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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Game

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

May 23, 2013 Vector Thrust Basic players modelling 1 comment

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 7 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 25 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Animating Properties and Tweening Pages in Android
Game

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Animating the "Run"-Cycle of a Snake Warrior
Runic Rampage

Animating the "Run"-Cycle of a Snake Warrior

May 2, 2013 Runic Rampage Basic animation 5 comments

This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)

Armed Assault Editing Guide
Game

Armed Assault Editing Guide

Aug 2, 2008 Advanced level design/theory 5 comments

Presenting the Armed Assault Editing Guide containing nearly 170 pages which cover everything you need to know to make a mod for ArmA.

Axil Cheats
Axil

Axil Cheats

Mar 22, 2012 Axil Basic design/concepts 0 comments

Axil is a fun game to play. This is the document that gives you the information about the cheats in this game.

Baby steps tutorial
Towns

Baby steps tutorial

Nov 16, 2011 Towns Basic other 3 comments

A short tutorial to introduce the very first steps of the game.

Banking corners in UDK
The Finish Line

Banking corners in UDK

Jul 31, 2012 The Finish Line Basic level design/theory 1 comment

A quick tutorial on how to bank corners in UDK. Including a video.

Basic HUD Modification
Game

Basic HUD Modification

Nov 28, 2008 Source Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Basic introduction to the UE3 Material Editor + basic examples
Game

Basic introduction to the UE3 Material Editor + basic examples

Nov 28, 2007 Basic mapping/technical 8 comments

Basic introduction to the new material editor plus examples on how to set up some of the most common materials.

Basic map creating
POSTAL 2

Basic map creating

May 20, 2007 POSTAL 2 Basic mapping/technical 3 comments

In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...

Basic uses of each character's special abilities
Applied Science

Basic uses of each character's special abilities

Oct 26, 2012 Applied Science Basic other 0 comments

Each of the three mad scientists has a unique special ability when the F button is pressed. The Atomic Physicist's special ability is the Time Distortion...

Basics Using Geometry mode in the UDK
Game

Basics Using Geometry mode in the UDK

Nov 29, 2009 Unreal Development Kit Basic mapping/technical 0 comments

In this tutorial we will learn how to use geometry mode in the Unreal Development Kit.

Be the Man: Beginning Games Programming #1 - First Steps
Game

Be the Man: Beginning Games Programming #1 - First Steps

Oct 7, 2009 Shee Labs Game Development Basic client side coding 25 comments

The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer...

Beginner's Guide
Arkanius

Beginner's Guide

Sep 23, 2012 Arkanius Basic other 0 comments

A short guide to creating an account, a character and entering the game for the first time.

Cartoon character rigging in maya
Game

Cartoon character rigging in maya

Mar 18, 2013 Maya Intermediate animation 0 comments

Hi, in this rigging training we go through the entire process from start to finish. We will start from scratch with just the character mes and add things...

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

Cocos2d: Working with Sprites
Game

Cocos2d: Working with Sprites

Dec 25, 2011 Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Complex Mod Installing
Game

Complex Mod Installing

Feb 8, 2010 Desura Basic other 12 comments

Desura aims to support a wide range of mods how ever there are a lot of games that don't support native modding and as such mods need to replace game...

Configuration and Handy Tweaks for UDK
Game

Configuration and Handy Tweaks for UDK

Mar 2, 2012 Basic other 2 comments

Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...

Constructing Characters - Aztez Style
Aztez

Constructing Characters - Aztez Style

Apr 6, 2012 Aztez Intermediate players modelling 1 comment

How we have built and composed our many characters.

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Creating a Simple 2D Game with XNA 1: Basic Rendering and Input
Reggae Speed

Creating a Simple 2D Game with XNA 1: Basic Rendering and Input

Oct 3, 2010 Reggae Speed Intermediate client side coding 3 comments

How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Creating Teams
Game

Creating Teams

Nov 28, 2008 Source Intermediate server side coding 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

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