This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...
Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...
You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.
I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...
In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.
This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...
With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...
A beginners guide to customizing Project Zomboid, using editable script files.
Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...
Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...
The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
I call this trick Physics Optimization, or Fake Physics. I did not make this video or this discovery. It instead came from another YouTube user, named...
The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.
Learn how to export a model from Blender to Overgrowth.
Learn how to export a texture to the Source engine, the basic way.
Learn almost all there is to learn about the scripted_sequence entity.
Learn how to make an NPC talk in the Source engine.
Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...
It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.
This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.
Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.
Mark Sneddon's Contagion - Mossberg 590 Rigging Tutorial
Mark Sneddon's Contagion - Mossberg 590 UV Tutorial
When creating textures, sometimes its good to use pictures as a base to work from for your textures - and today we've got some of our lead organic artist...