Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.
It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...
Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!
This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...
The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...
This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...
This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...
This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...
This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...
This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...
Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...
The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.
New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!
Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...
This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
When creating textures, sometimes its good to use pictures as a base to work from for your textures - and today we've got some of our lead organic artist...
This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.
In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...
A tutorial made by our very own MaceMadunusus which details and explains the process behind texturing and the creation of materials and material instances...
This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.
Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.
In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...
In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...
Basic introduction to the new material editor plus examples on how to set up some of the most common materials.
In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...