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CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]
Game

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures
Game

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

Aug 31, 2011 CryENGINE 3 Basic players modelling 3 comments

You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool
Game

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

Aug 26, 2011 CryENGINE 3 Basic mapping/technical 2 comments

I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...

How to Create a New Vehicle in CryENGINE 3
Game

How to Create a New Vehicle in CryENGINE 3

Aug 2, 2011 CryENGINE 3 Advanced mapping/technical 3 comments

In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.

CryENGINE 3: Sandbox Basics
Game

CryENGINE 3: Sandbox Basics

Aug 2, 2011 CryENGINE 3 Intermediate level design/theory 0 comments

This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...

CryENGINE 3: Terrain Sculpting
Game

CryENGINE 3: Terrain Sculpting

Aug 2, 2011 CryENGINE 3 Intermediate mapping/technical 1 comment

With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...

Modding / Scripting Project Zomboid
Project Zomboid

Modding / Scripting Project Zomboid

Jul 29, 2011 Project Zomboid Basic client side coding 7 comments

A beginners guide to customizing Project Zomboid, using editable script files.

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

May 19, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Optimizing Physics (updated weekly)
Game

Optimizing Physics (updated weekly)

May 10, 2011 Intermediate server side coding 7 comments

I call this trick Physics Optimization, or Fake Physics. I did not make this video or this discovery. It instead came from another YouTube user, named...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

May 8, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Getting setup for Portal 2 mapping
Game

Getting setup for Portal 2 mapping

Apr 21, 2011 Basic mapping/technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups
Game

HD Video Tutorial - Smoothing Groups

Apr 10, 2011 Source Intermediate mapping/technical 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

HD Video Tutorial - Exporting Textures
Game

HD Video Tutorial - Exporting Textures

Dec 19, 2010 Source Advanced mapping/technical 16 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2
Game

HD Video Tutorial - NPC Animations 2

Dec 5, 2010 Source Advanced mapping/technical 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync
Game

HD Video Tutorial - Face Poser 3: Lip Sync

Dec 4, 2010 Source Advanced mapping/technical 6 comments

Learn how to make an NPC talk in the Source engine.

Wiki: A Guide to Pitching Your Game
Party of Sin

Wiki: A Guide to Pitching Your Game

Oct 28, 2010 Party of Sin Basic other 5 comments

Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...

How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

HD Video Tutorial - Face Poser 2: Setup
Game

HD Video Tutorial - Face Poser 2: Setup

Oct 13, 2010 Source Intermediate mapping/technical 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

Creating a Simple 2D Game with XNA 1: Basic Rendering and Input
Reggae Speed

Creating a Simple 2D Game with XNA 1: Basic Rendering and Input

Oct 3, 2010 Reggae Speed Intermediate client side coding 3 comments

How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.

Texturing human Skin without photos in Photoshop
Breath

Texturing human Skin without photos in Photoshop

Sep 13, 2010 Breath Intermediate textures 16 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

Prop model for game (from start to finish)
Reggae Speed

Prop model for game (from start to finish)

Sep 5, 2010 Reggae Speed Intermediate props modelling 6 comments

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

Contagion Mossberg 590 Rigging Tutorial
Contagion

Contagion Mossberg 590 Rigging Tutorial

Sep 4, 2010 Contagion Basic skinning 4 comments

Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial

Contagion Mossberg 590 UV Tutorial
Contagion

Contagion Mossberg 590 UV Tutorial

Sep 1, 2010 Contagion Intermediate weapons modelling 8 comments

Mark Sneddon's Contagion - Mossberg 590 UV Tutorial

Getting good pictures for texturing
The Increment

Getting good pictures for texturing

Aug 27, 2010 The Increment Basic textures 2 comments

When creating textures, sometimes its good to use pictures as a base to work from for your textures - and today we've got some of our lead organic artist...

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