So first of all, what is it with you people? I admit the creator used some stuff he shouldn't have used, as it wasn't free to use. The creator 'stole' it, that's true. But shortly after, he fixed his mistake by removing the stuff from Enigma, and I think that should be seen as a realisation of a mistake, and should be forgiven. We're all people, we all make mistakes.
As for Enigma itself. It is outstanding. I cannot find words that would describe what I have just finished playing.
Excellent design. My eyes were stunned, as they had never been before, by seeing the environment in the second chapter. I LOVED that area! The rest was great, too. Perfect sense of detail you have there!
Puzzles. Many unique elements and ideas. Some of them took me a long time to find the solutions, yet they were never disapponting nor annoying.
Those who played Premonition will recognise the interface, an original one, which suits the custom story well.
This is a masterpiece, and should be considered well made. For that 'stolen stuff' that WAS REMOVED, the author should no longer be criticised, as he fixed the wrong step he had taken.
Despite all the unsatisfied people, I must say: OUTRAGEOUS JOB!
I'm one of the players that really and honestly enjoyed your Enigma. If you think those 4500 hours worth of work were wasted, then believe me, they were not. You made this for enjoyment, not for criticism.
However, I have to mention one thing that annoyed me a lot while playing. It was the dog in the third chapter. It is barely possible to be spotted, it kept pursuing me wherever I went. I was even unable to at least get to the other side of the area. It took at least 20 tries. At the end, I trapped the dog in that abandoned shaft (or whatever it is) near the grave. You should definitelly make it less annoying and disturbing.
Incredible art design and atmosphere, powerful storytelling that tops the vast majority of games. It may not seem as scary as Amnesia: The Dark Descent or Penumbra at first, but just keep playing... on that same superficial level it is significantly more terrifying than any other game as a whole, yet it extends much deeper still. I previously considered Penumbra and Amnesia: The Dark Descent to be the best horror games ever made, but SOMA is an significant improvement in almost every way.
Full review: Gnd-tech.com
It looks interesting from the start. The game does a great job at hyping itself on its page and in the beginning. But once you actually start to play the game, you realize it's awful.
The graphics were okay. It didn't do a good job at scaring the player. IT just threw a bunch of random supposedly-scary things to try to scare you, but it didn't do a great job. It was poorly executed, and had no purpose. The ending wasn't even that good either. I'm not gonna spoil in case you actually want to see it, but it's not the best way to wrap up a game, and it's not worth getting.
And of course, that wouldn't be so bad if the game was actually stable, but of course, it isn't stable. The game has a bunch of things clipping, things are missing collision detection, all sorts of stuff. Plus, you can click on things from far away, so you don't even have to go through the tortuous platforming in order to beat it.
Some other things I would complain about. The protagonist moves way too freaking slow, making the game way too slow and boring. It wasn't scary and it tried way too hard to be even a little bit scary, making it really annoying. For unknown reasons, the mouse was visible and wasn't locked to the middle of the screen. This seemed to be necessary at some parts, but most of the time it made the game even more painful and more unnecessarily difficult. You lied to the players. Making us expect a great game and instead getting this garbage.
This game had way too much potential. I saw the concept art. I saw the concept. I saw everything. And for some reason, everything was thrown out, and instead you created this garbage. And then you decided to over-hype this game just so people could play this. I really hate this game and I really hate you for that. I give it a solid 1/10. If I could give it a 0, I would do it on a heartbeat.
The best Warband mod that I have played. Cozur may be a bit cranky at times but,it's probably due to his dedicated and tireless tweaking that he's is doing in his own spare time. This isn't some half baked thrown together remake of the native game. I am patiently waiting for the next update, I need to pike some more Lannister bastards !
I really love this mod! The textures, the factions, the gameplay. That's why it really deserves a 10/10. There are no stolen textures and items like in many other mods. This mod is really unique by itself. And did I mention music? Oh, the music, as well, is so good. Keep up good work this mod will surely be on top soon :)
Hands down the best mod out there. This is better than any other mod I've played, or than the Machine for Pigs. I wish this was second part of Amnesia, because I would pay for this. Awesome horror mod. The only bad thing about it is one sequence which is hard(more fit for FPS/arcade than horror), but that's like 5 minutes compared to hours of gameplay. Download and play this, simply best mod out there.
I honestly don't understand why people say it's great mod; it's not - it's a (almost) complete diseaster.
But let me tell you why: let's focus on good sides first.
Voice acting of the little girl: this is literally the only thing that was good in the game. The girl really tried and made it better; her voice acting is THE ONLY THING that made me rate it 2/10 - otherwise I would go straight for 1/10, no doubt.
So now that we've dealt with good sides, let's go to bad things:
Voice acting of the rest: this is quite terrible. The father is complete disaster, where first he talks to his soon-to-be-dead daughter like he was bored "come on, go faster, don't stay behind". After killing her, his reflection - "What have I done..." was sounding more like he was really acting why he ate a cookie than why he killed his daughter.
Level design: Interiors are okay, but who the hell had an idea to make these tunnels out of the trees? The whole game feels like the sick dream of some dendrophile - tree paths, tree cones that are blocking you from coming back... Seriously?
While we're at it, let's also mention that for some unknown reason father of the main character had his office in the morgue, on the graveyard.
Custom monsters: honestly, there are only two monsters, and the only good thing I could say about them is that they are custom. The "monster from the mines" looks more like a giant vagina, asking us to end her pathetic existence. I couldn't be even remotely scared because I was laughing all the time.
Logical failures(a.k.a. plot): this is the best part. This has made the mod the grotesque comedy:
- Plot: soon after arrival, protagonist decides that he "must leave the village", so he breaks into his old house, then goes to graveyard, then back to the house, and to the mines. What?
- Dialogues: Seriously, what were these people thinking?
- They have decided that the only way to stop monsters from killing people, is to bring the people to them for offerings, where they kill the people. So what has changed? How did it help from stopping people from getting killed, when they are killing them anyway?
- Ending: So after all this horror, the protagonist decides to... GO BACK, BRING MORE PEOPLE AND START KILLING MORE. Why? Because he knew that monsters would kill people... How did he thought killing people will stop monsters from killing people?!?!?! Honestly, it's over my head.
- Ending: But that's not all! He got more people go into the village by claiming that there were rich mineral deposits. Why would anyone trust a lawyer form London on this?
- The plot: honestly, the whole plot makes no sense and I could just bring it all here, and go over it point by point showing how it makes no sense - but I mean to back up my 2/10, not bring the horror into the moddb.
- Coincidences: So player comes in the morgue, and the rocks block the way back. He runs through the mines, and rocks fall on the enemy.
- The Ladder - if he could just reach the window with ladder part 1, why did he need other parts?
- (this one is a bug): the safe in his old house; I managed to access it without solving the puzzle, so I was a bit surprised when monster came for me.
There are many more bad things to say about this, but I'm getting out of characters, and no one's going to read such a long list anyway. If I were to describe the mod in one sentence, I would say this:
This mod is an example of how you shouldn't make mods for Amnesia.