Demo available and what comes next
The sandbox demo of Crisis Response is available! This is an early demo and far from polished. It shows an early version of some of the action elements that will be in the final game.
Main features:
- Detailed model for projectile ballistics
- Blood and gore on top of a physiology system
- Bullet time and slow motion
- Detailed and realistic weapon mechanics
- Sandbox setting with extra controls/cheats
I have been working toward this release for quite some time and the plan now is to release more often. My road ahead is to continue toward a prototype with the full feature set which will include more than the action available in this demo.
The full feature set
Many governments don't negotiate with terrorists. And this game will not feature terrorists. This game is going to be on a smaller scale, about managing a special police unit that handles barricaded suspects. A core feature will be the negotiation of peaceful solutions before resorting to tactical entry. The player will also manage the tactical team to keep it in tip-top shape. The graphic below shows a very high-level flow chart of the intended prototype game-play. The main loop is around the missions which will be tied to a timeline in the campaign.
The sandbox will continue
While I work toward the prototype I will keep adding features to the sandbox. These will be released with new versions of the sandbox demo. All features that make sense in the sandbox will be added to it along the way.
Thank you for reading, and if you haven't tried the demo please do!
Follow me on Twitter: @bloodandbullet | Facebook: CrisisResponseGame
Great! Thanks for the updates and demo!
You're very welcome :)
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this looks very impressive!
i bet that you are putting a lot of time and soul into this project.
Thanks! Yes I do. It's a gamble but I hope it will pay off in the end.
Dude you're really good at the Flow Charts Nice Detailed STEP-BY-STEP PROCESS man.
Amazing game looking forward to this...
if you need help
i will try my best to do so
my skype:Soldier.jake
mood:Bored :(
Thanks! I'm sure there'll be something you can do.
Btw i found a bug when you shoot someone into the door thier head gets stuck and if u open the door they spaz out of oblivion
Haha I like your wording. Thanks for reporting, I think limbs getting stuck will be difficult to avoid in the sandbox where the player can crank up the amount of force applied. I'd like to do something about the doors however. It's something I will need to look at.
btw it happens when you make the forces go full on hard
Finally a demo available. Good job getting it out there.
Thanks, yes it feels good to have it out.
Okay after playing it for about a hour here are the things I would work on
1. Stealth Mechanics
2. Tactic planning
3. bigger view of building because small perspective gives no insight on strategic tactics
4. Make the guns have more recoil because alot of them are overpowered
5. Make the rooms more unique by making them each have special functions like cutting the power supply
Hey, thanks for the feedback. I agree with most of it but the weapons I think are fine in the context of realism.
That animation of the gun reloading, just wow. Such attention to detail. The flow-chart gives more strength to your project presentation, makes it more serious, sometimes I make use of that too. Salutations from Tsukiyoarts.
Thanks! Much appreciated :)
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