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Latest update and information you should read about!

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Hello!

We're back with another cool and fresh update, so read on...!

There has been several months now, and during those months, very good things happened for our team and game!

Roland, who left the team a bit before the previous update, has joined us again! That's just wonderfull news, don't you agree? He has a looot more free time on his hands now, and offers his programming help to get SCOT finished! :)

This means...we're back three members. Ready to kick some ass! ;)

There's more good news: this young and very nice lady named Katabelle offered me her professional voice acting talent to do the voices for Alissa, the main female character, aswell as any other female personnages that might show up in the game.

Regarding the game, i did quite a few improvements to the overall graphics (as you can see in the latest screenshots) and gameplay.

Currently i'm working on some enemy A.I. for a wolf and a bear, and also the animations for both animals. They will roam freely around and attack you on sight.

Furthermore, the game will have some survival aspects, but not to the extreme. This will give the game a degree of difficulty, and a sense of real life, without going for ultimate realism.

Another idea i am playing with, is giving the player a couple of possible solutions for some of the puzzles (wherever possible) in 'Seven Crystal Of Theia'. This way the player can replay the game multiple times and solve these obstacles in a different way.

The art workflow (from 3D program to Unity) is going excellent, btw. 3D Coat and Lightwave 3D (which are some of the programs i use) work perfectly together with the PBR shaders in Unity, really adding a great deal of artistic realism, giving me great results and potential to make the visuals pop out.

To finish this update, some great screens to whet your appetite! Enjoy and 'till next update!

Kindest regards,

Pix On Screen

SCOT   Level02   004

SCOT   Level02   002

SCOT   Level02   006

SCOT   Level02   008

SCOT   Level02   001

SCOT   Level02   007

SCOT   Level02   005

Comments
CliffTheDev
CliffTheDev

Looks awesome, can't wait to play it.

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ChrisVW Author
ChrisVW

Thank you very much! I'm adding A.I. to a couple of animals (wolf and bear), which will wander around randomly, and attack you on sight.

Cheers!

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War_Crimes
War_Crimes

how have I only just heard about this now???

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ChrisVW Author
ChrisVW

I'm not sure, but i'm glad you finally did! ;)

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APPS-TRANS
APPS-TRANS

Hello. We have a business offer related to your game. We get interested in gameplay, but then understand that you have no Russian language.
Apps-Trans company can help you to localize your game to Russian. It would help you to bring more people to your game, and make it more popular.

facebook.com/AppsTransIgor

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ChrisVW Author
ChrisVW

Thanks for the interest.
Do you guys have a website or similar where i can have a look at what you do or offer? Thanks.

Cheers,

Chris

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APPS-TRANS
APPS-TRANS

Yep. Of course. Apps-Trans.com
But there we have only a little information. Better to contact us in Facebook
Facebook.com

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ChrisVW Author
ChrisVW

Thanks for the link. :)
Unfortunaly, i don't have a Facebook account. But, i will contact you through your website, is that okay?

Kind regards,

Chris

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Smler
Smler

The snow looks amazing I have to say. Did you do make a custom shader for that or vertex paint? Also the gun and hand viewport model looks nice as well, I wish I could texture models like that. By the way are you using any plugins for Unity or did you develop your own. I would actually like to know because my lighting is **** and I would like to have a consistent lighting style.

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ChrisVW Author
ChrisVW

Much appreciated, Smler!

For the terrain, i use the RTP addon for Unity. It's an awesome terrain shader package that has parallax, tesselation, realtime snow, snow glitter, liquids, vertex painting and other cool features. I also use the UBER shader addon for Unity, which also has a realtime snow option (including glitter), and much more.

For texturing, i mainly use 3DCoat. The PBR art pipeline between Unity and 3DCoat works excellent, and it's very easy to make high quality custom materials inside 3DCoat.

Getting good lighting is key, but it's easier now using the IBL (image based lighting) and PBR in Unity. You can have ambient lighting either by skybox, gradient or just one colour. And then add a directionnal light (sun or moon).

In the current scene (screenshots), there's no Global Illumination yet. That's something i'm adding later on. Adding GI will enhance the lighting even more. :)

Btw, are you using the Unity Pro version?

Cheers!

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Ericthemookslayer
Ericthemookslayer

Looks real nice dude, keep up the good work!

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ChrisVW Author
ChrisVW

Absolutely, mate! You can count on that. Thanks for the kind words. :)

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simplysh
simplysh

This looks amazing!

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ChrisVW Author
ChrisVW

Thank you very much, sir! I will soon post an update on the progress I've done so far, and I can assure you it'll be awesome!

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