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First steps to environmental conceptual art
Crimson Crow

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 13 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 0 comments

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

May 8, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

May 19, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]
Game

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation
Game

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Sep 2, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

Interface Designing for Games in iOS
Game

Interface Designing for Games in iOS

Feb 1, 2012 Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

Material Shaders for Id Tech 4 (Doom 3)
Game

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Basic textures 3 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Getting good pictures for texturing
The Increment

Getting good pictures for texturing

Aug 27, 2010 The Increment Basic textures 2 comments

When creating textures, sometimes its good to use pictures as a base to work from for your textures - and today we've got some of our lead organic artist...

Texturing human Skin without photos in Photoshop
Breath

Texturing human Skin without photos in Photoshop

Sep 13, 2010 Breath Intermediate textures 16 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

Maya: Texel Density (TD) tutorial
Game

Maya: Texel Density (TD) tutorial

Mar 11, 2012 Intermediate textures 3 comments

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...

UDK Tutorial - Customizable Lightsaber
Movie Battles III

UDK Tutorial - Customizable Lightsaber

Apr 1, 2012 Movie Battles III Intermediate textures 0 comments

A tutorial made by our very own MaceMadunusus which details and explains the process behind texturing and the creation of materials and material instances...

Quick Tutorial 001: Light Cooking
Vector Thrust

Quick Tutorial 001: Light Cooking

Aug 25, 2012 Vector Thrust Basic textures 2 comments

This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

May 11, 2013 Insection Intermediate textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

ID TECH 4: Radiant - Mapping Basics
Game

ID TECH 4: Radiant - Mapping Basics

Dec 13, 2007 id Tech 4 Basic mapping/technical 4 comments

In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...

Basic map creating
POSTAL 2

Basic map creating

May 20, 2007 POSTAL 2 Basic mapping/technical 3 comments

In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...

Basic introduction to the UE3 Material Editor + basic examples
Game

Basic introduction to the UE3 Material Editor + basic examples

Nov 28, 2007 Basic mapping/technical 8 comments

Basic introduction to the new material editor plus examples on how to set up some of the most common materials.

ID TECH 4: Radiant - Brush Works
Game

ID TECH 4: Radiant - Brush Works

Dec 18, 2007 id Tech 4 Basic mapping/technical 3 comments

In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...

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