Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
ue4 programmer/scripter lethal lens productions, llc united states (due to the license signed) programmers hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. we were lucky enough to get a company-wide nda for unreal engine 4 with this game, and we're looking for motivated individuals to bring out the true power of this engine with our title. what we're looking for: - unreal script/kismet/c++ knowledge - mysql database or similar knowledge - motivation - at least 10 hours a week to dedicate to the project examples of the work you’ll be doing: - gui creation - scene changing - classes & object scripting/programming - server procurement for networking - sql database structuring & coding - front end programming c++ you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com
freelance music composer eastasiasoft anywhere audio/music we are looking for a music composer to help create intro and background music for our upcoming playstation 4 indie game. we require a number of audio tracks reminiscent of old 1950s era movies. that means no chiptunes, midi or electronic music! visit www.eastasiasoft.com or follow us on twitter (@eastasiasoft) for more information about us.
c++ / opengl programmer kot-in-action creative artel anywhere programmers kot-in-action creative artel is looking for contract programmers to implement game engines features. note: this is a contract job for either one-man-army, or for several programmers skilled in different areas. if you are skilled in one area, please don't shy away simply because your are not skilled in other areas listed in the requirements section, as you might be able to help us solving at least one problem from the list. interested persons will receive a link to a trello board containing the roadmap for the game engine. about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project phaeton is a newly developed ip, previously knows by the working title of steel storm 2. phaeton is a first-person shooter with adventure elements and strong story, focusing on singleplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. technology that powers phaeton is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. some work in progress tech videos can be watched in our youtube channel: http://www.youtube.com/playlist?list=pl83ef655802baa9f5 about position this is a position for an engine/game logic programmers, who can take on existing working engine/game framework and modify it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows 7 32/64 and up (msvc 2010+ express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. about technology idtech 4 powered such games as doom 3, quake 4, wolfenstein 2009, brink, etqw, prey, prey 2. doom 3 bfg engine is evolution of idtech 4, as it contains renderer from idtech 5 along with a lot of other improvements borrowed from idtech 5 (minus virtual texturing). you can find in depth review of both engines, and particular pieces of technology following these links: http://fabiensanglard.net/doom3 http://fabiensanglard.net/doom3_bfg http://fabiensanglard.net/doom3/doom3_notes.txt http://mrelusive.com/publications/pubs_bytype.html general requirements high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); project's specific requirements required skills: ability to read/understand someone else's code; c++ ; opengl 3.2 / cg / glsl 1.5 ; desired skills: ability to compile and debug in windows/linux environments (including necessary libs and components). qt5 framework cmake ; winsock/bsdsock ; understanding networking (client/server architecture) ; sdl 2.0 ; steamworks sdk. compensation fixed fee on per-feature basis (your rate). supported methods of payment are paypal and skrill.
2d / 3d artist otoru studios anywhere artists i'm currently looking for an artist to join the team and help design key characters in an upcoming first person horror. if you can draw up concept art but can't 3d model, that's perfectly fine. also if you can can concept in the form of 3d models, that's also ok. what's preferably needed is a general 3d artist for display art, character models and concept work. i'm also on the search for a 2d artist for another game in the near future. if you're available, feel free to contact me. if you're looking to get a foot in the door, this is would be a great place to start. possible compensation can also be discussed.
voice actor's needed intellectual quantum productions prefered us and uk but anywhere is ok audio/music need male voice actor us,britsh or any male voice actor with talent. need female voice actor french, american, british, or any female voice actor with talent prefered us and uk but anywhere is ok you will not be paid for your voice acting unless donation's start coming in as i hope you can understand.
3d modeller rosed games anywhere artists we are looking for a 3d modeller, preferably experienced. any program you use is good as long as it is compatible with the unreal engine. you will work with both organic and inorganic models, ranging from character models to houses. rosed games is a team of about 15 game developers, the number is constantly growing. we are friendly and helpful, and all agree that hard work during game development is the key to success at later stages. you will be rewarded when the game is published.
npc / player modeler impalerex studios anywhere artists positions: 2 hello! we are looking for 3d artist's for our game: sword art online - shine a 3d open world role playing game. you can: - create anime-stylish looking models from scratch/screenshots. - create animations. and got a good amount of creativity. what we offer: - a good workflow. - weekly team-intern reports. - a website/server. - creative heads. - motivation.
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things we expect to model, some objects in the game are vague and our modelers could benefit from having concept art that they can reference to. we are also in need of someone who can create logo and website design concepts. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who is capable of creating 3d models and/or preparing them for texturing. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
technical artist firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can import our models into the unreal development kit (udk) and determine if their poly counts are acceptable. we also need someone who can determine the appropriate size for the texture maps. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d texture artist the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. more at: http://themanipulators.co.uk * * * * * we're currently looking for more texture artists to join our team and collaborate with us on our rapidly developing game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply
3d modeler unity 1618 studios anywhere programmers 1618 studios is currently looking for qualified individuals to design and animate 3-d models and assets for our debut game, squeekinz, due out q3 2014, along with other projects. applicants must work efficiently and communicate well with others, have proficient knowledge in programming and designing in unity 4x, and have access to a licensed copy of the software.
user interface designer 1618 studios anywhere programmers 1618 studios is currently looking for qualified individuals to design user interfaces for our debut release, squeekinz, due out q3 2014, along with other projects. applicants must work efficiently and communicate well with others, have proficient knowledge in programming and designing in unity 4x, and have access to a licensed copy of the software.
music composer 1618 studios anywhere audio/music 1618 studios is currently looking for a composer who can design and engineer musical soundtracks and incidental music for our debut release of squeekinz, due out q3 2014, along with other projects. applicants must have licensees for any software used for the project. an ability to compose music that falls along a variety of genres, based on inspiration from available 3-d animated clips and concept drawings.
sound designer/engineer 1618 studios anywhere audio/music 1618 studios is currently looking for a sound designer to create sound effects and engineer audio to help complete our forthcoming release of squeekinz, due q3 2014 along with other projects. must have access to licensed software for composition, work efficiently and communicate well with others, and be able to compose content based off of inspiration from current animations and concept drawings.
3d creature artist dead man walking anywhere artists about the game: rebirth is a procedurally generated survival horror sandbox rpg. it's visual style is influenced by games such as silent hill and stalker with a lore with ties to hp lovecraft. we have some pretty cool systems in place we're going to blow the lid off of, this year, so we're hoping for some really big things to happen this year, so join us while you still have a chance! rebirth has already been green lit on steam for a while and we're looking to release something this year. for this to happen, we need to crank out more content quickly, so we find the need for additional artists. requirements: 1) able to model 3d characters 2) able to rig and animate 3) must have own license of modeling software 4) comfortable creating strange creatures. we need more enemies! nice to have: 1) unity3d experience 2) horror fanatic 3) hp lovecraft obsession we'd love to have you on our team.
texture artist needed goregaming anywhere artists goregaming is a small indie game development company based in the uk.we work with people all over the world. there have been vaccancies within the team that need to be filled. at the moment we are unable to pay workers but, profit will be equally given after project release. we are in need of a texture artist, so we can speed up the making and the production of our second unreleased game. we give project details once the texture artist has been accepted into the team. requirements : an expirienced texture artist that can create and apply textures to given models. texture artist will have to submit textures after every 4 days.
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
2d background/animesprite artist for visual novel needed! mekatron anywhere artists currently looking for a artist to collaborate with, for mm's first project will be a visual novel, i need sprites and backgrounds, the style i'm looking for is a sort-of realistic anime style, but if you have a unique style or suggestion please forward it to me, but you will also have to be able to work in collaboration with my art as i will be one of the artist working with you. this is not a paid job, but expect a dedicated team (at least leader) requirements: - digital painting skills - understanding of colour theory and light/values - above all being loyal to the team (don't want artists running away in the last minute) (keep in mind that art assets are not to be in breach of copyrights)
game concept artist west hangar games anywhere artists hello everyone, we are west hangar games [whg] and we are looking for a game concept artist. what we're looking for: - be very creative and open minded. - wants to share his idea's and not being afraid to share them with the dev team. - be very motivated and be serious about your position in our company. - a motivated worker who knows how 'a game' and its mechanics works. you will be paid a discussed wage at project finish. hope that we soon may greet you as the game concept artist of west hangar games!
texture artist west hangar games anywhere artists hello everyone, we are west hangar games [whg] and we are looking for a texture artist. for a new horror game called 'outlaw' releasing on pc and ps4. what we're looking for: - a experienced texture artist who has atleast 1 pc and/or console title released. - a motivated worker who wants to work on a triple a horror game releasing on ps4 and pc. - a motivated worker who wants to learn. you will be paid a discussed wage at project finish. hope that we soon may greet you as the texture artist of west hangar games!
programmer west hangar games anywhere programmers hello everyone, we are west hangar games [whg] and we are looking for a programmer that is specialised in unreal engine 3 and 4. what we're looking for: - a experienced programmer who has atleast 1 pc and/or console title released. - a motivated worker who wants to work on a triple a horror game releasing on ps4 and pc. - a motivated worker who wants to learn. you will be paid a discussed wage at project finish. hope that we soon may greet you as the programmer of west hangar games!
2d 16-bit rpg character artist prirodan games anywhere artists unpaid position. looking for an artist for a 2d rpg. art style should be 16-bit. lax environment, just add me on skype and send me a sample drawing of what you can do. drawings needed include but are not limited to: weapons, armor, races, and items. map items such as treasure chests and doors will graciously be accepted as well.
3d prop modeller needed for theme park level kitatus studios anywhere artists hello guys 'n gals, thanks to you beautiful guys 'n gals, excellent progress has been made to distro horizons vs. galaximo's army and the feedback has been great! even john romero, co-founder of id software (responsible for doom, wolfenstein 3d and quake) said some really nice things about distro horizons! we're currently working on a theme park level, but it's currently look a bit bare. we want to pruce this up by adding some theme-park inspired props to help liven up the world! the required models would be things in a similar vain of: rollercoaster, random theme park rides, festival-style carnival tent, theme park decorations, various other theme park inspired props currently, we are funding on indiegogo. if we didn't raise the required funds, we are on sale for desura, humble store and itchl.io. if in the case we didn't receive the funding we need, we would work on a revenue-share basis. you are more then welcome to ask more information about this. what is distro horizons? distro horizons vs. galaximo's army is a 3d collecathon platformer, inspired by the good ol' n64 platformers for windows, mac, linux, ouya and wii u. on our indiegogo, we have alpha builds for windows, mac and linux for you to try out! taking place over 9 different dimensions, distro horizons will have you travelling to many bizarre and unique dimensions in your quest to put a stop to galaximo's evil schemes! you'll be travelling to jungle dimensions, haunted dimensions, video-game dimensions and many, many more! ----------------------- if you're interested and want to know more, feel free to email us at: firstname.lastname@example.org - when emailing, be sure to link us to any of your previous work and/or a resume! we look forward to working with you guys 'n gals. thank you guys 'n gals, we look forward to working with you. - ryan s, project lead
3d/2d artist dead man walking anywhere artists dmw is seeking an artist for our greenlit steam game, rebirth. rebirth is a survival horror sandbox rpg with procedurally generated levels and dynamic gameplay. we have a dedicated team working in our spare time to create a game gamers will remember, but we need a bit more extra help! we're a laid back group with a love for horror games and games which have been well received by publications such as rock paper shotgun, indie statik, and indiegames.com. we believe our game is shaping to be something unlike any other! requirements: * self motivated * ability to create seedy/creepy environments. * able to create own 2d art or modify existing art when needed (ie: textures, paintings, etc) * understands concepts of tiling textures, texture atlasing. * has own license for their own creation software. we have no preference for what you use so long as it can export to fbx nice to haves: * loves horror games/movies/horror in general * love for the works of hp lovecraft * unity3d experience * based in the us * prior game development experience * able to create concept art * able to model organics/characters
ren'py programmers outside the blue box studios anywhere, gmail prefered, will need steam. programmers hello, everyone. we at outside the blue box studios are in need of a ren'py coder/programmer. we only have room for one person to join, however. so we will be going who we think is the best for us. what you'll need: if you have any past experience, let us know. if you don't, that's ok. the ren'py engine, of course. basic knowledge of the system. are able to constantly update us on what you've done. payment: payment is optional. but won't be discussed openly.
c++ & python programmers anvil drop anywhere programmers burning dog is looking for a few experienced c++ and python programmers. we have been working on a unique mmo, origins of malu, for a few years and we are getting close to the finish line. with the right programmers origins of malu could release 4th quarter this year. qualifications: - extensive c++ - python scripting language - gameplay programming - willingness to work within a unique compensation model responsibilities: - gameplay implementation - coding abilities - behavior ai - dynamic systems like weather - crafting & questing implementation - combat tweaks to apply: contact paul@ email@example.com
animator / 3d artist / texturer broken limits media llc anywhere artists we're trying to reach a private deadline. we have a rigged main character and we're working on enemies/npcs. we need a "full-time" animator to get us to our goal. please, serious inquiries only. what we mean by "serious":: be a good artist. be a self starter. be a good communicator. we're only looking for people who really want to make games, not just talk about making them.
2d or pixel artist team raging anywhere artists looking for an artist for the week to handle 2d art work for our current project, which is part of a cyberpunk game jam. preferred skill-set in pixel artwork and light animation (very light animation), but any art style is cool so long as the cyberpunk aspect can be visually delivered. we are looking for both characters and environment (all tile style). please do not let the engineers make any of these graphics, i beg of you! any software is cool, so long as the end result is a sprite sheet the sprites will all be from birds eye view (think hotline miami perspective) we are looking for an immediate fill (as this is a game jam of course), so want something fast and fun to do? drop us a line! cheers
basic model designer cryostudios anywhere programmers no experience required. our company is very small at the moment (two people!) and we desperately need others! you will have to have at least an intermediate understanding of c++ (i don't even have a basic one). the engine we will use is cryengine sdk. you must be fluent in at least one of the following languages - english, polish, albanian or turkish.
artists/personnel for tomb raider: memories - the fan game - freeware 3d-dream anywhere artists personnel for tomb raider: memories - the fan game - freeware, development team. for more information about the project visit: http://www.indiedb.com/games/tomb-raider-memories-the-fan-game-freeware http://tombraidermemories.wix.com/main the items identified whit * are required and the items listed whit + are plus, not needed but they would be helpfully animator: *experienced biped animation in autodesk 3ds max 2011. *intermediate/advanced animation skill level. +knowledge of unreal engine animation pipeline. modeller: *intermediate modellong skills in autodesk 3ds max 2011 or haigher. *mapping and texturing knowledge in adobe photoshop. +knowledge of the unreal engine staticmesh pipeline. level designer: *intermediate or advanced unreal editor operation. *intermediate or advanced unreal kismet operation. *intermediate or advanced unreal matinee operation. +experience creatin particle systems. musician: *instrumental and/or digital composing. +create and edit sound fx. character designer: *experience in organic modelling in autodesk 3ds max 2011. *intermediate or advanced skills in autodesk mudbox and/or zbrush for digital sculptin and texturing. illustrator: *geat analog drawing skills (by hand). +intermediate or advanced illustration skills whith adobe photoshop, autodesk sketchbook and/or corel painter. visual effects designer: *experience in adobe photoshop texturing. *intermediate or advanced unreal cascade operation. +general knowledge and usage of unreal engine. +use of fume fx plugin for autodesk 3ds max. wee need urgently a gameplay programmer too. programmer: *programming knowledge in ureal script or c++ and/or java. +programming knowledge in adobe flash with action script. +basic animation knowledge of autodesk 3ds max bipeds. +speack or understand spanish.
3d props modeler hivgames anywhere artists this is an unpaid job. about the job: we are looking for someone to create 3d props for an abandoned environment. the models' format should be .fbx or .obj. texturing the props would be nice, but it is not necessary. requirments: - create props for abandoned environment - format .fbx/.obj - texturing (optional)
programmer for tomb raider memories - the fan game - freeware 3d-dream anywhere programmers personnel for tomb raider: memories - the fan game - freeware, development team. for more information about the project visit: http://www.indiedb.com/games/tomb-raider-memories-the-fan-game-freeware http://tombraidermemories.wix.com/main what we need urgently is a programmer but if you want to apply to other positions, you can do it, here is a small list od skills, the items identified whit * are required and the items listed whit + are plus, not needed but they would be helpfully programmer: *programming knowledge in ureal script or c++ and/or java. +programming knowledge in adobe flash with action script. +basic animation knowledge of autodesk 3ds max bipeds. +speack or understand spanish. gui designer and programmer: *programming and animation experience in adobe flash and action scipt. *use of scaleform gfx. +unreal kismet and/or unreal script operation. +knowledge of unreal engine localization api (no need to speack other languages, only reference the localization files keys in as).
rigger for slaughter maze cardboard computer anywhere artists who is exm games ? [center]who is exm games ? - mod db[/center] requirements: a cetain degree of discipline. free time udk knowledge is a plus job description: the artist will rig the model below and assist with the animation workflow when possible. [center][/center] project details slaughter maze, is the ever changing third person shooter that puts you in a constantly re-configuring maze against 7 other bloodthirsty opponents. travel through the maze while trying to survive its deadly traps and kill those who get in your way with the help of 20 different kinds of power ups! disintegrate your enemies with a powerful laser or even use strategy by freezing your opponents with the ice beam and then shatter them to pieces by blasting a rocket in their direction. we'll leave the method up to you. navigate through the maze alone or alongside your team to find the maze key which will activate a self destruct sequence to obliterate not only the maze, but all of your enemies too. will you survive the maze with your allies or will you only save yourself? the choice is yours. http://www.moddb.com/games/slaughter-maze features: online multiplayer re-arranging environment classic arcade action this is a non-paid position for an almost ready to publish project. perfect for those seeking experience, make their cv look better and to showcase their our game in their portfolio. thanks for reading
udk programmer, 3d modeler, animator, concept artist, level designer silver helmet anywhere programmers hello! we are looking for co-workers who would like to work in a new game developer team, silver helmet. the project: if chivalry: medieval warfare and legend of grimrock would have a baby, guardland would be it. guardland is a udk based, full co-op medieval style dungeon crawler with strong graphics, extreme first-person mode, full cooperative and much more. we are currently looking for people to build the whole team. currently available main jobs: udk programmers (high priority work) requirements: - you have to know udk well. we have to get some serious stuff together. - must have at least a mid-category pc. the stronger the better. 3d modelers (high priority work) requirements: - you have to know blender, cinema 4d, 3ds max, maya or your choice of program well. - you have to create precise 3d models with high or low poly count either characters or props/items. if you know both, that is perfect, but there is no problem if you can only create one of them, until they are well-made. + you should also know how to texture or rig them. this is optional. animators (1 position filled) requirements: - you have to know maya (or your choice of program) well. - you have to create accurate/realistic movements. + you should know how to use motion capture, and animate either first- or third-person views. this is optional. concept artists (high priority work) requirements: - you have to draw concept arts with your choice of program. + maybe you should know how to use photoshop. this is for a general artist. _______________________________________________________________________ other available and optional jobs: - soundtrack artist (position filled) - lead art director - rigger - "security" programmer(s) (ask us about this) - texture creator(s) - lead and normal level designer(s) other requirements for all: - you must have skype. that is the main way of communication for us. - you have to be able to spend at least 10-15 hours a week working with us. - have to speak english well. at least a level which we can understand each other on is required. - you should get along well with others. like it or not, this is a team. + you should have a strong pc, a good internet connection and maybe a good microphone. + you should also know the mentioned games or gaming industry well. these are optional too. our offerings: - portfolio building for your further projects. - full equal rights in the team. there should be no "boss". this also means we discuss every step together. - no/small deadlines. work as you want! - you can stay with us and work on other games, or you can leave any time you want. - the possibility to work alone or with others. your choice! - the opportunity to make a cool game, play it and get money. think about it, you will get paid for the thing you like to do :) - completely flexible work hours. you work when you want/can. money: - we are an indie studio with no budget but, - we will start an indiegogo or a kickstarter project, which will support us, and - depending on the team's work done, i can give a small amount of bonus money equally to all members of the team monthly :) after release, every member will be paid equally from the income. (i should have called this company equal studios...) things we do not require: - you don't have to be a resident of the usa. you can be from anywhere in the world. (for example i'm from hungary) - you don't need to have experience in game development until you can get your ordered work done. - you don't have to be an adult. even if you are 17 years old, if you can get the job one, you are perfect for us, but our lowest age gate is 15. - you don't have to be a male. we are looking for both genders, and we even give more attention to girls :) anything else: - if you can't work with any of the things mentioned before, but you know you can help the development whit something else, you can apply too, just be sure you know that kind of work well. for example, we don't need beta testers who just want to play the game. we need testers who can find every single bug in udk, and even fix them. - we will start working together, when the whole team is ready. - you can always ask anything. be sure to do this!
texture artist hivgames anywhere artists this is an unpaid job we are looking for someone who can create textures for the environment and texture the props we provide. the textures should be realistic. requirments: - photoshop knowledge. - can work with uv unwrap and uv maps if you decide to send an email, please send us a portofolio too.
someone to animate our logo lumodokate studios anywhere artists hello everyone, for trailer, and game purposes, we need to have our logo animated. currently, our logo looks like this: (we'll send a hq .png file of the image) if there is anyone who would like to help us with this problem, please contact us by emailing us. thanks
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
looking for a marketing expert and level designer (udk) golden oak studios anywhere marketing greetings, we at golden oak studios are looking to expand our team. we are currently looking for someone with an expertise in marketing. for this position we do require you to have either a degree in this field or have marketed games before. your job within golden oak studios will exist in things like press release, social media marketing and in general getting more exposure for our project. other things might include setting up a financial model for our game, or even preparing a presentation that can be used when approaching venture capitalists. while we are currently an indie project, we will not be able to pay you, but we will allow you to share in any future profits. we are also looking for level designer that can work with udk. sent us your portfolio and we will take it into consideration.
sci-fi environment concept artist flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment so great imagination & passion in this area is a must. non paid position but we will give full credit and can provide free portfolio hosting and access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email firstname.lastname@example.org
2d animator nameless natm anywhere artists we are a multicultural team working on a small flash pixel game, destruction. it is based on a novel currently being written by our writer hamza khan. the game style will be similar to that of pokemon. we need a 2d animator who can animate sprites. http://www.wattpad.com/story/126862-book-1-destruction age of the applicant is immaterial as long as the applicant has talent.
sound artist needed goregaming anywhere/skype audio/music sound artist needed for a sci-fi fps project requirements; sound artist must be able to make the given sounds in time given sound artist must be able to produce quality audio sound artist must meet deadlines sound artist must be able to create ochestra music, like hans zimmer if you are a sound artist and you want to join but, you do not know who hans zimmer is watch listen to examples of his music. so you know roughly what you are aiming for. disclamer: this is not a paid job. salary will be given after project release.
2d artist fabled'wisp studios uk artists we're looking for talented artists. the game is primarily 'anime' styled, taking heavy influences from dust: an elysian tale and bravely default. we communicate via skype/mumble and regularly discuss the game via the internet. this role will be lead artist. you will help to design characters and landscapes, but you will also be helping bring our images to life. this is not a paid position.
need programmer experienced in programming 2d platformers keevo anywhere programmers hello, i would like to create a game that is like super meat boy with guns. i need someone experienced in making 2d platformers. i plan the game to go up on steam in about a year from now. the programmer will get 50% of the cash made on the game. i myself will be the artist. thank you very much for reading.
modeler for buildings campfire games anywhere artists your main task will be to model and texture historically accurate structures from the battlefields using reference photos. you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct.
texture artist for weapons campfire games anywhere artists as a texture artist for war of rights your role in the development is to create high quality textures for 3d models - mainly weapons. you will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. you will also be given the task of creating high poly versions of some of the weapons which are already created in low poly. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
uv texturer fragsoft entertainment anywhere artists i am looking for someone who can texture a uv map of models i make, as i can model, animate, and program, but i cant texture to save my life. i need someone to make textures for my models, as i have a game in development, and the only thing preventing me from posting it on indiedb and releasing update videos, is the fact that all my models are a bland gray. any help would be greatly appreciated!
texture/2d artist nameless natm anywhere artists hello. i'm kais. a modeler in nameless studio. we're currently working on multiplayer game and are near to release the alpha version. we're looking for texturers, precisely weapons texturers, who are able to make dynamic lightning textures for high-poly models, are able to make/edit normal, cavity, specular and ao maps.
3d modeller needed goregaming skype artists goregaming is recruiting a 3d artist for our sci-fi first person shooter project. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project realise
3d modelling artist with texture creation skills alerios interactive anywhere artists we require an experienced 3d modeller and texture creator to work on our project star gazer. the work will require you to create textures for planets, models for asteroids and such, as well as space ships which will be included in the game. the applicant does not have to be living anywhere in particular, but are required to be available anywhere during the hours 8am-9pm gmt.
artist for app icons lumodokate studios anywhere artists hello everybody, we are currently in need for someone who is good at creating 120px icons to show in the google play store, our website and of course the main menu on android devices. we do have some icons, but most of them need an updated version. if you want to help out, that would be great! thank you
level designer runserver anywhere level designers i'm looking for experienced level and game designer to compose 80+ levels for angry birds style arcade game and re-balance existing levels (if needed) to provide smooth and entertaining gameplay experience. game is already published on desura, windows phone, windows store and some other platforms with nearly 90 levels in three scenarios. there are also two locked scenarios that are in need of new levels and it can happen that existing scenarios are not as smooth as i initially thought and require some re-balancing. notes: - we have only open-source editor that could be not very handy at some points and lacks physics and deployment features so you have to copy resulting file to game manually every time you want to test it; - you have to consider physics, grid, material properties and joints; - most of blocks have different dimensions to prevent 'cubism'; - every scenario preference one kind of material, i.e. in icy locations most of buildings are made of glass; - some levels preference special type of weapons, i.e. stone buildings could be easily crushed with bombards (catapults with explosive stones) and glass buildings are easier to break with ballistas; - on each level there are foes with different skills, and in some scenarios there are special types of foes prevail, i.e. there are mostly nature mages in marshes; - as a customer i pay attention to every small detail and want this game to be successful, not just 'released'; terms and payment: - fixed $500 payment would be payed upon completion of all level design tasks needed to release the game, meaning we'll have 5 balanced scenarios with 35+ levels each; - all work should be done in 2-4 weeks with either half-time or full-time employment; requirements: - experience in game and level design (with references to projects involved); - adequacy and understanding of game development priorities; - a minimal understanding of the xml format for editing in a text editor; - everyday communication via skype and e-mail; - no communication problems, disappearances, sudden illnesses and so forth; - having your own opinion what should be added/removed in the game is a great plus; game screens and video: http://www.moddb.com/games/siege-wars
unity 3d modeler and animator ghostvoices games anywhere artists hi all, i need character modelers with animations for a creepy hollow survival horror game. i need someone who has the ability and desire to make this possible and join our team. we want to create a game which is to be successful and accepted by players we also offer a unique experience when playing and completely free. sorry if my english is bad. thank you. ghostvoices games.
programmer black howler studios seattle, washington programmers hello programmers! black howler studios is looking for a programmer to assist in creating our game iron star! we are a group of passionate people working full time to make this a game a reality. currently we are all volunteering, so this position will be non-paid with a very high chance of employment once we receive funding. we are aiming to launch our kickstarter in early april. the game engine we are using is unity and are aiming for pc, mac, and linux. if you are interested in helping out on the project or have any questions feel free to email me at email@example.com. being local to the seattle area is highly preferred. check out the studio and the game here! studio: https://www.facebook.com/blackhowlerstudios game: http://www.indiedb.com/games/iron-star
unity modeler unanimous 99 studios anywhere artists this will be a part-time job with the studio, we currently do not have a headquarters, or any sort of office, so you need to be able to supply and keep your own materials. we are an entirely skype based team, so do not expect to really meet in person or talk much outside skype with most members, not including our public relations manger and myself. it'd be best if you have had some previous experience in game development, and if you could possibly have some sort of recommendation from a notable source. depending on if our project is going to be f2p or paid, you will be paid a percentage of the royalties based on your experience, and actual contribution. requirements: · degree in fine arts, digital media or game design or previous strong experience in the game industry; · strong math and geometry knowledge; · strong knowlage of shading and shadows. · creativity and inventiveness; · be able to manage stress under pressure; · ability to work well as part of a team; · self-motivated with a strong work ethic; · excellent verbal and written communication skills; · detailed full 3d models template : name : sex : age : location : experience in industry : current released projects/development projects : notable recommendations : example of your area of expertise (sent in attachment unless code) :
unity programmer unanimous 99 studios anywhere programmers this will be a part-time job with the studio, we currently do not have a headquarters, or any sort of office, so you need to be able to supply and keep your own materials. we are an entirely skype based team, so do not expect to really meet in person or talk much outside skype with most members, not including our public relations manger and myself. it'd be best if you have had some previous experience in game development, and if you could possibly have some sort of recommendation from a notable source. depending on if our project is going to be f2p or paid, you will be paid a percentage of the royalties based on your experience, and actual contribution. requirements: · degree in physics, maths or computer science or previous strong experience in the game industry; · strong math and geometry knowledge; · experience in identifying bottlenecks and optimizing existing/new code; · excellent c# programming skills; c++ skills are highly desirable. · creativity and inventiveness; · be able to manage stress under pressure; · ability to work well as part of a team; · self-motivated with a strong work ethic; · excellent verbal and written communication skills; · good debugging and optimizations skills; · good algorithms theory knowledge; template : name : sex : age : location : experience in industry : current released projects/development projects : notable recommendations : example of your area of expertise (sent in attachment unless code) :
world/level concept artists and 3d modelers wanted (unpaid) virtual plague studios anywhere artists unity engine unity is a cross-platform game engine with a built-in ide developed by unity technologies. it is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. it grew from an os x supported game development tool in 2005 to a multi-platform game engine. virtual plague studios virtual plague studios is an independent game design studio with around 15 people on the staff, this includes graphic designers, web designers, writers, motion graphic artists, 3d modelers, and concept artists. everyone involved are 100% dedicated to making this game happen. what are we looking for? virtual plague studios is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot - and the legendary upgrade. what can virtual plague studios offer you? virtual plague studios are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protest everyone working on the game as well as yourself. here are a few things we would like to see.stay dedicated and passionate to development and commit at least 10 hours a week. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers.3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position, 10 hours a week minimal. it is a plus if you are able to rig and animate.world/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position, 10 hours a week minimal.contact us at firstname.lastname@example.org and put what position you are applying for in the the subject. please note this is an unpaid job, anyone joining will be paid when the game is complete and sold on steam. you can also apply at our website http://www.virtualplague.com/jobs
sprite maker! twisted passenger games anywhere artists hello, we are in need of a sprite maker for our side-srolling 2d game ios game! we need someone to make a main character sprite and some enemy sprites, it is not a paid job but the game will be developed quickly and you will get a % of the money we make off it. you will be informed of what the project is when we speak properly. thanks magnus spikes!
video editor lumodokate studios anywhere artists with some of our free applications and games coming soon to the google play store, we hope to receive help from some talented video editors to create game trailers or announce trailers. since our apps are provided for free in the google play store, with no ads whatsoever, we don't have an income, therefore we are not able to pay professional video editors. but we want to give our fans still something awesome to look forward to, when they are watching our videos. so if you have experience with making game trailers, that will be shown in the google play store, youtube, and on desura sites itself. please send me a pm, or contact us on the email below. thank you very much!
udk programmers, modelers, and artists needed! phillip anywhere artists i am a 3d modeler looking to form a group of creative and like-minded people to work with me on a game idea i have. this is an unpaid position unless the game makes money. the idea will be for a cartoon style, 3d zombie game (no blood, gore, or hyper realism). i am looking to design this for the udk editor. so, i'm needing any 3d or 2d artists and programmers that have experience with udk.
multiplayer tester absolute games anywhere qa/testers absolute games is looking for good gamers to test our assault multiplayer element of the game ! the testers applying need to have very good internet because the tests will be across web(multiplayer). also the tester applying needs to have good skils in bug reporting, good fps games playing skills and a good will for playing and testing multiplayer fps games. we note that the job isnt payed and its for educational purposes only ! job requirements : - good internet speed(around 300/400 (kb/s) - will for playing fps multiplayer games - good communication skills - a plus : loves to play fps multiplayer games ! we hope someone will apply to test assault mutliplayer.
kismet artists udk fenrir studios anywhere programmers currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [list=1] [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus [/list] royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
3d modellers ! the reps anywhere artists the manipulators is a an indie rts under development in which you control alien puppeteer parasites to take over the human population: http://themanipulators.co.uk * * * * * we're currently looking for 3d artists to join our 10+ strong team and collaborate with us on our promising new game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project, even if you have a different skill set to what is advertised, you should contact us anyway.
prototyping programmer for menu based game boom and roard studio anywhere programmers i am a game design graduate out of chicago with a fleshed out design for a satirical presidential election campaign simulator which i'd like to have nice and polished by 2015. i am experienced in unity, can read and modify code and have managed 3 teams to create 3 small scoped games, all of my design in school. i am looking for a quick and dirty programmer who can throw together quick concepts and iterate quickly, most likely in unity but whatever you are comfortable with will probably be fine. i would like to be done with the prototyping phase by mid-march at the latest. i plan on releasing the game for free with ads after 100k downloads, and then an ad free version for $.99. if there is revenue you will absolutley get back what you put into the project.
2d graphics forevergamestudios anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: you will have to be able to make gui textures. you may have to make model textures. you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
sprite artist john smith development anywhere artists do you like making sprites? do you like vector graphics? are you a steampunk-fan? then this job is the right thing for you. i am currently developing a game called "ben & bug" and i need some people helping me out with some graphics! you don't have to be a very skilled artist, if you just have fun making sprites, you are prefect for this job. you can work as much as you want and when you want. want to take a break for 2 weeks? no problem! no payment! :d this is the game i am working on: http://www.indiedb.com/games/ben-bug
3d modeler forevergamestudios anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: your job will be to make 3d assets for us in game. these models may be things like buildings, maps, terrains, weapons and characters (it doesn't matter if u specialize in one of the above and can't do the others). you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
2d & 3d graphic artists i drink your milkshake anywhere artists 'i drink your milkshake' are a new indie game company, looking for a 2d and 3d graphic artist to start work on our first game demo. as this is a low budget game we have only an offer in a share in the sales of the full game. required: - a hardworking individual, used to working to a tight schedule. - a unique (cinematic) style as these roles will be open to the artist giving their personal input into visual ideas. - someone who will be able to commit to the project and who is ready to lead in their role. - for 3d artists, experience in working with unity 3d, 3ds max (or similar) and creating models for faceshift motion capture. - for 2d artist, also experience in working with unity, concept art, creating textures, environment, character design… perhaps you are an artist who also needs the experience and hasn't already found their place in a game company. the game screenplay and story is in it's final stages of being written, the author is an up and coming screenplay writer who's passionate about gaming and envisaged his story as a fp adventure game with a cinematic style. if you are interested and think you are suitable please contact us it would be very useful to have a skype account so that good communications can take place. thank you for your time.
realistic science fiction concept artists waxed entertainment anywhere artists ---this is an indie development project. no monetary gain will be made until the project has quality assurance and completeness. any application from a freelance will most likely be ignored.--- waxed entertainment is in need of concept artists with varying degrees of skills and areas of interest, particular science fiction, engineering, and accuracy. • must have an interest in realistic science fiction, including design of ships, ui, weapons, structures, etc. • must be able to produce consistent content. • must be able to work well in a group environment and take/deliver criticism fairly. • must have good understanding of shape, composition, physical motion, weight and balance. • if approved will immediately begin work on hardkill. see company page for details.
molotov seeking - programmer, rigger, animator, 3d artist and ui artist molotov games anywhere - skype required programmers molotov games is currently for looking for talent to help develop the new title patriots. we are aiming to hit a mark of summer to get this demo done. we need to fill these spots fast and we need dedicated people to apply. what is patriots? in 2020, a tyrant leader steps out from the ruins of wwiii. he leads with his own private military and promises to protect the people from danger and hunger. this promise is soon broken and the patriots are formed. patriots follows the story of adrenaline junkie max slade and british rock & roller liz freeman as they must shift gears from freedom fighters to hardened survivalists. the two will go beyond the lines of human punishment and will rely on each other to continue on in the dangerous anarchist world and get to safety. edge system - utilizing the power of the brand new edge system, use the environment as your advantage. players will traverse unique areas from war torn city streets, untouched rooftops and even the backyards of the suburban neighborhoods. scavenging - collect anything you need and create on the fly tools and weapons to help tackle the situations at hand. unique arsenal - fire the most unique and diverse weaponry from bolt rifles, lever guns, shotguns and bows to completely custom homebrew scrap firearms along with a few more surprises. melee combat - with ammo and supplies being a luxury, pugilism is at an all time high. players will need to conserve all they can and situations will call for melee fighting. here are the positions we need filled: programmer - • in depth knowledge of udk, unrealscript and c++ • able to produce quality, smooth and detailed code • can work quickly and in a timely fashion • utilize a design document fully and also ask questions and contribute ideas to expand the premise • must have excellent communication skills • must be dedicated and have time to contribute • prior industry/project experience and/or 2+ years of experience not needed but a plus • bonus if you are able to utilize scaleform and create gui rigger - • must be able to rig in maya • ability to produce high quality rigs • work quickly • excellent communication skills • must be dedicated and have time to contribute animator - • excellent knowledge of maya • must be able to produce high quality animations of simplistic and complex nature • can work character animation as well as weapon and item animation • work quickly • excellent communication skills • must be dedicated and have time to contribute • prior industry/project experience and/or 2+ years of experience not needed but a plus • bonus if you are able to rig in maya including characters, weapons and items 3d artist - • knowledge of udk • able to create high quality game ready models • excellent realistic texturing skills • able to model from concepts and photos • great sense of scale • work quickly • excellent communication skills • prior industry/project experience and/or 3+ years of experience not needed but a plus ui artist - • knowledge of udk • ability to produce high quality gui such as hud, menus and more. • knowledge of scaleform and able to utilize it's properties • able to take the ui from concept to game ready • work quickly • excellent communication skills to view an advanced ad with a couple exclusive pieces of concept art, please go here: http://www.gamedev.net/classifieds/item/2796-molotov-games-looking-for-talent/
programmer/developer piratesahoy! community anywhere programmers preferred to have experience with cryengine as the programmers assist other groups in getting assets into the game engine. c or c++ experience helpful. we are willing to help you learn, but this is a volunteer group and we need those that are self starters and those willing to take a task and learn what they need in order to complete it.
pixel artist nameless natm anywhere artists we are a multicultural team working on a small flash pixel game, destruction. it is based on a novel currently being written by our writer hamza khan. the game style will be similar to that of pokemon. http://www.wattpad.com/story/126862-book-1-destruction age of the applicant is immaterial as long as the applicant has talent.
weapons modelers team snl anywhere programmers we need someone who can helps us to make some new weapons for stargate no limits to expand the choice of weapons already available in game is a non paid project stargate no limits is an indie and free mod actually under development. realised with udk (unreal development kit), this game takes place in the stargate franchise’s universe (sg1, atlantis & universe). the game will be a multiplayer and cooperative fps where you’ll be able to play various characters using a huge panel of weapons. you’ll have to choose for which side you wanna fight for, then travel the gate… the main maps you’ll be able to fight to defend earth, or to enslave it, depending on which side your preferences will goes, will also be really different. you’ll be able to travel the gate several different locations such as the sgc, an hatack ship, abydoss, dakara, tower, aztec, continum, a submarine, chulak, the midway station, or else replicator homeworld. in the future, you’ll also be able to fly some of the stargate’s ships, such as deathgliders, hatacks, the prometheus, alkeshs, repiclator hives, or else teltaks, which will give you awesome experiences and different fighting dimensions. we looking for to make : m4 stinger carter special pkm ter ori weapons wraith weapons
characters modelers team snl anywhere artists we need someone who can helps us to make some new characters for stargate no limits to expand the choice of characters available in game is a non paid project stargate no limits is an indie and free mod actually under development. realised with udk (unreal development kit), this game takes place in the stargate franchise’s universe (sg1, atlantis & universe). the game will be a multiplayer and cooperative fps where you’ll be able to play various characters using a huge panel of weapons. you’ll have to choose for which side you wanna fight for, then travel the gate… the main maps you’ll be able to fight to defend earth, or to enslave it, depending on which side your preferences will goes, will also be really different. you’ll be able to travel the gate several different locations such as the sgc, an hatack ship, abydoss, dakara, tower, aztec, continum, a submarine, chulak, the midway station, or else replicator homeworld. in the future, you’ll also be able to fly some of the stargate’s ships, such as deathgliders, hatacks, the prometheus, alkeshs, repiclator hives, or else teltaks, which will give you awesome experiences and different fighting dimensions. we looking for to make : -goauld symbiote (http://geektonic.fr/wp-content/uploads/2012/06/goa__uld_symbiote_by_specs2.jpeg) -unas (http://static3.wikia.nocookie.net/__cb20110830201759/stargate/images/b/b3/demon_unas.jpg) -kull (http://static1.wikia.nocookie.net/__cb20110704193715/stargate/images/2/25/kull_1.jpg) -talk with the team for more we also research someone who can made us custom for characters we already have (ex mask,hat,glasses,thing like that)
female voice actress needed fenrir studios anywhere audio/music voice actors one and all the dark storm team needs you! voice submissions close on the 28th promptly we're currently looking for two female voice actresses to add their talent to the lead character of amber and her sister lauren. below are a few select lines that we would like for you to make a demo of and send to us in addition to your resume/reel. example lines below int- amber’s room cutscene dirty clothing and other personal articles clutter the floor of the small utilitarian room. posters and family pictures adorn the walls. amber paces about in the confined space as she talks with her sister lauren. amber well you known him “gotta protect the home front from all threats both foreign and domestic.” lauren i wish i could see daddy more often. but this whole thing has my unit seeing so much movement lately. amber well daddy keeps talking about his little soldier girl and how much he misses you. lauren yeah… well i miss you amber, we don’t get to talk anymore. how is it in… antarctica anyway? amber alaska and its beautiful up here but freezing so you’d hate it. lauren what i really hate is that you “can’t” talk about what you’re doing way out there. amber well you of all people should know about how many secrets the government keeps. amber sorry i have an incoming link i gotta take. i’ll call you soon ok. lauren yeah, yeah… have fun doing secret government things that you can’t tell anybody about. if applying for amber we would like applicants to record and send in the following lines. in addition to the lines above for her 1. im you without the wear and tear, shepard. the doubts, the failures.im the lone wolf you were always meant to be... ... without the emotional baggage holding me back. 2. i lost my whole family, everything..... but i butchered those fuckers. my family's killers. that's when i realized.... i am a killer, too. and a good one at that. i slaughtered dozens in iraq, in afghanistan... i'd found my calling. what happened, happened. to be honest, i found it quite dull. my enemies fell like domino, one after another. not once did i feel threatened. i was adrift... without challenge... without purpose... at times, i even envied my prey. at least they had a cause to die for. and then... i met him. and i knew what i'd been missing. his ideals gave my life meaning. ideals jack. what are yours? if you would kill for your ideals, then surely you are ready to die for them! 3. the boss look at this scar. this is proof that i was once a mother. i gave up my body and my child for my country. there is nothing left inside me now. nothing at all. no hatred, not even regret. and yet sometimes at night i can still feel the pain creeping up inside me. slithering through my body, like a snake. payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
vfx effect specialist jigsew studios anywhere | skype artists hello people we are here once again to look for talented young people. this time around we want someone who specialise in vfx effects. this is for a 2d game not a 3d game. some examples of vfx we are after are shooting lasers, swirly magic spell. the game is a unique shooter about which you will find out later when we contact you for a meeting. note : we can't pay anyone on spot before our kick starter so you will have to wait for our kick starter to end to start getting paid. but you will be paid.
network games looking for: modelers netwrk games anywhere artists hello there! netwrk games are a new exciting indie game team looking to create a variety of interesting and unique games just out of our love for video games. we are looking for several modelers for our current game. we are looking for modelers with a variety of skill levels. location doesn't matter and the minimum age requirement is 16. the only other requirement for this is skype. this is not a paid position however if there is any profit from your work you will get a fair payment. during your time with netwrk games you will be able to stay on for future projects if you wish or just stay with us for this one project (or just a small part of this project). although there is a set story and idea for our current project, you will be aloud to give your input and maybe evolve the game into something completely different from what we originally set out to do. if you're interested and would like to discuss with me more about the game add me on skype and/or send me an email. thanks for reading! skype: againstmefan e-mail: email@example.com
animator pictonic studio anywhere artists we are currently hiring for people interested in equity in our projects, and also to expand your portfolio. we are a fairly new company, but we are all hardened veterans at game design. (keep in mind that this is equity based, and there is no wage. if hired you can choose whether you want royalties from a game project, or equity from the company itself). requirements: * can spend at least 10 hours a week on the project. * can independently animate weapons, and people.
3d artist & texturer drive-bit anywhere level designers hello. i'm cro007. a developer in drive-bit. i am currently working on horror adventure/fps game and need help. i am seeking modelers who are capable of making models (buildings, props, roads, etc), uv map them and then bake them(and if possible texture them). i am also looking for texturers who are able to make dynamic lightning textures for models and are able to make/edit normal and bump maps.
looking for renpy programmer mekatron anywhere programmers are you looking to be apart of a team? i currently need people to collaborate with on a visual novel. i've got a writer and i'm a concept artist and lead. this is not a paid job, yet! but you will be apart of a indie development team. requirements: - i will need a people that are capable at using renpy (handling assets/art and programming the storyline) - people who are willing to stick by the team and work with the team - people who are, above all loyal you don't have to be the best even if you are just starting out, this is a 'casual thing', but if you decide then stick with me and we will see it to the end. (keep in mind that i take copyrights very seriously)
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