отличная игруха)) квест с ключами не оч ) АТк нормас
A very nice, beatyful game with awesome mapping and leveldesign! Great graphics and good atmosphere is providing nice game experience. Got great fun with the game. Thanks for great work!
Layers of Fear is a below average visual clichéd novel falsely labeled as a fantastic horror adventure.
Thankfully, it never exactly fell apart thanks to its music, visual presentation and short length.
However, it loses what little atmosphere and subtlety it had to begin with as soon as the second hunt for a piece of a painting begins. It manages to run out of its ideas very soon and the "Turn around and now the room/hallway is different" or "Walking through a hallway and a painting will jump off the wall, making a loud noise, or something like it" - tricks get old during the first quarter of the game.
The story should be well-written and impeccable in games that are as repetitive and lackluster gameplay-wise as Layers of Fear, and it is certainly not that. From poor voice acting to random hints on the walls, trying to provide some deeper meaning behind this otherwise very simple story, lacking any sense of mystery or intrigue.
Old creepy paintings are actually perfect for a horror game, but seeing the same paintings scattered all over, probably just for the sake of doing so, dismisses their purpose (for me) completely. I would've preferred if they were used as environmental storytelling method; an actual meaning behind each painting, each reflecting some part of the protagonist's life.
Environment interaction is similar to that of Amnesia, but noticeably clunkier and serves very little purpose. Cabinets have rarely anything worth finding in them and most doors are locked or will be locked after entering a new area. After going through a door, there's no going back since the game locks the door behind you and ditches the room/hallway you previously were in. If the player missed something "crucial", loading the latest checkpoint is required. Also escaping from "the enemy" (who is not a threat whatsoever) can be easily done by entering the next area, although occasionally the doors stay open but the areas disappear nonetheless, making the enemy de-spawn with them.
It has very good music and graphics, despite its inconsistent lighting and anti-aliasing issues back when I played it. It can look very pretty at times and very murky at times due to its lack of colors and the darkness is more of an annoyance. The game's pitch-black darkness is only good at hiding the jagged edges. As for the anti-aliasing, it didn't outright work about eight months ago. Not sure whether they've fixed it or not.
Just like in any other first-person horror game, exploring is a key-activity in Layers of Fear, but lasts only for a moment. As soon as the protagonist goes crazy and the "old spooky house filled with paintings" starts to change, it loses its appeal, especially considering how the hallways and rooms that appear out of nowhere have no significance. Far too often the game insists on playing by its rules, with no real player activity. Too much recycling of the same tricks and too much wandering around aimlessly, not knowing where and when will the next area appear/unlock.
I played through the game multiple times, trying to find all the collectibles and get all the endings. It takes about two hours or less to finish, which is absurd considering the 20$ price tag. I got 10 hours out of it, with no real regrets. Still, not great, or even good.
Love this game! Works good on low end computers! Lots of mods! and the community is greaat! 11/10 would recommend :OOO
Графика потрясающая (спасибо XaeroX), дизайн уровней - сногсшибательный, да и геймплей вставляет.
По стилистике смесь ХЛ1 и Дум3. Красивая графика HLFX и забористый геймплей в комплекте.
mods make everything better this is already a good game
Gorgeous animation and graphics, fantastic music, great voice acting, very good gameplay.
Отличная демонстрация возможностей движка Xash3D.
Excellent graphics and level design for GoldSrc/Xash3D engine. Uses lots of HLFX features which make the visual part really amazing. This game is worth playing at least for that.
So far so good looking forward to the update I only just started but I really enjoy playing mate
Mostly good memories with this, but the game suffers from some real bugs.
One to name is ridiculous leg animations, they can go in different direction than player's body. Another one, aliens are lacking basic brain functions, they just follow you. They can often stuck somewhere and attack each other.
The game is obviously far more superior than Alien Shooter 2, the new engine features are really impressive!
A notable one is enemy transformations (which also were in Zombie Shooter 1), a element that Alien Shooter 2 lacks for no reason. I can easily give this a 10, though enemies could differ a little.
First Fnaf Game ;)
This game is no doubt a world favorite. As a child, I had a fear of animatronics. Strangely, throughout my experience(s) with this game, a passion grew, and I fell in love with the making of animatronics. This game's story/lore is incredible! Scott never ceases to amaze me.
I played "Core Exiles", which is a much earlier game by the same team. Project Terran is clearly cast in the same mold, but is already greatly superior in some ways.
Possibly the biggest improvement for me is that it actually encourages casual play. Instead of being handed a pile of skill points as your character gains a level, skills are learned over time: that is, each level of each skill takes a certain amount of time to learn, so you can kick it off, play for 15 minutes, and then go do something else, while the skill increases in the background. Higher levels of some skills may take a week or more to advance, so if you plan things right you can even advance while you're on vacation!
For me, that means that even though I largely play in 10-20 minute intervals, my character is still advancing steadily.
The game is still in development, so things might change, but it's already in good shape for any of the primary "careers" (hauling freight, mining, combat), as well as crafting, commodities trading, and a few other things. Each character will probably focus on one thing, but there's nothing except time preventing them from exploring two or more careers.
Overall, there are still some pieces that aren't yet fleshed out, but the base of the game is there, and works well.
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