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News Post #09: Status Update, Level Design
Rigid Force Alpha

News Post #09: Status Update, Level Design

Jul 31, 2015 Rigid Force Alpha 0 comments

Long time no see! Have a look at what we've been up to lately. Screenshots inside!!

Throwing Weapons, Ranged Combat and Visual Makeover Continued
Battle Brothers

Throwing Weapons, Ranged Combat and Visual Makeover Continued

Jul 31, 2015 Battle Brothers 1 comment

The first Goblins have made their way into the game and are now being playtested. While that's going on, as always, we've implemented a bunch of smaller...

Update #1: Combat Racers is in Greenlight!
Combat Racers

Update #1: Combat Racers is in Greenlight!

Jul 31, 2015 Combat Racers 0 comments

Combat Racers is the first game from The Major Game Company. In this update I'll introduce myself, tell about the game and company in general and tell...

Forging Worlds - Terrains
Feudums

Forging Worlds - Terrains

Jul 31, 2015 Feudums Article 0 comments

In FEUDUMS’ ongoing Feature Sneak Peek series, we target and discuss an individual game design topic for each update. With the Map Editor being released...

Alpha 14 – Tools, Autorepair, …
Imagine Earth

Alpha 14 – Tools, Autorepair, …

Jul 31, 2015 Imagine Earth 0 comments

Alpha 14 brings a load of small enhancements to the game: Tools like repair and remediation can now be mass-apply to your buildings, the quality of life...

Trailer released and News on 0.0.6
TactiX

Trailer released and News on 0.0.6

Jul 31, 2015 TactiX 0 comments

Our trailer for TactiX has been released! Version 0.0.6 is going to be released at the beginning of next week.

Omnis Kickstarter Launch / Character Artist
Omnis - The Erias Line

Omnis Kickstarter Launch / Character Artist

Jul 30, 2015 Omnis - The Erias Line 0 comments

Announcing the launch date of our Kickstarter campaign and the name of the newest member of Elyn Studio.

Tears: more graphic evolution; remaking the city.
Tears

Tears: more graphic evolution; remaking the city.

Jul 30, 2015 Tears 0 comments

Tears is an exploration and horror game moved by the plot, at no time we will show you the way. You are free to go wherever you want and do whatever you...

Infinity: Battlescape, And the future of Infinity: TQFE

Infinity: Battlescape, And the future of Infinity: TQFE

Jul 30, 2015 7 comments

We'll be developing Infinity:Battlescape as our fist title using the I-Novae Engine. Infinity:The Quest for Earth, will be put on hold, however development...

Heist Night Game Guide
Heist Night

Heist Night Game Guide

Jul 30, 2015 Heist Night Basic design/concepts 0 comments

This Game Guide aims to explain the core mechanics presented in Heist Night, and how we expect players to interact with these mechanics.

Hearts of Oak News July 2015
Hearts of Oak: Conquest of the Seas

Hearts of Oak News July 2015

Jul 30, 2015 Hearts of Oak: Conquest of the Seas 6 comments

We have some exciting news to share with you - and it might just take you by surprise! We explain what the team has been working on, and more ways for...

Space Food Truck Kickstarter Launches
Space Food Truck

Space Food Truck Kickstarter Launches

Jul 30, 2015 Space Food Truck 0 comments

One Man Left has just launched a Kickstarter campaign for their PC gaming debut, Space Food Truck! Go where no food truck has gone before.

Trailer released – Greenlight started
Fifth Column

Trailer released – Greenlight started

Jul 30, 2015 Fifth Column 0 comments

With the trailer released, the Greenlight can begin! We've managed to do it, despite the gruelling development process overall!

CO-OP: Decrypted on Early Access
CO-OP: Decrypted

CO-OP: Decrypted on Early Access

Jul 30, 2015 CO-OP: Decrypted 0 comments

The game finally hit Early Access on Steam! That means you can now all play it!

New Update: Auto turrets, new creature, more POIs, graphic improvements
Empyrion - Galactic Survival

New Update: Auto turrets, new creature, more POIs, graphic improvements

Jul 30, 2015 Empyrion - Galactic Survival 0 comments

Pre-Alpha 1.2.0 is now live on Steam: Auto turrets, turrets for ground vessel, several graphic improvements, more user-friendly behaviour to fast move...

Asteroid Minesweeper Update
Asteroids Minesweeper

Asteroid Minesweeper Update

Jul 30, 2015 Asteroids Minesweeper 0 comments

Miscellaneous updates (smaller levels, ambient light, etc).

Dare to be Digital 2015 Announcement
Observatorium

Dare to be Digital 2015 Announcement

Jul 30, 2015 Observatorium 0 comments

Come and try our Alpha gameplay at Dare to be Digital 2015.

Brick Inventions - Massive Physics Simulations with Unity 5
Brick Inventions

Brick Inventions - Massive Physics Simulations with Unity 5

Jul 30, 2015 Brick Inventions 0 comments

Several months ago, Brick Inventions was updated to Unity 5. This enabled huge physics simulations with the power of PhysX3.3. Therefore, I have now created...

Great gravity is coming!
Inverto

Great gravity is coming!

Jul 30, 2015 Inverto 1 comment

What is VoxelWorks, where is SteamWorks and other news.

Field report 19: Graphical Updates
War of Rights

Field report 19: Graphical Updates

Jul 30, 2015 War of Rights 2 comments

Field report about recent graphical updates such as voxel-based global illumination as well as a status update on the current status of the project.

Apocalypse Scavenger July Update!
Apocalypse Scavenger

Apocalypse Scavenger July Update!

Jul 30, 2015 Apocalypse Scavenger 0 comments

Hello Scavengers! I have been neglecting the IndieDB page for Apocalypse Scavenger, so to make it up to you guys! i'm gonna update you guys with some...

Update #15 - With a new trailer, Ancestory races to Closed Beta!
Ancestory

Update #15 - With a new trailer, Ancestory races to Closed Beta!

Jul 30, 2015 Ancestory 0 comments

We've hit a new major phase in the development and have just posted a new video to celebrate hitting the Closed Beta phase!

Steam store page is live!
Xenocide

Steam store page is live!

Jul 30, 2015 Xenocide 0 comments

Our steam store page is finally live and the release date is set!

Roguelike Development with REXPaint
Cogmind

Roguelike Development with REXPaint

Jul 29, 2015 Cogmind 4 comments

A guide to using REXPaint as a supplementary tool for roguelike development needs, including art, maps, mockups and UI design.

Dev log 1.2. Square Enix, Plans, News
Dream Factory

Dev log 1.2. Square Enix, Plans, News

Jul 29, 2015 Dream Factory 0 comments

We are a little be late with second part of our log, but better late than never. In this series you will see: Our demo gameplay demonstration News from...

Pursuit of Power 2 - Steam Greenlight
Pursuit of Power 2

Pursuit of Power 2 - Steam Greenlight

Jul 29, 2015 Pursuit of Power 2 0 comments

Pursuit of Power 2 is a fast-paced RTS with pixel art. Powerful leaders command legions of zealots and elite units. Manage fortresses. Campaign and multiplayer...

ADVENTURE CRAFT Blog #61 PET EVOLUTION and PARTY MEMBERS!
Adventure Craft

ADVENTURE CRAFT Blog #61 PET EVOLUTION and PARTY MEMBERS!

Jul 29, 2015 Adventure Craft 1 comment

We are now putting together some stuff for EVOLVING pets and building a party of Adventurers! Have a look and tell us what you think!

Dev Diary #4
Lord Of Decay

Dev Diary #4

Jul 29, 2015 Lord Of Decay 0 comments

In this update we talk about the new day/night system and dynamic weather system and how they affect the environment and AI behaviour.

Update 2: Line up and get your abilities here
Our Way Up

Update 2: Line up and get your abilities here

Jul 29, 2015 Our Way Up 0 comments

This time we are going to talk about Safe Rooms, NPCs and skins.

Swipey Rogue (mobile arcade/rogue): Devlog 22 - Last Additions
Swipey Rogue

Swipey Rogue (mobile arcade/rogue): Devlog 22 - Last Additions

Jul 29, 2015 Swipey Rogue 0 comments

Swipey Rogue is a mobile arcade rogue that blends swipe action auto running, with dungeon crawling room puzzling. The game is almost ready for release...