Amnesia: The Great Work it's not just a simple custom story... it feels like you're playing another entire game set in the Amnesia universe.
The story is really good, and makes you think: "How this could start just with a normal morning?". While you go through the story, you'll find new characters, with an specific personality, and a new entire mystery for the orb.
The story telling is really good, but sometimes, if you don't pay enough attention, you maybe lose some details from some characters, that maybe loses you a bit on the story.
Using a whole new soundtrack - which is great, and really fits in the Amnesia universe - is a really good thing to give it a personal touch.
The level design it's very well made, there are alot of places, it's variated and it feels professional.
Also, I must add that the custom story hasn't cheap jumpscares, but don't lie yourself: This story will give you more than one fright and jumpscare, and in more than one occasion, you'll feel true fear.
And above all: The new monsters. Giving new monsters to the game it's really a good expansion, but also, there's an story behind those monsters, just like the original ones (that also, are included).
Since this custom story is long, and has the really good things that makes it feel like a new game, I have the honor to give this custom story 10/10. It's a masterpiece, it really left me a good memory, and I recommend to anyone interested in Amnesia custom stories to play this awesome custom story.
Good job giving us this GREAT WORK.
Lack of monsters and it also has a maze area but if that isn't bad enough when i went to the maze area i didn't save because i didn't want to have to reload the game and i did the maze and a monster chased me and i got stuck inside a wall with no way to die leaving the only option to start WAY back in the game
the wall that i got stuck in i just walked into it there were no objects or corners just a trap wall
Romero style zombies. You'll die. A lot.
Even for an unfinished game it is already a great game. 10 out of 10 takes into account:
- the multi plateform support (I love to be able to play on my Linux laptop)
- the persistent world (yes! If you die you can start a new game in the same world at the time of your death... and find your previous self... running after your new living flesh envelop)
- the dev team involvment (communication on the forums about their internal process, planning and progress)
- the modding support in lua
- the sandbox mode where you are able to change a hell of a lot of parameter including the zombie lore (ie: want to play Dawn of the dead style? go sandbox and you'll have it)
- the great ideas (crafting, farming)
- the good direction (meta game) and maturation (ui wise and more) this games has shown since I first bought it (before it was on Desura)
- and last but not least: It's so refreshing to play a game where you're not a super hero.
If you're still reading this: Yes I'm sold on this game! But no I have no interest in the Indie Stone :) just a random gamer.
I thouroughly enjoyed this game (despite the lack of controller support, forcing me to use JoyToKey to use a controller) up until the Nueron boss battle, which is among the most annoying boss battles I've ever played. It requires a convoulted process of dropping nearly all your gear, only being able to hit the boss by climbing around the arena, and being forced to pour out and completely loose any health potions you have while he's constantly doing damage to you. Absurdly irritating. Watch a video of this battle or see some reviews before you put money into this.
This game has so much potential and looks great so far. 90+ planes and still in alpha! I don't know any AC game that had that many planes. Graphics still need some work but I'm certain you guys will get there eventually. One issue I had was that it was almost too realistic though. Although in reality it doesn't take 10 missiles to shoot a plane down,in Vector Thrust, I go down in about 3 making for some very quick mission fails. Giving your plane a little more durability will also allow for a little more in terms of epic fights between 50+ planes XD. Besides that, this game has it all, including mod support, I mean, what more could I ask for :P. Fantastic job so far though, keep up the great work, this game will definently be amazing.
I want to say that this game is still in very alpha. The game does have alot of bug's but. I never played a game like this. A rpg/building game other than minecraft. What i love about this game is the customization. You can customize your character putting every detail on it. You can also find weapon's in the game from monster's or chests and customize them anyway you want. So far their is only quest's. making npc's follow you. attacking monsters. customization. Crafting a few item's. Mining ore. So far. I don't see any cave's in this game but i don't know if there are cave's yet. So far i give this game a 8/10 but if you add a whole bunch of stuff and make this game really good in the future it'll be 10/10. Vox is indeed a really fun indie voxel game witch you can craft and customize what you want. Thank you AlwaysGeeky for making this great game. I hope you will find other's to help you on making this game. :)
This game is amazing for what it is. It is an Alpha game, that is updated in a Minecraft fashion, yet it is a fairly original idea. You are a lone survivor in a totally sandboxed zombie apocalypse. Not only do you have to find food, water, weapons, and shelter, but you have to find a way to keep yourself from being bored. You have to find medicine to stop the sniffles and hope that it's not THE infection. If you do get bitten, you better find those antibiotics fast. Also, you'll probably get depressed if you get bitten, or just from being the only survivor around, so stock up on those anti-depressants as well.
This game is well thought out, with plenty of exciting, fun features. It has bugs, like every game, but stick around. I feel like the best is on it's way.