This is a small demo of procedural voxel terrain in project Lithosphere.
if you do a lot of digging around the tree it falls. Like in real life.
And video:
And another video:
It shows how works a procedural voxel terrain and real physics in Unreal Engine 4.
Posted by dd2012 on
This is a small demo of procedural voxel terrain in project Lithosphere.
if you do a lot of digging around the tree it falls. Like in real life.
And video:
And another video:
Did you do any vertex programming?
Sorry, I don`t understand what does mean "any vertex programming"? It is simple implementations of marching cubes ported on UE4