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Major Update #5 - July 2nd, You can call it a "Beta" now...
Fallen: A2P Protocol

Major Update #5 - July 2nd, You can call it a "Beta" now...

Jul 2, 2015 Fallen: A2P Protocol 0 comments

Check out our "hottest" update ever! Entering officially in Beta now... - Unconscious state - Burning Death - GUI to 1080 - Gui improvements - AI iteration...

Dev Journal #8 - New Client Available
Thrones of War

Dev Journal #8 - New Client Available

Jul 2, 2015 Thrones of War 0 comments

We've just released our biggest update yet in version 0.0.2.4d! We've added a Lumbermill which provides a second drop-off point for harvested wood as...

Faesholt
The Lays of Althas : Sundered Order

Faesholt

Jul 2, 2015 The Lays of Althas : Sundered Order 2 comments

After a long wait, our latest new post reveals the first batch of in game screenshots, and with them, more information about the world.

Update 1# - Early Alpha started 6/7/15
Legend of Azulgar

Update 1# - Early Alpha started 6/7/15

Jul 2, 2015 Legend of Azulgar 0 comments

Join in the battlefield and support our fleet in early alpha test!

Immortal Fray's Progress
Immortal Fray

Immortal Fray's Progress

Jul 2, 2015 Immortal Fray 0 comments

After the release of the first prototype, I decided to take the feedback I received from the community and apply it to my new artistic approach.

Unbox Update: Minecon 2015 Prep and This Week’s Round-Up!
Unbox

Unbox Update: Minecon 2015 Prep and This Week’s Round-Up!

Jul 2, 2015 Unbox 0 comments

This week we are doing a quick summary of our week including preparation for Minecon, a new thread idea, our Meet the Team debut and the start of our...

Rise Beta Screenshots Out Now!
Rise

Rise Beta Screenshots Out Now!

Jul 2, 2015 Rise 1 comment

Check out our latest screenshots, we're getting close to our Early Access launch so what you see is (nearly) what you'll get!

3 tools to flesh out your indie game business
QuizWitz

3 tools to flesh out your indie game business

Jul 2, 2015 QuizWitz 0 comments

Thanks to recent developments, we were able to attend some interesting talks. Here's a list of the useful business tools we discovered!

INT July 2015 Monthly Update!
INT

INT July 2015 Monthly Update!

Jul 2, 2015 INT 0 comments

It has been far too long since our last update and to longtime followers, I apologize. But rest assured, we have been working hard at building INT. Our...

A trailer for Gleipnir
tiny & Tall : Gleipnir

A trailer for Gleipnir

Jul 2, 2015 tiny & Tall : Gleipnir 2 comments

The independent point'n'click adventure game tiny & Tall : Gleipnir now has a trailer.

Disciples of the Storm: In the footsteps of golems
Disciples Of The Storm

Disciples of the Storm: In the footsteps of golems

Jul 2, 2015 Disciples Of The Storm 0 comments

First look at the rains factions new ice golem resource collector unit.

May/June Progress Report Update 2015
Odyssian Void

May/June Progress Report Update 2015

Jul 1, 2015 Odyssian Void 0 comments

Hey everyone, it is PRU time once again. Check inside for the latest news!

Report 058: Heating up the engines
Vector Thrust

Report 058: Heating up the engines

Jul 1, 2015 Vector Thrust 3 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Dev. journal: day 1 - About the game
For the Supremacy

Dev. journal: day 1 - About the game

Jul 1, 2015 For the Supremacy 0 comments

Hello, my name is Carlos, the creator and only developer of this game, and here, I will explain how the game works and speak of his features.

Dad Beat Dads
Dad Beat Dads

Dad Beat Dads

Jul 1, 2015 Dad Beat Dads 0 comments

The world's premiere Dad-based baby throwing simulator is coming to your computers! Help bring it to Steam by voting and sharing!

Gunpowder now available on Steam
Gunpowder

Gunpowder now available on Steam

Jul 1, 2015 Gunpowder 0 comments

We are happy to announce to that Gunpowder is now officially on Steam with the game releasing on July 8th for $8.49 for the first week and then back to...

June Update
Deep Space Settlement

June Update

Jul 1, 2015 Deep Space Settlement 4 comments

Update on the latest development on Deep Space Settlement for the month of June: Drones, AI Nexus, Code Reflection.

NANOS got greenlit!
NANOS

NANOS got greenlit!

Jul 1, 2015 NANOS 0 comments

With pride and a lot of gratitude to the community, we hereby want to tell you that with all of your support NANOS got Greenlit!

SUPERVERSE has a new teaser video
SUPERVERSE

SUPERVERSE has a new teaser video

Jul 1, 2015 SUPERVERSE 2 comments

Industry Entertainment, an independent game development studio, released a new little teaser video for upcoming 3D shoot’em up game SUPERVERSE.

Going Up?
I Can't Escape: Darkness

Going Up?

Jul 1, 2015 I Can't Escape: Darkness 4 comments

Descending is easy. It’s heading back up that’s tough.

How the Eco-Sim works: The Players' Lifeline
Eco - Global Survival Game

How the Eco-Sim works: The Players' Lifeline

Jul 1, 2015 Eco - Global Survival Game 3 comments

An in-depth look at how the simulated ecosystem works in Eco, running 24/7 and serving as the source of all resources in the game.

Reworked 'Caves', 'Guts' boss, etc.
There Was A Caveman

Reworked 'Caves', 'Guts' boss, etc.

Jul 1, 2015 There Was A Caveman 1 comment

Redid the 'cave' level artwork, finished 'guts' level bossfight.

Discouraged Workers 1st major updated for Beta(Early Access)
Discouraged Workers

Discouraged Workers 1st major updated for Beta(Early Access)

Jul 1, 2015 Discouraged Workers 0 comments

Discouraged Workers Beta updated on Steam and IndieGameStand, itch.io, Humble Widget.

Presenting: Desmond Rhines
Arcadian Atlas

Presenting: Desmond Rhines

Jul 1, 2015 Arcadian Atlas 0 comments

There is no guarantee of a happy life. Desmond knew that as well as any. While Vashti Dahlman (if you missed her profile, find it here) was soaking up...

[C#/Unity] 2D Camera
Phil's Adventure

[C#/Unity] 2D Camera

Jul 1, 2015 Phil's Adventure Intermediate client side coding 0 comments

This Tutorial explains the ideas behind the 2D Camera from Phil's Adventure and how it was implemented.

Devilry has been released!
Devilry

Devilry has been released!

Jul 1, 2015 Devilry 1 comment

A first person horror game now available to download on Steam!

FEUDUMS’ Monetization Strategy
Feudums

FEUDUMS’ Monetization Strategy

Jul 1, 2015 Feudums Article 0 comments

“Free to Play” - the infamous monetization black magic of the gaming industry second only to over-priced DLCs. When you hear this phrase, your heart...

Some Semblance of Order (Roadmap, new Ship)
Shallow Space: Insurgency

Some Semblance of Order (Roadmap, new Ship)

Jul 1, 2015 Shallow Space: Insurgency 0 comments

Work on Omega continues with a Medium Corvette model being unveiled, the artists now report they are ‘in the swing’ but there’s a short break while...

14th Week of Development
Space Duty

14th Week of Development

Jul 1, 2015 Space Duty 0 comments

Fourteen weeks of development since the project started and I'm still adding the assets and features that will need to be there to support the story.

The Making of Cogmind's Alpha Trailer
Cogmind

The Making of Cogmind's Alpha Trailer

Jul 1, 2015 Cogmind 2 comments

The process and techniques behind the creation of Cogmind's first game trailer. Learn how to make an engaging, crisp pixel art video.