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Air Missions: HIND - Development Diary #2
Air Missions: HIND

Air Missions: HIND - Development Diary #2

Air Missions: HIND 0 comments

Next development diary showing the guided air-to-ground missiles and more from gameplay!

New mech turn based action game "DUAL GEAR" released a first video&screen; shots !
DUAL GEAR

New mech turn based action game "DUAL GEAR" released a first video&screen; shots !

DUAL GEAR 8 comments

Hi ! everyone this is our first article here ! thank for interested our game. We are a 5 developer studio working for this project. If you remember the...

2016.01.10 Boss 101 Improvements in the Map Room
Boss 101

2016.01.10 Boss 101 Improvements in the Map Room

Boss 101 2 comments

This week we have been smashing bugs and working on various UI improvements. Check out the progress we made in the map room!

Launch Trailer
ZHEROS

Launch Trailer

ZHEROS 0 comments

The launch trailer for ZHEROS is out, prepare your controllers and keyboards.

Apocalypse Z reboot to 3D DevLog #1
Apocalypse Z

Apocalypse Z reboot to 3D DevLog #1

Apocalypse Z 0 comments

Rebooting Apocalypse Z from 2D in to 3D... 2D just didn't cut it for the route I wanted to take the game!

New Squid-like, Poison Spitting Jungle Enemies!
Blacksea Odyssey

New Squid-like, Poison Spitting Jungle Enemies!

Blacksea Odyssey 0 comments

Ahoy Space-Huntsmen! We hope everyone had a great holiday season! We’re glad to be back to work after a long Kickstarter campaign. Thanks to you, we...

Trailer - Stupid Stones Adventure!
Stupid Stones Adventure

Trailer - Stupid Stones Adventure!

Stupid Stones Adventure 3 comments

This is the official trailer of Stupid Stones Adventure!

The Prison Game: At the top of Steam Greenlight Concepts!
The Prison Game

The Prison Game: At the top of Steam Greenlight Concepts!

The Prison Game 7 comments

Characters Remodelled, New Screenshots and STEAM!

Behold: Immortal Redneck's outdoors
Immortal Redneck

Behold: Immortal Redneck's outdoors

Immortal Redneck 3 comments

There some stuff to do in the outdoors, so take your time to explore what's before the shooting.

2016.01.04 Boss 101 Dialog Scripting, Happy New Year!
Boss 101

2016.01.04 Boss 101 Dialog Scripting, Happy New Year!

Boss 101 2 comments

Today we are diving into the dialog and storytelling in Boss 101. Specifically, we are going to look at how we deliver the story to you via cinematics...

Happy New Year! OverDose Update!
OverDose

Happy New Year! OverDose Update!

OverDose 6 comments

Happy new year all! I bring good news, everyone! Updates! Pics! Details! Oh my!

The Prison Game: Development Day 259
The Prison Game

The Prison Game: Development Day 259

The Prison Game 0 comments

We are on Steam now! Remastered characters Vlad and Cane, updated story!

Editors Choice - Indie of the Year 2015

Editors Choice - Indie of the Year 2015

Feature 25 comments

We played many games in 2015, here are our editors choice picks, that brought us joy and deserve recognition.

2015.12.21 Boss 101, the Train Boss
Boss 101

2015.12.21 Boss 101, the Train Boss

Boss 101 1 comment

Today we are talking about one tough mo-fo, the Train Boss. He is not one, not two but multiple parts and weapons you battle as you make way from the...

Corpses 'N Souls – Weapon Super Moves
Corpses 'N Souls

Corpses 'N Souls – Weapon Super Moves

Corpses 'N Souls 6 comments

Introducing new gameplay with the addition of "Weapon Super Moves” for Corpses 'N Souls. In today's article I will introduce the concept of weapon super...

Interview with a potato!
Jinx: Womb Of Cosmos

Interview with a potato!

Jinx: Womb Of Cosmos 1 comment

An interview with a denizen of the fabled Castle Sin, who, as witnesses suggest, appears to be a sentient potato. Who is the mysterious talking potato?...

 The Prison Game: Development Day 248
The Prison Game

The Prison Game: Development Day 248

The Prison Game 4 comments

New Remastered Fog System, New Buildings, Parking Lots and Props.

Corpses 'N Souls – Gameplay & Interactive Particles
Corpses 'N Souls

Corpses 'N Souls – Gameplay & Interactive Particles

Corpses 'N Souls 0 comments

Introducing new gameplay with dynamic interactive particles for Corpses 'N Souls. In today's article I will show how actual gameplay leverages the advanced...

A guide to Talents!
Jinx: Womb Of Cosmos

A guide to Talents!

Jinx: Womb Of Cosmos 0 comments

A breakdown of the talents for each of the heroes.

Crazy Pixel Streaker Development Update #3
Crazy Pixel Streaker

Crazy Pixel Streaker Development Update #3

Crazy Pixel Streaker 0 comments

We got a publisher! Plus new weapons, lobby system, a new boss, a real Watermelauncher and more!

Scrum sessions: December 2015
Skara - The Blade Remains

Scrum sessions: December 2015

Skara - The Blade Remains 0 comments

While Santa's elves might be busy making toys, Skara's gamedevs have been busy working on our new build. This is going to be fantastic, including Dedicated...

Do the monkey, do the monkey! – Immortal Redneck Devlog #13
Immortal Redneck

Do the monkey, do the monkey! – Immortal Redneck Devlog #13

Immortal Redneck 0 comments

The Monkey Statue is a very important enemy for us and in Immortal Redneck because, you know, our studio logo is a monkey too…

2015.12.14 Boss 101, Your Awesome Chain Gun!
Boss 101

2015.12.14 Boss 101, Your Awesome Chain Gun!

Boss 101 0 comments

Since you use your main gun so much we wanted to make it worthwhile and not go out of style. You might be asking yourself, “Self, how did they accomplish...

The Birdcage Patreon Page
The Birdcage

The Birdcage Patreon Page

The Birdcage 0 comments

We are happy to invite you to join our community and our Patreon page!

Corpses 'N Souls – Procedural weather system : Rain
Corpses 'N Souls

Corpses 'N Souls – Procedural weather system : Rain

Corpses 'N Souls 2 comments

Introducing a dynamic procedural weather system for Corpses 'N Souls. In today's article I am focusing on the rain within the weather system. Also I will...

The Prison Game: Development Day 240
The Prison Game

The Prison Game: Development Day 240

The Prison Game 4 comments

Real Time Reflections, Ambient Cubemap, Traffic Lights & Intersection Logic, Dynamic City Street Lights and more!

A place of Morbid Magnificence - Video
Jinx: Womb Of Cosmos

A place of Morbid Magnificence - Video

Jinx: Womb Of Cosmos 0 comments

A video showing various areas of the this place of morbid magnificence called Castle Sin plus some goodies!

Corpses 'N Souls – Procedural weather system : Clouds
Corpses 'N Souls

Corpses 'N Souls – Procedural weather system : Clouds

Corpses 'N Souls 0 comments

Introducing a dynamic procedural weather system for Corpses 'N Souls. In today's article I am focusing on the clouds within the weather system. I will...

Polishing levels and then some more!
Jinx: Womb Of Cosmos

Polishing levels and then some more!

Jinx: Womb Of Cosmos 0 comments

A showcase of the undergoing polishing of our graphics as well as artwork and wiki related thingies!

Air Missions: HIND - Development Diary #1
Air Missions: HIND

Air Missions: HIND - Development Diary #1

Air Missions: HIND 0 comments

Let us introduce the short development diary series, where we will try to step by step introduce our game!

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