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Comment History
Smler
Smler - - 20 comments @ Demo available and what comes next

Okay after playing it for about a hour here are the things I would work on
1. Stealth Mechanics
2. Tactic planning
3. bigger view of building because small perspective gives no insight on strategic tactics
4. Make the guns have more recoil because alot of them are overpowered
5. Make the rooms more unique by making them each have special functions like cutting the power supply

Good karma+1 vote
Smler
Smler - - 20 comments @ Demo available and what comes next

Finally a demo available. Good job getting it out there.

Good karma+1 vote
Smler
Smler - - 20 comments @ Muscle animations and weapon mechanics

Reminds me of a game I would play...

Good karma+1 vote
Smler
Smler - - 20 comments @ Welcome to GearBlocks

Game feels great to play, just add some more dynamics to the game and then there will be so much combinations of machinery that practically anything is possible.

Good karma+1 vote
Smler
Smler - - 20 comments @ Overhell

Bullet hell game???

Good karma+2 votes
Smler
Smler - - 20 comments @ Latest Updates - May 2016

Is there a UI feature in XNA

Good karma+2 votes
Smler
Smler - - 20 comments @ Voxel terrain + Falling trees test

Did you do any vertex programming?

Good karma+1 vote
Smler
Smler - - 20 comments @ TAR Progress: Hefting, Alchemy, and Sheathing Weapons

How did you put the crate onto the players hand???

Good karma+1 vote
Smler
Smler - - 20 comments @ Animation Blog - Alien IKA

How did you do the animated tentacles?

Good karma+1 vote
Smler
Smler - - 20 comments @ Crimson Keep News: March Demo Wrap Up!

Keep up the good work, I have read every dev blog of the game. My opinion is to work on the combat system, I would advise better control over the sword and procedural animation in your state system. Good luck.

Good karma+5 votes
Smler
Smler - - 20 comments @ Development Update (The Island - Ethereal)

No, thank you for reaching out to me. I have actually been waiting for IK to go on sale for a while now, but as soon as it does I will get it. I sadly missed the last sale, someone told me it was only 30$ Looking forward to the viewmodel hand update. Good luck :)

Good karma+2 votes
Smler
Smler - - 20 comments @ Development Update (The Island - Ethereal)

Oh and how did you do your grass, did you make the render distance extremely high?

Good karma+1 vote
Smler
Smler - - 20 comments @ Development Update (The Island - Ethereal)

Looks great, how did you do the foot IK? I've been trying to use the built in IK system in Unity. But since each frame the foot moves above the ground, how would you clamp it to the ground again? Sorry if this is a simple problem.

Good karma+1 vote
Smler
Smler - - 20 comments @ UGEN Sandbox - Models, Textures and Movement

I mean it does look good, but Garry's Mod basically is your goal except its better and has more support than what your game will ever offer. Just giving you some good advice.

Good karma+1 vote
Smler
Smler - - 20 comments @ Weapons of Antinomy

I especially like the hand cannon, I wonder how it reloads. I myself am trying to create my own first person shooter. For yours how did you spawn the gun onto the arm? Are you exporting both hand and gun to unreal?

Good karma+1 vote
Smler
Smler - - 20 comments @ SCOT - Level 002

The snow looks amazing I have to say. Did you do make a custom shader for that or vertex paint? Also the gun and hand viewport model looks nice as well, I wish I could texture models like that. By the way are you using any plugins for Unity or did you develop your own. I would actually like to know because my lighting is **** and I would like to have a consistent lighting style.

Good karma+2 votes
Smler
Smler - - 20 comments @ My Friend Pedro: Blood Bullets Bananas - DevLog #10

How did you do the impact effects, they look amazing and I am experimenting how to do that in my own game. I know on impact you can swap the prefab that has the individual sliced up part then via code make them rigidbody, but what if you only want a part of the mesh to be rigidbody?

Good karma+3 votes
Smler
Smler - - 20 comments @ Ascend First Person weapon animation

Thanks so much for replying, really means alot. I am a big fan of your game.

Good karma+1 vote
Smler
Smler - - 20 comments @ Ascend First Person weapon animation

Animations are on point my friend. Can I ask a some questions?
1. Wow, the pistol reload is amazing, how did you position the barrel so accurately on the pole inside your 3D package.
2. Are you spawning the guns onto the players hand, or are just spawning the hand and gun at once.
3. How are you controlling the wrist bone, mine is always twisted and nasty like my player tore a limb. I did a bit of research and I found out I could fix this with the wire parameters inside Max. I did this but still does not look aesthetically pleasing like yours.
-Thank you if you answered these question. I am a big fan of Ascend and your dev blogs always leave me massive cliff hangars, especially of the animation behind putting a player inside a exosuit.

Good karma+2 votes
Smler
Smler - - 20 comments @ Brick Inventions - Singleplayer & New Trailer

Congrats, the mip-mapping is perfect.

Good karma+1 vote