like it? well, there is more of a focus on progression, and teamwork. that and a bunch of other features that we don’t want to spoil for you. as of now this is strictly a pve experience, however a pvp concept may be introduced in the future. we are currently looking for help developing this title. these positions include… programmer(s) 3d animator experience is good, but not required. the gameplay is not overly complex, and the idea makes for a relatively simple game to make (or at least i think). this is an unpaid position, however all employees will recieve some form of compensation after game launches, and will be getting in on the ground floor of something special!!!

Anywhere 3D Modeler / Animator for episodic sci-fi game at Anywhere

3d modeler / animator for episodic sci-fi game anywhere anywhere artists dear artists, we're in the concept phase of a 3d scifi zelda-style pirate game with a big focus on the story and characters, like tv serials. the story of the first episode has been written, and we plan to do more. the gameplay has a focus on oldschool dungeon crawling in combination with defense elements, so strategy is an important element of the gameplay, meaning there's a lot of customization in weapons and turrets to defeat enemies. there's a big freedom in artistic design, and the game is developing it's own kind of style. for the project we need more people for the 3d department. this means modelers, riggers, animators, you name it. people of any skill in 3d are welcome. - the game will be divided in small episodes and will be released for pc, and will be aimed to be released on media on this platform, such as steam. a mac and linux version will also be taken into consideration when the game proves to be popular. if we can pull this off, this will be quite awesome. if you're interested in joining or you want to know more about the project, just send a mail. cheers

Anywhere Programmer at Anywhere

programmer anywhere anywhere artists about us project we are making a visual novel/adventure game (talltale like) in comic book style – 2d with some moving elements. the project is currently in concept phase. joining now means that you will have a crucial impact on the shape of the game. the action takes place on earth around 2050 in a big city. it will be a story about decadent, rotten world packed as a nubile present and coiled with a shiny ribbon. the futuristic world will be drawn in noir style. team for now, the team consists of two storywriters/game designers. each of us has over ten years of experience in story design. we seek to strengthen our ranks with two 2d artists and one programmer. it doesn’t matter where you are placed, as we plan to discuss everything via skype. profit each of the developers (from the starting team) will receive equal share of profit generated by the game on steam as well as other, future platforms. as soon as we create a good quality, working “episode,” we plan to lunch a kickstarter campaign as well as try to look for other funding. programmer we are looking for a skilled programmer who will help us choose a proper game engine and handle technical site of the project. we focus on pc as our first platform.

Anywhere Concept/Promo Artist at OneSecretFantasy

concept/promo artist onesecretfantasy anywhere artists hello all, we are currently in the progress of developing a virtual reality game. for this game, we are in need of a concept artist to make some promo drawings for our new website and upcoming kickstarter. due to our nda we can't disclose all the details, however we can disclose that this game will be a virtual reality life simulator, where you will be able to experience your fantasies. if you are interested help us with the development of this game, please contact us! a small blurb about the game to show you what we are aiming for: one of the most innovative new games to debut on the internet is one secret fantasy, a virtual dating game that will transform your life with more fun, excitement and romance than you can ever imagine…and all from the intimate privacy of your home! are you secretly a billionaire playboy or sexy boy toy looking for a secret rendezvous? is your fantasy steamy sex with a playful lover whose laughter is a prelude to pleasure? or is it the sweetest romance with breathtaking kisses and tender caresses that make you tremble with desire? then one secret fantasy is for you! with cutting edge technology and stunning eye-candy visuals, one secret fantasy frees you to become the man or woman you want to be, have a life you adore and date from a crème de la crème gene pool of sizzling partners. think sims meets 50 shades of grey! take a bold step, make a life-changing decision and live your wildest fantasy--with no limits-- at one secret fantasy where life, art and virtual reality create a menagerie of romance…just the way you want it!

Anywhere Game Development Job at Game Development

game development job game development anywhere programmers hello my name is joel i have a dream of starting the biggest and best gaming company there ever was, so good i can make my own console and it'll be competing against ps4 and xbone. but what i'm here to talk about is a opportunity to make the best damn app for android and iphone there ever was unfortunately you will not be getting paid unless the app does good but if it does you're guaranteed a spot on this team but you got to start small so i'm looking for coders, programmers, 3d art designers, map designers, texture, and mesh designers whatever your the best at. this can also be a learning experience for you and it will look good on your resume if you apply for a game development job im looking for anyone even if you have the smallest experience whatever you can do to benefit this team will help and i thank you so much for that. so if you're interested in joining my team and making an app that will benefit us in the long run hit me up with what you can do my email is joelreyes11@outlook.com


Anywhere Mappers at Corrupted Studios

mappers corrupted studios anywhere level designers we're looking for experienced half-life or portal mappers who would be interested in working on a mod. mapping would include simple puzzles as well as complex story driven sequences. applicants should be able to use half-life 2's lighting and entities to their fullest and give off a sense of isolation within their maps. if you're unfamiliar with punt, it's located here: moddb.com all textures / materials you desire can be made at request of our current graphic designer. however, it may be necessary to show multiple images as reference so that the concept can be conveyed properly. as far as models, we're also currently looking for a modeler. after obtaining one, all models you desire can also be made at the request of the modeler. this is a volunteer position. as an independent developer, we are unable to make this a paid position. therefore, this position is optimal for someone who aspires to be involved in the games industry or just wants to help the project. we here at corrupted studios look forward to working with you.

Anywhere 3d Modeler at Corrupted Studios

3d modeler corrupted studios anywhere web/other we're looking for 3d modelers who are experienced with working with the source engine and are able to convert their works to .mdl files. applicants should be able to also create animations for models and ensure that they're compatible with the source engine. we have a graphic designer who is willing to do the texturing of the models, so this job only entails modeling. your work could entail any models, such as basic props and npc's (only including robots). if you're unfamiliar with punt, it's located here: moddb.com applicants may use whatever modeling software they desire, as long as it is legal for them to use what they create commercially. please ensure that you're able to convert your model to a .smd and .mdl format. this is a volunteer position. as an independent developer, we are unable to make this a paid position. therefore, this position is optimal for someone who aspires to be involved in the games industry or just wants to help the project. we here at corrupted studios look forward to working with you.

Anywhere Unity Network Programmer at Dragon Zephyr

unity network programmer dragon zephyr anywhere programmers we are a small team of 2 looking for a programmer who can create simple networking for our game. this job will only be paid if the game has profit.we are looking for someone who wants to work as a team, do portfolio and acquire experience. about the game: the main goal is to create a very competitive, simple and fun game. everything is taking place on an alien planet where racing for crystals became very common. there are several types of ships, players can choose whichever matches their game-play style. since there isn't any rule related to game-play, players can do anything to win the race, may that be destroying the opponents, leaving all the opponents without any resources or simply arriving to the finish portal first. requirements: be able to communicate with the team at least once a week. medium unity and networking knowledge. be able to express a programmers point of view on the game. be creative and don't hesitate to share your ideas with the team. there is no age or location requirement.

Anywhere Artists at Anywhere

artists anywhere anywhere artists i'm looking for beginners that are willing learn and become a part of my dev team. no experience required and it will be better if you are just a newbie. i have always been thinking about new ideas that could be a hit on the indie scene. and i have one that could be the next threes. i'm only 17 years old but don't worry, i know what i'm doing. i'm also thinking about stepping on the crowdfunding stone in order to buy game assets that i can't afford on my current state. in the mean time, the development will be on gamemaker standard because i can't invest my money on this game. we will only use freeware application in the development process. it would be better if you can work on the arts for about 3 hours a day. and be able to submit the work you did everyday. skype and e-mail will be our primary communications. you should be fun to work with in order to maintain a productive partnership and be sure to know some jokes to make me happy in times of hell in development. i know that no one will be interested in this project but i'll make sure that this one will be successful.

Anywhere Character 3D Modeler at Island Troll Tribes

character 3d modeler island troll tribes anywhere artists hello and welcome to the official recruitment post for the stand alone game of island troll tribes! you must be 18+ to join our team. no exceptions. team structure we will all be working together closely to relay relevant information and work together to build the game. i am local to san diego so if you are in the area we can meet up in person. we will use team viewer 9 and svn/git to share project files. currently there are 6 of us. we have 3 programers, and 2 2d design artists who are all very dedicated. talent needed we currently have a solid, dedicated, team of programers. what we need is 3d character modelers and a ui designer. please, do not contact me and waste my time if you are not serious about completing a game. we are not a bunch of kids who thought one day it would be fun to make a game. we are a group of adults who have a realistic goals and expectations. all of us so far are extremely dedicated to this project. that being said, we are extremely laid back and if you can only commit a few hours a week that is perfectly fine as long as you do not give false promises. we all have jobs and/or school and progress is steady. 2d artist - draw concept and ui, hud, title graphics and other digital art. 3d modeler - take art and make it into a usable models. you will need to know how to use one or more of the following: gimp, photoshop, blender, crystalblend, or similar program. level designer/coder - to make the map and to take the models created and put them into the game. rtp plugin experience a plus ui designer: to create and build the ui for title menu and in game hud. you will work with the 2d artist or use your own art and graphics. if you think you can contribute please feel free to add me as well! compensation plan the goal of this project is to build a working prototype to put on crowd funding websites in order to fund a full game development. once funding is secured, you will be compensated for all time and effort spent, as well as future payment based on the amount of work you have contributed. technology team viewer 9 hipchat smartfox unity 3d svn skype git description **disclaimer** **virtual patent pending via united states patent and trademark office** i have been playing video games my entire life and i have always wanted to peruse a career in video games. i am 25 years-old, am passionate about video games, and also am a young entrepreneur. i recently got out of the military and moved to san diego, ca to be able to get closer to the industry. before i start my business and open my own studio i want to have one release under my belt to gain funding and a good reputation. so, a little bit about the game. it is a remake of an old warcraft3 map that had 1 to 4 teams of 1 to 4 players, depending on the map and play style. when the game starts, each player will need to choose one of the 18 different characters to control for the rest of the game. every single character has pros and cons. whether one has more health or the other one has less, each of them will have special abilities bound to their class. the players will have to pick a good team composition to best the enemy team. game play is similar to league of legends, however, the map is a wilderness setting and not built with "lanes". players must eliminate the enemy team while also focusing on their own survival by gathering materials to survive. your character must eat, sleep and stay warm and in order to do so, all the players within the team must build a variety of buildings. you must also craft items and hunt animals for food to be able to eventually defeat the other tribes. so far we have designed 6 different classes such as warrior, mage, hunter ext.

Anywhere Vector Artist at 4:8 Games

vector artist 4:8 games anywhere programmers at 4:8 games were a game studio that focuses on wholesome games in general (read philippians 4:8). as such we avoid anything extremely dark, demonic, bloody or gory. my focus is on creating unique original game ideas for multiple platforms (ios, android, pc, xbox and playstation) that the whole family can enjoy. we are currently working on a top down 2d racing game design. our top down racing game features fun and challenging levels a unique art style, plenty of bonus material and 3 modes of gameplay. it will be our first game and we hope it will help get our company on the indie gaming map. game title: paper car target platform: playstation, xbox and mobile target audience: 8 and up the games perspective will be a topdown 2d racing game i am currently looking for a vector artist. the position at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. the duration of the job with the proper team members is estimated to take 6-12 months to complete. at the moment there is a music composer working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the latest version of unity. we will keep in contact via email, skype or phone which ever is your preference. to apply for this position or if you have any other questions for me you can email me at four8games@gmail.com please send your resume and or your information, work background and specific skill set in the email. thanks.

Anywhere C# Programmer at 4:8 Games

c# programmer 4:8 games anywhere programmers at 4:8 games were a game studio that focuses on wholesome games in general (read philippians 4:8). as such we avoid anything extremely dark, demonic, bloody or gory. my focus is on creating unique original game ideas for multiple platforms (ios, android, pc, xbox and playstation) that the whole family can enjoy. we are currently working on a top down 2d racing game design. our top down racing game features fun and challenging levels a unique art style, plenty of bonus material and 3 modes of gameplay. it will be our first game and we hope it will help get our company on the indie gaming map. game title: paper car target platform: playstation, xbox and mobile target audience: 8 and up the games perspective will be a topdown 2d racing game i am currently looking for a programmer who is skilled in unity and coding in the c# programming language. the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is a music composer working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the latest version of unity. we will keep in contact via email, skype or phone which ever is your preference. to apply for this position or if you have any other questions for me you can email me at four8games@gmail.com please send your resume and or your information, work background and specific skill set in the email. thanks.

USA/Canada and Europe 3D Game Engine Programmers and UI Artist at Sunwell Studios

3d game engine programmers and ui artist sunwell studios usa/canada and europe programmers sunwell studios is looking for talented individuals to help program clockwork engine. clockwork engine is a engine that is merging the gap between simple-to-use engine and very powerful 2d/3d engine. we are creating an engine that will use technology that have not been used yet, and we will create technology in our engine that will be usable on both amd and nvidia gpu without one-siding stuff. the type of engine programmers we are looking for: ai programmer ui programmer physics programmer graphics programmer porting programmer sound programmer networking programmer technology programemr talents: engine programmer: working for or have degree in computer and/or mathematics proficient with c++ and object-oriented programming firm gasp on vector and matrix math, quaternion and linear algebra is plus. development experience in game industry is a plus. strong communication and organization skills be able to work with other people to complete task be motivated to create 3d engine and video games we will also need a ui artist to create all the icons on the engine and client for the engine and games. ui artist: experience with vector image. able to create any type of image that we will need in the client and engine.

Anywhere Looking For Designers For Apocalyptic War Game at Thou Curator

looking for designers for apocalyptic war game thou curator anywhere level designers we are a game development studio looking for game designers, 2d and 3d artist hobbyist to create a game. • must be a creative person with the ability to draw concept art and/or must be able to create digital artwork using photoshop • must be able to take other people’s ideas and bring them to life on paper and/or digital format • must have a portfolio for review meta title: the last stand is a third person shooter action game for the pc that uses proven game engine technology to thrust players into the role of a commander of a machine caught up in the epic saga of galaxies wars to find peace on other planet in the thirty seventh century. key features advanced artificial intelligence (ai): player will engage in combat that will be scripted to play as real person making decisions based on events in game store: in game skins and bonus will be available extreme customizable machine: each player will be able to customize their combat style to their own without worrying about duplicate on the battlefield coop and single player: players are able to join on a team of pvp or pve in different scenarios game modes: players will enjoy numerous hours of fun with the many different game mode including death match (team), mission (objectives), recon, capture the flag tactical advanced team work: players will have to make many decision on how to operate as a team to achieve a victory new content: new content being created by the team everyday arcade game play: players will be able to join and leave as needed so they are not tied down, your able to play for 5 minute or 5 hours. genre modern futuristic action strategy platform multiplayer pc game to start out but we plan on exporting this to as many other platform as possible including cell phone and tablets.

Portugal/Worldwide Programmer - 2D Mobile Game at Lovely Gran

programmer - 2d mobile game lovely gran portugal/worldwide programmers lovely gran is looking for a c# unity programmer to become part of a project called beetle’s land (2d videogame for mobile platforms). if you want to know more about this project go to www.beetlesland.net. warning: this job will only be paid if the game has profit. we don’t want to fool anyone. we are looking for people like us that wants to work as a team, do portfolio and acquire experience. people will be paid trough royalties. responsibilities:  code a 2d videogame in unity (mobile platforms);  optimize the game performance;  integrate spine animations;  finish interface\ui;  develop a few mechanics based on what have been done;  implement a game store and other components with internet connection like leaderboards; must have:  experience with unity 3d using 2d features;  good knowledge of c#;  good communication and team work skills;  passion for games and this project;  be proactive;  ability to judge their own work;  be responsible and able to respect deadlines;  willing to learn;  available for regular skype meetings;  available to sign ndas and a job agreement;  good knowledge of english; plus:  speak portuguese;  developed a game from start to finish;  be able to work fulltime;  previews experience on online stores for mobile games;  previews experience working for android, ios and windows phone.

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