• Register
Tutorials RSS Feed Summary List Tutorials  (60 - 90 of 223)
Unity iOS Essentials: Flyby Background
Game

Unity iOS Essentials: Flyby Background

Feb 1, 2012 Unity Basic animation 0 comments

One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.

Interface Designing for Games in iOS
Game

Interface Designing for Games in iOS

Feb 1, 2012 Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

Animating Properties and Tweening Pages in Android
Game

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Rolling Coaster Basic Tutorial
Rolling Coaster - a game of racing

Rolling Coaster Basic Tutorial

Jan 12, 2012 Rolling Coaster - a game of racing Basic pr 2 comments

Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...

Developing Flood Control using XNA Game Development
Game

Developing Flood Control using XNA Game Development

Jan 12, 2012 XNA Basic animation 2 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.

Uses of Box2D Physics Engine with Cocos2D
Game

Uses of Box2D Physics Engine with Cocos2D

Jan 12, 2012 Basic level design/theory 0 comments

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

Cocos2d: Working with Sprites
Game

Cocos2d: Working with Sprites

Dec 25, 2011 Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Towns 0.37 TN Guide (Basic building)
Towns

Towns 0.37 TN Guide (Basic building)

Dec 2, 2011 Towns Basic other 14 comments

This intuitive guide serves as a means to introduce new characters to the complex building scheme in Towns. These guides will each handle a single aspect...

Unreal Development Toolkit: Level Design HQ
Game

Unreal Development Toolkit: Level Design HQ

Nov 24, 2011 Unreal Development Kit Basic level design/theory 2 comments

This article will show you how to launch the editor, how to move and rotate around the editor, and finally briefly explain Binary Space Partitioning (BSP...

Baby steps tutorial
Towns

Baby steps tutorial

Nov 16, 2011 Towns Basic other 3 comments

A short tutorial to introduce the very first steps of the game.

Nuclear Dawn - Love Thy Troops Tutorial
Nuclear Dawn

Nuclear Dawn - Love Thy Troops Tutorial

Nov 1, 2011 Nuclear Dawn Basic other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

Linux Tool Help
Game

Linux Tool Help

Oct 17, 2011 Basic other 15 comments

For when you have to do something extra to get games to run on Linux

Nuclear Dawn - Commander Power Tutorial
Nuclear Dawn

Nuclear Dawn - Commander Power Tutorial

Sep 21, 2011 Nuclear Dawn Basic other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial
Nuclear Dawn

Nuclear Dawn - Commander UI Tutorial

Sep 7, 2011 Nuclear Dawn Basic other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

CryEngine 3 Custom 3d Vegetation using 3ds Max
Game

CryEngine 3 Custom 3d Vegetation using 3ds Max

Sep 3, 2011 CryENGINE 3 Basic props modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

Sep 2, 2011 CryENGINE 3 Basic starting a mod 0 comments

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling
Game

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush
Game

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]
Game

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 10thpart of my CryEngine SDK tutorial series. We are going to talk about how to use the select and scale tool. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk...

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 8th part of my CryEngine SDK tutorial series. We are going to talk about the X,Y,Z transformation tool and how 3ds max and the cryengine 3 sdk...

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]
Game

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 7th part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation
Game

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Sep 2, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Tutorial Statistics
Articles
223
Views
1,321,046
Views Today
1,089
Popular Tutorials
Tutorial 008: F-104 creation
Tutorial 008: F-104 creation Intermediate players modelling
TIME TO MAKE MODS
TIME TO MAKE MODS Basic starting a mod
How to Structure a Game
How to Structure a Game Basic client side coding
Object-Oriented Game Design
Object-Oriented Game Design Basic client side coding
11 Improvements for your brainstorm
11 Improvements for your brainstorm Intermediate design/concepts
Hard surface modeling made easy
Hard surface modeling made easy Intermediate players modelling
Fake Cell Shading
Fake Cell Shading Basic players modelling
Desura Error Help
Desura Error Help Basic qa/testing
Getting Started on UDK with iOS
Getting Started on UDK with iOS Basic starting a mod
Getting setup for Portal 2 mapping
Getting setup for Portal 2 mapping Basic mapping/technical
Tutorial Categories
 - Client Side Coding
14
 - Server Side Coding
12
 - UI/HUD
14
 - Textures
9
 - Concept Art
3
 - Mapping/Technical
66
 - Level Design/Theory
12
 - Players Modelling
7
 - Weapons Modelling
3
 - Props Modelling
11
 - Animation
9
 - Skinning
2
 - Voice Acting
2
 - Music
1
 - PR
3
 - Design/Concepts
7
 - Management
3
 - Starting a mod
7
 - Installers
2
 - QA/Testing
1
 - Other
35