Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them with a place to showcase their hard work (in-progress or complete) to fans seeking original gaming experiences. Welcome to the official IndieDB BLOG, watch this profile to keep updated, join to show your support.
One of the toughest parts about succeeding when making a game or mod, is finding players for your creation. A big part of this is marketing and promoting, and we are pleased to see more and more developers taking full advantage of IndieDB and ModDB by sharing their updates with our audience. Today we reach over 250,000 unique visitors daily and it pleases us greatly that we constantly see innovative and brilliant games and mods emerge and get the publicity they deserve.
We know that a lot of developers like to track their stats (i.e. see Gang Beasts stats below and here for an example) so we've decided to improve this system.
First change is for the profile owners, the "recent referers" section should now show where all your traffic came from over the last 24hours, so you can see who is sending you visitors and writing about your game.
Second change is dissapointingly we have noticed a lot of people trying to cheat the rankings to bump their game up the charts. Admittedly it was super easy to cheat, so to combat this we've made the system ignore duplicate visitors and to reset daily not hourly. While it means it is still possible to cheat, we encourage you to play fair, as games suspected of cheating will be banned from the service - and that isn't something we enjoy doing.
We hope you enjoy these changes and as always, if there are any ways you think we can improve the site and help drive traffic to your game or mod, please let us know in the comments!
We have a major deployment occuring tommorow (between the hours of 8pm and 1am July 18th PST). Due to the size of the changes (mostly to the backend system), we shall be taking the site down while it is ongoing. Please expect an outage of 1 ~ 2 hours then it will be back to business as usual.
While you wait, enjoy a picture of the machines currently running this site. We shall also be posting updates on twitter, so nows a great time to follow us :) @desura @indieroyale @moddb @indiedb @slidedb. Please let us know if you have any questions about this and we shall do out best to answer them.
The Lunar software and Project Zombiod teams were two startups that attended the 2013, Rezzed game conference, showcasing the latest in PC and Indie games from UK developers and the world.
Full video highlights, check out the full video libary at Youtube.com
Project zombiod made a presentation at rezzed on how not to make a game and have a news post on this, here.
Lunar software have posted their highlights from the event along with games they playtested.
Have a glance over their news post here.
If you attended rezzed and have any photos to share or stories to tell, feel free to join the discussion here.
It's always good to see developers sharing their passion with like minded people and getting real support for their developments and hard work.
Change the Game
You can find more information over on the write up page here, so if you have ever wanted to pick my brain now is the time to do it.
A few months ago David and I were interviewed by Richard Moss who was writing a piece for the new gaming website Polygon. The article is now posted and provides incredible insight into our 10+ year history of making gaming sites which includes ModDB, IndieDB, SlideDB, Desura and IndieRoyale. It was quite a shock to read the article at first because Richard was so easy to talk and laugh with - I must admit I didn't expect half of the stuff we discussed to be in it. But for the most part it all is, so it is an incredibly honest and detailed history of all the things we've done, decisions we've made and challenges we've faced over the past 10+ years trying to carve out a niche in the gaming community that we so love.
The article is entited DesuraNET's quest to make a better indie community and I encourage everyone to read it (it is quite a long read). Some of the key headlines included in the article are:
Thanks again Richard and Polygon for the opportunity to be featured on your site, it is a great honor.