With no doubt, The dark descent achieved the most dark and terrorific ambient of games in the last decade, thing lot's of AAA games never achieved.
While having not over the top graphics (sometimes just average), and a bit of hardcore gameplay or unintuitive puzzles, the excellent narrative and atmosphere of the game make you go and go on to end of the story.
Amazing experience for all publics.
This was a pretty great mod, I have to say. I will list some positives and negatives.
- I like the idea of summoning the monster, and you carried it out nicely.
- Fairly detailed maps, and the lighting was well done.
- OK storyline
- Good use of pacing
- Intense stealth scene with the Suitor at the window.
- Good item placement
- I was confused at how the Memento's were placed in my journal, and where I started off at.
- Predictable jumpscares
- Easy and repetitive puzzles
Overall it was a good mod, I enjoyed playing it. ^_^
Great Mod. And thanks to those who worked on it. The only thing I do not like is the ugly face of the characters, and they all look the same. The scenery and buildings compared to Anno Domini and Brytemwalda are poor, but for me is ok. Small details bother me a bit, like a castle appears on the map as a fortress of stone, but is a wooden fortress, but in the end none of this disturbs a lot. It seems to me that it is still not a closed work. But it is playable.
And Even though many players are dissatisfied with many aspects and developers (with Cozur I think because it seems the only one working on this mod) this is one of the best mods made to MBW. I think it is possible to implement much more in this mod, Cozur speaks not, but it has mods MBW with flyable helicopters, giant monsters, orcs, magic, zombies and all sorts of crazy stuff, so it's not impossible to get simple things like White Walkers and other things, but who are working in this mod alone is not able to do this, this mod needs of developers. if the current developers are refusing to receive useful help, that's a shame.
Originalité d'un gameplay RPG au service d'un jeu d'aventure/puzzle. Simple et complexe à la fois, ce jeu (qui n'est qu'au stade de "prototype" selon l'auteur) a déjà tout d'un grand. Avec une durée de vie plus longue (avec plus de lieux, comme ceux que semble promettre la cascade), un scénario plus précis et quelques éléments d'ambiance plus poussés (documents à lire, musiques de fond, ...), ce jeu sera en tout point une réussite. Il me tarde de découvrir ce que cette magnifique chrysalide va donner par la suite !
to amazing balance in this game into adding 100+ more hours into this game you have made this mod a game of it self. i would fix some stuff though. First countries like Canada have very small units amount witch makes it harder really. but that just a small thing that wont make this mod unplayable or none fun. its very well balanced though (for a mod). Wars can last from years to weeks. Realism like you build a big army you have to have a industry that can support it and if you have a better in technology or just fighting experience army but facing a bigger army in numbers you might win. Witch i find really realistic. Not only that the immigration makes sense countries that have more jobs or that are not in a war will get a bigger immigration rate or countries like Canada or Australia who need immigration will get it. Really i had a blast and still will have a blast, if you want a wayy more better game then Victoria get this
Very fun, huge replay for a super simple game. I've got 38 hours in so far. My wife has 43! Multiplayer needs A LOT of work though. The game get's very laggy, and eventually crashes. Also, it has no chat system nor trade system.
The crafting is fun but it feels unfinished (Too few items, no repairing.) Bonuses to weapons and tools is nice, but what about armor?
Combat is well done from melee to archery. The different weapon speeds keep the game balanced while the spells allow for personal style.
Luck is a huge factor and can really set the pace for your game. This can be fun until you reach a level (as a player) where you are investing one or two hours per game. At that point it seems like less fun.
On a similar note, the towns' shops and item buy back system is wonky. Items have huge prices but only sell for a single coin. Items for sale are also totally random - again, potentially bottle-necking progress if you can't afford or just can't use the items for sale. Inevitably, you'll end up with more money than you can use and unavailable items you need.
So far I've had a lot of fun with Magicite and will probably get another 50 hours of enjoyment out of it. I do, though, hope the updates keep coming, as well as additional content!