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Learning QC For Nexuiz Part 1
Nexuiz Classic

Learning QC For Nexuiz Part 1

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...

Nexuiz QC Tutorial 2
Nexuiz Classic

Nexuiz QC Tutorial 2

Jun 28, 2005 Nexuiz Classic Basic server side coding 0 comments

This is the second in my occasional series of QC tutorials for Nexuiz.

Basic map creating
POSTAL 2

Basic map creating

May 20, 2007 POSTAL 2 Basic mapping/technical 3 comments

In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...

Introduction to XML data in The Broken Hourglass
The Broken Hourglass

Introduction to XML data in The Broken Hourglass

Jul 18, 2007 The Broken Hourglass Basic client side coding 0 comments

This tutorial introduces the XML data format used in The Broken Hourglass, including concepts of data tables and templates.

Introduction to wscript in The Broken Hourglass
The Broken Hourglass

Introduction to wscript in The Broken Hourglass

Jul 18, 2007 The Broken Hourglass Basic client side coding 0 comments

This tutorial gives a brief introduction to wscript, the functional programming language used to govern event scripting in The Broken Hourglass...

Source Shaders Tutorial
Game

Source Shaders Tutorial

Nov 6, 2007 Source Basic client side coding 5 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Intro to Manual Lip Syncing in FacePoser
Game

Intro to Manual Lip Syncing in FacePoser

Nov 11, 2007 Source Basic voice acting 7 comments

As Extraction in FacePoser does not currently work for Windows Vista users, it's useful to know how to lip sync without the use of Extraction. This tutorial...

Unreal Learning #1: My First Unreal Tournament 3 Mutator
Game

Unreal Learning #1: My First Unreal Tournament 3 Mutator

Nov 20, 2007 Basic server side coding 119 comments

A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...

Basic introduction to the UE3 Material Editor + basic examples
Game

Basic introduction to the UE3 Material Editor + basic examples

Nov 28, 2007 Basic mapping/technical 8 comments

Basic introduction to the new material editor plus examples on how to set up some of the most common materials.

Unreal Learning #2: UT3 Configurable Mutators
Game

Unreal Learning #2: UT3 Configurable Mutators

Nov 30, 2007 Basic server side coding 57 comments

This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.

Unreal Learning #3: Delving Deeper into UnrealScript
Game

Unreal Learning #3: Delving Deeper into UnrealScript

Dec 3, 2007 Basic server side coding 7 comments

After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.

ID TECH 4: Radiant - Mapping Basics
Game

ID TECH 4: Radiant - Mapping Basics

Dec 13, 2007 id Tech 4 Basic mapping/technical 4 comments

In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...

Maya to Source: A Model Exportation Guide
Game

Maya to Source: A Model Exportation Guide

Dec 15, 2007 Source Intermediate props modelling 15 comments

A detailed guide of the arduous process of exporting an object from Maya and importing it into Source.

ID TECH 4: Radiant - Brush Works
Game

ID TECH 4: Radiant - Brush Works

Dec 18, 2007 id Tech 4 Basic mapping/technical 3 comments

In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...

Introduction to Custom Props for Source Powered Games with Maya
Game

Introduction to Custom Props for Source Powered Games with Maya

Jan 10, 2008 Source Basic props modelling 7 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

Material Shaders for Id Tech 4 (Doom 3)
Game

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Basic textures 3 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Creating Custom Facemaps with Photoshop
Game

Creating Custom Facemaps with Photoshop

Jan 11, 2008 Source Basic textures 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Introduction to the Softimage/XSI 6 MOD Tool
Game

Introduction to the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic ui/hud 7 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Introduction to Animation with the Softimage/XSI 6 MOD Tool
Game

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Jan 11, 2008 Source Basic animation 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Introduction to the Maya 8 User Interface
Game

Introduction to the Maya 8 User Interface

Jan 16, 2008 Source Basic ui/hud 0 comments

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll...

Tagging a Rig in Softimage/XSI
Game

Tagging a Rig in Softimage/XSI

Jan 16, 2008 Source Basic skinning 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that...

Make your own music pack
World of Padman

Make your own music pack

Jan 20, 2008 World of Padman Basic music 0 comments

World of Padman provides an internal music player! In this tutorial I would like to show you how you can add your own songs as a music pack.

Debian + wine + Savage 2
Savage 2: A Tortured Soul

Debian + wine + Savage 2

Jan 26, 2008 Savage 2: A Tortured Soul Basic installers 3 comments

Launch Savage 2 in debian using wine Written by booiiing @ www.s2games.com

Unreal Learning #4:  Advanced Weapons (part 1) - Complex Materials
Game

Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

Jan 28, 2008 Basic client side coding 11 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Game

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Source Dynamite Prop Integration
Game

Source Dynamite Prop Integration

Feb 13, 2008 Basic mapping/technical 3 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching
Game

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching

Feb 28, 2008 Basic server side coding 19 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Unreal Learning #5: Attachments
Game

Unreal Learning #5: Attachments

Feb 28, 2008 Basic server side coding 13 comments

This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...

Unreal Learning #6: Post Processing
Game

Unreal Learning #6: Post Processing

Feb 28, 2008 Basic client side coding 11 comments

This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...

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