Overview on the various graphical updates made over the last few months.
So, the first experience with UE4 Niagara. How would you rate the result? The overall visual style is not ready, so it will most likely not seem appropriate...
Welcome back to another log entry of Demox! Today Iβm going to talk about the work Iβve done for water interaction.
It's raining shadows, hallelujah it's raining shadows, everywhere.
In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...
In which level five sees work on puzzle and audio; some goal-texts are added (and logic for one removed; a glowing crystal light acquires a new effect...
We're excited to share VFX (w/ concept art) of Deadlane's antagonist, Telly.
A-Star Theft is rapidly nearing its completion, here are some of the latest features. Especially interesting points include Improved Visual Effects, better...
In which combat sounds for the new enemy continue to see work; ambient sounds are added to level four; "blood-particles" are offset in their position...
Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes
In 11th Dream, weather plays an important role in nostalgic game atmosphere. We would like to share with the core ideas behind our implementation of weather...
An experimental look at placement and control of environmental audio for wind, seas and beaches.
Play your music from any source, start the game, jump in and dance! It's the first virtual reality Disco, offers you a lot of music reactive environments...
Welcome! Todayβs topic will be about sound effects, also known as SFX! One of the few parts of Skydomeβs development that is not totally done in-house...
Continuing with our series about the creation of Groma β todayβs post is about Visual Effects. The production of visual effects (also known as VFX...
UPDATE 1.3, NEW WEAPONS The project is configured as a FPS Arena with frantic features, where the skills of the player are essential to overpower their...
UPDATE 1.2, NEW WEAPONS, NEW VIDEO The project is configured as a FPS Arena with frantic features, where the skills of the player are essential to overpower...
Rigid Force Alpha will be available soon on Steam! We already prepared our Steam product page and the game's landing page with a brand new trailer and...
This mod adds an awesome, dynamic ground shockwave for the standard nuke (as well as Manhattan tank) explosion (somewhat reminds of the UEF nuke of Supreme...
Feel Free. Make Rainbows. Light each level of neon blocks in any order you wish. The blocks crash and collide making for countless platforming and puzzle...
We've got much to show this month, so here's the second August edition of our monthly development round-up for Rigid Force Alpha, with fresh footage from...
August edition of our monthly development round-up for Rigid Force Alpha with more fresh screenshots, animated GIFs AND music!!
Our monthly development round-up for Rigid Force Alpha with fresh screenshots and animated GIFs!
We are a small team currently working in the development of our first mobile game. We are aiming to release a simple, casual jumping game so this job...
ENB and SweetFX for Kingdom Of Amalur Reckoning. This is a Place and Play, no adjustments required.
Gameplay mod which mixes up the deaths of monsters so it is not the same one every single time. Also mixes up some of the gore/corpse decorations so they...
Replaces the Swadian walls with the image shown. To install: Just extract the texture dds file and place it into the textures in the directory of M&B...
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