A minor update has been implemented to the demo that improves some gameplay elements.
Version 0.3.3.0 has been uploaded and I also talk a bit about what's going on in my life.
Many changes to the Child Arms network and new demo update.
Big update to the demo, including fixing a bug that doesn't allow new players to play the game
Update includes the log chopping mini game, a graphical metronome, and update to character bios.
The new update to the demo that includes the chop logging mini game is now available.
With all the commotion going on in my life, Child Arms now struggles to find a schedule, but we will continue to strive and see this project through.
The project is now shifting in priorities and it is now on a slow schedule.
Developing Okinawa Rush has been a long but amazing journey and now when we can see the finish line. Good moment to take a look back - I wanted to talk...
I didn't write for long time. In short It does not mean that project is dead, but progress is slow.
In this devlog: The third characters is now under construction.
In this devlog, version 0.2.2.0 is available and what does 2021 bring for Child Arms?
This version include additions to make gameplay much easier to newcomers.
In November 2019 Eight Dragons was unleashed upon the Earth! Now, a year on, we're releasing a version so bold that it'll blow you away all over again!
In November 2019 Eight Dragons was unleashed upon the Earth! Now, a year on, we're releasing a version so bold that it'll blow you away all over again!
The demo is now available on Steam. Come and wishlist and join us on the official Discord server.
On this devlog: The demo is finally releasing and I'm going to be taking a break.
On this week's devlog: AI is finished but not complete, different difficulties, and the journey towards the demo continues.
In this devlog: Escudo's sprites are finished but the demo release date has change.
Described by many as gang Beasts meets Street Fighter - Mad Streets is a physics based couch co-op, party game, with an emphasis on hand to hand fighting...
In this devlog: Escudo's outlines are all done, the game's tutorial, practice Mode, and versus options.
Described by many as gang Beasts meets Street Fighter - Mad Streets is a physics based couch co-op, party game, with an emphasis on hand to hand fighting...
Described by many as gang Beasts meets Street Fighter - Mad Streets is a physics based couch co-op, party game, with an emphasis on hand to hand fighting...
On this devlog: Escudo's almost done, AI on hold, tutorials, and difficulty curves.
In this devlog: Escudo continues production, plans for the eventually launch of the demo, and the to-do list for June.
In this update: Escudo's development, the process of the sprites, and updates to character specific coding.
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