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3d character artist - unreal engine 4 dark synergy studios anywhere artists we here at dark synergy studios are seeking a talented 3d character artist to work on wake up call, one of the first games powered by unreal engine 4. if you have skills and want to get in on the ground level of a game that is going to make it to market, read on. why unreal engine 4? we have a very exclusive deal with epic to develop wake up call on unreal engine 4. epic is working directly with us so that we can make a great game. this is an extremely exclusive opportunity, not only to work with next-gen technology, but also to work directly with a company like epic games. we are truly humbled by this opportunity. unfortunately, i cannot discuss the specifics of the engine or our relationship with epic games publicly, but those who apply will be able to learn more about this. this makes wake up call one of the first next-gen indie games to be produced. now, it is important to note that we are still developing our demo on unreal engine 3; however, this job posting will mostly be developing with unreal engine 4. i explain more about this in the "funding" section. what do we have so far? we have completed our pre-production phase, and we are now well into our early production cycle. our ue3 demo is about 50% done, and we are beginning to bring content into ue4. and of course, we have a dedicated team of talented individuals who have been working on wake up call for 9 months or more on average, so there won't be any sudden drop-outs. what is the funding plan? the plan is to work up some hype while we finish building our ue3 gameplay demo and some early ue4 content. then we will take wake up call to kickstarter in order to raise somewhere around $35-45k to hire on the core team full-time. after getting funded, we will use the money to develop a proper early alpha that is ready to go on steam early access. the release on steam early access will give us additional income with which to continue development through to completion (hopefully sometime in early 2015). what is wake up call? [center]wake up call[/center]wake up call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. wake up call tells the story of kyle rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. the world went to hell while kyle slept, and it has been transformed into an alien planet. kyle’s mission is to get to the cryostation – a massive underground facility that holds thousands in cryostasis – and power it up, but it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than what caused the apocalypse in the first place. as you navigate ruined skyscrapers, mystical forests, and more, wake up call will pull you into its world thanks to the amazing power of the next-generation unreal engine 4 technology. this next-generation technology allows for an amazingly realistic portrayal of an alien earth, taking world design to a whole new level, and allowing for a story that is really tied into the environment and the gameplay. experience kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. challenge yourself to beat the game’s smart ai that adds new levels of challenge to the stealth-action genre. and finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. wake up call will be one epic adventure that any and all sci-fi fans will need to experience. [center] [center][/center][/center] what are we looking for we are looking for a talented character artist who is willing to put in an average of 10-15 hours per week. while we cannot offer up-front payment, you are entitled to compensation via royalties on game sales (after release) and/or via getting hired on the team after we get properly funded. that said, this is a very unique opportunity to work on one of the first indie games to be powered by unreal engine 4. we are also only interested in applicants that are already good at what they do; we cannot afford to spend time on beginners. that means we are looking for people with generally 2-3+ years of experience in their field (not necessarily development experience though, learning/school is ok too). however, we are looking primarily at the strength of the applicant's portfolio, so do not take the years of experience part as a necessity -- some people make amazing art after just one year of learning, and that is ok. professional experience is a bonus. experience with sci-fi art style is a necessity, as well as experience making game-ready art. that means you must be familiar with making high and low poly models, baking normal maps, creating specular maps, and optimizing textures and models. applicants must show a high-level understanding of anatomy and have multiple fully-textured, game-ready characters in their portfolio; creatures and other entities are bonus. if you are proficient in multiple forms of art (character and weapon for example), that is a bonus. if you have experience with physically-based rendering techniques (roughness and metallic maps for example) or if you have experience with advanced art techniques for tessellation, cloth, etc, that is also a bonus. thanks for reading, and i hope you will apply!
[ue4] recruiting 3d character artists digital drifters anywhere artists digital drifters is an independent team working on a ue4 title. we're currently building into a vertical slice of our game - the game demo. we are looking for people with demonstrable skill in creating quality 3d art using "next-gen" techniques. those techniques have been slightly altered in ue4. not only can we offer the chance to work on a fantasy title using ue4, but we can also offer to train you on how to create amazing art for the new engine. we've been using ue4 for a while and have learned quite a bit. our team is comprised of the following star developers: game designer + team lead - 10 years of professional game design experience in a leadership role - 6 years experience with unreal engine, 1 year with ue4 (unreal mvp) - 4 shipped titles- pitched 3 games in the past year, 2 of which have been funded - presented 3 times at game developer's conference - has contacts at several major publishers from his previous work - currently working at a game start-up in southern california senior gameplay engineer - 9 years professional programming experience with games - 3 years experience with unreal engine (4 months with ue4) - 3 shipped titles- worked with industry legends, which rubbed off ;) - currently working at a game start-up in san francisco senior technical cinematic animator - 9 years professional experience rigging, animating, and creating badass motionbuilder and maya tools for other artists - 5 years experience with unreal engine (4 months with ue4) - 5 shipped titles - has maintained leadership roles in 3 different aaa companies - currently working as a freelance contractor audio engineer - 20 years professional experience cutting audio for blockbuster movies - 5 years experience with unreal engine (1 year with ue4) - 2 shipped titles - founded 2 successful companies senior particle fx artist - 9 years professional experience - 4 years experience with unreal engine (2 months with ue4) - 6 shipped titles - founded his own company, which has since shipped 2 titles - is also an engineer - he codes professionally as well in addition, we have two professional concept artists, three professional environment artists and one professional character artist. all have previously shipped titles. ------------------------------------------------------------------ our project is a medieval fantasy. it's a third-person, ability based, co-op game. there's significant in-depth character progression, with a strong focus on team play (even with random players). combat will be both skill and strategy based, and co-op bosses will be complex and require thought rather than mindless button mashing. while this has yet to be developed (we need artists!), we have done this type of game development before. third person games like the elder scrolls series are not new to our team (some of us might have worked on aaa games like that in the past ;)) we're looking for a second character artist. details below: character artist needs: - demonstrable experience with human anatomy and creating it in 3d space - experience creating high-poly, high-detail sculpts in a program such as zbrush or mudbox and the baking process. - experience uv'ing and texturing characters with a eye for detail and color. - experience working with the unreal engine material editor (minimum: basic experience with any version of ue, including udk.) all artists will be given concept art, mood boards and as many supporting images as possible. we have significant experience pitching games to publishers. we have learned how to land the right meetings and present our games in a way that excites them. our goal is to finish the game demo and wrap up all marketing materials by the end of january so we have time to set up meetings for gdc. we have a large game design document created as well as several supporting documents. we're using perforce, which is directly integrated into the engine.
concept artisit for survival horror game fiddlehead games anywhere artists just looking for a concept artist to help design some environments, and levels for a portal themed horror mod i'm working on. it's being done on source engine and as a side project while i take a break from an ambitious horror game i'm developing on unreal. the project will be taking the portal 2 co-operative style of things, and adding in a survival-horror element that i've had in mind for a few years now.
[unity] c# programmer highrise interactive anywhere programmers highrise interactive is currently looking for skilled programmers to fill the position of a programmer on our team. you will have to have good knowledge with using unity and coding in c#. about the project: inhabited is an open-world, survival mmo set in an urban city populated by the infected. many years have passed and the population of earth is slowly dying and the infected rising. the authorities attempted to control the outbreak but once they multiplied in mass numbers, society was left to fight the infected for their own survival. each day the food and water supply is decreasing and that is the same for weapons and gear to survive the seemingly undead, end to civilization. your main tasks will be programming various gameplay mechanics as well as programming and optimizing the networking part of the game. at highrise interactive we have a massive passion for video games. we want to put all that passion that we love for video games and put it into the games we develop. we therefore expect you to show the same level of dedication and passion to the people on the team and especially the games we develop. if you wish to ask more questions feel free to do so! we look forward to be hearing from you!
background artist deadantelopesgames anywhere artists we are looking for somebody to draw up backgrounds for a 2d platformer. we would need loop-able/seamless textures. any style would be fine. pixel art or cartoon-like. a total of 5 backgrounds would need to be done with specific settings as base requirements. beyond that, full artistic creativity can be had. the more creative and unique, the better. the environments would be a cave,ocean,sky,tower, and abstract. abstract can literally be whatever you see fit with your artistic direction. we can't pay you for the art but we will make sure you are a noticeable name in the credits of the game! you will obviously receive a free copy of the finished game. if the backgrounds are exceptionally well done, we will think of more ways to reimburse you for your time. in summary: need -- 5 2d backgrounds reward -- free copy of game, name prominently in credits.
concept artist nameless natm anywhere artists we are a multicultural team, nameless. we are currently working on our first project tartarus which is almost in alpha testing. it is a mmofps, being developed in unity. currently we require a concept artist. the concept artist will only have to produce one piece of art which will be the cover art for tatarus.
web coder (php, css, html) besloor studios anywhere programmers you will be helping me code a custom website for my company besloor studios i suspect this job will be over 3 months so make sure you have the time you will be rewarded but it may not be for a while because we have to wait for one of our games to make profit to get paid and are more than welcome to be a major part of the team perks until payment - controller icon - member of group - praised by other members
3d artists the reps anywhere artists the manipulators is a an indie rts under development in which you control an alien puppeteer parasite to take over the human population: themanipulators.co.uk * * * * * we're currently looking for 3d artists to join our team and collaborate with us on our promising new game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project, even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio
blender modeler epictoast interactive anywhere artists hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast interactive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. about dreamcloud- dreamcloud is an experimental project that is similar to lsd dream emulator in the way that you travel through strange and random maps that are designed to replicate someones dream. if you submit a dream to me or any other epictoast developers, it will be made, and in the future we plan to have a website where you can submit your dreams and play them on the same page. about your job - you are a 3d modeler, which means that you will be providing the game with 3d models, not textures or animations, that will be the job of someone else. you will work closely with our level designer to make sure everything looks the way it is supposed to look, you will also make sure that the player encounters no gameplay bugs concerning your models that could cause the player to become unhappy with their experience. your main job is not to create models for the game, but to be part of the team. the model development experience is just a helpful perk.
modeler and animator alanj2007 games anywhere artists hey, we're looking for modeler and animator. why do i need animator? because i want the model has an animation > walking > running > attacking what do i need for model? > human > girl > she's holding a knife > age 14 - 18 if you want the easiest way to animate. use mixamo.com to animate it. it's free but depends on how many poly in the model. if it's exceed the limit, it cost. lucky if it's free ;) if you want to look at our current project (model will be use in this game) here's the game page on gamejolt http://gamejolt.com/games/other/deadly-sanity/19896/
programmer alanj2007 games anywhere programmers hey, our team are searching for programmers to make this project more awesome and cooler. we don't have too much knowledge at programming so that's why we need you! game that we're working on it is "deadly sanity" it's a first person horror game. we do published the game page on gamejolt. if you want to check it out, here's the link http://www.gamejolt.com/games/other/deadly-sanity/19896/ like to know our members more? go to my website (team page) http://www.alanj2007games.weebly.com/team
programmer in unrealscript rosed games anywhere programmers we are looking for a programmer capable of unrealscript,he/she must have intermediate knowledge of of the unrealscript language and capable of directing the programmers with lesser experience of the language and api. your role in the team will be gameplay and engine programming. you will also be an adviser on programming in udk (ue3/ue4 at later date). during the later stages of the game we are planning on crowd funding the game. this money will not only go back into the game but will also pay the team for there work. feel free to ask questions.
unity programmer/developer 10thgaming studios anywhere programmers 10thgaming studios is hiring! at 10thgaming studios, you're always part of it, no matter what your role is. unity programmer (for: edin's invasion: the battle for icenland) requirements: - most important: a spirited mood! - decent knowledge on unity programming/coding - being able to cooperate. what you will get: - a position at a neat indie game company :) - credits and of course a share of profits (if any) _____________________________________________________ note that we can't promise you will get money out of this, however we can promise that if you join, the change will be much bigger. _____________________________________________________ if you wish to apply, please send an e-mail to firstname.lastname@example.org and you will hear from us. bryan de jong lead designer/founder 10thgaming studios
3d modeller - required. fuzon designs anywhere artists this is an exciting opening for a multi-talented and dedicated 3d artist. please see http://www.indiedb.com/games/tr-zero for game information. "tr-zero" is in need of a fresh, exciting, and, dedicated 3d visual artist. you must have a keen eye for "futuristic" visuals. the programming backbone of tr-zero is already implemented. your job will include creating models/textures for: - new environment sets. i will provide you with road surface mesh. this is a completely blank canvas. - weapons/fx (explosions etc)/upgrade part models - optional: md5mesh animation for rider model. - optional: any other visual aspect of the game, which you feel needs work. - optional: texture work (particles/menu/hud/interface). all of your work will be implemented into to game by myself, with your idea/suggestions. your focus will be on purely modelling. this is your chance to promote your work into a game which has been built from scratch using c++, and, oddity engine 2 (dx11) http://oddityinteractive.com/oddityengine2/function_reference/reference.htm. this job will be unpaid at the moment. the future prospects of kickstarter funding is what tr-zero is aiming for, and, depending on the quality and dedication of your work, this could be an exciting opportunity to be paid in the future. if you are dedicated to a project, and, get a thrill from seeing your work implemented into a game, please get in touch!
concept artist highrise interactive anywhere artists highrise interactive is currently looking for skilled concept artists to fill the position on our team. you will be required to produce colored and professional concepts on what ever description we give you. about the project: our project is an open-world, survival mmo set in an urban city which is now populated by the infected. the year is 2016 and the population of earth is slowly dying and the infected rising. the government tried to control the infected but once they multiplied is mass numbers, society was left to fight the infected for their own survival. each day the food and water supply is decreasing and that is the same for weapons and gear to survive the apocalypse. the infected was claimed to had started from radiation exposure to a human being. scientists had no explanation for how it started. your main tasks will be designing concepts of infected, character, wallpapers and anything else we set for you. at highrise interactive we have a massive passion for video games. we want to put all that passion that we love for video games and put it into the games we develop. we therefore expect you to show the same level of dedication and passion to the people on the team and especially the games we develop. if you wish to ask more questions feel free to do so! we look forward to be hearing from you!
3d modeler, animator, game programmer attack and enjoy games anywhere artists attack and enjoy games is looking for anyone willing to accept a job, without the assurance that he/she will get paid. we need 3d modelers, animators, and game programmers badly for the game "the ark". any form of experience is welcome, and we will gladly add you to our team. "the ark" is a game taking place in very ancient times, so modelers won't be modeling tough futuristic objects. however, there will be quite a lot of npc walking and roaming about, so any animators will have much to do (fun stuff). game programmers are needed for the cause of creating priceless scripts for the game.
musician/sound effects gamespls anywhere audio/music do you like making music? if you do, this position will suit you. gamespls is looking for hobby musicians or musicians who want their name to be noticed. this job does not pay a wage but your name will be mentioned under music credits section of the game. we want you to send your effects and if they are being used in a game, you will be informed and mentioned in the game. if you share a huge collection of sound effects and music, you will be credited on our website and on indiedb. note:the music and sound effects may be used for personal and commercial purposes.
3d modeller needed for a sci-fi fps goregaming anywhere artists there is a free space for a 3d modeller at goregaming. the artist must be able to model insanly high poly models. if you cannot do that do not even bother applying. the artist must be able to meet deadlines for models and mist upload them to the dropbox folder. the artist have expirience in either of these programs such as zbrush, maya , blender or photoshop. the artist must be able to attend skype meeting and send update screenshots of work everyday. note : this project does not have a budget, this is all free. you can from any part of the world, but communication is key. the project we are working currently has a plot, plannong and some concepts which you view down below http://forum.unity3d.com/threads/214418-martania-quot-the-fall-of-the-red-planet-quot-(future-forward-fps)
gfx-artist(textures) westware anywhere artists we are on the search for a gfx-artist for making textures in our project "x-the forgotten battles". this job includes making textures for spaceships, spacestations, planets ... etc. please keep in mind that this game is a non-commercial and open-source project, so we cannot promise a wage or payment.
c++/c# programmer dexxu games anywhere - skype needed programmers thanks for taking interest in our ad. as a c++ programmer at dexxu games, you will have a variety of responsibilities. some responsibilities include ai programming, physics programming, player controls programming, network programming, engine programming, and dme* programming. some criteria for becoming a programmer for dexxu games are as follows: - speak fluent english. - have a skype account. - consistently** online. - experience in c++ programming (you will be tested/checked). - basic understanding of multiple game engines ie: udk, cryengine3, unity 3d, source sdk. you will need to be willing to do the following: - do tasks assigned to you by the lead programmer. - follow instructions without question. - get work done on time. this is not a salary paid job. you will be paid depending on how much time and effort you put into projects. if you put in the time and effort to create a good game, then the game will sell, earning you and whoever else worked on it money. if you are interested in joining, please email me at email@example.com *dme: dynamic map elements. ** on skype at least 4/7 days in a week. (some exceptions)
level testers gamespls anywhere qa/testers gamespls is looking for level testers, applicants must have a keen eye for detail and must report any glitches. this is not a paid position, this job is completely voluntary.we currently need level testers for the new game project r12. testers will have to download certain levels from links provided and send info about glitches to the email provided. experience is not required
marketing agent\public relations double loop games anywhere public relations ship projects effectively to the targeted audience and advertise the company well.no past experience is required and it won't take very long. our enviroment is all internet and friendly. if you fail horribly, who cares a famous motto is "if at first you don't succeed, you fail, learn from mistakes and then succeed."
[he] genesis: the birth - 3d artits genesis studio anywhere programmers genesis studio is actively looking for talented and motivated people to work on its game: genesis: the birth (chronological mmorpg). we are looking for 3d environment artists and character designer requirements: * experience in game making. * good skills in 3d modelling. * 3dsmax or maya knowledge. * good sens of organisation and communication. * english skills. * knowledge of world machine would be a plus. * interest for mmorpgs. role: * creating 3d models for the game. more information on the game itself here: http://www.indiedb.com/games/genesis-the-birth please send samples of your work with your application.
animator or 3drad user virtual creators anywhere programmers i need a person who knows to animate people models in any software but preferred is maya or someone who knows 3drad scripts well. we will send you ideas on your emails by picture and you can model and animate it. for 3drad, i will post you the project file and tell you what i intend to do. virtual creators is a non-profit organization so don't expect fees.
character artist looking fenrir studios anywhere programmers dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well required skills (any or all) 3ds max, maya, zbrush, blender website: adarkstormiscoming.com indiedb.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
prop modeler enviorment fenrir studios anywhere artists required skills (any or all) 3ds max, maya, zbrush, blender responsibilities understand baking and usage of software such as xnormal, zbrush, topogun and headus uv layout retopology and the process involved excellent texturing and unwrapping skills collaborate with art directors, designers, programmers and animators on object specifications, functions, style, limitations, etc. incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation while building objects required skills strong sense of surface development, proportion, and mechanical functionality strong artistic sense balanced with good technical knowledge sketching, drawing, painting and design skills desirable thorough knowledge of 3d max or maya, photoshop, zbrush, mudbox and other 2d/3d applications experience creating high-poly models for normal ripping purposes good communication skills and the ability to work well in a team environment passion and desire to create great games
gamemaker coder + 2d sprite artist majorwolf gamestudios anywhere artists majorwolf gamestudios are looking for experienced gamemaker programmers and 2d sprite artists in order to accomplish our new goal in creating our first non profit indie game: mario online http://www.indiedb.com/games/super-mario-online we are in need of 2d sprite artists who can create mario-like sprites and also experienced gamemaker coders to make assets for the game such as xp and level systems and more.
skobbejak games is looking for a 3d animator [royalty remuneration] skobbejak games anywhere artists hi, skobbejak games is busy developing the full version of our game vapour: borders of purgatory and we are looking for a talented 3d animator that is looking for a commercial project to work on to get some exposure. we need someone that can make our creepy models (main character, enemies and props) come to life, so if that's your bag give us a pm or email us as soon as possible with a link to your portfolio. email: firstname.lastname@example.org if we like what we see and you're interested in the project we can sign up a contract for you to guarantee a reasonable amount of the royalties on vapour: borders of purgatory's eternal sales (across all available platforms and digital portals). you can go check out vapour and try the free prototype on our website: skobbejakgames.com
concept artists wanted! genesis studio anywhere programmers genesis studio is actively looking for talented and motivated people to work on its game: genesis: the birth (chronological mmorpg). requirements: * experience in game making. * excellent artistic skills. * good sens of organisation and communication. * english skills. * interest for mmorpgs. role: * design all kind of elements for the game this job is paid monthly after our kickstarter campaign (percentage on game profits promised). more information on the game itself here: http://www.indiedb.com/games/genesis-the-birth please send samples of your work with your application.
programmers wanted! genesis studio anywhere programmers the programmer must be able to adapt to the heroengine and its language. enthusiasm and flexibility in working are also necessary. the ideal candidate is a good communicator, is able to balance requirements against implementation, and enjoys technical challenges and the satisfaction of overcoming them. requirements: * experience in game making. * c++ knowledge. * good sens of organisation and communication. * english skills. * knowledge of hsl (hero script language) would be a real advantage. * interest for mmorpgs. role: * implementing game functionalities in heroengine more about hsl here: hewiki.heroengine.com more information on the game itself here: www.genesisthebirth.esy.es
sound engineer campfire games anywhere audio/music we are searching for an experienced sound engineer to create high quality sounds for all the sounds needed for the environment, weapons and characters. you need to have experience at using fmod. living close to where civil war reenactments are taking place and thereby having access to record period weapons fireing would be a great plus.
modeler campfire games anywhere artists you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. as mentioned earlier we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct.
game content developer voltisoft anywhere level designers game content developers work closely with the creative director and are responsible for progressing the overall development of the title in areas such as maps, items, and quests. these developers are in a senior-level position of parallel orpg's development team. skills - be able to cooperatively work in a team environment - be able to learn quickly - creativity experience - list any experience in game development that you have ever had and it will be taken into consideration team members use skype to communicate. work ethic developers are expected to be involved in the game's forums and in-game whenever possible. project details can be found at http://voltisoft.com/parallels developers are unpaid but do receive perks such as a voltisoft.com e-mail address, free file storage, free profile, etc.
programmer demigod studios anywhere programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language. 2) have some knowledge of the corona sdk (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
php/mysql-programmer vektor studios ek anywhere programmers sirius online is an upcoming mmo merging the playstyles of eve and freelancer. to manage the account system and set values of the game, we are in need of a skilled php/mysql programmer. your profile: - you can adhere to standards - sign an nda to the encryption technology and prime keys - can deliver work in a decent amount of time please keep in mind, that as a fresh startup we can't guarantee any salary. are you the right one for us?
item asset designer vektor studios ek anywhere programmers sirius online is an upcoming mmo representing an eve/freelancer crossover. since it has reached a stadium where graphical assets are needed for intense testing, we are hereby looking for a talented sprite designer for items and more menu items. your skills: - you know how to create good item icons - adhere to a masking color - able to deliver pictures in a fair amount of time - stick to the sizes we give you
texture artist and uv-mapper vektor studios ek anywhere artists we are looking to fasten up our content creation speed and therefore are looking for a texture artist and uv mapper. with a talented set of designers we can make this dream even better. are you the right one? your profile: - can abide to a certain style of the game - able to deliver work in a set amount of time please keep in mind that, as a fresh start up, we can't guarantee a salary.
3d character modeller vektor studios ek anywhere artists for our upcoming mmo we are looking for a good 3d character artist. your models will be used at first in the character creator, later be animated and used to walk in stations. your profile: - willing to share a dream - can supply work in decent time please keep in mind that, as a fresh start up, we can't guarantee a salary.
texture artist hivgames anywhere artists this is an unpaid job. we are looking for a texture artist who can create textures for the environment of our game and for our 3d models. we are going to send you the models and you are going to send them back textured. the textures should look realistic. requirments: - create realistic looking textures - normal and specular maps required
3d modeller/ animator a5 games anywhere artists a5 games are looking for a small number of 3d artists/ animators to take part in the creation of our upcoming game "project genisis (genesis)".we are a small team looking for indies looking to develop their skill more. we are mainly looking for those who can animate in either the unity game engine or in the blender modeling software.
sprites makers, level designers, animator gamer's unit anywhere programmers this is gamer's unit where gamers alike come together this is a place where you can feel comfortable and very idea will be and question will be answer this a community that is right for you come join the unite- gamer's unit *most have a skype our boss's is jcbeastin3 *every idea is important make as many as you can *we need level developers,musicians,animators,coders,character models and programmers
3d animation seizure salad anywhere level designers we are looking for 3d animators for a quake game/mod we are working on. all work can be done in blender/3ds max/whatever you use, so no worry's about this. more specifically we are looking for people the can animate weapons and enemy's. for any questions/information you would like to know just ask in your resume! as a side note you don't need to be extremely talented as this is a quake mod. plus you will be getting paid little if any at all. in your resume you should include some things you have animated. that's all. after that we'll determine if you're right for the team, and we'll send you a reply back! thanks!
unity code developer epictoast interactive anywhere programmers hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast ineractive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we dont care if someone does not work for a week as long as they acknowlage their absance and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epictoast interactive we are freinds, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epictoast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you dont quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we recieve is game design experiance that lets us expand our knowlage of how game design works, what it can offer you, and what you can offer it. about "trapped" - trapped is a 3d first person puzzel game where you play as a man who gets locked in a crate werehouse and must travel through the complex to escape. the main gameplay concept of the game is pushing crates, this is what alot of the puzzles are based on. about your job - you are a code developer, wich means that you will be providing the game with unity scripts that give the project the core mechanics it needs to be a stable, playable game. you will work closely with our level designer to make sure the player can easily navigate the levels, you will also make sure that the player encounters no gameplay bugs that could cause the player to become unhappy with thier experiance. you will pay close attention to the sound and music, props, texures and lighting in the game to make sure the gameplay mechanics flow together with the graphics and sound to create an immersive experiance. your main job is not to create code for the game, but to be part of the team. the code developement experiance is just a helpfull perk.
new weapons modeler nameless natm anywhere artists we are a multicultural team, nameless. we are working on our first project (name cannot be disclosed at the moment) in unity. it is a mmofps and very close to alpha testing. we are in need of a weapons modeler as our previous one left. the weapon modeler should be able to make decent models. weapon modeler will be paid in royalties.
texture artist nameless natm anywhere artists we are a multicultural team, nameless. we are working on our first project (name cannot be disclosed at the moment), an mmofps, which is being developed in unity. we are very close to alpha testing. we require a texture artist only for a short period of time. as we only require texture for one model.
character modeler twisted passenger games anywhere artists we are twisted passenger games working on our debut horror game, we are currently making a kickstarter demo and are in need of character modeler(s), this is not a paid job right now but for the demo you will only model one character! the requirments are skype and good skills, make sure to add us on skype for more information.
level designer nameless natm anywhere level designers we are a multicultural team, nameless. currently working on our first project (name cannot be disclosed at he moment) which is being developed in unity. we are very close to alpha testing for that specific reason we woukd like to speed up the process but for that we need a second level designer. level designer will be paid in royalties.
unity 3d java or c# programer needed for fps project goregaming anywhere programmers starting a small fps and a java or c# scripter is needed. the requirements are: the programer must be able to make a basic raycast, script weapons, running speed, slow speed ect.. the programer must have evidence of work or will not be accepted into the team. the programer must be able to work within a given time the programer must be able to attend skype meetings. skype mertings are held once a week. communication is key in this team
second programmer nameless natm anywhere programmers we are a multicultural team, nameless. we are developing our first project (name cannot be disclosed at the moment) in unity. it is very near to alpha testing and we would like to speed up the process. which is why we would like to have a second programmer on the team. the programmer must be able to do the following: *networking *ai programming programmer will be paid in royalties.
3d modeller need for fops project goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model weapons the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. our work: http://forum.unity3d.com/threads/189...ip)-fps-horror contact: message me on unity, i am always online. send me an email @email@example.com tweet @goregaming123 skype : goregamingteam you don't have to be amazing but if we see potential we will accept you
level designer needed for fps project goregaming anywhere level designers details: the level designer must be able to work within the space of one week. the level designer must know how to texture models at least. skype meetings must be attended (once a week). only those with evidence of their work will be accepted. please note that this is all free because the project does not have a budget. you could freelance with goregamimg or join permanently .
concept artist needed for upcoming physiological horror jigsew studios anywhere artists as some of you might know we posted a job ad for a 3d modeler a couple of days ago to help us out with our project. as a response to that job ad we got quite a few people who applied for the position and are exceptionally good in what they do. but today we are here once again to ask for more help with our project but this time we would like a concept artist who has knowledge of adobe photoshop, adobe illustrator and some kind of vector graphics design program. we would prefer if you were specialized in doing concept art for character. if not don't worry you can still apply. because the game we are making is a physiological horror game if your specialize in concept art for the environment you need to understand the importance of environment in horror games. your responsibilities: * be a good teammate and have positive attitude towards the others * have the skill to visualize the ideas and the designs of the game. * accept positive criticism and be able improve yourself * you must be able to communicate with other members of the team * be able to communicate almost daily through skype skills you must have: * be flexible with priorities that are given * have the ability to design both environments and objects depending on the situation. * be able to create drawings with low or high detail, with color or without. * have previous experience with game development after the development of the game you will be paid according to the amount of contribution you have made to the project.
animator nameless natm anywhere artists we are a multicultural team, nameless. we are currently working on our first project (name cannot be disclosed at the moment ). the project is being developed in unity and is almost near alpha testing. we are currently inneed of a second animator to speed up the process. the animator must be able to: *create a smooth animation * rig a model payment will be made in royalties.
level designer demigod studios anywhere level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be able to build locations in the editor with existing meshes, tools and the help of environment artists. 4) be a good teammate and have positive attitude towards the others 5) accept positive criticism and be able improve yourself 6) be able to communicate almost daily through skype required skills: 1) prepare sketches and maps for new locations (2d & 3d). 2) have some knowledge of real world geography and topography. 3) knowledge of 3ds max or any other leading software such as maya. 4) knowledge of the unity game engine. 5) be flexible with priorities that are given desired (but not necessary) skills: 1) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
concept artist demigod studios anywhere artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design both environments and objects depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d modeller demigod studios anywhere artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
player modeler/rigger & hard surface modeler silus games anywhere - prefer usa or canada artists we are looing for people to help us with our video game. we are looking for talented 3d modelers/riggers.the following are the requirements and standards we have: strong knowledge of: - 3ds max/maya - photoshop/texturing - uv wrapping/unwrapping - english :) we communicate mostly via skype. thanks!
3d modeller and/or animator chaosforge anywhere artists chaosforge is desperately looking for 3d artists! we need more hands to help create the assets for the gameplay videos for the new sci-fi roguelike game, jupiter hell, heading towards kickstarter, and to work with us after it funds! you can read more about the project on its webpage ( http://jupiterhell.com/ ), or in the in-depth interview on http://indiestatik.com/2013/10/14/jupiter-hell-2/ . pre-ks the time commitment required isn't high, afterwards it can become paid full or half-time job (remote). 3d-modelling/texturing skills a must, preferably in 3ds max, rigging and animation skills a big plus. level of detail is about quake iii class, but with normal mapping and bone animation.
game&level designer [cryengine 3] west hangar games anywhere level designers we search a game and level designer who is able to make create levels in horror style, we search for people with the following skills: be able to create a environment in cryengine,in horror style. be able to create levels and menus [ui} for the game, if you are getting accepted as a game&level designer by west hangar games, you will get a intern contract sended to your mail, and you will have a paid position. this position is international, you don't have to be in a specific country hope we will greet you soon as the new game&level designer of west hangar games!
game&level designer [unity] west hangar games anywhere level designers we search a game and level designer who is able to make create levels in horror style, we search for people with the following skills: be able to create a environment in unity,in horror style. be able to create levels and menus [ui} for the game, if you are getting accepted as a game&level designer by west hangar games, you will get a intern contract sended to your mail, and you will have a paid position. this position is international, you don't have to be in a specific country hope we will greet you soon as the new game&level designer of west hangar games!
3d modeler for upcoming physiological horror game jigsew studios anywhere artists we are a small game studio right now with a couple of projects in mind that we would like to develop with your help. we are looking for a 3d modeler for our upcoming game which is going to be a physiological horror game unlike any other. the game is based around a guy who lives with his family in an average town house. as the game progress you discover a hidden power which you will be using throughout the game to reach your goals. we are trying not to disclose to much information about project in this job advertise. we will tell you what you need to know if you get accepted as a 3d modeler. the engine we will be using for this game is the unreal engine 4 and currently we only have plans to release the game on the pc. if you want to apply there are certain criteria that you will need to meet before we can accept you into our company. * you must have at least a year worth of experience in 3d modeling * you must provide use with a demo reel or some example of your work * you must know how to work well within a group * you must provide us with your contact info so we can contact you after the game has been developed you will be paid according to the amount of contribution you have made to the project.
story writer at your service outside the blue box studios anywhere web/other hello everyone. i am a writer who is looking for some work, any work. i also do not want any money, i write whatever genre you want. my game that i am writing is currently still in development, so i can't show you anything! i can also work on some character designs, and soon, music creation. so why not hire me?
character and prop modelers needed for galactic gladiators! golden oak studios europe artists looking for european based modelers for our project galactic gladiators. character modeler: req: being able to produce a game friendly model using normal maps baked from a high detail model. prop modeler: req: being able to use a modelsheet to prepare a game friendly model making use of normal mapping. being able to produce a model with an efficient topology is a must for both positions, and of course having a very solid pipeline. what can we offer you? very experienced concept artists and a team that can have some fun from time to time. but, besides technical expertise being able to integrate into our team is also very important. we would much rather have a mediocre skilled modeler that is part of the team then some highly skilled "outsider" that never attempts to communicate with us, we cannot work like that! if you have read the above and still think this project might be the one for you? just e-mail me. if we think you might be the guy we are looking for we will invite you to join one of our weekly playtests (at which point you can still decide if this is the right project for you!)
3d character artist skobbejak games anywhere artists hi, skobbejak games is busy developing the full version of our game vapour: borders of purgatory and we are looking for a talented 3d character modeler that is looking for a commercial project to work on to get some exposure. we need someone that can make us some creepy enemy models, so if that's your bag give us a email (firstname.lastname@example.org) as soon as possible with a link to your portfolio. if we like what we see and you're interested in the project we can sign up a contract for you to guarantee a reasonable amount of the royalties on vapour: borders of purgatory's eternal sales (across all available platforms and digital portals). you can go check out vapour and try the free prototype on our website: http://www.skobbejakgames.com
unrealscript programmer orkaan anywhere programmers oorkaan is searching for help on: "survivor: forgotten world" a first-person-survival rpg. ------------------------------------------- here is the link to the game: http://www.indiedb.com/games/survivor ------------------------------------------- we need help with unrealscript programming. we are a team of self-motivated, hard working people with big goals. this is what we offer: • a nice, friendly, organized and communicative environment. • up to 28% share of the game's profits depending on your skils. this is what we want from you: • a good amount of experience with unrealscript. • frequent communication and availability over skype. • self-motivation to complete the tasks assigned to you. ------------------------------------------- we are looking forward to your apply, don't miss your chance working with us on a very promising project!
programmer type13 studios anywhere programmers type13 studios is developing a new survival sandbox title. it will feature a wide open city for players to explore and a new type of infected no one has ever seen. we are currently searching for someone to fill the position of a programmer for team. you will be required to be experienced and knowledgeable in using unity and c# or unityscript. your main tasks will be to code a wide range of gameplay features and mechanics as well as optimizing the network. we are looking for passionate people to work on our game. we expect you to show a high level of dedication towards the project. we look forward to be hearing from you!
programmer, 3d modeler vahaos studios anywhere programmers we are a small development team looking to add more members. positions we have openings in are 3d modeler and programmer. go to http://www.indiedb.com/games/project-vahaos to learn more about our current game project. familiarity with udk is a must. this will become a paid position, once funds are available; we include a promise of pay contract. email me with a link to your work. *having previous work isn't required but knowing how to do the job required and applied for is. thank you for reading our post.
female voice actors wanted lunar blast interactive anywhere audio/music we recently put out an ad for voice actors for our first indie project, dark spiral. although the ad was a success, and we got more than three dozen applicants, there was a severe lack of female applicants, and we decided to post another ad asking specifically for female voice actors. if you are a female voice actor, or if you know anybody that would be interested, please don't hesitate to contact us. we aren't looking for any type of voice in specific, as only two roles have been filled up to now, so there are a lot of available spots for voice actors of any vocal range and accent. no prior experience needed, no education needed. what you do need is a high quality microphone (condenser/studio mic with a pop filter, or anything that can produce clear, echo-less audio with no static or background noise), a talent for voice acting (you don't need to be able to do a million vocal ranges or accents, but you need to be able to convey realistic and sincere emotion), and the ability to keep to a schedule and provide the lines we need by the dates we provide. right now, we can't afford to pay voice actors, however everyone will be paid once we are able. please note that if there is not a sample in the e-mail, it will be ignored, even if you're asking for more information regarding the sample. we don't have any guidelines for the application sample, as we need a feel for your vocal range regardless. we will provide you with characters to audition once you have been accepted.
3d artist needed goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model 3d characters and furniture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming contact: message me on unity, i am always online. send me an email @email@example.com tweet @goregaming123 (not recomended) skype : goregamingteam
texture artist the reps anywhere artists "the manipulators" is a an rts under development in which you control an alien puppeteer parasite to take over the human population: http://themanipulators.co.uk * * * * * we're currently looking for texture artists to join our team and collaborate with us on our promising new game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project, even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio
looking for anyone who can use source sdk (modding) outside the blue box studios anywhere programmers as long as you know what you're doing, we don't have any restrictions. sending us a link to your other works can help us a lot and you. we don't have any money to give, but the new experience might be pay enough. the game will be discussed privately. work times are flexible to your preferred arrangement.
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