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Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere 2D Pixel Character Artist NEEDED!!! at GP Pro Creations

2d pixel character artist needed!!! gp pro creations anywhere artists we are looking for a 2d pixel artist that can draw sprite characters that are each made of a different element, which are water, fire, air, earth, and electricity. you will also be creating concept art, box art, game aspect art, game ad art, etc. we are looking for characters with basic human anatomy but with their specified element given them their unique look that tells who they are just by looking at them. the styles we are looking for are , anime, 64x64 or 128x128, chrono trigger, mega-man, or if you have a better fitted style for the basic aspect of the characters please submit it to us. we will not use it until you have agreed to join the project or given us permission to use your work in our project. please submit a rough idea, sketch of these characters, concept art, etc. it can be concept art or 2d pixel art. we will contact you with further information of the project if you are chosen. we did not click the paid option but there will be compensation later on. we look forward to hearing from your and seeing your work. if you have any additional questions or need more guidance on what we are looking for feel free to ask.

Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Europe, Americas 2D/3D Artists at Spacemen devTeam

2d/3d artists spacemen devteam europe, americas artists hello indie artists! we are a small team developing an independent project, looking for 3d artists for modelling, wrapping and texturing low poly 3d models (buildings, stations, ships), organized in model sets by style. we are also looking for a concept artist, doing both is an advantage. few more details: - we are searching concepter/modeler for an indie project, still this is a paid job, only we cannot pay aaa rates. - quantity of model sets is not decided yet, but obviously will be more than a couple. - we are searching for freelancers based in europe or americas (time-zone wise). - specs for models: low poly (1k to 3k) textured with diffuse, normal and glow maps, 512 or 1024 maps. - portfolio containing sci-fi work is needed. - please contact me only if you read this, if you are interested, to request the complete design guide with more specs. our project, spacemen, is an open-platform space game. the universe is procedural generated and persistent, all the actions in game have permanent effects. you will be able to explore, rise a fleet to conquer worlds or hire help when needed, build an empire by trade or crash economies by battle. there is a image gallery available at: facebook.com/spacemen.game more details about the project you can find at spacemen.co and applications are to be send by email or through indiedb. we are looking forward to know you and welcome you to our team!

Anywhere Low poly modeling and animation at Dino Dini

low poly modeling and animation dino dini anywhere artists help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio. (repeated) help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio.

Anywhere CGI Artist at The Full Moon Studios

cgi artist the full moon studios anywhere artists we are in an urgent need of a cgi artist for our teasers/trailers. our current project, code-named wolfenklinge, is, as we have planned, going to be epic. this is crucial in the trailers as well, as we are aiming at a very broad audience, so an ace up our sleeves in this form would be a big bonus. we are looking for cgi artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere C++ Coder Needed! at Scream Productions

c++ coder needed! scream productions anywhere programmers looking for a c++ coder with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: http://creepypasta.wikia.com/wiki/the_faceless_mourner the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere 2D Game Programmer(s) Needed at Unicaelum Studios

2d game programmer(s) needed unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg with a view from above involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in c#, using unity. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere 2D / UI artist [Royalties] at Glow Games

2d / ui artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( ihttp://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. as our user interface artist, you will be responsible for the design of our user interfaces, head-up displays and web pages. you will work closely with our game designers and other artists. send us your portfolio and/or ui examples requirements : very good knowledge of adobe illustrator and photoshop completed training in graphic or media design very good feeling for color and typography good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers information about cry in the dark cry in the dark is a third person survival horror. in the game hard plot and a lot of psychedelic scenes. in this game player must survive, because monsters who were birthed by protagonist's mind. short story and more information about cry in the dark protagonist is craig parks. he's sitting in cafe and getting messege from his girlfriend. she writes that she is in hospital and cannot find craig. what is she doing there? what happened with her? craig must find the truth about her. he must survive in psyhedelic world of his mind and meet other characters, who were lost in own mind. - craig can use weapons like bite or pistol. - craig has state of mind. if state of mind is small, craig will die only in crazy world. the game: - will be in steam. - will be on microsoft windows, macintosh and linux. - uses unrealengine what we need from you: - to make models of the characters and monsters. "we all are puppets in someone's hands. who and why plays with us?"

Anywhere Full Team Needed at Roadhouse

full team needed roadhouse anywhere artists i'm currently working on a fanmade, not for profit sequel to the critically acclaimed shooter spec ops: the line, and i need a team. everything from mappers, modelers, artists and even lead game designer are up for grabs. i myself am a writer by trade, but i'm also currently teaching myself animation (in source filmmaker) in order to have a technical skill to contribute to the project. ideally i would write and produce the cutscenes for the game, working under a qualified game designer, and act as a producer to motivate productivity for the rest of the team. all that said, i'm fully aware that no one here wants to deal with, as a user on the udk forums uniquely put it: "ermagherd, i wanna make 1337 gamez: i tell you what to do, you make it - i play it!". that's not what i want. what i want to use the skills that i do have in order take my place as a part of something bigger, and to create something that i and hopefully a team of dedicated gamers and creators can be proud of. there will not be payment, but if by some chance 2k games sees this and doesn't shut us down, (or god willing, actually makes us official) such an ambitious project could potentially lead to great careers for us all. if any of you have been in the mod community long enough, i'm sure you've seen projects that started out promisingly go to hell after a few months due to everything from bickering and emotional drama among team members to people simply lacking the time and energy to continue on, and giving up on something that seemed so important to them a few months hence. with roadhouse and "spec ops: the road back" i hope to buck this trend. i've been in the mod community for a few years now, and frankly i am tired of living the cliche over and over. which is why i am dead set and determined to make this team and this game the exception to the rule. so if you take a chance on roadhouse, i can promise you this: wether it takes a few months or a few years, there will be a game made. i will not get in to petty arguments with team members over my precious ideas and "feelings". i will not get tired and depressed about the long days and sleepless nights it will take to get this done. i will endure them gladly for one reason: this is what i want. i want the sleepless nights; to burn the midnight oil doing something that i genuinely love. i want to make games. and i'm willing to endure whatever i have to in order to see those games released. if the same cannot be said of you, then maybe you shouldn't be doing this. but if it can, then welcome to the roadhouse, ladies and gentlemen. we're gonna make a great team.

Anywhere C++ Game Programmer at OMECRON

c++ game programmer omecron anywhere programmers join the omecron team as programmer: how we work together: although we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decisions to get the best out of our team. as we use the atlassian tools, we got a very good place to organize and plan the project and work together. everybody works independent but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible work-times as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian tool-set (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for martoria we need to rewrite a huge amount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - experience with c++ and (optional lua) - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere 3D Artist Needed at War Studio

3d artist needed war studio anywhere artists we need a 3d artist that knows how to model, we are currently working on a game called command & conquer renegade ii the last world wars you can check it out here http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww it is a fps/tps game set in the command and conquer universe. we need someone that knows how to model infantry, vehicles, aircraft or naval vessels. you must have knowledge of autodesk 3ds max or at least knowledge of unreal engine 3. by applying to join this studio you agree to show your previous work failure to comply will result in immediate termination of your application. you also must have quick communication such as team speak 3, skype or steam. also state why you want you want to join the studio and work on our games. this is a voluntary studio you will not be paid a wage, but it'll improve your port folio. thank you.

Anywhere Texture Artist at NightHood Games

texture artist nighthood games anywhere artists hi im daniel the lead developer/director at induguysco about the project: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. requirements: texturing in blender. at least have 2+ hours free for work a day able to do big size textures note not a paid job.

Anywhere 2D Map Designer at DreamWalker Studios

2d map designer dreamwalker studios anywhere level designers we have an immense passion for games and gaming, we always have. ever since the days legend of dragoon and xenogears i've grown to learn that video games weren't merely digital board games, but way to break out of reality and experience the creativity and dedication creators put into their masterpieces; because every game is a masterpiece in its own way. the insindious project is an initiative of mine to create a fun, engaging and lovable game. like most game projects, this one requires time and dedication, which i have no problem putting in. when creating a game, it shouldn't feel like a chore, right?. we should feel refreshed and accomplished upon completing each task needed to complete the project. but let me not go on for too long. insindious is the name of the game, which i'm anticipating on consisting of: - plenty of colorful, lovable and respectable characters. - a deep storyline featuring characters with detailed backstories. - deep, lush and vast areas for the player to explore. - fun and deeply emotional majesty that can keep the player engaged every single moment. - a visual and musical experience with art and music from many artists. - fast, strategic, flashy and engaging battles so grinding isn't a chore. - fresh and bright user interfaces. - balanced gameplay, playable characters and enemies. - an abundance of treasures and side content. - robust dialogue and heavy emphasis on character development (i mean, if you're going to go on a journey, you're going to want to enjoy spending time with your team members, correct?). i have a lot of hopes and plans for insindious and i'd kneel in gratitude to all those who are willing to put their own soul (don't worry, i'll give it back later) into taking part in our development. - what's insindious all about? - insindious is my first game project, as i've said above, and i see it as an amazing opportunity for voice actors, programmers, artists and musicians to take take part in a project that would portray their skills to the world. insindious is going to be set at a low price because i believe that is the best way to present it to as wide an audience as possible. we have, and when i say 'we' i'm talking about me and the few other developers we have, laid out the main themes, story, characters, art style, and map, battle system and game mechanics. for those interested in knowing; insindious is a turn-based rpg with a 2-dimensional art style that allows free movement. the insindious team has gathered many open source resources and worked into putting them together to make insindious what we'd like it to be. we have the foundation ready, however if there is anyone or any people here that are interested in helping out then i'd be more than happy to consider you! while we do have the fundamentals, we're currently looking for people who are skilled at visual arts, programming (especially in the ruby coding language) and musical arts. i believe that we can use our individual skills to polish insindious into something we, and this time i mean as a community, can be proud of! below is a story synopsis of the world within insindious, to give you a slight feel for the atmosphere. - simple plot basics of insindious: - during the day we look to the sky to see a gleaming, orange light as it gracefully crawls its way to the center of the sky. the same can be said for our companions in another world. however, to the people of that universe, their light isn't a mere sphere of hot gas, but the warmth of the goddess, insindia. insindia, the goddess of space, is said to be the reason to all life on their earth-like planet and the one who balances the 8 elements which, together, compose all existence. upon this planet are countries and boundaries, much like ours; conflicts and despair, much like ours; happiness and grief, much like ours; and people who hope to see the world shaped in a certain way and those who oppose their views, much like everyone of us. four knights, four partners, four best friends see themselves being caught up in the works of those who oppose the will of insindia, and as knights, they have moral obligation to maintain order in their country of matsuria. however, their path leads them far beyond the boundaries of matsuria and upon the soil of every single country on the planet. join ace delacroix, matsurian knight, as he and his companions circumnavigate the globe, learning about the very core of the world and foundation of their society, using their pasts to open doors to the future, gathering a team of over 8 party members from completely different walks of life and protecting those from lands even their country opposes. however, in these times, the true war isn't between one country and the next. it's this world versus the new world. -position information- we'll be providing an abundance of resources you can use to design the maps. however, if you have your own resources you'd like to add i'd gladly welcome it as long as it doesn't interfere with the flow of the art style. it's all about being creative and detailed. we want to ensure that the maps in insindious are vast, beautiful and easy to navigate. you will have to have knowledge of image manipulation, colouring, blending, grid placement and eventing which are key to making a great map. you are responsible, however, for obtaining a image manipulation program to process your work (we recommend using abobe photoshop or gimp). we appreciate those who have an eye for detail and style. show us how creative you can be! if possible, send us a copy of some of your work in the application. note: your designs will have to be as proportional as possible to the interior of buildings and the alignment of areas in the world map (which has already been drafted). here are some samples of the map style we'd like to use: here are some maps we've done ourselves: http://s22.postimg.org/ygiyhk9ox/kitchen.jpg http://s22.postimg.org/okhvhx3wx/schelina_s_cottage.jpg here are some references from other projects: http://s2.postimg.org/n4lqcpfzt/sample_1.png http://s2.postimg.org/q2ip6ennb/sample_2.png http://s2.postimg.org/w26ga28ft/sample_7.jpg http://s2.postimg.org/j9ica4wu1/sample_9.png http://s2.postimg.org/e1x95og8p/sample_10.png - questions? - 1. payment?: all payments are negotiable. 2. when is the game to be released?: sometime next year hopefully. i was planning on releasing it by summer, but due to some complications i've been set back a while. it will most likely be released in winter. i encourage you to apply as soon as possible however. 3. is there any other information i should know of?: that's it for the basics. once you've become a member i'll grant you with the resources, information and details not covered in this thread.

Anywhere Voice Actors at Infinity Interactive

voice actors infinity interactive anywhere audio/music hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. we are looking for people who think they are able to meet the descriptions of the voices required as well as meet the requirements! for this project we require a voice actor with a sleazy businessman classic american accent, reference will be sent to you upon your application where you can then make a short clip for us. some of the other roles are a female japanese accent as well as an american drill sergeant voice. you must have equipment capable of recording high quality pieces without any background noise. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of your work. thankyou!

Anywhere C++ Programmer at Infinity Interactive

c++ programmer infinity interactive anywhere programmers hi, we are looking for an experienced c++ programmer for our project war of the servers. we will be using unreal engine 4 for our project so it helps if you have an understanding of unreal 4's programming + documentation or an earlier version of unreal. for this, you will need to have an unreal 4 license to be able to legally view and edit the source project and being working so it is a necessary that you have an unreal 4 license. finally, there is a lot of documentation with unreal 4 so if you are new to it, that is fine. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere UE4 Level Designer at Infinity Interactive

ue4 level designer infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game, for more information, feel free to check it out here on indiedb. if you have any further questions with the project, feel free to ask. we are looking for mappers that can create realistic scenes as well as unrealistic, someone who has had experience with mapping in unreal engine 3/4 and is looking to be part of a team and is enthusiastic. you will need to have experience with using unreal engine 4's tools such as landscape tools to create mountains and such. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you must also have good knowledge of optimization techniques! you will need to have had experience with importing models into games, understanding normal's and lod (not a requirement however). requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with optimization techniques. - have a licensed version of unreal 4. good things to have: - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. thankyou and good luck!

Anywhere 3D Modeler at Infinity Interactive

3d modeler infinity interactive anywhere artists hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need to be able create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. please note that this is unpaid work, however in the future should we be able to provide pay we certainly will! we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere 3D Character Modeler {Royalties} at Glow Games

3d character modeler {royalties} glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. we are looking for 3d character artist to produce robots basically so its mostly hard surface and rigging. also our concept artist will provide everything the 3d artist need but we give him the freedom to make any changes he things its good for the characters because in the bottom line its all about the game and have fun. the characters will be modular, each part will be created separately so the user can modify his character - change body parts. requirements: • knowledge of max, maya or any other 3d software • some experience with video game modeling. //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere Character Design Concept Artist Needed at Derailed Games

character design concept artist needed derailed games anywhere artists we are looking for a talented character concept artist to design characters with photorealistic style. we're creating a third person action adventure video game inspired by games such as uncharted, tomb raider and far cry, built on the unreal engine 4, our game will be based on character development and will have interesting characters, we are just starting with this project's preproduction and will start the actual production by the start of next year, we already have a survival horror game project in production so we have good experience with game development and game design, we are starting a second project because we love what we do and we'd like to do it more often. we're looking for a person looking for an experience rather than money because we are an indie team and we still haven't released any of our games, once we have gameplay footage to show we will try crowdfunding and if it works, if you're looking to build a portfolio or just want game development experience you're very qualified for this project. requirments: *great photorealistic character design skills. *at least enough time to design a character every week. *a passion for game development and gaming in general. *friendly and able to take constructive criticism. if you think you're the right person for this project make sure to contact us and we'll answer any questions.

Anywhere Natures Wanderer Modellers/Texture Artists/Level Designer at Green Thumb Studios

natures wanderer modellers/texture artists/level designer green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Screenwriter and Cinematic Director or Movie Director at Enjoyable Games

screenwriter and cinematic director or movie director enjoyable games anywhere artists hello everyone, i'm simone, the cofounder of the small indie studio called enjoyable games. you already have seen some of our job advertising here and we've been lucky enough to meet alot of friendly and talented people. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. at the moment we are in search of a screenwriter and a cinematic director, even a movie director would be good too. we would like to find someone who like videogames and that is ready to give 100% to make the project happen. don't worry we accept application even from students, graduated people or everyone who already had some experience of screenwriting or directing cinematics or movies (even short ones are fine to us). now i'll explain a little bit more about those two positions. as screenwriter we would like to find someone who is able to write dialogues for a game based on character's descriptions and personalities. the screenwriter has to be friendly, creative and someone who is willing to work closely with the cinematic director and with the two cofounder of the project. speaking about the the role of cinematic director i can tell you that we would prefer to have someone who has some kind of a diploma/degree in directing or someone that has already worked on movies or videogames in the the same role. the characteristics for this role are pretty much the same of the one i've talked before, he was to be creative, friendly and willing to work closely with the screenwriter and with the cofounder of the project. more details will be discussed later. thanks for reading this long job description.

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games

3d environmental artists, 3d character artists and animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Programmer at Clockwork Knights

programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, hack&slash; survival game for android, ios, and windows mobile devices. the game (presently unnamed) is based around a limited game-play area, where the player must control their character and use the character's sword and pick-ups in order to defeat enemies over an ever changing and randomly constructed environment. with a goal of achieving maximum points before succumbing to the endless hordes. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late 2014. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. payment is in percentage of game profits.

Anywhere C++ Programmer at World's Edge Studio

c++ programmer world's edge studio anywhere programmers world's edge studio is currently looking for a programmer decently versed in c++. the current project is an open source 2d game engine called the "ngu engine" a github repository is located here: https://github.com/joshu145/nguengine requirements: 1.) a working understanding of c++ 2.) dedication to see a project through 3.) mature and professional attitude 4.) communication skills 5.) collaboration skills 6.) some form of voice communication using a computer this project will also be the engine used to create 2d games in the future by this company. the engine will always remain opensource and completely free. if in the future however, a game is produced that is not free and you are still with the team. a wage will be decided between the owner of world's edge studio and the applicant. this is a great chance to add to your portfolio, to gain experience and to be part of team. if you do not have the most knowledgeable understanding of c++ you may still be considered. in this case knowledge of another programming language is required. beginners are welcome!

Online Looking for concept artists for all categories at Green Thumb Studios

looking for concept artists for all categories green thumb studios online artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Character Modeler For UE4 Horror Games at Derailed Games

character modeler for ue4 horror games derailed games anywhere artists we are looking for a character modeler that can do next gen quality character for unreal engine 4 games.. we're making aaa quality survival horror games with beautiful photorealistic visuals, classic inspiration vibe, unique game design and story elements... we need someone who can do hi res textured characters and is looking for an experience or to build a very strong portfolio, this is not a paid job, it's more of a royalty thing based on which project you join. it would be best if you could do rigging but it's not necessary... requirements: - you need to be resposive and active... - facebook account.. - hi res textures and hi poly character abilities... - friendliness and good communication skills... - knowledge of unreal engine 4 technology and requirments... for more info it'd be best to email us at and show us your portfolio: derailedgames@gmail.com skype: e25mad25 (we're also looking for environment modelers, if you can make good quality models with 2048x2048 textures feel free to contact us anyway.)

San Diego, CA or Remotely Concept Artist / Illustrator at Imagination Vent, LLC

concept artist / illustrator imagination vent, llc san diego, ca or remotely artists * concept artist (fall/ winter 2014 unpaid internship) - if you are an aspiring concept artist and would like to work in a real time work environment, please read on! top reasons to work with us - we are the world's leading up n coming indie game development studio in san diego, ca! - near endless positive outcomes to this role and boundless hours of game development is within reach! - we are rapidly-growing and you will get to be a part of an incredible company in the video gaming space! what you will be doing be responsible for the vivid art development of environmental stages work with our junior artists providing input into models and projects covering aspects like art style, skype modeler meetings, resource efficiency and proper background design creating original concept sketches for our studio's forthcoming 3d stages ability to draw and design organic and non organic objects deploying a versatile array of designs that are based on varying game art-styles supporting the needs of our team when it comes to visual design feedback what you need for this position 1+ years of experience with concept sketching the weekly use of adobe photoshop and illustrator experience working with creative teams and or high end school projects an elaborate understanding of environmental modeling and the ability to deliver assets in a timely manner experience with, and understanding of, the following technologies: visual space delegation, unity 3d, adobe photoshop, and fileservers specific willingness to work around others schedules to ensure quality and provide input on all designs for the character comfortable working in a virtual environment * explicit knowledge of world concept designs related to a 2.5d environment familiarity with platform fighting stage layouts and attention to detail with providing model sketches for characters what's in it for you - competitive experience - full benefits, including discounted auto insurance, free lazer tag, and daily commuting to cicis pizza buffet - fun work atmosphere - unlimited healthy foods - monthly in office game tournaments - convenient access to shops and restaurants - free desk and workstation - flexible time off the project - weekly team meetings and work in a high-paced dynamic work environment - the best manager in the world - whatever design and desktop or laptop you desire so if you are a concept artist with an adamant apprecaition of detailed scenes and team experience, please apply today! looking forward to receiving your resume through our website and going over the position with you. sending your resume with samples of past networking gaming related projects or software will push you to the pole position for acquiring this kickass position!

Anywhere 3D Artist for Pirate-themed combat game (Unity) at Miriscus

3d artist for pirate-themed combat game (unity) miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere, Skype needed Animators, modelers, texturers and programmers needed Leader for 3D artists too at Novo Genesis

animators, modelers, texturers and programmers needed leader for 3d artists too novo genesis anywhere, skype needed artists hi all, i’ve been studying marketing strategies, law university text books and psychology university textbooks as well as being part of writing a book, and i’m now really interested in making a game. i have experience in a number of games as a programmer, writer, manager, and marketer. i have also used blender for a little modelling. i do not wish to go into the game in detail but something i’d like to get across is that it is a sort of sandbox mixed with adventure and role-play game. i have been apart of games that have made money in the $$thousands$$ just from our kick-starter. so i am looking for professional people to reach this goal and even higher in this operation. if you wish to apply you must have skype people we need and the estimated royalties each will earn. (this is after we pay back all company debts). programming - lead programmer –10% royalties the lead programmer needs to have an extensive knowledge of c# and experience making other games in unity3d. they will also be in charge of issuing the other programmers with their tasks from a document sent from myself, the manager. requirements: - expert knowledge of c# - good communication skills - at least 17 years of age - examples of work in resume - able to be reached almost every day - 3 general programmers – 6% royalties each the general programmers need a good/great understanding of unity3d’s slightly modified version of c#. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of c# - able to be reached regularly - some examples of previous work - good teamwork skills 3d art - lead 3d artist - 10% royalties the lead artist should know at least a basic knowledge of every form of 3d artist work (3d modelling, rigging, textures, animation), along with expert knowledge in at least one subject. this job also requires the lead 3d artist to assign the jobs to the other artists depending on their roles. we also require that the 3d artist be available at least 5 days a week. most of our 3d artists will be using blender so it’s preferable that you use it too. requirements: - at least basic knowledge in 3d modelling, rigging, textures and animation - expert knowledge in at least one of the above mentioned subjects (3d modelling, rigging, textures and animation) - good communication skills - available at least 5 days a week - 2 animators / 1 animator and 1 rigger– 6% royalties each the animator’s job is to create… well animations, so the programmers can bring it all together. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of animations, in your job application please specify what animation application you use. - able to be reached regularly - some examples of previous work - good teamwork skills - 3 3d modellers – 6% royalties each the 3d modellers are to create the objects used in the game. they do not need to create the textures, as that is the texture artist’s job, however being able to do your own textures is a big plus. you should be available regularly and have some examples of previous work. you should also be able to communicate and work well with others. all 3d models should be made in blender requirements: - good to expert knowledge of 3d modelling in blender - -able to be reached regularly - some examples of previous work - good teamwork skills - 1 texture artist – 6% royalties the texture artist’s job is to take the models given to them by the 3d modellers and add colour to it. we should be able to contact you almost every day, if necessary. you should have good teamwork skills and be able to communicate with the rest of the team well. textures can be made in any application. requirements: - good to expert knowledge of textures, in your job application please specify what application you use. - able to be reached regularly - some examples of previous work - good teamwork skills sound - sound engineer – 6% profit the sound engineer should be able to make both music and special effects for us. you should be experienced. you should be able to communicate with the rest of the team well. audio can be made in any application. requirements: - experience in sound engineering - examples of previous work - good communication skills thank you for reading our lengthy post. we are a friendly organisation and we believe that to make our games enjoyable we need to go through with it until the end. if you leave this organisation before the end of the project you forfeit all future royalties and will only receive your percentage of our current profits. but hopefully you won’t feel like leaving. if we accept your application you will need to sign some legal documents as we try to be as professional as possible. regards, tim ceo @ nova genesis entertainment

Anywhere Looking for concept artists! :) (Enviroment and Hosing and Characters) at Green Thumb Studios

looking for concept artists! :) (enviroment and hosing and characters) green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful.

Anywhere 2D artist & Animator We need a lot of shit at encrypted Studios

2d artist & animator we need a lot of shit encrypted studios anywhere artists development has recently started for a small arcade style game. the goal of the game is to ruin as many peoples days as possible by taking a massive shit on them from the top of buildings as they walk on the sidewalk below. this game should be simple to develop because of how mechanically simple the game is. most the games enjoyment will come from the context of what you are doing and from small environmental details. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. once we have a playable demo i will create a kick starter for the project that will hopefully allow us to work full time on the project and hire more people. anyone that joins before the game goes on kick-starter will be considered partners and will receive payment based on the games total earnings and your contribution as-well as receive a fixed payment from the kick-starter if we get funded. while people hired after kick-starter will be considered contracted employees and only receive a fixed wage. requirements age 17+ fluent in english can provide examples work can work 5-10 hours a week. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure you can create high quality sprites in a reasonable amount of time based off my descriptions and that you are able to capture the the feel and art style i am looking for and keep everything visually consistent. no art assets provided for the evaluation will be used in the game unless you become an official member of the development team.

Anywhere 2D artist for a kickstarter icon and some game icons at Greystone Games

2d artist for a kickstarter icon and some game icons greystone games anywhere artists please note: this position is unpaid. hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, kickstarter, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job, but only somewhat experienced artists need apply. thank you for your time.

Anywhere Animators 3D at The Reps

animators 3d the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,600+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere | Skype {Royalties} 2D/3D Artist at Reminiscent Echoes

{royalties} 2d/3d artist reminiscent echoes anywhere | skype artists

Anywhere | Skype {Royalties} Concept Artist at Reminiscent Echoes at Reminiscent Echoes

{royalties} concept artist at reminiscent echoes reminiscent echoes anywhere | skype artists

Anywhere Game Designer [Cryengine] at west hangar games

game designer [cryengine] west hangar games anywhere level designers we are looking for a game designer to join our development team. what is the project about?: creating the next gen horror game on a next gen engine, cryengine is a engine who has the capacity to create mind blowing environments, what makes the game immersive and fun [and scary] for the audience to play. company background: west hangar games started on august 24 2010, starting with creating a mod for san andreas, called shadow rider, west hangar games, has a continiously growing community, and over 1300 followers on twitter alone. west hangar games, has a big growing community. how with and what will you work?: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming what we expect from you: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Online Looking for 3D Modellers / Concept / Texture Artists[Existing Team Profit Share] at Green Thumb Studios

looking for 3d modellers / concept / texture artists[existing team profit share] green thumb studios online artists hi there, we are from green thumb studio's! story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Author - Reviews & News at Greenlight Games

author - reviews & news greenlight games anywhere web/other project: gg website position: writer salary: unpaid job description: greenlight games are forever extending their social reach including game reviews, news and dev interviews. if you have a love for games, why not come write for us? in return we will happily advertise your work and stories as our traffic continues to grow hitting more than 4k views a month. you will be required to write at least one post every two days, of decent length without spelling or grammar mistakes. your writing doesn’t have to be amazing as we’ll help you improve, but you must be good at english. posts will also require images, which can be uploaded through our easy to use system. interested? get in touch! we’d love to hear from you. any work you post will be marketed via facebook, twitter, reddit, indiedb.com etc. applicants with the right equipment will also be allowed to post via our youtube channel. this is a great oppurtunity for anyone interested in writing, blogging, tech news, gaming, socialising and reviews. (2 of 2 positions remaining.)

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